local CreateRoom = class("CreateRoom_53_1", require("luaScript.Views.CreateRoom.CreateRoomItemBase")) function CreateRoom:ctor( defaultValues) CreateRoom.super.ctor(self, defaultValues, "CreateRoom_53_1.json") print('当前游戏id', self.gameid) local ui = loadUI("res/ui/ui_chuangjian/pk_chuangjian_53_1.ui") self.ui = ui self:addChild(ui) self:initCreateRoomCost(); -- 局数 self.RoundManager = import("luaScript.Tools.RadioManager"):new() -- 钻石 self.RadioManager_1 = import("luaScript.Tools.RadioManager"):new() -- 封顶 self.RadioManager_2 = import("luaScript.Tools.RadioManager"):new() -- 漂分 self.RadioManager_3 = import("luaScript.Tools.RadioManager"):new() -- 算番 self.RadioManager_4 = import("luaScript.Tools.RadioManager"):new() -- 玩法 self.CheckBoxManager_5 = import("luaScript.Tools.CheckBoxManager"):new() -- 其他选项 self.otherCheckBoxManager = import("luaScript.Tools.CheckBoxManager"):new() self:onHideCestView() -- 隐藏cest的界面 end function CreateRoom:onHideCestView() if self.ui.Items.Button_pay0_tips then self.ui.Items.Button_pay0_tips:setVisible(false) end if self.ui.Items.Button_pay1_tips then self.ui.Items.Button_pay1_tips:setVisible(false) end if self.ui.Items.ImageView_pay0_tips then self.ui.Items.ImageView_pay0_tips:setVisible(false) end if self.ui.Items.ImageView_pay1_tips then self.ui.Items.ImageView_pay1_tips:setVisible(false) end end function CreateRoom:onShowCestView() if self.ui.Items.Text_pay0 then self.ui.Items.Text_pay0:setText("免费") end if self.ui.Items.Text_pay1 then self.ui.Items.Text_pay1:setText("自费") end if self.ui.Items.Button_pay0_tips then self.ui.Items.Button_pay0_tips:setVisible(true) end if self.ui.Items.Button_pay1_tips then self.ui.Items.Button_pay1_tips:setVisible(true) end if self.ui.Items.ImageView_pay0_tips then self.ui.Items.ImageView_pay0_tips:setVisible(false) end if self.ui.Items.Button_pay0_tips then self.ui.Items.Button_pay0_tips:registerClick(function() if self.ui.Items.ImageView_pay0_tips then local isVisible = not self.ui.Items.ImageView_pay0_tips:isVisible() self.ui.Items.ImageView_pay0_tips:setVisible(isVisible) end end) end if self.ui.Items.ImageView_pay1_tips then self.ui.Items.ImageView_pay1_tips:setVisible(false) end if self.ui.Items.Button_pay1_tips then self.ui.Items.Button_pay1_tips:registerClick(function() if self.ui.Items.ImageView_pay1_tips then local isVisible = not self.ui.Items.ImageView_pay1_tips:isVisible() self.ui.Items.ImageView_pay1_tips:setVisible(isVisible) end end) end end function CreateRoom:onEnter() CreateRoom.super.onEnter(self) -- 房费 if self.RadioManager_1 then self.RadioManager_1:addItem(self.ui.Items.CheckBox_1_1, 0) -- 房主支付 self.RadioManager_1:addItem(self.ui.Items.CheckBox_1_2, 1) -- AA支付 local default = self:getDefaultValue("deductRule") or 0 self.RadioManager_1:setDefault(default) self.RadioManager_1:setCallback(function () playBtnEffect() app:dispatchEvent({name = "onChangePayMode"}) end) end -- 封顶 if self.RadioManager_2 then self.RadioManager_2:addItem(self.ui.Items.CheckBox_2_1, 3) -- 3番 self.RadioManager_2:addItem(self.ui.Items.CheckBox_2_2, 4) -- 4番 self.RadioManager_2:addItem(self.ui.Items.CheckBox_2_3, 0) -- 3+1 local default = self:getDefaultValue("multLimit") or 2 self.RadioManager_2:setDefault(default) self.RadioManager_2:setCallback(function () playBtnEffect() end) end -- 漂分 if self.RadioManager_3 then self.RadioManager_3:addItem(self.ui.Items.CheckBox_3_1, 1) self.RadioManager_3:addItem(self.ui.Items.CheckBox_3_2, 2) self.RadioManager_3:addItem(self.ui.Items.CheckBox_3_3, 0) -- 设置默认状态 local default = self:getDefaultValue("piaoType") or 1 self.RadioManager_3:setDefault(default) self.RadioManager_3:setCallback(function () playBtnEffect() end) end -- 算番 if self.RadioManager_4 then self.RadioManager_4:addItem(self.ui.Items.CheckBox_4_1, 1) self.RadioManager_4:addItem(self.ui.Items.CheckBox_4_2, 2) -- 设置默认状态 local default = self:getDefaultValue("calcFan") or 2 self.RadioManager_4:setDefault(default) self.RadioManager_4:setCallback(function () playBtnEffect() end) end -- 玩法 if self.CheckBoxManager_5 then local values = { [1] = {selectValue = 0x01, unselectValue = 0}, [2] = {selectValue = 0x02, unselectValue = 0}, [3] = {selectValue = 0x04, unselectValue = 0}, [4] = {selectValue = 0x08, unselectValue = 0}, } self.CheckBoxManager_5:addItem(self.ui.Items.CheckBox_5_1, values[1].selectValue, values[1].selectValue, values[1].unselectValue) self.CheckBoxManager_5:addItem(self.ui.Items.CheckBox_5_2, values[2].selectValue, values[2].selectValue, values[2].unselectValue) self.CheckBoxManager_5:addItem(self.ui.Items.CheckBox_5_3, values[3].selectValue, values[3].selectValue, values[3].unselectValue) self.CheckBoxManager_5:addItem(self.ui.Items.CheckBox_5_4, values[4].selectValue, values[4].selectValue, values[4].unselectValue) -- 设置默认状态 local tValues = {} local default = self:getDefaultValue("playRule") or values[2].selectValue for k,v in ipairs(values) do if getNumBand(default, v.selectValue) > 0 then table.insert(tValues, v.selectValue) end end self.CheckBoxManager_5:setDefault(tValues) end self.ui.Items.Layout_6:setVisible(false) self:initOtherCheckBoxManager() self:initLayoutEvent() self:initJiFenBeiShu() end --- -- 初始化其他选项 -- @return -- function CreateRoom:initOtherCheckBoxManager () if not self.otherCheckBoxManager then return end -- self.otherCheckBoxManager:addItem(self.ui.Items.CheckBox_ForbidProp, "forbidProp", 1, 0) -- local forbidProp = self:getDefaultValue("forbidProp") or 0 -- local defaults = {} -- if forbidProp > 0 then -- table.insert(defaults, "forbidProp") -- end -- self.otherCheckBoxManager:setDefault(defaults) self.otherCheckBoxManager:addItem(self.ui.Items.CheckBox_ForbidProp, "forbidProp", 1, 0)--屏蔽快捷语与道具 self.otherCheckBoxManager:addItem(self.ui.Items.CheckBox_ForbidVoice, "forbidVoice", 1, 0)--屏蔽语音 local forbidProp = self:getDefaultValue("forbidProp") or 0 local forbidVoice = self:getDefaultValue("forbidVoice") or 0 local defaults = {} if forbidProp > 0 then table.insert(defaults, "forbidProp") end if forbidVoice == 1 then table.insert(defaults, "forbidVoice") end self.otherCheckBoxManager:setDefault(defaults) end -- 面板的点击事件,点击面板后,隐藏所有提示 function CreateRoom:initLayoutEvent() self.ui.Items.Layout_liuzhou:registerClick(function() local buttons = { {buttonName = "Button_JFBS", tipsName = "ImageView_JFBS"}, }; -- 隐藏其他提示信息 for k, v in ipairs(buttons) do local tipsNode = self.ui.Items[v.tipsName] tipsNode:setVisible(false) end end) end -- 初始化积分倍数 function CreateRoom:initJiFenBeiShu() self.ui.Items.Button_jia:registerClick(handler(self, self.onClickAdd)) self.ui.Items.Button_jian:registerClick(handler(self, self.onClickJian)) self.curJFBS = self:getDefaultValue("baseMulti") or 1; self:updateJiFenBeiShu() --积分倍数说明 self.ui.Items.ImageView_JFBS:setVisible(false) self.ui.Items.Button_JFBS:registerClick(function() self.ui.Items.ImageView_JFBS:setVisible(not self.ui.Items.ImageView_JFBS:isVisible()) end) end --更新积分倍数 function CreateRoom:updateJiFenBeiShu() self.curJFBS = self.curJFBS >= 1.0 and math.floor(self.curJFBS) or self.curJFBS; self.ui.Items.Text_jifen:setText(self.curJFBS) self.ui.Items.Button_jia:setEnabled(self.curJFBS ~= 100) self.ui.Items.Button_jian:setEnabled(self.curJFBS ~= 0.1) end --按钮加 function CreateRoom:onClickAdd() playBtnEffect() if not self.curJFBS then return end if self.curJFBS >= 1.0 then self.curJFBS = self.curJFBS + 1.0 else self.curJFBS = self.curJFBS + 0.1 end if self.curJFBS >= 100 then self.curJFBS = 100; end self:updateJiFenBeiShu() end --按钮减 function CreateRoom:onClickJian() playBtnEffect() if not self.curJFBS then return end if self.curJFBS <= 1.0 then self.curJFBS = self.curJFBS - 0.1 else self.curJFBS = self.curJFBS - 1.0 end if self.curJFBS <= 0.1 then self.curJFBS = 0.1 end self:updateJiFenBeiShu() end function CreateRoom:initCreateRoomCost () -- 整理不同局数对应的房卡消耗 local payTypes={} local gameConfig = app.user:getGameConfig(GAME_IDS.NanChongDouDiZhu)--app.gameId); if gameConfig then local arrGameRound = toNumberArray(",")(gameConfig.gameRound) local arrRequireCards = toNumberArray(",")(gameConfig.requireCards) local arrRequireCardsAA = toNumberArray(",")(gameConfig.AArequireCards) for idx, gameRound in ipairs(arrGameRound) do payTypes[gameRound] = { roomCard = arrRequireCards[idx], roomCardAA = arrRequireCardsAA[idx], } end end self.cost = payTypes end function CreateRoom:getCreateRoomCost (jushu) if self.cost then local costInfo = self.cost[jushu] if costInfo then local payMode = self.RadioManager_1:getResult() if payMode == 0 then return costInfo.roomCard or 0 elseif payMode == 1 then return costInfo.roomCardAA or 0 end end end return 0 end function CreateRoom:getRuleResult() -- 局数 local juShu = self.RoundManager:getResult() -- 钻石 local deductRule = self.RadioManager_1:getResult() -- 封顶 local multLimit = self.RadioManager_2:getResult() -- 飘分 local piaoType = self.RadioManager_3:getResult() -- 算番 local calcFan = self.RadioManager_4:getResult() -- 其它 local extPlayList = self.CheckBoxManager_5:getResult() local playRule = 0 for _,v in pairs(extPlayList) do playRule = getNumOr(playRule, v.value) end local other = self.otherCheckBoxManager:getResult2() local forbidProp = other["forbidProp"] local forbidVoice = other["forbidVoice"] self.defaultValus = { gameid = self.gameid, gamerule = 1, game_num = juShu, deductRule= deductRule, multLimit = multLimit, piaoType = piaoType, calcFan = calcFan, playRule = playRule, playnum = 3, baseMulti = self.curJFBS, forbidProp = forbidProp, forbidVoice = forbidVoice, } -- 保存玩家的选择 self:saveDefaultValues() local strGameInfo = json.encode(self.defaultValus) return juShu, strGameInfo end return CreateRoom