local MJ=MJFramework.MJFrameworkClassImprot("mj.luaScript.Views.Game.MJ") local MJDefine=MJFramework.MJImport("mj.luaScript.MJDefine") local GuangAn=class("GuangAn",MJ) function GuangAn:ctor(...) GuangAn.super.ctor(self,...) end --[[function GuangAn:initSortValue(value) if value==0x41 then --红中的排序值修改 self.sortValue=0x00 else self.sortValue=value end end--]] function GuangAn:setStatus(s,isOutCard) self.status=s if s==MJDefine.MJStatus.Select then if isOutCard and true == isOutCard then self:setColor(cc.c3b(249,213,115)) else self:setColor(cc.c3b(220, 220, 220)) end elseif s==MJDefine.MJStatus.Disable then self:setColor(cc.c3b(150,150,150)) else self:setColor(cc.c3b(255,255,255)) end end function GuangAn:getValue() return self.value end return GuangAn