#ifdef OPENGL_ES precision mediump float; #endif uniform mat4 CC_PMatrix; uniform mat4 CC_MVMatrix; uniform mat4 CC_MVPMatrix; uniform vec4 CC_Time; uniform vec4 CC_SinTime; uniform vec4 CC_CosTime; uniform vec4 CC_Random01; uniform sampler2D CC_Texture0; uniform sampler2D CC_Texture1; uniform sampler2D CC_Texture2; uniform sampler2D CC_Texture3; //CC INCLUDES END