material textured { u_worldViewProjectionMatrix = WORLD_VIEW_PROJECTION_MATRIX sampler u_diffuseTexture { mipmap = true wrapS = CLAMP wrapT = CLAMP minFilter = LINEAR_MIPMAP_LINEAR magFilter = LINEAR } renderState { cullFace = true depthTest = true } technique { pass { vertexShader = res/shaders/textured.vert fragmentShader = res/shaders/textured.frag } } } material lambert2 : textured { u_inverseTransposeWorldViewMatrix = INVERSE_TRANSPOSE_WORLD_VIEW_MATRIX sampler u_diffuseTexture { path = zuobiaozhou.png wrapS = REPEAT wrapT = REPEAT } }