local CreateRoom_changpai = class("CreateRoom_changpai", require("luaScript.Views.CreateRoom.CreateRoomItemBase")) --[[ isCreateRoom和defaultValus决定了从哪里读取默认值 isCreateRoom 为true时,从本地文件读取,defaultValus无效. 否则使用defaultValus的值 defaultValus : 跟服务器strGameInfo对应的json对象 --]] function CreateRoom_changpai:ctor(defaultValues) CreateRoom_changpai.super.ctor(self, defaultValues, "CreateRoom_changpai.json"); local ui = loadUI("res/ui/ui_chuangjian/zp_chuangjian_zgchangpai.ui"); self.ui = ui; self:addChild(ui); self.JuShuRadioManager = import("luaScript.Tools.RadioManager"):new(); self.PayRadioManager = import("luaScript.Tools.RadioManager"):new(); self.WanfaRadioManager = import("luaScript.Tools.RadioManager"):new(); self.FanshuManager = import("luaScript.Tools.RadioManager"):new(); -- 人数 - 单选 self.pcountRadioManager = import("luaScript.Tools.RadioManager"):new() -- 发牌方数 self.JiaFanManager = import("luaScript.Tools.RadioManager"):new() -- 其他选项 self.otherCheckBoxManager = import("luaScript.Tools.CheckBoxManager"):new() self:onHideCestView() -- 隐藏cest的界面 end function CreateRoom_changpai:onHideCestView() if self.ui.Items.Button_pay0_tips then self.ui.Items.Button_pay0_tips:setVisible(false) end if self.ui.Items.Button_pay1_tips then self.ui.Items.Button_pay1_tips:setVisible(false) end if self.ui.Items.ImageView_pay0_tips then self.ui.Items.ImageView_pay0_tips:setVisible(false) end if self.ui.Items.ImageView_pay1_tips then self.ui.Items.ImageView_pay1_tips:setVisible(false) end end function CreateRoom_changpai:onShowCestView() if self.ui.Items.Text_pay0 then self.ui.Items.Text_pay0:setText("免费") end if self.ui.Items.Text_pay1 then self.ui.Items.Text_pay1:setText("自费") end if self.ui.Items.Button_pay0_tips then self.ui.Items.Button_pay0_tips:setVisible(true) end if self.ui.Items.Button_pay1_tips then self.ui.Items.Button_pay1_tips:setVisible(true) end if self.ui.Items.ImageView_pay0_tips then self.ui.Items.ImageView_pay0_tips:setVisible(false) end if self.ui.Items.Button_pay0_tips then self.ui.Items.Button_pay0_tips:registerClick(function() if self.ui.Items.ImageView_pay0_tips then local isVisible = not self.ui.Items.ImageView_pay0_tips:isVisible() self.ui.Items.ImageView_pay0_tips:setVisible(isVisible) end end) end if self.ui.Items.ImageView_pay1_tips then self.ui.Items.ImageView_pay1_tips:setVisible(false) end if self.ui.Items.Button_pay1_tips then self.ui.Items.Button_pay1_tips:registerClick(function() if self.ui.Items.ImageView_pay1_tips then local isVisible = not self.ui.Items.ImageView_pay1_tips:isVisible() self.ui.Items.ImageView_pay1_tips:setVisible(isVisible) end end) end end --根据局数获取房费 function CreateRoom_changpai:getCreateRoomCost(jushu) if self.cost then local costInfo = self.cost[jushu] if costInfo then local payMode = self.PayRadioManager:getResult() if payMode == 0 then return costInfo.requireCards or 0 elseif payMode == 1 then return costInfo.requireCardsAA or 0 end end end return 0 end function CreateRoom_changpai:onEnter() CreateRoom_changpai.super.onEnter(self) -- 整理不同局数对应的房卡消耗 local ttCost = {} local gameConfig = app.user:getGameConfig(GAME_IDS.zgchangpai); if gameConfig then local arrGameRound = toNumberArray(",")(gameConfig.gameRound) local arrRequireCards = toNumberArray(",")(gameConfig.requireCards) local arrRequireCardsAA = toNumberArray(",")(gameConfig.AArequireCards) for idx, gameRound in ipairs(arrGameRound) do ttCost[gameRound] = { requireCards = arrRequireCards[idx], requireCardsAA = arrRequireCardsAA[idx], } end end self.cost = ttCost -- 玩家选择局数后,更新房卡消耗 local function updateCost(gameRound) local costInfo = ttCost[gameRound] if costInfo then self.ui.Items.Text_FangZhu:setText(tostring(costInfo.requireCards or 0)) self.ui.Items.Text_AAPay:setText(tostring(costInfo.requireCardsAA or 0)) end end -- 房费 deductRule if self.PayRadioManager then self.PayRadioManager:addItem(self.ui.Items.CheckBox_4, 1); -- AA支付 self.PayRadioManager:addItem(self.ui.Items.CheckBox_5, 0); -- 房主支付 -- 设置默认数据 local defaultValue = self:getDefaultValue("deductRule") or 0 self.PayRadioManager:setDefault(tonumber(defaultValue)); --通知创建界面更新显示 local function dispatchUpdateCost() app:dispatchEvent({name = "onChangePayMode"}) end self.PayRadioManager:setCallback(dispatchUpdateCost); end -- 玩法 if self.WanfaRadioManager then self.WanfaRadioManager:addItem(self.ui.Items.CheckBox_6, 1); -- 吃飘 self.WanfaRadioManager:addItem(self.ui.Items.CheckBox_7, 0); -- 不吃飘 -- 设置默认数据 local defaultValue = self:getDefaultValue("Piaorule") or 1 self.WanfaRadioManager:setDefault(tonumber(defaultValue)); end --快速成局说明 self.ui.Items.ImageView_2:setVisible(false) self.ui.Items.Button_KSCJ:registerClick(function() playBtnEffect() self.ui.Items.ImageView_2:setVisible(not self.ui.Items.ImageView_2:isVisible()) end) --[[ self.ui.Items.Layout_3:setTouchEnabled(true) self.ui.Items.Layout_3:registerClick(function() self.ui.Items.ImageView_2:setVisible(false) end)--]] --起底加番 if self.JiaFanManager then self.JiaFanManager:addItem(self.ui.Items.CheckBox_8, 0); -- 不加底 self.JiaFanManager:addItem(self.ui.Items.CheckBox_9, 1); -- +1 self.JiaFanManager:addItem(self.ui.Items.CheckBox_13, 2); -- +2 self.JiaFanManager:addItem(self.ui.Items.CheckBox_14, 5); -- +5 self.JiaFanManager:addItem(self.ui.Items.CheckBox_15, 10); -- +10 -- 设置默认状态 local defaultValue = self:getDefaultValue("fanscore") or 1 self.JiaFanManager:setDefault(defaultValue); end -- 玩法 specialRule if self.FanshuManager then self.FanshuManager:addItem(self.ui.Items.CheckBox_10, 3); -- 限3番 self.FanshuManager:addItem(self.ui.Items.CheckBox_11, 4); -- 限4番 self.FanshuManager:addItem(self.ui.Items.CheckBox_12, 0); -- 不封顶 -- 设置默认数据 local defaultValue = self:getDefaultValue("highLimit") or 4 self.FanshuManager:setDefault(tonumber(defaultValue)); local function callBack( value ) if value == 0 then self.ui.Items.CheckBox_9:setEnabled(false) self.ui.Items.CheckBox_13:setEnabled(false) self.ui.Items.CheckBox_14:setEnabled(false) self.ui.Items.CheckBox_15:setEnabled(false) self.ui.Items.Text_12:setEnabled(false) self.ui.Items.Text_17:setEnabled(false) self.ui.Items.Text_20:setEnabled(false) self.ui.Items.Text_21:setEnabled(false) self.JiaFanManager:setDefault(0); else self.ui.Items.CheckBox_9:setEnabled(true) self.ui.Items.CheckBox_13:setEnabled(true) self.ui.Items.CheckBox_14:setEnabled(true) self.ui.Items.CheckBox_15:setEnabled(true) self.ui.Items.Text_12:setEnabled(true) self.ui.Items.Text_17:setEnabled(true) self.ui.Items.Text_20:setEnabled(true) self.ui.Items.Text_21:setEnabled(true) end end self.FanshuManager:setCallback(callBack); callBack(defaultValue) end -- 人数 self.hadHideFangShu = false if self.pcountRadioManager then self.pcountRadioManager:addItem(self.ui.Items.CheckBox_playerCount_1, 2) -- (2人) self.pcountRadioManager:addItem(self.ui.Items.CheckBox_playerCount_2, 3) -- (3人) self.pcountRadioManager:addItem(self.ui.Items.CheckBox_playerCount_3, 4) -- (4人) self.pcountRadioManager:addItem(self.ui.Items.CheckBox_playerCount_4, -1) -- (快速成局) local defaultValue = self:getDefaultValue("playnum") or -1 local startMode = self:getDefaultValue("startMode") or 0 if startMode == 1 then defaultValue = -1 end self.pcountRadioManager:setDefault(defaultValue) end self:initOtherCheckBoxManager() self:initLayoutEvent() self:initJiFenBeiShu() end --- -- 初始化其他选项 -- @return -- function CreateRoom_changpai:initOtherCheckBoxManager () if not self.otherCheckBoxManager then return end self.otherCheckBoxManager:addItem(self.ui.Items.CheckBox_ForbidProp, "forbidProp", 1, 0) self.otherCheckBoxManager:addItem(self.ui.Items.CheckBox_ForbidChat, "forbidVoice", 1, 0) local forbidProp = self:getDefaultValue("forbidProp") or 0 local forbidVoice = self:getDefaultValue("forbidVoice") or 0 local defaults = {} if forbidProp > 0 then table.insert(defaults, "forbidProp") end if forbidVoice == 1 then table.insert(defaults, "forbidVoice") end self.otherCheckBoxManager:setDefault(defaults) end -- 面板的点击事件,点击面板后,隐藏所有提示 function CreateRoom_changpai:initLayoutEvent() self.ui.Items.Layout_3:registerClick(function() local buttons = { {buttonName = "Button_KSCJ", tipsName = "ImageView_2"}, {buttonName = "Button_JFBS", tipsName = "ImageView_JFBS"}, }; -- 隐藏其他提示信息 for k, v in ipairs(buttons) do local tipsNode = self.ui.Items[v.tipsName] tipsNode:setVisible(false) end end) end -- 初始化积分倍数 function CreateRoom_changpai:initJiFenBeiShu() self.ui.Items.Button_jia:registerClick(handler(self, self.onClickAdd)) self.ui.Items.Button_jian:registerClick(handler(self, self.onClickJian)) self.curJFBS = self:getDefaultValue("baseMulti") or 1; self:updateJiFenBeiShu() --积分倍数说明 self.ui.Items.ImageView_JFBS:setVisible(false) self.ui.Items.Button_JFBS:registerClick(function() self.ui.Items.ImageView_JFBS:setVisible(not self.ui.Items.ImageView_JFBS:isVisible()) end) end --更新积分倍数 function CreateRoom_changpai:updateJiFenBeiShu() self.ui.Items.Text_jifen:setText(self.curJFBS) self.ui.Items.Button_jia:setEnabled(self.curJFBS ~= 100) self.ui.Items.Button_jian:setEnabled(self.curJFBS ~= 1) end --按钮加 function CreateRoom_changpai:onClickAdd() playBtnEffect() if not self.curJFBS then return end self.curJFBS = self.curJFBS + 1 if self.curJFBS >= 100 then self.curJFBS = 100; end self:updateJiFenBeiShu() end --按钮减 function CreateRoom_changpai:onClickJian() playBtnEffect() if not self.curJFBS then return end self.curJFBS = self.curJFBS - 1 if self.curJFBS <= 0 then self.curJFBS = 1 end self:updateJiFenBeiShu() end function CreateRoom_changpai:getRuleResult() local game_num = self.JuShuRadioManager:getResult() local payMode = self.PayRadioManager:getResult() local highLimit = self.FanshuManager:getResult(); local fanscore = self.JiaFanManager:getResult(); local playnum = self.pcountRadioManager:getResult()--玩家人数 local Piaorule = self.WanfaRadioManager:getResult() local startMode = 0 if playnum == -1 then--选择的是快速组局 --playnum = 4 startMode = 1 end local other = self.otherCheckBoxManager:getResult2() local forbidProp = other["forbidProp"] local forbidVoice = other["forbidVoice"] self.defaultValus = { gamerule = 1; --jushu = jushu; game_num = game_num, --biHu = 1; deductRule = payMode, areaNo = app.user.areano, startMode = startMode, playnum = playnum, fanscore = fanscore, highLimit = highLimit, Piaorule = Piaorule, baseMulti = self.curJFBS, forbidProp = forbidProp, forbidVoice = forbidVoice, } -- 保存玩家的选择 self:saveDefaultValues() local strGameInfo = json.encode(self.defaultValus) return game_num, strGameInfo end return CreateRoom_changpai