material DefaultBlendMaterial { renderState { blend = true blendSrc = SRC_ALPHA blendDst = ONE cullFace = false depthTest = true depthWrite = false } sampler u_texture { path = res/default/image.png mipmap = false wrapS = CLAMP wrapT = CLAMP minFilter = LINEAR magFilter = LINEAR } technique { pass { vertexShader = res/shaders/sprite.vert fragmentShader = res/shaders/sprite.frag } } }