local CreateRoomItemBase=require("luaScript.Views.CreateRoom.CreateRoomItemBase") local MJCreateRoomItem=class("xueliuCreateRoomItem",CreateRoomItemBase) local SELECT_COLOR = cc.c4b(213,46,11,255) local NON_SELECT_COLOR = cc.c4b(21,99,97,255) function MJCreateRoomItem:ctor(defaultValues) MJCreateRoomItem.super.ctor(self, defaultValues, "xueliumj_room.json") local ui = loadUI("res/ui/ui_chuangjian/mj_createroom_xueliu.ui"); self.ui = ui; self:addChild(ui); self.JuShuRadioManager = import("luaScript.Tools.RadioManager"):new(); --房费 self.PayRadioManager = import("luaScript.Tools.RadioManager"):new(); --人数 self.PlayCountRadioManager = import("luaScript.Tools.RadioManager"):new(); --封顶 self.FengDingCheckBoxManager = import("luaScript.Tools.RadioManager"):new(); --自摸 self.ZiMoCheckBoxManager = import("luaScript.Tools.RadioManager"):new(); --点杠 self.DianGangCheckBoxManager = import("luaScript.Tools.RadioManager"):new(); --换张【换三张,换四张,不换张】 self.SwapCheckBoxManager = import("luaScript.Tools.RadioManager"):new(); --萝卜 self.LuoBoCheckBoxManager = import("luaScript.Tools.RadioManager"):new(); --玩法 self.WanFaCheckBoxManager = import("luaScript.Tools.CheckBoxManager"):new(); --低分加分 self.DiFenJiaFenCheckBoxManager = import("luaScript.Tools.RadioManager"):new(); -- 其他选项 self.otherCheckBoxManager = import("luaScript.Tools.CheckBoxManager"):new() self:onHideCestView() -- 隐藏cest的界面 end function MJCreateRoomItem:onHideCestView() if self.ui.Items.Button_pay0_tips then self.ui.Items.Button_pay0_tips:setVisible(false) end if self.ui.Items.Button_pay1_tips then self.ui.Items.Button_pay1_tips:setVisible(false) end if self.ui.Items.ImageView_pay0_tips then self.ui.Items.ImageView_pay0_tips:setVisible(false) end if self.ui.Items.ImageView_pay1_tips then self.ui.Items.ImageView_pay1_tips:setVisible(false) end end function MJCreateRoomItem:onShowCestView() if self.ui.Items.Text_pay0 then self.ui.Items.Text_pay0:setText("免费") end if self.ui.Items.Text_pay1 then self.ui.Items.Text_pay1:setText("自费") end if self.ui.Items.Button_pay0_tips then self.ui.Items.Button_pay0_tips:setVisible(true) end if self.ui.Items.Button_pay1_tips then self.ui.Items.Button_pay1_tips:setVisible(true) end if self.ui.Items.ImageView_pay0_tips then self.ui.Items.ImageView_pay0_tips:setVisible(false) end if self.ui.Items.Button_pay0_tips then self.ui.Items.Button_pay0_tips:registerClick(function() if self.ui.Items.ImageView_pay0_tips then local isVisible = not self.ui.Items.ImageView_pay0_tips:isVisible() self.ui.Items.ImageView_pay0_tips:setVisible(isVisible) end end) end if self.ui.Items.ImageView_pay1_tips then self.ui.Items.ImageView_pay1_tips:setVisible(false) end if self.ui.Items.Button_pay1_tips then self.ui.Items.Button_pay1_tips:registerClick(function() if self.ui.Items.ImageView_pay1_tips then local isVisible = not self.ui.Items.ImageView_pay1_tips:isVisible() self.ui.Items.ImageView_pay1_tips:setVisible(isVisible) end end) end end --根据局数获取房费 function MJCreateRoomItem:getCreateRoomCost(jushu) if self.cost then local costInfo = self.cost[jushu] if costInfo then local payMode = self.PayRadioManager:getResult() if payMode == 0 then return costInfo.roomCard or 0 elseif payMode == 1 then return costInfo.roomCardAA or 0 end end end return 0 end function MJCreateRoomItem:onEnter() MJCreateRoomItem.super.onEnter(self) -- 整理不同局数对应的房卡消耗 local payTypes={} local gameConfig = app.user:getGameConfig(GAME_IDS.xueliuMJ)--app.gameId); if gameConfig then local arrGameRound = toNumberArray(",")(gameConfig.gameRound) local arrRequireCards = toNumberArray(",")(gameConfig.requireCards) local arrRequireCardsAA = toNumberArray(",")(gameConfig.AArequireCards) for idx, gameRound in ipairs(arrGameRound) do payTypes[gameRound] = { roomCard = arrRequireCards[idx], roomCardAA = arrRequireCardsAA[idx], } end end self.cost = payTypes -- 房费 if self.PayRadioManager then self.PayRadioManager:addItem(self.ui.Items.CheckBox_FangZhu, 0); -- 房主支付 self.PayRadioManager:addItem(self.ui.Items.CheckBox_AAPay, 1); -- AA支付 --self.PayRadioManager:addItem(self.ui.Items.CheckBox_WinFinal, 2); -- 大赢家支付 local default = self:getDefaultValue("deductRule") or 0 self.PayRadioManager:setDefault(default) --通知创建界面更新显示 local function dispatchUpdateCost() app:dispatchEvent({name = "onChangePayMode"}) end self.PayRadioManager:setCallback(dispatchUpdateCost); self:setDefaultTextColor(self.PayRadioManager,"Text_pay") --self:updataTextColor(self.PayRadioManager,"Text_pay","radioBox",{0,1}) end -- 封顶 if self.FengDingCheckBoxManager then self.FengDingCheckBoxManager:addItem(self.ui.Items.CheckBox_3fan, 2); -- 2番 self.FengDingCheckBoxManager:addItem(self.ui.Items.CheckBox_4fan, 3); -- 3番 self.FengDingCheckBoxManager:addItem(self.ui.Items.CheckBox_5fan, 4); -- 4番 local default = self:getDefaultValue("limitfan") or 3 self.FengDingCheckBoxManager:setDefault(default) end -- 自摸 if self.ZiMoCheckBoxManager then self.ZiMoCheckBoxManager:addItem(self.ui.Items.CheckBox_ZiMo_1, 1); -- 自摸加底 self.ZiMoCheckBoxManager:addItem(self.ui.Items.CheckBox_ZiMo_2, 2); -- 自摸加番 local default = self:getDefaultValue("playmode") or 1 self.ZiMoCheckBoxManager:setDefault(default) end -- 点杠 if self.DianGangCheckBoxManager then self.DianGangCheckBoxManager:addItem(self.ui.Items.CheckBox_gang_1, 2); -- 自摸 self.DianGangCheckBoxManager:addItem(self.ui.Items.CheckBox_gang_2, 1); -- 点炮 local default = self:getDefaultValue("gshmode") or 2 self.DianGangCheckBoxManager:setDefault(default) end -- 换三张 if self.SwapCheckBoxManager then self.SwapCheckBoxManager:addItem(self.ui.Items.CheckBox_Change3,3); -- 换三张 self.SwapCheckBoxManager:addItem(self.ui.Items.CheckBox_Change4,4); -- 换四张 self.SwapCheckBoxManager:addItem(self.ui.Items.CheckBox_Nothing,0); -- 不换张 -- local swapcard = self:getDefaultValue("swapcard") or 1 -- local selecteds = {} -- if swapcard==1 then -- table.insert(selecteds,"swapcard") -- end -- self.SwapCheckBoxManager:setDefault(selecteds) -- todo local default = self:getDefaultValue("swapcardcount") or 3 self.SwapCheckBoxManager:setDefault(default) end --玩法 if self.WanFaCheckBoxManager then self.WanFaCheckBoxManager:addItem(self.ui.Items.CheckBox_YaoJiuJiangDui, "jdyj", 1, 0) self.WanFaCheckBoxManager:addItem(self.ui.Items.CheckBox_MenQingZhongZhang, "mqzz", 1, 0) self.WanFaCheckBoxManager:addItem(self.ui.Items.CheckBox_TianDiHu, "tdh", 1, 0) self.WanFaCheckBoxManager:addItem(self.ui.Items.CheckBox_FangNiu, "fanniu", 1, 0) -- 放牛必须过庄胡 self.WanFaCheckBoxManager:addItem(self.ui.Items.CheckBox_GuoShouPeng, 'guoshoupeng', 1, 0) local jdyj = self:getDefaultValue("jdyj") or 1 local mqzz = self:getDefaultValue("mqzz") or 1 local tdh = self:getDefaultValue("tdh") or 1 --local specrule = self:getDefaultValue("specrule") or 0 local fanniu = self:getDefaultValue("fanniu") or 0 local guoshoupeng = self:getDefaultValue('guoshoupeng') or 0 local selecteds = {} if jdyj==1 then table.insert(selecteds,"jdyj") end if mqzz==1 then table.insert(selecteds,"mqzz") else --self.ui.Items.CheckBox_BoZiMo:setVisible(false) end if tdh==1 then table.insert(selecteds,"tdh") end --[[if getNumBand(specrule, 0x0001)>0 then table.insert(selecteds, "guozhang") end if getNumBand(specrule, 0x0002)>0 then table.insert(selecteds, "bozimo") end--]] if fanniu==1 then table.insert(selecteds,"fanniu") end if guoshoupeng == 1 then table.insert(selecteds, 'guoshoupeng') end self.WanFaCheckBoxManager:setDefault(selecteds) self:setDefaultTextColor() --self:updataTextColor(self.WanFaCheckBoxManager,"","checkBox",{}) end self:initLayoutEvent() self:initJiFenBeiShu() self:initOtherCheckBoxManager() --人数 self:initPlayCountRadioManager() end --- -- 初始化人数选项 -- function MJCreateRoomItem:initPlayCountRadioManager() if self.PlayCountRadioManager then self.PlayCountRadioManager:addItem(self.ui.Items.CheckBox_playerCount_4, 0); -- 快速开局 self.PlayCountRadioManager:addItem(self.ui.Items.CheckBox_playerCount_3, 4); -- 满4人开 self.PlayCountRadioManager:addItem(self.ui.Items.CheckBox_playerCount_2, 3); -- 满3人开 self.PlayCountRadioManager:addItem(self.ui.Items.CheckBox_playerCount_1, 2); -- 满2人开 local defaultValue = self:getDefaultValue("playnum") or 0 local isfaststart = self:getDefaultValue("isfaststart") or 1 if isfaststart==1 then self.PlayCountRadioManager:setDefault(0); else self.PlayCountRadioManager:setDefault(defaultValue); end end --快速成局说明 self.ui.Items.ImageView_KSCJ:setVisible(false) self.ui.Items.Button_KSCJ:registerClick(function() self.ui.Items.ImageView_KSCJ:setVisible(not self.ui.Items.ImageView_KSCJ:isVisible()) end) end --- -- 初始化其他选项 -- @return -- function MJCreateRoomItem:initOtherCheckBoxManager () if not self.otherCheckBoxManager then return end self.otherCheckBoxManager:addItem(self.ui.Items.CheckBox_ForbidProp, "forbidProp", 1, 0)--屏蔽快捷语与道具 self.otherCheckBoxManager:addItem(self.ui.Items.CheckBox_ForbidVoice, "forbidVoice", 1, 0)--屏蔽语音 local forbidProp = self:getDefaultValue("forbidProp") or 0 local forbidVoice = self:getDefaultValue("forbidVoice") or 0 local defaults = {} if forbidProp == 1 then table.insert(defaults, "forbidProp") end if forbidVoice == 1 then table.insert(defaults, "forbidVoice") end self.otherCheckBoxManager:setDefault(defaults) end -- 面板的点击事件,点击面板后,隐藏所有提示 function MJCreateRoomItem:initLayoutEvent() self.ui.Items.Layout_1:registerClick(function() local buttons = { {buttonName = "Button_JFBS", tipsName = "ImageView_JFBS"}, }; -- 隐藏其他提示信息 for k, v in ipairs(buttons) do local tipsNode = self.ui.Items[v.tipsName] tipsNode:setVisible(false) end end) end -- 初始化积分倍数 function MJCreateRoomItem:initJiFenBeiShu() self.ui.Items.Button_jia:registerClick(handler(self, self.onClickAdd)) self.ui.Items.Button_jian:registerClick(handler(self, self.onClickJian)) self.curJFBS = self:getDefaultValue("baseMulti") or 1; self:updateJiFenBeiShu() --积分倍数说明 self.ui.Items.ImageView_JFBS:setVisible(false) self.ui.Items.Button_JFBS:registerClick(function() self.ui.Items.ImageView_JFBS:setVisible(not self.ui.Items.ImageView_JFBS:isVisible()) end) end --更新积分倍数 function MJCreateRoomItem:updateJiFenBeiShu() self.curJFBS = self.curJFBS >= 1.0 and math.floor(self.curJFBS) or self.curJFBS; self.ui.Items.Text_jifen:setText(self.curJFBS) self.ui.Items.Button_jia:setEnabled(self.curJFBS ~= 100) self.ui.Items.Button_jian:setEnabled(self.curJFBS ~= 0.1) end --按钮加 function MJCreateRoomItem:onClickAdd() playBtnEffect() if not self.curJFBS then return end if self.curJFBS >= 1.0 then self.curJFBS = self.curJFBS + 1.0 else self.curJFBS = self.curJFBS + 0.1 end if self.curJFBS >= 100 then self.curJFBS = 100; end self:updateJiFenBeiShu() end --按钮减 function MJCreateRoomItem:onClickJian() playBtnEffect() if not self.curJFBS then return end if self.curJFBS <= 1.0 then self.curJFBS = self.curJFBS - 0.1 else self.curJFBS = self.curJFBS - 1.0 end if self.curJFBS <= 0.1 then self.curJFBS = 0.1 end self:updateJiFenBeiShu() end --设置选中值默认颜色 function MJCreateRoomItem:setDefaultTextColor(radio,text) if radio then local index = radio:getResult() local defaultText = string.format(text.."%d",index) self.ui.Items[defaultText]:setTextColor(SELECT_COLOR) end --[[local result = self.WanFaCheckBoxManager:getResult2() if result.mqzz == 1 then self.ui.Items.Text_mqzz:setTextColor(SELECT_COLOR) end--]] end --点击checkBox时,改变其text的颜色 function MJCreateRoomItem:updataTextColor(radio,text,boxType,valueTab) local function updataRadioTextColor() if boxType == "radioBox" then local index = radio:getResult() for k,value in pairs(valueTab) do local item = string.format(text.."%d",value) self.ui.Items[item]:setTextColor(NON_SELECT_COLOR) if value == index then self.ui.Items[item]:setTextColor(SELECT_COLOR) end end elseif boxType == "checkBox" then --[[local result = self.WanFaCheckBoxManager:getResult2() local result = self.WanFaCheckBoxManager:getResult2() if result.mqzz == 1 then self.ui.Items.Text_mqzz:setTextColor(SELECT_COLOR) self.ui.Items.CheckBox_BoZiMo:setVisible(true) else self.ui.Items.Text_mqzz:setTextColor(NON_SELECT_COLOR) self.ui.Items.CheckBox_BoZiMo:setVisible(false) end--]] end end radio:setCallback(updataRadioTextColor); end function MJCreateRoomItem:getRuleResult() local game_num = self.JuShuRadioManager:getResult() local payMode = self.PayRadioManager:getResult() -- local playnum = 0--self.RenShuRadioManager:getResult() local playnum = self.PlayCountRadioManager:getResult() local isfaststart = playnum==0 and 1 or 0 playnum = playnum==0 and 4 or playnum --下面两局代码限制只有三人模式,没有快速成局 --isfaststart = 0 --playnum = 3 local limitfan = self.FengDingCheckBoxManager:getResult() local playmode = self.ZiMoCheckBoxManager:getResult() local gshmode = self.DianGangCheckBoxManager:getResult() -- local swapresult = self.SwapCheckBoxManager:getResult2() local swapresult = self.SwapCheckBoxManager:getResult() -- todo lwq local wanFaResult = self.WanFaCheckBoxManager:getResult2() local jdyj = wanFaResult.jdyj local mqzz = wanFaResult.mqzz local tdh = wanFaResult.tdh local fanniu = wanFaResult.fanniu local guoshoupeng = wanFaResult.guoshoupeng -- local swapcard = swapresult.swapcard local isSwapcard = 1 local swapcard = swapresult if swapcard == 0 then isSwapcard = 0 elseif swapcard == 3 then isSwapcard = 1 elseif swapcard then isSwapcard = 2 end local other = self.otherCheckBoxManager:getResult2() local forbidProp = other["forbidProp"] local forbidVoice = other["forbidVoice"] self.defaultValus = { gamerule = 1, totalgamenum = game_num, deductRule = payMode, playnum = playnum, isfaststart = isfaststart, faststart = isfaststart, limitfan = limitfan, playmode = playmode, gshmode = gshmode, -- swapcard = swapcard, swapcard = isSwapcard, --todo lwq jdyj = jdyj, mqzz = mqzz, tdh = tdh, baseMulti = self.curJFBS, forbidProp = forbidProp, forbidVoice = forbidVoice, fanniu = fanniu, guoshoupeng = guoshoupeng, -- todo lwq swapcardcount = swapcard, } -- 保存玩家的选择 self:saveDefaultValues() local strGameInfo = json.encode(self.defaultValus); return game_num, strGameInfo end return MJCreateRoomItem