local CreateRoom_luzhou = class("CreateRoom_luzhou", require("luaScript.Views.CreateRoom.CreateRoomItemBase")) --[[ isCreateRoom和defaultValus决定了从哪里读取默认值 isCreateRoom 为true时,从本地文件读取,defaultValus无效. 否则使用defaultValus的值 defaultValus : 跟服务器strGameInfo对应的json对象 --]] function CreateRoom_luzhou:ctor(defaultValues) CreateRoom_luzhou.super.ctor(self, defaultValues, "CreateRoom_luzhou.json"); local ui = loadUI("res/ui/ui_chuangjian/zp_chuangjian_luzhou.ui"); self.ui = ui; self:addChild(ui); self.JuShuRadioManager = import("luaScript.Tools.RadioManager"):new(); self.PayRadioManager = import("luaScript.Tools.RadioManager"):new(); self.FengDingRadioManager = import("luaScript.Tools.RadioManager"):new(); self.WanFARadioManager = import("luaScript.Tools.CheckBoxManager"):new(); self.JieSuanCheckBoxManager = import("luaScript.Tools.RadioManager"):new(); -- 人数 - 单选 self.pcountRadioManager = import("luaScript.Tools.RadioManager"):new() -- 发牌方数 self.dealRadioManager = import("luaScript.Tools.RadioManager"):new() -- 庄家模式 self.bankerRadioManager = import("luaScript.Tools.RadioManager"):new() -- 其他选项 self.otherCheckBoxManager = import("luaScript.Tools.CheckBoxManager"):new() self:onHideCestView() -- 隐藏cest的界面 end function CreateRoom_luzhou:onHideCestView() if self.ui.Items.Button_pay0_tips then self.ui.Items.Button_pay0_tips:setVisible(false) end if self.ui.Items.Button_pay1_tips then self.ui.Items.Button_pay1_tips:setVisible(false) end if self.ui.Items.ImageView_pay0_tips then self.ui.Items.ImageView_pay0_tips:setVisible(false) end if self.ui.Items.ImageView_pay1_tips then self.ui.Items.ImageView_pay1_tips:setVisible(false) end end function CreateRoom_luzhou:onShowCestView() if self.ui.Items.Text_pay0 then self.ui.Items.Text_pay0:setText("免费") end if self.ui.Items.Text_pay1 then self.ui.Items.Text_pay1:setText("自费") end if self.ui.Items.Button_pay0_tips then self.ui.Items.Button_pay0_tips:setVisible(true) end if self.ui.Items.Button_pay1_tips then self.ui.Items.Button_pay1_tips:setVisible(true) end if self.ui.Items.ImageView_pay0_tips then self.ui.Items.ImageView_pay0_tips:setVisible(false) end if self.ui.Items.Button_pay0_tips then self.ui.Items.Button_pay0_tips:registerClick(function() if self.ui.Items.ImageView_pay0_tips then local isVisible = not self.ui.Items.ImageView_pay0_tips:isVisible() self.ui.Items.ImageView_pay0_tips:setVisible(isVisible) end end) end if self.ui.Items.ImageView_pay1_tips then self.ui.Items.ImageView_pay1_tips:setVisible(false) end if self.ui.Items.Button_pay1_tips then self.ui.Items.Button_pay1_tips:registerClick(function() if self.ui.Items.ImageView_pay1_tips then local isVisible = not self.ui.Items.ImageView_pay1_tips:isVisible() self.ui.Items.ImageView_pay1_tips:setVisible(isVisible) end end) end end --根据局数获取房费 function CreateRoom_luzhou:getCreateRoomCost(jushu) if self.cost then local costInfo = self.cost[jushu] if costInfo then local payMode = self.PayRadioManager:getResult() if payMode == 0 then return costInfo.requireCards or 0 elseif payMode == 1 then return costInfo.requireCardsAA or 0 end end end return 0 end function CreateRoom_luzhou:onEnter() CreateRoom_luzhou.super.onEnter(self) -- 整理不同局数对应的房卡消耗 local ttCost = {} local gameConfig = app.user:getGameConfig(GAME_IDS.luzhouDaEr); if gameConfig then local arrGameRound = toNumberArray(",")(gameConfig.gameRound) local arrRequireCards = toNumberArray(",")(gameConfig.requireCards) local arrRequireCardsAA = toNumberArray(",")(gameConfig.AArequireCards) for idx, gameRound in ipairs(arrGameRound) do ttCost[gameRound] = { requireCards = arrRequireCards[idx], requireCardsAA = arrRequireCardsAA[idx], } end end self.cost = ttCost -- 玩家选择局数后,更新房卡消耗 local function updateCost(gameRound) local costInfo = ttCost[gameRound] if costInfo then self.ui.Items.Text_FangZhu:setText(tostring(costInfo.requireCards or 0)) self.ui.Items.Text_AAPay:setText(tostring(costInfo.requireCardsAA or 0)) end end --[[-- 局数 jushu if self.JuShuRadioManager then self.JuShuRadioManager:addItem(self.ui.Items.CheckBox_1, 8); -- 6局 self.JuShuRadioManager:addItem(self.ui.Items.CheckBox_2, 12); -- 10局 self.JuShuRadioManager:addItem(self.ui.Items.CheckBox_3, 20); -- 16局 local gamenumDefault = self:getDefaultValue("game_num") local jushuDefault = self:getDefaultValue("jushu") local defaultValue = gamenumDefault or jushuDefault or 8 self.JuShuRadioManager:setDefault(defaultValue); self.JuShuRadioManager:setCallback(updateCost); updateCost(defaultValue) end --]] -- 房费 deductRule if self.PayRadioManager then self.PayRadioManager:addItem(self.ui.Items.CheckBox_4, 1); -- AA支付 self.PayRadioManager:addItem(self.ui.Items.CheckBox_5, 0); -- 房主支付 -- 设置默认数据 local defaultValue = self:getDefaultValue("deductRule") or 0 self.PayRadioManager:setDefault(tonumber(defaultValue)); --通知创建界面更新显示 local function dispatchUpdateCost() app:dispatchEvent({name = "onChangePayMode"}) end self.PayRadioManager:setCallback(dispatchUpdateCost); end -- 封顶 if self.FengDingRadioManager then self.FengDingRadioManager:addItem(self.ui.Items.CheckBox_6, 48); -- 48分封顶 self.FengDingRadioManager:addItem(self.ui.Items.CheckBox_7, 64); -- 64分封顶 self.FengDingRadioManager:addItem(self.ui.Items.CheckBox_14, 96); -- 96分封顶 -- 设置默认数据 local defaultValue = self:getDefaultValue("highLimit") or 0 self.FengDingRadioManager:setDefault(tonumber(defaultValue)); end --快速成局说明 self.ui.Items.ImageView_2:setVisible(false) self.ui.Items.Button_KSCJ:registerClick(function() playBtnEffect() self.ui.Items.ImageView_2:setVisible(not self.ui.Items.ImageView_2:isVisible()) end) --[[ self.ui.Items.Layout_3:setTouchEnabled(true) self.ui.Items.Layout_3:registerClick(function() self.ui.Items.ImageView_2:setVisible(false) end)--]] -- 玩法 specialRule if self.JieSuanCheckBoxManager then self.JieSuanCheckBoxManager:addItem(self.ui.Items.CheckBox_8, 1); -- 不加底 self.JieSuanCheckBoxManager:addItem(self.ui.Items.CheckBox_9, 0); -- 加底 -- 设置默认数据 local defaultValue = self:getDefaultValue("scoreRule") or 1 self.JieSuanCheckBoxManager:setDefault(tonumber(defaultValue)); end -- 翻倍 doubleRule if self.WanFARadioManager then local values = { [1] = {selectValue = 0x0001, unselectValue = 0x00},--自摸翻倍 [2] = {selectValue = 0x0002, unselectValue = 0x00},--归翻倍 [3] = {selectValue = 0x0004, unselectValue = 0x00},--可三招胡 [4] = {selectValue = 0x0008, unselectValue = 0x00},--放炮全赔 [5] = {selectValue = 0x0010, unselectValue = 0x00},--过胡升番可胡 [6] = {selectValue = 0x0020, unselectValue = 0x00},--小家可看牌 [7] = {selectValue = 0x0040, unselectValue = 0x00},--可吃对家 } self.WanFARadioManager:addItem(self.ui.Items.CheckBox_11, 1, values[1].selectValue, values[1].unselectValue); -- 自摸翻倍 self.WanFARadioManager:addItem(self.ui.Items.CheckBox_12, 2, values[3].selectValue, values[3].unselectValue); -- 可三招胡 self.WanFARadioManager:addItem(self.ui.Items.CheckBox_15, 3, values[2].selectValue, values[2].unselectValue); -- 归翻倍 self.WanFARadioManager:addItem(self.ui.Items.CheckBox_13, 4, values[4].selectValue, values[4].unselectValue); -- 放炮包赔 self.WanFARadioManager:addItem(self.ui.Items.CheckBox_19, 5, values[5].selectValue, values[5].unselectValue); -- 过张升番胡 self.WanFARadioManager:addItem(self.ui.Items.CheckBox_20, 6, values[6].selectValue, values[6].unselectValue); -- 小家可看牌 self.WanFARadioManager:addItem(self.ui.Items.CheckBox_17, 7, values[7].selectValue, values[7].unselectValue); -- 可吃对家 local rule = 0; for k,v in ipairs(values) do if k ~= 7 then if rule == 0 then rule = v.selectValue; else rule = getNumOr(rule, v.selectValue) end end end -- 设置默认状态 local ttSelected = {} local defaultValue = self:getDefaultValue("specialRule") or rule for k,v in pairs(values) do if getNumBand(defaultValue, v.selectValue) > 0 then table.insert(ttSelected, k) end end self.WanFARadioManager:setDefault(ttSelected); end -- 人数 self.hadHideFangShu = false if self.pcountRadioManager then self.pcountRadioManager:addItem(self.ui.Items.CheckBox_playerCount_1, 2) -- (2人) self.pcountRadioManager:addItem(self.ui.Items.CheckBox_playerCount_2, 3) -- (3人) self.pcountRadioManager:addItem(self.ui.Items.CheckBox_playerCount_3, 4) -- (4人) self.pcountRadioManager:addItem(self.ui.Items.CheckBox_playerCount_4, -1) -- (快速成局) local defaultValue = self:getDefaultValue("playnum") or 3 local startMode = self:getDefaultValue("startMode") or 0 if startMode == 1 then defaultValue = -1 end self.pcountRadioManager:setDefault(defaultValue) self.curSelectedpcount = defaultValue self.initKCDJPos = self.ui.Items.CheckBox_17:getPosition() self.initFPBPPos = self.ui.Items.CheckBox_13:getPosition() local callBack = function ( value ) if value == 2 or value == 3 then self.ui.Items.CheckBox_20:setVisible(false) if value == 2 then self.ui.Items.CheckBox_13:setVisible(false) self.ui.Items.CheckBox_17:setVisible(true) self.ui.Items.CheckBox_17:setPosition(self.initFPBPPos) else self.ui.Items.CheckBox_13:setVisible(true) self.ui.Items.CheckBox_17:setVisible(false) end else self.ui.Items.CheckBox_20:setVisible(true) self.ui.Items.CheckBox_13:setVisible(true) self.ui.Items.CheckBox_17:setVisible(false) end if value == 4 then --self.ui.Items.CheckBox_8:set self.JieSuanCheckBoxManager:onClickCheckBos(1, false) self.ui.Items.CheckBox_9:setEnabled(false) self.ui.Items.Text_12:setEnabled(false) else self.ui.Items.CheckBox_9:setEnabled(true) self.ui.Items.Text_12:setEnabled(true) end if value == -1 then self.ui.Items.CheckBox_17:setVisible(true) self.ui.Items.CheckBox_17:setPosition(self.initKCDJPos) self.ui.Items.ImageView_8:setVisible(true) else self.ui.Items.ImageView_8:setVisible(false) end end self.pcountRadioManager:setCallback(callBack) callBack(defaultValue) end --庄家模式 if self.bankerRadioManager then self.bankerRadioManager:addItem(self.ui.Items.CheckBox_10, 0); -- 胡牌者当庄 self.bankerRadioManager:addItem(self.ui.Items.CheckBox_16, 1); -- 轮庄 -- 设置默认状态 local defaultValue = self:getDefaultValue("bankMode") or 0 self.bankerRadioManager:setDefault(defaultValue); end --[[ -- 空位置是否发牌 if self.dealRadioManager then self.dealRadioManager:addItem(self.ui.Items.CheckBox_19, 0); -- 不发牌 self.dealRadioManager:addItem(self.ui.Items.CheckBox_20, 1); -- 发牌 -- 设置默认状态 local defaultValue = self:getDefaultValue("flopCard") or 0 self.dealRadioManager:setDefault(defaultValue); end--]] self:initOtherCheckBoxManager() self:initLayoutEvent() self:initJiFenBeiShu() end --- -- 初始化其他选项 -- @return -- function CreateRoom_luzhou:initOtherCheckBoxManager () if not self.otherCheckBoxManager then return end self.otherCheckBoxManager:addItem(self.ui.Items.CheckBox_ForbidProp, "forbidProp", 1, 0) self.otherCheckBoxManager:addItem(self.ui.Items.CheckBox_ForbidChat, "forbidVoice", 1, 0) local forbidProp = self:getDefaultValue("forbidProp") or 0 local forbidVoice = self:getDefaultValue("forbidVoice") or 0 local defaults = {} if forbidProp > 0 then table.insert(defaults, "forbidProp") end if forbidVoice == 1 then table.insert(defaults, "forbidVoice") end self.otherCheckBoxManager:setDefault(defaults) end -- 面板的点击事件,点击面板后,隐藏所有提示 function CreateRoom_luzhou:initLayoutEvent() self.ui.Items.Layout_3:registerClick(function() local buttons = { {buttonName = "Button_KSCJ", tipsName = "ImageView_2"}, {buttonName = "Button_JFBS", tipsName = "ImageView_JFBS"}, }; -- 隐藏其他提示信息 for k, v in ipairs(buttons) do local tipsNode = self.ui.Items[v.tipsName] tipsNode:setVisible(false) end end) end -- 初始化积分倍数 function CreateRoom_luzhou:initJiFenBeiShu() self.ui.Items.Button_jia:registerClick(handler(self, self.onClickAdd)) self.ui.Items.Button_jian:registerClick(handler(self, self.onClickJian)) self.curJFBS = self:getDefaultValue("baseMulti") or 1; self:updateJiFenBeiShu() --积分倍数说明 self.ui.Items.ImageView_JFBS:setVisible(false) self.ui.Items.Button_JFBS:registerClick(function() self.ui.Items.ImageView_JFBS:setVisible(not self.ui.Items.ImageView_JFBS:isVisible()) end) end --更新积分倍数 function CreateRoom_luzhou:updateJiFenBeiShu() self.curJFBS = self.curJFBS >= 1.0 and math.floor(self.curJFBS) or self.curJFBS; self.ui.Items.Text_jifen:setText(self.curJFBS) self.ui.Items.Button_jia:setEnabled(self.curJFBS ~= 100) self.ui.Items.Button_jian:setEnabled(self.curJFBS ~= 0.1) end --按钮加 function CreateRoom_luzhou:onClickAdd() playBtnEffect() if not self.curJFBS then return end if self.curJFBS >= 1.0 then self.curJFBS = self.curJFBS + 1.0 else self.curJFBS = self.curJFBS + 0.1 end if self.curJFBS >= 100 then self.curJFBS = 100; end self:updateJiFenBeiShu() end --按钮减 function CreateRoom_luzhou:onClickJian() playBtnEffect() if not self.curJFBS then return end if self.curJFBS <= 1.0 then self.curJFBS = self.curJFBS - 0.1 else self.curJFBS = self.curJFBS - 1.0 end if self.curJFBS <= 0.1 then self.curJFBS = 0.1 end self:updateJiFenBeiShu() end function CreateRoom_luzhou:hideFangShu(vis) -----------------------选择3人时,隐藏方数----------------------- if self.hadHideFangShu == vis then return end self.ui.Items.Layout_FangShu:setVisible(not vis) local offsetY = 60 if vis == false then offsetY = -60 end self.ui.Items.Layout_JiTunFen:setPositionY(self.ui.Items.Layout_JiTunFen:getPositionY()+offsetY) self.ui.Items.Layout_WanFa:setPositionY(self.ui.Items.Layout_WanFa:getPositionY()+offsetY) self.ui.Items.Layout_FanBei:setPositionY(self.ui.Items.Layout_FanBei:getPositionY()+offsetY) self.ui.Items.Layout_PiaoFen:setPositionY(self.ui.Items.Layout_PiaoFen:getPositionY()+offsetY) self.ui.Items.Layout_HaiDiLao:setPositionY(self.ui.Items.Layout_HaiDiLao:getPositionY()+offsetY) self.ui.Items.Text_20:setPositionY(self.ui.Items.Text_20:getPositionY()+offsetY) self.hadHideFangShu = vis end function CreateRoom_luzhou:getRuleResult() local game_num = self.JuShuRadioManager:getResult() local payMode = self.PayRadioManager:getResult() local highLimit = self.FengDingRadioManager:getResult(); local scoreRule = self.JieSuanCheckBoxManager:getResult(); local specialRule2 = self.WanFARadioManager:getResult2(); local playnum = self.pcountRadioManager:getResult()--玩家人数 local bankMode = self.bankerRadioManager:getResult() local startMode = 0 if playnum == -1 then--选择的是快速组局 --playnum = 4 startMode = 1 end local specialRule = 0; for k,v in pairs(specialRule2) do if (playnum == 2 or playnum == 3) and v == 0x0020 then--选择2人3人时,没有小家,所以不传小家可看牌 elseif playnum == 2 and v == 0x0008 then--两人时 不传放炮包赔 else specialRule = getNumOr(specialRule, v); end end --specialRule = getNumOr(specialRule, 0x0020); local other = self.otherCheckBoxManager:getResult2() local forbidProp = other["forbidProp"] local forbidVoice = other["forbidVoice"] self.defaultValus = { gamerule = 1; --jushu = jushu; bankMode = bankMode, game_num = game_num, scoreRule = scoreRule, highLimit = highLimit; --biHu = 1; specialRule = specialRule; deductRule = payMode; areaNo = app.user.areano; startMode = startMode; playnum = playnum; baseMulti = self.curJFBS, forbidProp = forbidProp, forbidVoice = forbidVoice, } -- 保存玩家的选择 self:saveDefaultValues() local strGameInfo = json.encode(self.defaultValus) return game_num, strGameInfo end return CreateRoom_luzhou