local wanfa={ playnum={ {name="4人",value=4}, {name="3人",value=3}, {name="2人",value=2}, }, isfaststart={ {name="快速成局",value=1}, {name="",value=0,hide=true}, }, limitfan={ {name="封顶3番",value=3}, {name="封顶4番",value=4}, {name="封顶5番",value=5}, }, laizinum={ -- {name="4鬼",value=4}, -- {name="8鬼",value=8}, -- {name="12鬼",value=12}, }, baojiao = { {name="报叫",value=1}, {name="",value=0,hide=true}, }, -- xiqian = { -- {name="喜钱",value=1}, -- {name="",value=0,hide=true}, -- }, guozhangjiafan = { -- {name="过张升番可胡",value=1}, -- {name="",value=0,hide=true}, }, toujiazhuang = { -- {name="一炮多响头家庄",value=1}, -- {name="",value=0,hide=true}, }, tingpai = { {name="听牌提示",value=1}, {name="",value=0,hide=true}, }, zimorule = { {name="自摸不加",value=0}, {name="自摸加番",value=1}, {name="自摸加底",value=2}, }, baojiao = { {name = "报叫", value = 0x0001} }, yibangao = { {name = "一般高", value = 0x0100} }, piao = { {name = "飘", value = 0x0080} }, baoziext = { {name = "骰子相同做豹子", value = 0x0002}, {name = "骰子相加双数做豹子", value = 0x0040} }, tingpai = { {name = "听牌提示", value = 0x0200} }, baseMulti = { ["1"] = "积分倍数x" }, forbidProp = { {name = "屏蔽快捷语与道具", value = 1}, {name = "屏蔽快捷语与道具", value = 0, hide = true}, }, forbidVoice = { {name = "屏蔽语音", value = 1}, {name = "屏蔽语音", value = 0, hide = true}, }, } wanfa.clubWanFaTitle={ playnum="人数", limitfan="封顶", laizinum="鬼牌", gamerule="玩法", baseMulti="积分倍数", forbidProp = "其他", } wanfa.RuleText = { { title = "基础规则", content = { "1、用牌:麻将“条、筒”从一到九,各4张,合计72张牌。", "2、玩法:可碰、杠,不可吃,可点炮、自摸、一炮多响。", "3、定庄:首局房主坐庄。之后,由上局“一胡”玩家坐庄;一炮双响则放炮者坐庄,流局则摸最后一张牌玩家坐庄。", "4、一牌多用:碰杠胡可同时使用,一家操作操作完,需要等另一家操作完。", }, }, --[[{ title = "名词解释", content = { "1、刮风(明杠),分为直杠和巴杠。", "(1)直杠:玩家手中有三张一样的牌,其他玩家打出此牌,该玩家杠。", "(2)巴杠(面下杠):玩家已经碰出一对牌,又自摸到碰的牌选中杠。", "2、下雨(暗杠):玩家手中有4张相同的牌选择杠。", "3、过手胡:在同一回合中,若有人点炮,玩家没有胡牌,则此回合其他玩家点炮,只要没有加番就不能胡,自摸可以胡。", "4、查大叫:流局时没有听牌的玩家赔给有叫的玩家最大番数,刮风下雨结算(未听牌玩家刮风下雨分数返还)。", "5、自摸加底:玩家自摸后,除获得相应牌型分后再加1底分。", "6、自摸加番:玩家自摸后,计算牌型分后,再在该牌型分*2。", "7、呼叫转移:开杠的人在杠上炮后,杠钱要一井转移给接炮的人,如果杠不结算则不转移。", "8、杠上花:明暗杠后,补张自摸。", "9、杠上炮:玩家开杠后放炮。", } }, { title = "胡牌类型", content = { "1、平胡:四坎(除4副刻子)加一对将。", "2、对对胡:四副刻子加一对将。", "3、清一色:全部是一种花色的平胡。", "4、七对:玩家手牌都是对子。", "5、龙七对:玩家手牌都是对子,并且有一个根儿。", "6、清大对:清一色+对对胡。", "7、清七对:清一色+七对。", "8、清龙七对:清一色+龙七对。", "9、一般高:有两个相同的顺子,112233。", "10、天胡:庄家起牌就胡牌。", "11、地胡:只在庄家出的第一张牌为地胡。", } }, { title = "特殊玩法", content = { "1、报叫:可选择报叫,赌自摸,不报。", "AB玩家均报,相互结算+2番;AB玩家其中1家报,相互结算+1番;AB玩家均不报,相互不加番。", "2、报叫反查:如果某玩家报叫,牌局结束未能胡牌,就需要支付听牌玩家可能的最大番数+1番。", "3、豹子:开局需做骰子效果,两个骰子一样/加起来是双数(做选项),则本局胡牌者+1番,由系统在开局时掷般。", "4、飘:开局选择飘或者不飘。", } },--]] } function wanfa.getWanFaInfo(str) local tab=json.decode(str) local temp="" for k,v in pairs(tab) do if wanfa[k] then if k == "playnum" and tab["isfaststart"] == 1 then temp=temp.."" else for _,data in pairs(wanfa[k]) do if v==data.value and not data.hide then temp=temp..data.name.." " end end end end end if tab.baseMulti and tab.baseMulti > 0 then temp = temp..wanfa.baseMulti['1']..tab.baseMulti.." " end return temp end function wanfa.getWanFaInfoTab(str) local tab=json.decode(str) local temp={} for k,v in pairs(tab) do if wanfa[k] then if k == "playnum" and tab["isfaststart"] == 1 then -- temp=temp.."" else for _,data in pairs(wanfa[k]) do if v==data.value and not data.hide then -- temp=temp..data.name.." " table.insert(temp,data.name) end end end end end if tab.baseMulti and tab.baseMulti > 0 then table.insert(temp, wanfa.baseMulti['1']..tab.baseMulti) end return temp end function wanfa.getClubWaFaInfo(str) local tab=json.decode(str) local temp={} if wanfa["limitfan"] then local limitfanValue = tab.limitfan; for _,data in pairs(wanfa["limitfan"]) do if limitfanValue==data.value and not data.hide then table.insert(temp,{name=wanfa.clubWanFaTitle["limitfan"] or "",value={data.name}}); end end end local isFirstOne = true; for k,v in pairs(tab) do if wanfa[k] then if (k == "playnum" and tab["isfaststart"] == 1) or k == "limitfan" then else for _,data in pairs(wanfa[k]) do if v==data.value and not data.hide then if isFirstOne then table.insert(temp,{name="玩法",value={data.name}}) isFirstOne = false; else table.insert(temp,{name=wanfa.clubWanFaTitle[k] or "",value={data.name}}) --temp=temp..data.name.." " end end end end end end if tab.baseMulti and tab.baseMulti > 0 then table.insert(temp, {name = wanfa.clubWanFaTitle.baseMulti, value = {wanfa.baseMulti["1"] .. tab.baseMulti}}) end return temp end function wanfa.getClubTableWanFaInfo(str) local tab=json.decode(str) local temp="" for k,v in pairs(tab) do if wanfa[k] then if k == "limitfan" or k == "laizinum" then for _,data in pairs(wanfa[k]) do if v==data.value then -- table.insert(temp,{name=wanfa.clubWanFaTitle[k] or "",value={data.name}}) temp=temp..data.name.." " end end end end end return temp end --- -- 获取亲友圈玩法 -- @param gameId -- @param jushu -- @param ruleStr -- @param arena -- @return -- function wanfa.getRuleFromString (gameId, jushu, ruleStr,arena) local str = wanfa.getClubWaFaInfo(ruleStr, jushu) return str end function wanfa.getClubTableRuleString (gameId, ruleStr, playerNum) local str = "" local jsonData=json.decode(ruleStr) if jsonData.isfaststart == 1 then str = str .. "快速成局 " else if playerNum then str = str .. playerNum .. "人 " elseif jsonData.playnum then str = str .. jsonData.playnum .. "人 " end end local wanfaStr = wanfa.getClubTableWanFaInfo(ruleStr) str = str .. wanfaStr return str end return wanfa