local MJ=MJFramework.MJFrameworkClassImprot("mj.luaScript.Views.Game.MJ") local MJDefine=MJFramework.MJImport("mj.luaScript.MJDefine") local bazhong=class("bazhong",MJ) function bazhong:ctor(...) bazhong.super.ctor(self,...) end function bazhong:initSortValue(value) if value==0x41 then --红中的排序值修改 self.sortValue=0x00 else self.sortValue=value end end function bazhong:getValue() return self.value end return bazhong