-- 斗地主 local Config = { -- 子游戏ID gameId = 28, -- 子游戏名称 gameName = "斗地主", -- 是否开放 open = true, -- 所属类型 belongType = 1, -- 游戏协议文件 protocolClass = "pk_doudizhu.luaScript.Protocol.ProtocolRoom_28", -- 战绩协议文件 protocolZhanJi = "pk_doudizhu.luaScript.Protocol.ProtocolZhanJi_28", -- 主界面 mainViewName = "pk_doudizhu.luaScript.Views.Main.MainView_28", -- 房间界面 roomViewName = "pk_doudizhu.luaScript.Views.Room.RoomView_28", --战绩回放界面 zhanjiRecordView = "pk_doudizhu.luaScript.Views.Room.RecordView_28", --俱乐部战绩回放界面 -- zhanjiDanjuView = "pk_doudizhu.luaScript.Views.ZhanJi.pkDanJuView", -- 游戏玩法 GameType = { [0] = "经典斗地主", [1] = "不洗牌斗地主", }, -- 玩家数量 playerNum = { [0] = 3, [1] = 3, }, -- 亲友圈显示用的规则名字图片 ruleNameImage = { [1] = "club_createRoom_game_6_type_1.png", }, -- 创建房间界面的规则ui uiCreateRule = { [0] = "luaScript.Views.CreateRoom.CreateRoomItem_28_0", [1] = "luaScript.Views.CreateRoom.CreateRoomItem_28_1", }, -- 创建房间界面左侧checkBox的plist plistCreateRule = "mj_liuzhou/res/zy_dating/liuzhou_create_room.plist", -- 创建房间界面左侧checkBox的图片 imageCreateRule = { [1] = {"mj_liuzhou_createRoom_btn1_S.png", "mj_liuzhou_createRoom_btn1_N.png"}, }, --路径名字 rootName="pk_doudizhu", fileName="doudizhu", -- gameName="斗地主", --依赖的框架ID -- fremworkId=1003, -- 游戏局数 gameCount = { [1] = 8, [2] = 12, [3] = 16, }, gameDataConfig = { isClosePlayAgain = false, }, room_logos = { [0] = "res/ui/zy_fangjian/room_logo/room_logo_28_0.png", [1] = "res/ui/zy_fangjian/room_logo/room_logo_28_1.png", }, -- 游戏玩法 wanfaConfig = "luaScript.SubGameDefine.Poker.Define_28", } return Config;