local CreateRoom_GLDR = class("CreateRoom_GLDR", require("luaScript.Views.CreateRoom.CreateRoomItemBase")) --[[ isCreateRoom和defaultValus决定了从哪里读取默认值 isCreateRoom 为true时,从本地文件读取,defaultValus无效. 否则使用defaultValus的值 defaultValus : 跟服务器strGameInfo对应的json对象 --]] function CreateRoom_GLDR:ctor(defaultValus) CreateRoom_GLDR.super.ctor(self, defaultValus, "CreateRoom_GLDR.json"); local ui = loadUI("res/ui/ui_chuangjian/zp_chuangjian_gulindaer.ui"); self.ui = ui; self:addChild(ui); self.RenShuRadioManager = import("luaScript.Tools.RadioManager"):new() self.PayRadioManager = import("luaScript.Tools.RadioManager"):new(); self.FengDingRadioManager = import("luaScript.Tools.RadioManager"):new(); self.WanFARadioManager = import("luaScript.Tools.CheckBoxManager"):new(); self.FenShuRadioManager = import("luaScript.Tools.RadioManager"):new(); self.JuShuRadioManager = import("luaScript.Tools.RadioManager"):new(); self.JieSuanCheckBoxManager = import("luaScript.Tools.RadioManager"):new(); -- 其他选项 self.otherCheckBoxManager = import("luaScript.Tools.CheckBoxManager"):new() self:onHideCestView() -- 隐藏cest的界面 end function CreateRoom_GLDR:onHideCestView() if self.ui.Items.Button_pay0_tips then self.ui.Items.Button_pay0_tips:setVisible(false) end if self.ui.Items.Button_pay1_tips then self.ui.Items.Button_pay1_tips:setVisible(false) end if self.ui.Items.ImageView_pay0_tips then self.ui.Items.ImageView_pay0_tips:setVisible(false) end if self.ui.Items.ImageView_pay1_tips then self.ui.Items.ImageView_pay1_tips:setVisible(false) end end function CreateRoom_GLDR:onShowCestView() if self.ui.Items.Text_pay0 then self.ui.Items.Text_pay0:setText("免费") end if self.ui.Items.Text_pay1 then self.ui.Items.Text_pay1:setText("自费") end if self.ui.Items.Button_pay0_tips then self.ui.Items.Button_pay0_tips:setVisible(true) end if self.ui.Items.Button_pay1_tips then self.ui.Items.Button_pay1_tips:setVisible(true) end if self.ui.Items.ImageView_pay0_tips then self.ui.Items.ImageView_pay0_tips:setVisible(false) end if self.ui.Items.Button_pay0_tips then self.ui.Items.Button_pay0_tips:registerClick(function() if self.ui.Items.ImageView_pay0_tips then local isVisible = not self.ui.Items.ImageView_pay0_tips:isVisible() self.ui.Items.ImageView_pay0_tips:setVisible(isVisible) end end) end if self.ui.Items.ImageView_pay1_tips then self.ui.Items.ImageView_pay1_tips:setVisible(false) end if self.ui.Items.Button_pay1_tips then self.ui.Items.Button_pay1_tips:registerClick(function() if self.ui.Items.ImageView_pay1_tips then local isVisible = not self.ui.Items.ImageView_pay1_tips:isVisible() self.ui.Items.ImageView_pay1_tips:setVisible(isVisible) end end) end end --根据局数获取房费 function CreateRoom_GLDR:getCreateRoomCost(jushu) if self.cost then local costInfo = self.cost[jushu] if costInfo then local payMode = self.PayRadioManager:getResult() if payMode == 0 then return costInfo.requireCards or 0 elseif payMode == 1 then return costInfo.requireCardsAA or 0 end end end return 0 end function CreateRoom_GLDR:onEnter() CreateRoom_GLDR.super.onEnter(self) -- 整理不同局数对应的房卡消耗 local ttCost = {} local gameConfig = app.user:getGameConfig(GAME_IDS.GuLinDaEr); if gameConfig then local arrGameRound = toNumberArray(",")(gameConfig.gameRound) local arrRequireCards = toNumberArray(",")(gameConfig.requireCards) local arrRequireCardsAA = toNumberArray(",")(gameConfig.AArequireCards) for idx, gameRound in ipairs(arrGameRound) do ttCost[gameRound] = { requireCards = arrRequireCards[idx], requireCardsAA = arrRequireCardsAA[idx], } end end self.cost = ttCost -- 玩家选择局数后,更新房卡消耗 local function updateCost(gameRound) local costInfo = ttCost[gameRound] if costInfo then self.ui.Items.Text_FangZhu:setText(tostring(costInfo.requireCards or 0)) self.ui.Items.Text_AAPay:setText(tostring(costInfo.requireCardsAA or 0)) end end -- 房费 deductRule if self.PayRadioManager then self.PayRadioManager:addItem(self.ui.Items.CheckBox_4, 1); -- AA支付 self.PayRadioManager:addItem(self.ui.Items.CheckBox_5, 0); -- 房主支付 -- 设置默认数据 local defaultValue = self:getDefaultValue("deductRule") or 1 self.PayRadioManager:setDefault(tonumber(defaultValue)); --通知创建界面更新显示 local function dispatchUpdateCost() app:dispatchEvent({name = "onChangePayMode"}) end self.PayRadioManager:setCallback(dispatchUpdateCost); end -- 封顶 if self.FengDingRadioManager then self.FengDingRadioManager:addItem(self.ui.Items.CheckBox_6, 0); -- 无封顶 self.FengDingRadioManager:addItem(self.ui.Items.CheckBox_7, 160); -- 160分 -- 设置默认数据 local defaultValue = self:getDefaultValue("highLimit") or 2 self.FengDingRadioManager:setDefault(tonumber(defaultValue)); end --快速成局说明 self.ui.Items.ImageView_2:setVisible(false) self.ui.Items.Button_KSCJ:registerClick(function() playBtnEffect() self.ui.Items.ImageView_2:setVisible(not self.ui.Items.ImageView_2:isVisible()) end) --不可腾爆说明 self.ui.Items.ImageView_9:setVisible(false) self.ui.Items.Button_BKTB:registerClick(function() playBtnEffect() self.ui.Items.ImageView_9:setVisible(not self.ui.Items.ImageView_9:isVisible()) end) -- 翻倍 doubleRule if self.WanFARadioManager then self.wanfaValues = { [1] = {selectValue = 0x0001, unselectValue = 0x00},--自摸翻倍 [2] = {selectValue = 0x0200, unselectValue = 0x00},--可无胡 [3] = {selectValue = 0x0400, unselectValue = 0x00},--圈牌 [4] = {selectValue = 0x0080, unselectValue = 0x00},--整胡翻倍 [5] = {selectValue = 0x0008, unselectValue = 0x00},--放炮翻倍 [6] = {selectValue = 0x0100, unselectValue = 0x00},--查叫 [7] = {selectValue = 0x0002, unselectValue = 0x00},--归翻倍 [8] = {selectValue = 0x0800, unselectValue = 0x00},--单杀 [9] = {selectValue = 0x0020, unselectValue = 0x00},--小家可看庄家牌 [10] = {selectValue = 0x0040, unselectValue = 0x00},--可吃对家 [11] = {selectValue = 0x1000, unselectValue = 0x00},--不可腾爆 } self.WanFARadioManager:addItem(self.ui.Items.CheckBox_11, 1, self.wanfaValues[1].selectValue, self.wanfaValues[1].unselectValue); self.ui.Items.CheckBox_11:getParent():setTag(self.wanfaValues[1].selectValue) self.WanFARadioManager:addItem(self.ui.Items.CheckBox_12, 2, self.wanfaValues[2].selectValue, self.wanfaValues[2].unselectValue); self.ui.Items.CheckBox_12:getParent():setTag(self.wanfaValues[2].selectValue) self.WanFARadioManager:addItem(self.ui.Items.CheckBox_15, 3, self.wanfaValues[3].selectValue, self.wanfaValues[3].unselectValue); self.ui.Items.CheckBox_15:getParent():setTag(self.wanfaValues[3].selectValue) self.WanFARadioManager:addItem(self.ui.Items.CheckBox_19, 4, self.wanfaValues[4].selectValue, self.wanfaValues[4].unselectValue); self.ui.Items.CheckBox_19:getParent():setTag(self.wanfaValues[4].selectValue) self.WanFARadioManager:addItem(self.ui.Items.CheckBox_20, 5, self.wanfaValues[5].selectValue, self.wanfaValues[5].unselectValue); self.ui.Items.CheckBox_20:getParent():setTag(self.wanfaValues[5].selectValue) self.WanFARadioManager:addItem(self.ui.Items.CheckBox_13, 6, self.wanfaValues[6].selectValue, self.wanfaValues[6].unselectValue); self.ui.Items.CheckBox_13:getParent():setTag(self.wanfaValues[6].selectValue) self.WanFARadioManager:addItem(self.ui.Items.CheckBox_21, 7, self.wanfaValues[7].selectValue, self.wanfaValues[7].unselectValue); self.ui.Items.CheckBox_21:getParent():setTag(self.wanfaValues[7].selectValue) self.WanFARadioManager:addItem(self.ui.Items.CheckBox_22, 8, self.wanfaValues[8].selectValue, self.wanfaValues[8].unselectValue); self.ui.Items.CheckBox_22:getParent():setTag(self.wanfaValues[8].selectValue) self.WanFARadioManager:addItem(self.ui.Items.CheckBox_23, 9, self.wanfaValues[9].selectValue, self.wanfaValues[9].unselectValue); self.ui.Items.CheckBox_23:getParent():setTag(self.wanfaValues[9].selectValue) self.WanFARadioManager:addItem(self.ui.Items.CheckBox_24, 10, self.wanfaValues[10].selectValue, self.wanfaValues[10].unselectValue); self.ui.Items.CheckBox_24:getParent():setTag(self.wanfaValues[10].selectValue) self.WanFARadioManager:addItem(self.ui.Items.CheckBox_25, 11, self.wanfaValues[11].selectValue, self.wanfaValues[11].unselectValue); self.ui.Items.CheckBox_25:getParent():setTag(self.wanfaValues[11].selectValue) -- 设置默认状态 local ttSelected = {} local rule = 0; for k,v in ipairs(self.wanfaValues) do if k ~= 7 and k ~= 8 and k ~= 10 and k ~= 11 then if rule == 0 then rule = v.selectValue; else rule = getNumOr(rule, v.selectValue) end end end local defaultValue = self:getDefaultValue("specialRule") or rule for k,v in pairs(self.wanfaValues) do if getNumBand(defaultValue, v.selectValue) > 0 then table.insert(ttSelected, k) end end self.WanFARadioManager:setDefault(ttSelected); local bankMode = self:getDefaultValue("bankMode") or 0 self.ui.Items.CheckBox_26:setSelectedState(bankMode == 1) end -- 人数 self.hadHideFangShu = false if self.RenShuRadioManager then self.RenShuRadioManager:addItem(self.ui.Items.CheckBox_playerCount_1, 2) -- (2人) self.RenShuRadioManager:addItem(self.ui.Items.CheckBox_playerCount_2, 3) -- (3人) self.RenShuRadioManager:addItem(self.ui.Items.CheckBox_playerCount_3, 4) -- (4人) self.RenShuRadioManager:addItem(self.ui.Items.CheckBox_playerCount_4, -1) -- (快速成局) local defaultValue = self:getDefaultValue("playnum") or 3 local startMode = self:getDefaultValue("startMode") or 0 if startMode == 1 then defaultValue = -1 end self.RenShuRadioManager:setDefault(defaultValue) self.curSelectedpcount = defaultValue self.srcPosY = self.ui.Items.Layout_SiRenWanFa:getPositionY() local newPosY = self.ui.Items.Layout_SiRenWanFa:getPositionY() + 80 local callBack = function (value) for k,v in ipairs(self.ui.Items.Layout_Panel:getChildren()) do v:setVisible(true); end self.ui.Items.ImageView_10:setVisible(true) self.ui.Items.ImageView_12:setVisible(true) --self.ui.Items.Layout_SiRenWanFa:setVisible(false) self.ui.Items.Layout_SiRenWanFa:setPositionY(self.srcPosY); if value == 2 then self.ui.Items.Layout_13:setVisible(false) self.ui.Items.Layout_14:setVisible(false) self.ui.Items.ImageView_12:setVisible(false) elseif value == 3 then self.ui.Items.Layout_14:setVisible(false) self.ui.Items.Layout_15:setVisible(false) self.ui.Items.ImageView_12:setVisible(false) elseif value == 4 then self.ui.Items.Layout_15:setVisible(false) self.ui.Items.ImageView_12:setVisible(true) self.ui.Items.Layout_SiRenWanFa:setVisible(true) --self.ui.Items.Layout_SiRenWanFa:setPositionY(newPosY); elseif value == -1 then self.ui.Items.Layout_SiRenWanFa:setVisible(true) end if value == 4 then self.JieSuanCheckBoxManager:onClickCheckBos(1, false) self.ui.Items.CheckBox_14:setEnabled(false) self.ui.Items.Text_20:setEnabled(false) else self.ui.Items.CheckBox_14:setEnabled(true) self.ui.Items.Text_20:setEnabled(true) end self.ui.Items.Layout_Panel:requestDoLayout(); self.ui.Items.Layout_Panel:doLayout(); end self.RenShuRadioManager:setCallback(callBack) callBack(defaultValue) end --分数 if self.FenShuRadioManager then self.FenShuRadioManager:addItem(self.ui.Items.CheckBox_8, 6); -- 满底6分 self.FenShuRadioManager:addItem(self.ui.Items.CheckBox_9, 12); -- 满底12分 -- 设置默认状态 local defaultValue = self:getDefaultValue("fourpeopleRule") or 6 self.FenShuRadioManager:setDefault(defaultValue); end --加底 if self.JieSuanCheckBoxManager then self.JieSuanCheckBoxManager:addItem(self.ui.Items.CheckBox_10, 1); -- 加底 self.JieSuanCheckBoxManager:addItem(self.ui.Items.CheckBox_14, 0); -- 不加底 -- 设置默认数据 local defaultValue = self:getDefaultValue("scoreRule") or 1 self.JieSuanCheckBoxManager:setDefault(tonumber(defaultValue)); end self:initOtherCheckBoxManager() self:initLayoutEvent() self:initJiFenBeiShu() end --- -- 初始化其他选项 -- @return -- function CreateRoom_GLDR:initOtherCheckBoxManager () if not self.otherCheckBoxManager then return end self.otherCheckBoxManager:addItem(self.ui.Items.CheckBox_ForbidProp, "forbidProp", 1, 0) self.otherCheckBoxManager:addItem(self.ui.Items.CheckBox_ForbidChat, "forbidVoice", 1, 0) local forbidProp = self:getDefaultValue("forbidProp") or 0 local forbidVoice = self:getDefaultValue("forbidVoice") or 0 local defaults = {} if forbidProp > 0 then table.insert(defaults, "forbidProp") end if forbidVoice == 1 then table.insert(defaults, "forbidVoice") end self.otherCheckBoxManager:setDefault(defaults) end -- 面板的点击事件,点击面板后,隐藏所有提示 function CreateRoom_GLDR:initLayoutEvent() self.ui.Items.Layout_3:registerClick(function() local buttons = { {buttonName = "Button_KSCJ", tipsName = "ImageView_2"}, {buttonName = "Button_BKTB", tipsName = "ImageView_9"}, {buttonName = "Button_JFBS", tipsName = "ImageView_JFBS"}, }; -- 隐藏其他提示信息 for k, v in ipairs(buttons) do local tipsNode = self.ui.Items[v.tipsName] tipsNode:setVisible(false) end end) end -- 初始化积分倍数 function CreateRoom_GLDR:initJiFenBeiShu() self.ui.Items.Button_jia:registerClick(handler(self, self.onClickAdd)) self.ui.Items.Button_jian:registerClick(handler(self, self.onClickJian)) self.curJFBS = self:getDefaultValue("baseMulti") or 1; self:updateJiFenBeiShu() --积分倍数说明 self.ui.Items.ImageView_JFBS:setVisible(false) self.ui.Items.Button_JFBS:registerClick(function() self.ui.Items.ImageView_JFBS:setVisible(not self.ui.Items.ImageView_JFBS:isVisible()) end) end --更新积分倍数 function CreateRoom_GLDR:updateJiFenBeiShu() self.curJFBS = self.curJFBS >= 1.0 and math.floor(self.curJFBS) or self.curJFBS; self.ui.Items.Text_jifen:setText(self.curJFBS) self.ui.Items.Button_jia:setEnabled(self.curJFBS ~= 100) self.ui.Items.Button_jian:setEnabled(self.curJFBS ~= 0.1) end --按钮加 function CreateRoom_GLDR:onClickAdd() playBtnEffect() if not self.curJFBS then return end if self.curJFBS >= 1.0 then self.curJFBS = self.curJFBS + 1.0 else self.curJFBS = self.curJFBS + 0.1 end if self.curJFBS >= 100 then self.curJFBS = 100; end self:updateJiFenBeiShu() end --按钮减 function CreateRoom_GLDR:onClickJian() playBtnEffect() if not self.curJFBS then return end if self.curJFBS <= 1.0 then self.curJFBS = self.curJFBS - 0.1 else self.curJFBS = self.curJFBS - 1.0 end if self.curJFBS <= 0.1 then self.curJFBS = 0.1 end self:updateJiFenBeiShu() end function CreateRoom_GLDR:getRuleResult() local playnum = self.RenShuRadioManager:getResult() local payMode = self.PayRadioManager:getResult() local fengding = self.FengDingRadioManager:getResult(); --local specialRule2 = self.WanFARadioManager:getResult2(); local scoreRule = self.JieSuanCheckBoxManager:getResult(); local fenshu = self.FenShuRadioManager:getResult() local game_num = self.JuShuRadioManager:getResult() local startMode = 0 if playnum == -1 then--选择的是快速组局 startMode = 1 end local specialRule = 0; for k,v in ipairs(self.ui.Items.Layout_Panel:getChildren()) do if v:isVisible() and v:getChildren()[1]:getSelectedState() then local value = v:getTag(); if value > 0 then specialRule = getNumOr(specialRule, value); end end end local bankMode = self.ui.Items.CheckBox_26:getSelectedState() and 1 or 0 local other = self.otherCheckBoxManager:getResult2() local forbidProp = other["forbidProp"] local forbidVoice = other["forbidVoice"] self.defaultValus = { gamerule = 1; playnum = playnum; deductRule = payMode; highLimit = fengding; specialRule = specialRule; fourpeopleRule = fenshu, game_num = game_num, areaNo = app.user.areano; startMode = startMode; bankMode = bankMode, scoreRule = scoreRule, baseMulti = self.curJFBS, forbidProp = forbidProp, forbidVoice = forbidVoice, } -- 保存玩家的选择 self:saveDefaultValues() local strGameInfo = json.encode(self.defaultValus) return game_num, strGameInfo end return CreateRoom_GLDR