local CreateRoomItemBase=require("luaScript.Views.CreateRoom.CreateRoomItemBase") local MJCreateRoomItem=class("xzdd2r1fCreateRoomItem",CreateRoomItemBase) local SELECT_COLOR = cc.c4b(213,46,11,255) local NON_SELECT_COLOR = cc.c4b(21,99,97,255) function MJCreateRoomItem:ctor(defaultValues) MJCreateRoomItem.super.ctor(self, defaultValues, "xzddmj_room_2r1f.json") self:loadUI() self.JuShuRadioManager = import("luaScript.Tools.RadioManager"):new(); --房费 self.PayRadioManager = import("luaScript.Tools.RadioManager"):new(); --人数 self.PlayerNumRadioManager = import("luaScript.Tools.RadioManager"):new(); --牌数 self.CardNumRadioManager = import("luaScript.Tools.RadioManager"):new(); --封顶 self.FengDingCheckBoxManager = import("luaScript.Tools.RadioManager"):new(); --自摸 self.ZiMoCheckBoxManager = import("luaScript.Tools.RadioManager"):new(); --点杠 self.DianGangCheckBoxManager = import("luaScript.Tools.RadioManager"):new(); --玩法 self.WanFaCheckBoxManager = import("luaScript.Tools.CheckBoxManager"):new(); --低分加分 self.DiFenJiaFenCheckBoxManager = import("luaScript.Tools.RadioManager"):new(); -- 其他选项 self.otherCheckBoxManager = import("luaScript.Tools.CheckBoxManager"):new() self:onHideCestView() -- 隐藏cest的界面 end function MJCreateRoomItem:onHideCestView() if self.ui.Items.Button_pay0_tips then self.ui.Items.Button_pay0_tips:setVisible(false) end if self.ui.Items.Button_pay1_tips then self.ui.Items.Button_pay1_tips:setVisible(false) end if self.ui.Items.ImageView_pay0_tips then self.ui.Items.ImageView_pay0_tips:setVisible(false) end if self.ui.Items.ImageView_pay1_tips then self.ui.Items.ImageView_pay1_tips:setVisible(false) end end function MJCreateRoomItem:onShowCestView() if self.ui.Items.Text_pay0 then self.ui.Items.Text_pay0:setText("免费") end if self.ui.Items.Text_pay1 then self.ui.Items.Text_pay1:setText("自费") end if self.ui.Items.Button_pay0_tips then self.ui.Items.Button_pay0_tips:setVisible(true) end if self.ui.Items.Button_pay1_tips then self.ui.Items.Button_pay1_tips:setVisible(true) end if self.ui.Items.ImageView_pay0_tips then self.ui.Items.ImageView_pay0_tips:setVisible(false) end if self.ui.Items.Button_pay0_tips then self.ui.Items.Button_pay0_tips:registerClick(function() if self.ui.Items.ImageView_pay0_tips then local isVisible = not self.ui.Items.ImageView_pay0_tips:isVisible() self.ui.Items.ImageView_pay0_tips:setVisible(isVisible) end end) end if self.ui.Items.ImageView_pay1_tips then self.ui.Items.ImageView_pay1_tips:setVisible(false) end if self.ui.Items.Button_pay1_tips then self.ui.Items.Button_pay1_tips:registerClick(function() if self.ui.Items.ImageView_pay1_tips then local isVisible = not self.ui.Items.ImageView_pay1_tips:isVisible() self.ui.Items.ImageView_pay1_tips:setVisible(isVisible) end end) end end --- -- 加载UI -- @return -- function MJCreateRoomItem:loadUI () local ui = loadUI("res/ui/ui_chuangjian/mj_createroom_xzdd_2r1f.ui"); self.ui = ui; self:addChild(ui); end --- -- 根据局数获取房费 -- @param jushu -- @return -- function MJCreateRoomItem:getCreateRoomCost(jushu) if self.cost then local costInfo = self.cost[jushu] if costInfo then local payMode = self.PayRadioManager:getResult() if payMode == 0 then return costInfo.roomCard or 0 elseif payMode == 1 then return costInfo.roomCardAA or 0 end end end return 0 end function MJCreateRoomItem:onEnter() MJCreateRoomItem.super.onEnter(self) self:initPayRadioManager() self:initCardNumRadioManager() self:initFengDingCheckBoxManager() self:initZiMoCheckBoxManager() self:initDianGangCheckBoxManager() self:initWanFaCheckBoxManager() -- self:initPlayerNumRadioManager() self:initOtherCheckBoxManager() self:initLayoutEvent() self:initJiFenBeiShu() end --- -- 初始化房费选项 -- @return -- function MJCreateRoomItem:initPayRadioManager () -- 整理不同局数对应的房卡消耗 local payTypes={} local gameConfig = app.user:getGameConfig(GAME_IDS.xzddMJ2r1f)--app.gameId); if gameConfig then local arrGameRound = toNumberArray(",")(gameConfig.gameRound) local arrRequireCards = toNumberArray(",")(gameConfig.requireCards) local arrRequireCardsAA = toNumberArray(",")(gameConfig.AArequireCards) for idx, gameRound in ipairs(arrGameRound) do payTypes[gameRound] = { roomCard = arrRequireCards[idx], roomCardAA = arrRequireCardsAA[idx], } end end self.cost = payTypes -- 房费 if self.PayRadioManager then self.PayRadioManager:addItem(self.ui.Items.CheckBox_FangZhu, 0); -- 房主支付 self.PayRadioManager:addItem(self.ui.Items.CheckBox_AAPay, 1); -- AA支付 --self.PayRadioManager:addItem(self.ui.Items.CheckBox_WinFinal, 2); -- 大赢家支付 local default = self:getDefaultValue("deductRule") or 0 self.PayRadioManager:setDefault(default) --通知创建界面更新显示 local function dispatchUpdateCost() app:dispatchEvent({name = "onChangePayMode"}) end self.PayRadioManager:setCallback(dispatchUpdateCost); self:setDefaultTextColor(self.PayRadioManager,"Text_pay") end end --- -- 初始化牌数选项 -- @return -- function MJCreateRoomItem:initCardNumRadioManager() if not self.CardNumRadioManager then return end self.CardNumRadioManager:addItem(self.ui.Items.CheckBox_QiZhang, 7); -- 七张 self.CardNumRadioManager:addItem(self.ui.Items.CheckBox_ShiSanZhang, 13); -- 十三张 local default = self:getDefaultValue("handcard") or 7 self.CardNumRadioManager:setDefault(default) self.ui.Items.CheckBox_SiDui:setVisible(default == 7) self.CardNumRadioManager:setCallback(function (value) self.ui.Items.CheckBox_SiDui:setVisible(value == 7) end) end --- -- 初始化封顶选项 -- @return -- function MJCreateRoomItem:initFengDingCheckBoxManager () if self.FengDingCheckBoxManager then self.FengDingCheckBoxManager:addItem(self.ui.Items.CheckBox_3fan, 2); -- 2番 self.FengDingCheckBoxManager:addItem(self.ui.Items.CheckBox_4fan, 3); -- 3番 self.FengDingCheckBoxManager:addItem(self.ui.Items.CheckBox_5fan, 4); -- 4番 local default = self:getDefaultValue("limitfan") or 4 self.FengDingCheckBoxManager:setDefault(default) end end --- -- 初始化自摸选项 -- @return -- function MJCreateRoomItem:initZiMoCheckBoxManager () if self.ZiMoCheckBoxManager then self.ZiMoCheckBoxManager:addItem(self.ui.Items.CheckBox_ZiMo_1, 1); -- 自摸加底 self.ZiMoCheckBoxManager:addItem(self.ui.Items.CheckBox_ZiMo_2, 2); -- 自摸加番 --self.ZiMoCheckBoxManager:addItem(self.ui.Items.CheckBox_ZiMo_3, 0); -- 自摸不加 local default = self:getDefaultValue("zimomode") or 2 self.ZiMoCheckBoxManager:setDefault(default) end end --- -- 初始化点杠选项 -- @return -- function MJCreateRoomItem:initDianGangCheckBoxManager () if self.DianGangCheckBoxManager then self.DianGangCheckBoxManager:addItem(self.ui.Items.CheckBox_gang_1, 2); -- 自摸 self.DianGangCheckBoxManager:addItem(self.ui.Items.CheckBox_gang_2, 1); -- 点炮 local default = self:getDefaultValue("gshmode") or 2 self.DianGangCheckBoxManager:setDefault(default) end end --- -- 初始化玩法选项 -- @return -- function MJCreateRoomItem:initWanFaCheckBoxManager ()--玩法 if self.WanFaCheckBoxManager then self.WanFaCheckBoxManager:addItem(self.ui.Items.CheckBox_MenQingZhongZhang, "mqzz", 1, 0) -- 门清中张 self.WanFaCheckBoxManager:addItem(self.ui.Items.CheckBox_TianDiHu, "tdh", 1, 0) -- 天地胡 self.WanFaCheckBoxManager:addItem(self.ui.Items.CheckBox_DianPaoKePingHu, "dpcanxiaohu", 1, 0) -- 点炮可平胡 self.WanFaCheckBoxManager:addItem(self.ui.Items.CheckBox_DuiDuiHuLiangFan, "duiduihu2fan", 1, 0) -- 对对胡两番 self.WanFaCheckBoxManager:addItem(self.ui.Items.CheckBox_JiaXinWu, "jiaxinwu", 1, 0) -- 夹心五 self.WanFaCheckBoxManager:addItem(self.ui.Items.CheckBox_SiDui, "sidui", 1, 0) -- 可胡四对 local mqzz = self:getDefaultValue("mqzz") or 1 local tdh = self:getDefaultValue("tdh") or 1 local duiduihu2fan = self:getDefaultValue("duiduihu2fan") or 1 local jiaxinwu = self:getDefaultValue("jiaxinwu") or 1 local dpcanxiaohu = self:getDefaultValue("dpcanxiaohu") or 1 local sidui = self:getDefaultValue("sidui") or 0 local selecteds = {} if mqzz==1 then table.insert(selecteds,"mqzz") else --self.ui.Items.CheckBox_BoZiMo:setVisible(false) end if tdh==1 then table.insert(selecteds,"tdh") end if duiduihu2fan==1 then table.insert(selecteds,"duiduihu2fan") end if jiaxinwu==1 then table.insert(selecteds,"jiaxinwu") end if dpcanxiaohu==1 then table.insert(selecteds,"dpcanxiaohu") end if sidui == 1 then table.insert(selecteds,"sidui") end self.WanFaCheckBoxManager:setDefault(selecteds) self:setDefaultTextColor() end end --- -- 初始化人数选项 -- @return -- -- function MJCreateRoomItem:initPlayerNumRadioManager () -- if not self.PlayerNumRadioManager then -- return -- end -- self.PlayerNumRadioManager:addItem(self.ui.Items.CheckBox_2Ren, 2); -- 2人 -- self.PlayerNumRadioManager:addItem(self.ui.Items.CheckBox_3Ren, 3); -- 3人 -- self.PlayerNumRadioManager:addItem(self.ui.Items.CheckBox_KSCJ, 0); -- 快速开局 -- local isfaststart = self:getDefaultValue("isfaststart") or 1 -- if isfaststart == 1 then -- self.PlayerNumRadioManager:setDefault(0) -- else -- local default = self:getDefaultValue("playnum") or 0 -- self.PlayerNumRadioManager:setDefault(default) -- end -- end -- 面板的点击事件,点击面板后,隐藏所有提示 function MJCreateRoomItem:initLayoutEvent() self.ui.Items.Layout_1:registerClick(function() local buttons = { -- {buttonName = "Button_KSCJ", tipsName = "ImageView_KSCJ"}, {buttonName = "Button_JFBS", tipsName = "ImageView_JFBS"}, }; -- 隐藏其他提示信息 for k, v in ipairs(buttons) do local tipsNode = self.ui.Items[v.tipsName] tipsNode:setVisible(false) end end) end --- -- 初始化其他选项 -- @return -- function MJCreateRoomItem:initOtherCheckBoxManager () if not self.otherCheckBoxManager then return end self.otherCheckBoxManager:addItem(self.ui.Items.CheckBox_ForbidProp, "forbidProp", 1, 0)--屏蔽快捷语与道具 self.otherCheckBoxManager:addItem(self.ui.Items.CheckBox_ForbidVoice, "forbidVoice", 1, 0)--屏蔽语音 local forbidProp = self:getDefaultValue("forbidProp") or 0 local forbidVoice = self:getDefaultValue("forbidVoice") or 0 local defaults = {} if forbidProp > 0 then table.insert(defaults, "forbidProp") end if forbidVoice == 1 then table.insert(defaults, "forbidVoice") end self.otherCheckBoxManager:setDefault(defaults) end -- 初始化积分倍数 function MJCreateRoomItem:initJiFenBeiShu() self.ui.Items.Button_jia:registerClick(handler(self, self.onClickAdd)) self.ui.Items.Button_jian:registerClick(handler(self, self.onClickJian)) self.curJFBS = self:getDefaultValue("baseMulti") or 1; self:updateJiFenBeiShu() --积分倍数说明 self.ui.Items.ImageView_JFBS:setVisible(false) self.ui.Items.Button_JFBS:registerClick(function() self.ui.Items.ImageView_JFBS:setVisible(not self.ui.Items.ImageView_JFBS:isVisible()) end) -- self.ui.Items.Layout_JiFenBeiShu:setVisible(false) end --更新积分倍数 function MJCreateRoomItem:updateJiFenBeiShu() self.curJFBS = self.curJFBS >= 1.0 and math.floor(self.curJFBS) or self.curJFBS; self.ui.Items.Text_jifen:setText(self.curJFBS) self.ui.Items.Button_jia:setEnabled(self.curJFBS ~= 100) self.ui.Items.Button_jian:setEnabled(self.curJFBS ~= 0.1) end --按钮加 function MJCreateRoomItem:onClickAdd() playBtnEffect() if not self.curJFBS then return end if self.curJFBS >= 1.0 then self.curJFBS = self.curJFBS + 1.0 else self.curJFBS = self.curJFBS + 0.1 end if self.curJFBS >= 100 then self.curJFBS = 100; end self:updateJiFenBeiShu() end --按钮减 function MJCreateRoomItem:onClickJian() playBtnEffect() if not self.curJFBS then return end if self.curJFBS <= 1.0 then self.curJFBS = self.curJFBS - 0.1 else self.curJFBS = self.curJFBS - 1.0 end if self.curJFBS <= 0.1 then self.curJFBS = 0.1 end self:updateJiFenBeiShu() end --设置选中值默认颜色 function MJCreateRoomItem:setDefaultTextColor(radio,text) if radio then local index = radio:getResult() local defaultText = string.format(text.."%d",index) self.ui.Items[defaultText]:setTextColor(SELECT_COLOR) end --[[local result = self.WanFaCheckBoxManager:getResult2() if result.mqzz == 1 then self.ui.Items.Text_mqzz:setTextColor(SELECT_COLOR) end--]] end --点击checkBox时,改变其text的颜色 function MJCreateRoomItem:updataTextColor(radio,text,boxType,valueTab) local function updataRadioTextColor() if boxType == "radioBox" then local index = radio:getResult() for k,value in pairs(valueTab) do local item = string.format(text.."%d",value) self.ui.Items[item]:setTextColor(NON_SELECT_COLOR) if value == index then self.ui.Items[item]:setTextColor(SELECT_COLOR) end end elseif boxType == "checkBox" then --[[local result = self.WanFaCheckBoxManager:getResult2() local result = self.WanFaCheckBoxManager:getResult2() if result.mqzz == 1 then self.ui.Items.Text_mqzz:setTextColor(SELECT_COLOR) self.ui.Items.CheckBox_BoZiMo:setVisible(true) else self.ui.Items.Text_mqzz:setTextColor(NON_SELECT_COLOR) self.ui.Items.CheckBox_BoZiMo:setVisible(false) end--]] end end radio:setCallback(updataRadioTextColor); end function MJCreateRoomItem:getRuleResult() local game_num = self.JuShuRadioManager:getResult() local payMode = self.PayRadioManager:getResult() local playnum = 2 local isfaststart = playnum == 0 and 1 or 0 -- playnum = playnum == 0 and 3 or playnum --下面两局代码限制只有三人模式,没有快速成局 -- isfaststart = 0 -- playnum = 3 local handcard = self.CardNumRadioManager:getResult() local limitfan = self.FengDingCheckBoxManager:getResult() local playmode = self.ZiMoCheckBoxManager:getResult() local gshmode = self.DianGangCheckBoxManager:getResult() local wanFaResult = self.WanFaCheckBoxManager:getResult2() local mqzz = wanFaResult.mqzz local tdh = wanFaResult.tdh local duiduihu2fan = wanFaResult.duiduihu2fan local jiaxinwu = wanFaResult.jiaxinwu local dpcanxiaohu = wanFaResult.dpcanxiaohu local sidui = handcard == 7 and wanFaResult.sidui or 0 local other = self.otherCheckBoxManager:getResult2() local forbidProp = other["forbidProp"] local forbidVoice = other["forbidVoice"] self.defaultValus = { gamerule = 1, totalgamenum = game_num, deductRule = payMode, playnum = playnum, isfaststart = isfaststart, faststart = isfaststart, limitfan = limitfan, playmode = playmode, gshmode = gshmode, mqzz = mqzz, tdh = tdh, ting = 1, duiduihu2fan = duiduihu2fan, jiaxinwu = jiaxinwu, dpcanxiaohu = dpcanxiaohu, baseMulti = self.curJFBS, forbidProp = forbidProp, forbidVoice = forbidVoice, handcard = handcard, sidui = sidui, } -- 保存玩家的选择 self:saveDefaultValues() local strGameInfo = json.encode(self.defaultValus); return game_num, strGameInfo end return MJCreateRoomItem