#include "ccParamIO.glsl" attribute vec4 a_position; attribute vec2 a_texCoord; attribute vec4 a_color; #ifdef OPENGL_ES varying lowp vec4 v_fragmentColor; varying mediump vec2 v_texCoord; #else varying vec4 v_fragmentColor; varying vec2 v_texCoord; #endif uniform mat4 u_uvTransform; void main() { gl_Position = CC_PMatrix * a_position; v_fragmentColor = a_color; vec4 uv = u_uvTransform * vec4(a_texCoord.x , a_texCoord.y , 0 , 1); v_texCoord = uv.xy; }