if not CC_DESIGN_RESOLUTION then require("luaScript.ModuleEapSdk.EapFunc.config") end require("luaScript.ModuleEapSdk.EapFunc.functions") if not display then require("luaScript.ModuleEapSdk.EapFunc.framework.init") end -- 优先加载适配类 require("luaScript.ModuleEapSdk.AdapterEapSdk") -- 加载公共变量及方法 require("luaScript.ModuleEapSdk.SdkDefine.GlobalVariables") require("luaScript.ModuleEapSdk.SdkDefine.GlobalFunctions") cc.exports.G_EapBaseEvent = require("luaScript.ModuleEapSdk.BaseCommon.BaseEvent") cc.exports.G_EapBaseCommon = require("luaScript.ModuleEapSdk.BaseCommon.BaseCommon") cc.exports.G_EapAbbreviation = require("luaScript.ModuleEapSdk.GameTools.Abbreviation") cc.exports.G_EapLabelTool = require("luaScript.ModuleEapSdk.GameTools.LabelTool") -- 初始化网络 require("luaScript.ModuleEapSdk.SdkSocket.IncludeProtocols") require("luaScript.ModuleEapSdk.SdkSocket.SocketLogin") -- 初始化sdk cc.exports.G_EapSdkMgr = require("luaScript.ModuleEapSdk.SdkDataMgr.SdkDataMgr").new()