-- 兑换奖励领取界面 local RoomJiangLi = class("RoomJiangLi", cc.UIView) function RoomJiangLi:ctor(info) RoomJiangLi.super.ctor(self) local ui = loadUI("res/ui/ui_coin/ui_lingqu.ui") self.ui = ui self:addChild(ui) self.info = info; if self.info.normal then self:initNormal() else self:initCoin() end loadSpriteFrameFile("res/ui/zy_dating/chongzhi/chongzhi.plist") end function RoomJiangLi:initCoin() self.ui.Items.ButtonSure:registerClick(function () self:onClickClose() end) self.ui.Items.ImageView_light:playClip("roate") self.ui.Items.ImageView_Coin:loadTexture(self.info.fileName, 0) if self.info.coin then --金币 self.ui.Items.Text_tip:setText("恭喜您,金币已到账") self.ui.Items.Text_num:setText("x"..self.info.coin) elseif self.info.coupons then --礼券变化,但没有金币,说明兑换的是钻石 self.ui.Items.Text_tip:setText("恭喜您,"..PLN.CURRENCY.."已到账") self.ui.Items.Text_num:setText("x"..self.info.card) end self.ui.Items.ImageView_Icon:setVisible(false) end function RoomJiangLi:initNormal() self.ui.Items.ButtonSure:registerClick(function () self:onClickClose() end) self.ui.Items.ImageView_light:playClip("roate") if self.info.isUserBox then self.ui.Items.Text_num:setText("") self.ui.Items.Layout_1:setVisible(false) self.ui.Items.ImageView_Icon:loadTexture(self.info.fileName, 0) else self.ui.Items.ImageView_2:removeAllChildren() self.ui.Items.ImageView_2:loadTexture(self.info.fileName, 0) end self.ui.Items.Text_tip:setText(self.info.tip) end function RoomJiangLi:onClickClose() playBtnCloseEffect() self:removeFromParent() end return RoomJiangLi