local MJDefine=MJFramework.MJImport("mj.luaScript.MJDefine") local Mahjong3DGroupChi = require("mj.luaScript.Common.3d.Mahjong3DGroupChi") local Mahjong3DGroupAnGang = class("Mahjong3DGroupAnGang", Mahjong3DGroupChi) function Mahjong3DGroupAnGang:ctor (values, viewId, groupIndex) Mahjong3DGroupAnGang.super.ctor(self, values, viewId, groupIndex) end function Mahjong3DGroupAnGang:createCard(value, viewId, index, groupIndex) local card = Mahjong3DGroupAnGang.super.createCard(self, value, viewId, index, groupIndex) if index == 4 then local pos = card:getPosition() local offsetConfig = MJDefine.MJConfig_3d.GroupGangCardOffsetConfig[viewId] local offsetX = offsetConfig.x[groupIndex] local offsetY = offsetConfig.y[groupIndex] card:setPosition(cc.p(pos.x + offsetX, pos.y + offsetY)) else card:setOperateBackImage() end return card end return Mahjong3DGroupAnGang