local bazhongDefine=MJFramework.MJFrameworkClassImprot("mj.luaScript.MJDefine") bazhongDefine.GameID = 74 bazhongDefine.IS_NEW_3D = true --碰牌后推送的听牌提示 bazhongDefine.MJEvent.OutCardTings="MJEvent_OutCardTings" bazhongDefine.MJEvent.HuResponse = "MJEvent_HuResponse" --通知庄家爆牌 bazhongDefine.MJEvent.BankerBaoPai= "MJEvent_BankerBaoPai" --请求爆牌 bazhongDefine.MJEvent.BaoPaiRequest= "MJEvent_BaoPaiRequest" --广播爆牌 bazhongDefine.MJEvent.BaoPaiResponse = "MJEvent_BaoPaiResponse" --发送过操作 bazhongDefine.MJEvent.SendGuo = "MJEvent_SendGuo" --抢断操作操作 bazhongDefine.MJEvent.QiangDuanOperates = "MJEvent_QiangDuanOperates" --广播开始飘 bazhongDefine.MJEvent.StartPiao = "MJEvent_StartPiao" --请求飘 bazhongDefine.MJEvent.PiaoRequest = "MJEvent_PiaoRequest" --飘返回 bazhongDefine.MJEvent.PiaoResponse = "MJEvent_PiaoResponse" --通知换三张 bazhongDefine.MJEvent.NoticeSwapCard = "MJEvent_NoticeSwapCard" --请求换三张 bazhongDefine.MJEvent.RequestSwapCard = "MJEvent_RequestSwapCard" --换三张错误 bazhongDefine.MJEvent.SwapCardErr = "MJEvent_SwapCardErr" --换三张成功 bazhongDefine.MJEvent.SwapCardSucc = "MJEvent_SwapCardSucc" --换三张成功信息 bazhongDefine.MJEvent.SwapCardSuccInfo = "MJEvent_SwapCardSuccInfo" --通知定缺 bazhongDefine.MJEvent.NoticeDingQue = "MJEvent_NoticeDingQue" --请求定缺 bazhongDefine.MJEvent.RequestDingQue = "MJEvent_RequestDingQue" --定缺成功 bazhongDefine.MJEvent.DingQueSucc = "MJEvent_DingQueSucc" --定缺成功广播告诉玩家定缺类型 bazhongDefine.MJEvent.DingQueSuccInfo = "MJEvent_DingQueSuccInfo" --定缺之后的操作,内容和0x8106保持统一 广播桌子上所有玩家庄家起手操作 bazhongDefine.MJEvent.AfterDingQue = "MJEvent_AfterDingQue" --出牌前检测是否先要发送过 bazhongDefine.MJEvent.checkIsNeedSendGuo = "MJEvent_checkIsNeedSendGuo" --红中是否参与碰杠 bazhongDefine.isTieGui = true --发牌是否自动对齐 bazhongDefine.isAutomatic = true --发牌时有操作可以出牌,并发送过操作 bazhongDefine.outCardSendGuo = false bazhongDefine.isReady = false bazhongDefine.isSendGuo = false bazhongDefine.isLanguage = true --出牌速度 bazhongDefine.MJ_TIME_OUT_CARD=0.1 bazhongDefine.MJ_TIME_OUT_CARD_SCALE=0.1 bazhongDefine.MJ_TIME_OUT_CARD_WAIT=0.1 bazhongDefine.MJ_OUT_CARD_SCALE=0.5 bazhongDefine.MJRes = { [bazhongDefine.DesktopType.TwoD] = {"mj/res/ui/zy_fangjian/mj.plist", "mj/res/ui/zy_fangjian/mj_2d.plist","mj/res/ui/zy_fangjian/mahjong/mj_2d_cards.plist",}, [bazhongDefine.DesktopType.ThreeD] = {"mj/res/ui/zy_fangjian/mj.plist", "mj/res/ui/zy_fangjian/mahjong/mj_3d_cards_1.plist", "mj/res/ui/zy_fangjian/mahjong/mj_3d_cards_2.plist", "mj/res/ui/zy_fangjian/mahjong/mj_2d_cards.plist","mj/res/ui/zy_fangjian/mj_2d.plist",}, [bazhongDefine.DesktopType.TwoDGold] = {"mj/res/ui/zy_fangjian/mj.plist","mj/res/ui/zy_fangjian/mj_2d_gold.plist", "mj/res/ui/zy_fangjian/mahjong/mj_2d_cards.plist"}, [bazhongDefine.DesktopType.TwoDL] = {"mj/res/ui/zy_fangjian/mj.plist", "mj/res/ui/zy_fangjian/mj_2d.plist","mj_bazhong/res/zy_fangjian/mj_2d_lgold.plist"}, } -- 游戏状态 bazhongDefine.GameStatus={ GAME_STATUS_INIT = 0, --//初始状态 GAME_STATUS_WAIT_BANKER_START = 1, --//等待庄家开始游戏 GAME_STATUS_SHUFFLE = 2, --//洗牌中即定庄与开打之间的状态 GAME_STATUS_GANG_AFTER = 3, --//杠完牌之后 GAME_STATUS_WAIT_OUT_CARD = 4, --//等待玩家出牌 GAME_STATUS_WAIT_OPERATE = 5, --//等待玩家操作 GAME_STATUS_WAIT_QIANG_GANG_HU = 6, --//等待抢杠胡 GAME_STATUS_WAIT_SWAP_CARDS = 7, --//等待换牌 GAME_STATUS_WAIT_SELECT_QUE = 8, --//等待选缺 GAME_STATUS_ROUND_OVER = 9, --//小局结束 GAME_STATUS_GAME_OVER = 10,--//总结算 } bazhongDefine.MJOperateType={ OPREATE_CANCEL = 0x0000, --没有任何操作 OPREATE_CHUPAI = 0x0001, --出牌 OPREATE_CHI = 0x0002, --吃操作 OPREATE_PENG = 0x0004, --碰操作 OPREATE_ZHIGANG = 0x0008, --直杠操作 OPREATE_BAGANG = 0x0010, --巴杠 OPREATE_ANGANG = 0x0020, --暗杠 OPREATE_DIANPAOHU = 0x0040, --点炮胡牌 OPREATE_ZIMOHU = 0x0080, --自胡牌 OPREATE_GUOSHOUGANG = 0x0100, --过手杠 只做标识,操作值不会有 OPREATE_MINGGANG = 0x0200, --明杠 OPREATE_QIANG_GANG_HU = 0x0400, --抢杠胡 } --[[bazhongDefine.MJOperateType={ OPREATE_CANCEL = 0x0000, --没有任何操作 OPREATE_ZIMOHU = 0x0001, --自胡牌 OPREATE_DIANPAOHU = 0x0002, --点炮胡牌 OPREATE_CHI = 0x0004, --吃操作 OPREATE_PENG = 0x0008, --碰操作 OPREATE_ZHIGANG = 0x0010, --直杠操作 OPREATE_BAGANG = 0x0020, --巴杠 OPREATE_ANGANG = 0x0040, --暗杠 OPREATE_MINGGANG = 0x0200, --明杠 }--]] bazhongDefine.MJOperateImage={ [bazhongDefine.MJOperateType.OPREATE_CANCEL]="mj/res/ui/zy_fangjian/operate/mj_btn_guo.png", [bazhongDefine.MJOperateType.OPREATE_CHI]="mj/res/ui/zy_fangjian/operate/mj_btn_chi.png", [bazhongDefine.MJOperateType.OPREATE_PENG]="mj/res/ui/zy_fangjian/operate/mj_btn_peng.png", [bazhongDefine.MJOperateType.OPREATE_ZHIGANG]="mj/res/ui/zy_fangjian/operate/mj_btn_gang.png", [bazhongDefine.MJOperateType.OPREATE_BAGANG]="mj/res/ui/zy_fangjian/operate/mj_btn_gang.png", [bazhongDefine.MJOperateType.OPREATE_ANGANG]="mj/res/ui/zy_fangjian/operate/mj_btn_gang.png", [bazhongDefine.MJOperateType.OPREATE_DIANPAOHU]="mj/res/ui/zy_fangjian/operate/mj_btn_hu.png", [bazhongDefine.MJOperateType.OPREATE_ZIMOHU]="mj/res/ui/zy_fangjian/operate/mj_btn_hu.png", [bazhongDefine.MJOperateType.OPREATE_QIANG_GANG_HU]="mj/res/ui/zy_fangjian/operate/mj_btn_qiang_gang_hu.png", } bazhongDefine.MJGameHuType={ HU_ZIMO = 1, --自摸 HU_DIANPAO = 2, --点炮胡 HU_QIANGGANG = 3, --抢杠胡 } --[[bazhongDefine.MJGamePaiType = { PING_HU = 0x0001, --平胡 QING_YI_SE = 0x0002, --清一色 DUI_DUI_HU = 0x0004, --大对子 QI_DUI = 0x0008, --七对胡 DI_HU = 0x0010, --地胡 TIAN_HU = 0x0020, --天胡 GANG_SHANG_HUA = 0x0040, --杠上花 GANG_SHANG_PAO = 0x0080, --杠上炮 QIANG_GANG_HU = 0x0100, --抢杠胡 KA_ER_TIAO = 0x0200, --卡二条 BAO_PAI = 0x0400, --报牌 BO_ZI_MO = 0x0800, --博自摸 JINGGOUDIAO = 0x1000, --金钩钓 HAI_DI_HU = 0x2000, --金钩炮 HAI_DI_PAO = 0x4000, --海底炮 LONG_QI_DUI_SC = 0x8000, --龙七对 SHA_BAO = 0x10000, --杀报 SHA_DU_ZI_MO = 0x20000, --杀博自摸 DIAN_GANG_HUA = 0x40000, --点杠花 }--]] bazhongDefine.MJGamePaiType = { PING_HU = 0x01, -- 平胡 QI_DUI = 0x02, -- 七对胡(2番) TIAN_HU = 0x03, -- 天胡 DI_HU = 0x04, -- 地胡 QING_LONG_QI_DUI = 0x05, -- 清龙七对 LONG_QI_DUI = 0x06, -- 龙七对 QING_QI_DUI = 0x07, -- 清七对 QING_YAO_JIU = 0x08, -- 清幺九 QING_DUI = 0x09, -- 清对 ZHONG_ZHANG_HU = 0x10, -- 中张 JIANG_QI_DUI = 0x11, -- 将七对 YI_TIAO_LONG = 0x12, -- 一条龙 SI_DUI_SC = 0x13, -- 四对 LONG_SI_DUI_SC = 0x14, -- 龙四对 QING_SI_DUI_SC = 0x15, -- 清四对 QING_LONG_SI_DUI_SC = 0x16, -- 清龙四对 JIANG_SI_DUI_SC = 0x17, -- 将四对 KA_ER_TIAO_SC = 0x18, -- 卡二条 JIANG_DUI = 0x0A, -- 将对 QING_YI_SE = 0x0B, -- 清一色 DAI_YAO_JIU = 0x0C, -- 带幺九 DUI_DUI_HU = 0x0D, -- 对对胡 MEN_QING_HU = 0x0E, -- 门清 } bazhongDefine.MJGameHuStr = { [bazhongDefine.MJGamePaiType.PING_HU] = "平胡", [bazhongDefine.MJGamePaiType.QI_DUI] = "七对胡", [bazhongDefine.MJGamePaiType.TIAN_HU] = "天胡", [bazhongDefine.MJGamePaiType.DI_HU] = "地胡", [bazhongDefine.MJGamePaiType.QING_LONG_QI_DUI] = "清龙七对", [bazhongDefine.MJGamePaiType.LONG_QI_DUI] = "龙七对", [bazhongDefine.MJGamePaiType.QING_QI_DUI] = "清七对", [bazhongDefine.MJGamePaiType.QING_YAO_JIU] = "清幺九", [bazhongDefine.MJGamePaiType.QING_DUI] = "清对", [bazhongDefine.MJGamePaiType.JIANG_DUI] = "将对", [bazhongDefine.MJGamePaiType.QING_YI_SE] = "清一色", [bazhongDefine.MJGamePaiType.DAI_YAO_JIU] = "带幺九", [bazhongDefine.MJGamePaiType.DUI_DUI_HU] = "对对胡", [bazhongDefine.MJGamePaiType.MEN_QING_HU] = "门清", [bazhongDefine.MJGamePaiType.ZHONG_ZHANG_HU] = "中张", [bazhongDefine.MJGamePaiType.JIANG_QI_DUI] = "将七对", [bazhongDefine.MJGamePaiType.YI_TIAO_LONG] = "一条龙", [bazhongDefine.MJGamePaiType.SI_DUI_SC] = "四对", [bazhongDefine.MJGamePaiType.LONG_SI_DUI_SC] = "龙四对", [bazhongDefine.MJGamePaiType.QING_SI_DUI_SC] = "清四对", [bazhongDefine.MJGamePaiType.QING_LONG_SI_DUI_SC] = "清龙四对", [bazhongDefine.MJGamePaiType.JIANG_SI_DUI_SC] = "将四对", [bazhongDefine.MJGamePaiType.KA_ER_TIAO_SC] = "卡二条", } --合并字符 bazhongDefine.MJGameHuMargeTab = { {tab={"清一色","七对胡","1归"},name="清龙七对"}, {tab={"清一色","七对胡","2归"},name="清双龙七对"}, {tab={"清一色","七对胡","3归"},name="清三龙七对"}, {tab={"清一色","大对子"},name="清大对"}, {tab={"清一色","七对胡"},name="清七对"}, {tab={"1归","七对胡"},name="龙七对"}, {tab={"2归","七对胡"},name="双龙七对"}, {tab={"3归","七对胡"},name="三龙七对"}, } bazhongDefine.MJGameChatTxt = { [1] = "快点快点!多整两盘哦!", [2] = "催啥子催,我看叫哪张!", [3] = "你们太要不得了哦,只晓得按到我胡安", [4] = "你们整得好哦!我要来我要来!", [5] = "输家不开口,赢家不准走!", [6] = "我有事,先整一盘就走了,你们整开心哈", [7] = "美女,你胡撒子,我打给你哇", [8] = "帅哥,你胡撒子,我打给你哇", } bazhongDefine.MJChatTxt = { [1] = {txt="哎呀,咋子比乌龟还慢嘛!",oggStandard="mj_bazhong/res/sound/f_%s/f_bazhong_%s_text_1.ogg"}, [2] = {txt="今天好霉,下手不要那么重嘛!",oggStandard="mj_bazhong/res/sound/f_%s/f_bazhong_%s_text_2.ogg"}, [3] = {txt="快点快点,不要打酱油咯!",oggStandard="mj_bazhong/res/sound/f_%s/f_bazhong_%s_text_3.ogg"}, [4] = {txt="你弹簧手是不是,快点出!",oggStandard="mj_bazhong/res/sound/f_%s/f_bazhong_%s_text_4.ogg"}, [5] = {txt="你是想哭都哭不出来!",oggStandard="mj_bazhong/res/sound/f_%s/f_bazhong_%s_text_5.ogg"}, [6] = {txt="你太牛了,必须点个赞!",oggStandard="mj_bazhong/res/sound/f_%s/f_bazhong_%s_text_6.ogg"}, [7] = {txt="菩萨菩萨,来个卡卡!",oggStandard="mj_bazhong/res/sound/f_%s/f_bazhong_%s_text_7.ogg"}, [8] = {txt="万水千山总是情,多输一点行不行!",oggStandard="mj_bazhong/res/sound/f_%s/f_bazhong_%s_text_8.ogg"}, [9] = {txt="我的妈呀,不要摸啊!",oggStandard="mj_bazhong/res/sound/f_%s/f_bazhong_%s_text_9.ogg"}, [10] = {txt="我的牌打的太好了!",oggStandard="mj_bazhong/res/sound/f_%s/f_bazhong_%s_text_10.ogg"}, } bazhongDefine.LuoBoPos = { [1] = {[1] = cc.p(getWinSize().width/2,getWinSize().height/2-40)}, [2] = {[1] = cc.p(getWinSize().width/2-50,getWinSize().height/2),[2] = cc.p(getWinSize().width/2+50,getWinSize().height/2)}, } --操作值映射到实际显示麻将组类型 bazhongDefine.MJOperateToGroupType={ [bazhongDefine.MJOperateType.OPREATE_CHI]=bazhongDefine.MJGroupType.Chi, [bazhongDefine.MJOperateType.OPREATE_PENG]=bazhongDefine.MJGroupType.Peng, [bazhongDefine.MJOperateType.OPREATE_ZHIGANG]=bazhongDefine.MJGroupType.Gang, [bazhongDefine.MJOperateType.OPREATE_BAGANG]=bazhongDefine.MJGroupType.Gang, [bazhongDefine.MJOperateType.OPREATE_GUOSHOUGANG]=bazhongDefine.MJGroupType.Gang, [bazhongDefine.MJOperateType.OPREATE_ANGANG]=bazhongDefine.MJGroupType.AnGang, } bazhongDefine.CHANGE_GAME_BG = { [3] = { ['2d'] = "mj_bazhong/res/zy_fangjian/bazhong_2d_bg.png", ['3d'] = "mj_bazhong/res/zy_fangjian/bazhong_3d_bg.jpg", }, [2] = { ['2d'] = "mj_bazhong/res/zy_fangjian/bazhong_jingdian_2d.png", ['3d'] = "mj_bazhong/res/zy_fangjian/bazhong_jingdian_25d.jpg", }, [1] = { ['2d'] = "mj_bazhong/res/zy_fangjian/bazhong_shishang_2d.png", ['3d'] = "mj_bazhong/res/zy_fangjian/bazhong_shishang_25d.jpg", }, } --麻将标准手牌图片 bazhongDefine.MJStandImage={ [bazhongDefine.DesktopType.TwoD]={ [bazhongDefine.PlayerViewType.My]="handCards/mj_2d_handcard_%d.png", [bazhongDefine.PlayerViewType.Left]="other/mj_2d_stand_left.png", [bazhongDefine.PlayerViewType.Right]="other/mj_2d_stand_left.png", [bazhongDefine.PlayerViewType.Top]="other/mj_2d_stand_top.png", }, [bazhongDefine.DesktopType.ThreeD]={ [bazhongDefine.PlayerViewType.My]="handCards/mj_handcard_%d.png", [bazhongDefine.PlayerViewType.Left]="other/mj_stand_left.png", [bazhongDefine.PlayerViewType.Right]="other/mj_stand_left.png", [bazhongDefine.PlayerViewType.Top]="other/mj_stand_top.png", }, [bazhongDefine.DesktopType.TwoDGold]={ [bazhongDefine.PlayerViewType.My]="handCards/mj_2d_gold_handcard_%d.png", [bazhongDefine.PlayerViewType.Left]="other/mj_2d_gold_stand_left.png", [bazhongDefine.PlayerViewType.Right]="other/mj_2d_gold_stand_left.png", [bazhongDefine.PlayerViewType.Top]="other/mj_2d_gold_stand_top.png", }, [bazhongDefine.DesktopType.TwoDL]={ [bazhongDefine.PlayerViewType.My]="handCards/mj_2d_lgold_handcard_%d.png", [bazhongDefine.PlayerViewType.Left]="other/mj_2d_lgold_stand_left.png", [bazhongDefine.PlayerViewType.Right]="other/mj_2d_lgold_stand_left.png", [bazhongDefine.PlayerViewType.Top]="other/mj_2d_lgold_stand_top.png", }, } --麻将出牌图片 bazhongDefine.MJOutImage={ [bazhongDefine.DesktopType.TwoD]={ [bazhongDefine.PlayerViewType.My]="outCards/my/mj_2d_outcard_my_%d.png", [bazhongDefine.PlayerViewType.Left]="outCards/left/mj_2d_outcard_left_%d.png", [bazhongDefine.PlayerViewType.Right]="outCards/right/mj_2d_outcard_right_%d.png", [bazhongDefine.PlayerViewType.Top]="outCards/top/mj_2d_outcard_top_%d.png", }, [bazhongDefine.DesktopType.ThreeD]={ [bazhongDefine.PlayerViewType.My]="outCards/my/mj_outcard_my_%d.png", [bazhongDefine.PlayerViewType.Left]="outCards/left/mj_outcard_left_%d.png", [bazhongDefine.PlayerViewType.Right]="outCards/right/mj_outcard_right_%d.png", [bazhongDefine.PlayerViewType.Top]="outCards/top/mj_outcard_top_%d.png", }, [bazhongDefine.DesktopType.TwoDGold]={ [bazhongDefine.PlayerViewType.My]="outCards/my/mj_2d_gold_outcard_my_%d.png", [bazhongDefine.PlayerViewType.Left]="outCards/left/mj_2d_gold_outcard_left_%d.png", [bazhongDefine.PlayerViewType.Right]="outCards/right/mj_2d_gold_outcard_right_%d.png", [bazhongDefine.PlayerViewType.Top]="outCards/top/mj_2d_gold_outcard_top_%d.png", }, [bazhongDefine.DesktopType.TwoDL]={ [bazhongDefine.PlayerViewType.My]="outCards/my/mj_2d_lgold_outcard_my_%d.png", [bazhongDefine.PlayerViewType.Left]="outCards/left/mj_2d_lgold_outcard_left_%d.png", [bazhongDefine.PlayerViewType.Right]="outCards/right/mj_2d_lgold_outcard_right_%d.png", [bazhongDefine.PlayerViewType.Top]="outCards/top/mj_2d_lgold_outcard_top_%d.png", }, } --麻将操作图片 bazhongDefine.MJOperateGroupImage={ [bazhongDefine.DesktopType.TwoD]={ [bazhongDefine.PlayerViewType.My]="outCards/my/mj_2d_outcard_my_%d.png", [bazhongDefine.PlayerViewType.Left]="outCards/left/mj_2d_outcard_left_%d.png", [bazhongDefine.PlayerViewType.Right]="outCards/right/mj_2d_outcard_right_%d.png", [bazhongDefine.PlayerViewType.Top]="outCards/top/mj_2d_outcard_top_%d.png", }, [bazhongDefine.DesktopType.ThreeD]={ [bazhongDefine.PlayerViewType.My]="outCards/my/mj_outcard_my_%d.png", [bazhongDefine.PlayerViewType.Left]="operateCards/left/mj_opcard_left_%d.png", [bazhongDefine.PlayerViewType.Right]="operateCards/right/mj_opcard_right_%d.png", [bazhongDefine.PlayerViewType.Top]="outCards/top/mj_outcard_top_%d.png", }, [bazhongDefine.DesktopType.TwoDGold]={ [bazhongDefine.PlayerViewType.My]="outCards/my/mj_2d_gold_outcard_my_%d.png", [bazhongDefine.PlayerViewType.Left]="outCards/left/mj_2d_gold_outcard_left_%d.png", [bazhongDefine.PlayerViewType.Right]="outCards/right/mj_2d_gold_outcard_right_%d.png", [bazhongDefine.PlayerViewType.Top]="outCards/top/mj_2d_gold_outcard_top_%d.png", }, [bazhongDefine.DesktopType.TwoDL]={ [bazhongDefine.PlayerViewType.My]="outCards/my/mj_2d_lgold_outcard_my_%d.png", [bazhongDefine.PlayerViewType.Left]="outCards/left/mj_2d_lgold_outcard_left_%d.png", [bazhongDefine.PlayerViewType.Right]="outCards/right/mj_2d_lgold_outcard_right_%d.png", [bazhongDefine.PlayerViewType.Top]="outCards/top/mj_2d_lgold_outcard_top_%d.png", }, } --麻将背牌图片 bazhongDefine.MJOutBlackImage={ [bazhongDefine.DesktopType.TwoD]={ [bazhongDefine.PlayerViewType.My]="other/mj_2d_lie_down.png", [bazhongDefine.PlayerViewType.Left]="other/mj_2d_lie_left.png", [bazhongDefine.PlayerViewType.Right]="other/mj_2d_lie_left.png", [bazhongDefine.PlayerViewType.Top]="other/mj_2d_lie_top.png", }, [bazhongDefine.DesktopType.ThreeD]={ [bazhongDefine.PlayerViewType.My]="other/mj_lie_down.png", [bazhongDefine.PlayerViewType.Left]="other/mj_lie_left.png", [bazhongDefine.PlayerViewType.Right]="other/mj_lie_right.png", [bazhongDefine.PlayerViewType.Top]="other/mj_lie_top.png", }, [bazhongDefine.DesktopType.TwoDGold]={ [bazhongDefine.PlayerViewType.My]="other/mj_2d_gold_lie_down.png", [bazhongDefine.PlayerViewType.Left]="other/mj_2d_gold_lie_left.png", [bazhongDefine.PlayerViewType.Right]="other/mj_2d_gold_lie_left.png", [bazhongDefine.PlayerViewType.Top]="other/mj_2d_gold_lie_top.png", }, [bazhongDefine.DesktopType.TwoDL]={ [bazhongDefine.PlayerViewType.My]="other/mj_2d_lgold_lie_down.png", [bazhongDefine.PlayerViewType.Left]="other/mj_2d_lgold_lie_left.png", [bazhongDefine.PlayerViewType.Right]="other/mj_2d_lgold_lie_left.png", [bazhongDefine.PlayerViewType.Top]="other/mj_2d_lgold_lie_top.png", }, } --麻将组内麻将的偏移量 bazhongDefine.MJGroupOffSet={ [bazhongDefine.DesktopType.TwoD]={ [bazhongDefine.PlayerViewType.My]={x=3,y=0}, [bazhongDefine.PlayerViewType.Left]={x=0,y=18}, [bazhongDefine.PlayerViewType.Right]={x=0,y=18}, [bazhongDefine.PlayerViewType.Top]={x=3,y=0}, }, [bazhongDefine.DesktopType.ThreeD]={ [bazhongDefine.PlayerViewType.My]={x=3,y=0}, [bazhongDefine.PlayerViewType.Left]={x=7,y=18}, [bazhongDefine.PlayerViewType.Right]={x=7.5,y=18}, [bazhongDefine.PlayerViewType.Top]={x=3,y=0}, }, [bazhongDefine.DesktopType.TwoDGold]={ [bazhongDefine.PlayerViewType.My]={x=2,y=0}, [bazhongDefine.PlayerViewType.Left]={x=0,y=14}, [bazhongDefine.PlayerViewType.Right]={x=0,y=14}, [bazhongDefine.PlayerViewType.Top]={x=2,y=0}, }, [bazhongDefine.DesktopType.TwoDL]={ [bazhongDefine.PlayerViewType.My]={x=2,y=0}, [bazhongDefine.PlayerViewType.Left]={x=0,y=14}, [bazhongDefine.PlayerViewType.Right]={x=0,y=14}, [bazhongDefine.PlayerViewType.Top]={x=2,y=0}, }, } --麻将组的起始偏移量 bazhongDefine.MJGroupStartOffSet={ [bazhongDefine.DesktopType.TwoD]={ [bazhongDefine.PlayerViewType.My]={x=25,y=-25}, [bazhongDefine.PlayerViewType.Left]={x=0,y=0}, [bazhongDefine.PlayerViewType.Right]={x=0,y=-40}, [bazhongDefine.PlayerViewType.Top]={x=-30,y=0}, }, [bazhongDefine.DesktopType.ThreeD]={ [bazhongDefine.PlayerViewType.My]={x=25,y=-25}, [bazhongDefine.PlayerViewType.Left]={x=-8,y=-55}, [bazhongDefine.PlayerViewType.Right]={x=-12,y=23}, [bazhongDefine.PlayerViewType.Top]={x=-30,y=0}, }, [bazhongDefine.DesktopType.TwoDGold]={ [bazhongDefine.PlayerViewType.My]={x=25,y=-25}, [bazhongDefine.PlayerViewType.Left]={x=0,y=0}, [bazhongDefine.PlayerViewType.Right]={x=0,y=-40}, [bazhongDefine.PlayerViewType.Top]={x=-30,y=0}, }, [bazhongDefine.DesktopType.TwoDL]={ [bazhongDefine.PlayerViewType.My]={x=25,y=-25}, [bazhongDefine.PlayerViewType.Left]={x=0,y=0}, [bazhongDefine.PlayerViewType.Right]={x=0,y=-40}, [bazhongDefine.PlayerViewType.Top]={x=-30,y=0}, }, } --麻将组偏移量 bazhongDefine.MJGroupMarginOffSet={ [bazhongDefine.DesktopType.TwoD]={ [bazhongDefine.PlayerViewType.My]={x=5,y=0}, [bazhongDefine.PlayerViewType.Left]={x=0,y=3}, [bazhongDefine.PlayerViewType.Right]={x=0,y=3}, [bazhongDefine.PlayerViewType.Top]={x=2,y=0}, }, [bazhongDefine.DesktopType.ThreeD]={ [bazhongDefine.PlayerViewType.My]={x=25,y=0}, [bazhongDefine.PlayerViewType.Left]={x=28,y=0}, [bazhongDefine.PlayerViewType.Right]={x=28,y=0}, [bazhongDefine.PlayerViewType.Top]={x=2,y=0}, }, [bazhongDefine.DesktopType.TwoDGold]={ [bazhongDefine.PlayerViewType.My]={x=5,y=0}, [bazhongDefine.PlayerViewType.Left]={x=0,y=3}, [bazhongDefine.PlayerViewType.Right]={x=0,y=3}, [bazhongDefine.PlayerViewType.Top]={x=2,y=0}, }, [bazhongDefine.DesktopType.TwoDL]={ [bazhongDefine.PlayerViewType.My]={x=5,y=0}, [bazhongDefine.PlayerViewType.Left]={x=0,y=3}, [bazhongDefine.PlayerViewType.Right]={x=0,y=3}, [bazhongDefine.PlayerViewType.Top]={x=2,y=0}, }, } --麻将组与麻将的间隔 bazhongDefine.MJGroupWithMJMargin={ [bazhongDefine.DesktopType.TwoD]={ [bazhongDefine.PlayerViewType.My]={x=0,y=0}, [bazhongDefine.PlayerViewType.Left]={x=-12,y=40}, [bazhongDefine.PlayerViewType.Right]={x=12,y=43}, [bazhongDefine.PlayerViewType.Top]={x=0,y=0}, }, [bazhongDefine.DesktopType.ThreeD]={ [bazhongDefine.PlayerViewType.My]={x=0,y=0}, [bazhongDefine.PlayerViewType.Left]={x=-6,y=30}, [bazhongDefine.PlayerViewType.Right]={x=-12,y=33}, [bazhongDefine.PlayerViewType.Top]={x=0,y=0}, }, [bazhongDefine.DesktopType.TwoDGold]={ [bazhongDefine.PlayerViewType.My]={x=0,y=0}, [bazhongDefine.PlayerViewType.Left]={x=0,y=40}, [bazhongDefine.PlayerViewType.Right]={x=0,y=43}, [bazhongDefine.PlayerViewType.Top]={x=0,y=0}, }, [bazhongDefine.DesktopType.TwoDL]={ [bazhongDefine.PlayerViewType.My]={x=0,y=0}, [bazhongDefine.PlayerViewType.Left]={x=0,y=40}, [bazhongDefine.PlayerViewType.Right]={x=0,y=43}, [bazhongDefine.PlayerViewType.Top]={x=0,y=0}, }, } --麻将出牌换行个数 bazhongDefine.MJChangeLinCount={ [bazhongDefine.DesktopType.TwoD]={ [2]={ [bazhongDefine.PlayerViewType.My]=20, [bazhongDefine.PlayerViewType.Left]=10, [bazhongDefine.PlayerViewType.Right]=10, [bazhongDefine.PlayerViewType.Top]=22, }, [3]={ [bazhongDefine.PlayerViewType.My]=10, [bazhongDefine.PlayerViewType.Left]=10, [bazhongDefine.PlayerViewType.Right]=10, [bazhongDefine.PlayerViewType.Top]=12, }, [4]={ [bazhongDefine.PlayerViewType.My]=10, [bazhongDefine.PlayerViewType.Left]=10, [bazhongDefine.PlayerViewType.Right]=10, [bazhongDefine.PlayerViewType.Top]=12, }, }, [bazhongDefine.DesktopType.ThreeD]={ [2]={ [bazhongDefine.PlayerViewType.My]=18, [bazhongDefine.PlayerViewType.Left]=9, [bazhongDefine.PlayerViewType.Right]=9, [bazhongDefine.PlayerViewType.Top]=20, }, [3]={ [bazhongDefine.PlayerViewType.My]=9, [bazhongDefine.PlayerViewType.Left]=9, [bazhongDefine.PlayerViewType.Right]=9, [bazhongDefine.PlayerViewType.Top]=10, }, [4]={ [bazhongDefine.PlayerViewType.My]=9, [bazhongDefine.PlayerViewType.Left]=9, [bazhongDefine.PlayerViewType.Right]=9, [bazhongDefine.PlayerViewType.Top]=10, }, }, [bazhongDefine.DesktopType.TwoDGold]={ [2]={ [bazhongDefine.PlayerViewType.My]=22, [bazhongDefine.PlayerViewType.Left]=10, [bazhongDefine.PlayerViewType.Right]=10, [bazhongDefine.PlayerViewType.Top]=22, }, [3]={ [bazhongDefine.PlayerViewType.My]=12, [bazhongDefine.PlayerViewType.Left]=10, [bazhongDefine.PlayerViewType.Right]=10, [bazhongDefine.PlayerViewType.Top]=12, }, [4]={ [bazhongDefine.PlayerViewType.My]=12, [bazhongDefine.PlayerViewType.Left]=10, [bazhongDefine.PlayerViewType.Right]=10, [bazhongDefine.PlayerViewType.Top]=12, }, }, [bazhongDefine.DesktopType.TwoDL]={ [2]={ [bazhongDefine.PlayerViewType.My]=20, [bazhongDefine.PlayerViewType.Left]=10, [bazhongDefine.PlayerViewType.Right]=10, [bazhongDefine.PlayerViewType.Top]=22, }, [3]={ [bazhongDefine.PlayerViewType.My]=11, [bazhongDefine.PlayerViewType.Left]=10, [bazhongDefine.PlayerViewType.Right]=10, [bazhongDefine.PlayerViewType.Top]=12, }, [4]={ [bazhongDefine.PlayerViewType.My]=11, [bazhongDefine.PlayerViewType.Left]=10, [bazhongDefine.PlayerViewType.Right]=10, [bazhongDefine.PlayerViewType.Top]=12, }, }, } --出牌麻将的换行的偏移量 bazhongDefine.MJOutChangeOffSet={ [bazhongDefine.DesktopType.TwoD]={ [bazhongDefine.PlayerViewType.My]={x=4.5,y=20}, [bazhongDefine.PlayerViewType.Left]={x=5,y=18}, [bazhongDefine.PlayerViewType.Right]={x=5,y=18}, [bazhongDefine.PlayerViewType.Top]={x=3,y=16}, }, [bazhongDefine.DesktopType.ThreeD]={ [bazhongDefine.PlayerViewType.My]={x=4.5,y=20}, [bazhongDefine.PlayerViewType.Left]={x=8,y=18}, [bazhongDefine.PlayerViewType.Right]={x=8,y=18}, [bazhongDefine.PlayerViewType.Top]={x=3,y=18}, }, [bazhongDefine.DesktopType.TwoDGold]={ [bazhongDefine.PlayerViewType.My]={x=2,y=13}, [bazhongDefine.PlayerViewType.Left]={x=2,y=13}, [bazhongDefine.PlayerViewType.Right]={x=2,y=13}, [bazhongDefine.PlayerViewType.Top]={x=2,y=13}, }, [bazhongDefine.DesktopType.TwoDL]={ [bazhongDefine.PlayerViewType.My]={x=2,y=13}, [bazhongDefine.PlayerViewType.Left]={x=2,y=13}, [bazhongDefine.PlayerViewType.Right]={x=2,y=13}, [bazhongDefine.PlayerViewType.Top]={x=2,y=13}, }, } bazhongDefine.MJOutOffSet={ [bazhongDefine.DesktopType.TwoD]={ [bazhongDefine.PlayerViewType.My]={x=3,y=20}, [bazhongDefine.PlayerViewType.Left]={x=0,y=15}, [bazhongDefine.PlayerViewType.Right]={x=0,y=15}, [bazhongDefine.PlayerViewType.Top]={x=3,y=16}, }, [bazhongDefine.DesktopType.ThreeD]={ [bazhongDefine.PlayerViewType.My]={x=3,y=20}, [bazhongDefine.PlayerViewType.Left]={x=3,y=15}, [bazhongDefine.PlayerViewType.Right]={x=3,y=15}, [bazhongDefine.PlayerViewType.Top]={x=3,y=16}, }, [bazhongDefine.DesktopType.TwoDGold]={ [bazhongDefine.PlayerViewType.My]={x=3,y=20}, [bazhongDefine.PlayerViewType.Left]={x=0,y=15}, [bazhongDefine.PlayerViewType.Right]={x=0,y=15}, [bazhongDefine.PlayerViewType.Top]={x=3,y=16}, }, [bazhongDefine.DesktopType.TwoDL]={ [bazhongDefine.PlayerViewType.My]={x=3,y=20}, [bazhongDefine.PlayerViewType.Left]={x=0,y=15}, [bazhongDefine.PlayerViewType.Right]={x=0,y=15}, [bazhongDefine.PlayerViewType.Top]={x=3,y=16}, }, } --杠牌最上面牌的偏移 bazhongDefine.MJOperateGangOffset={ [bazhongDefine.DesktopType.TwoD]={x=0,y=12}, [bazhongDefine.DesktopType.ThreeD]={x=5,y=15}, [bazhongDefine.DesktopType.TwoDGold]={x=0,y=12}, [bazhongDefine.DesktopType.TwoDL]={x=0,y=12}, } --麻将人数位置配置 bazhongDefine.MJRoomPlayerSitConfig={ [4]={bazhongDefine.PlayerViewType.My,bazhongDefine.PlayerViewType.Right,bazhongDefine.PlayerViewType.Top,bazhongDefine.PlayerViewType.Left}, [3]={bazhongDefine.PlayerViewType.My,bazhongDefine.PlayerViewType.Right,bazhongDefine.PlayerViewType.Left}, [2]={bazhongDefine.PlayerViewType.My,bazhongDefine.PlayerViewType.Top}, } -- --麻将最后一个手牌位置偏移 bazhongDefine.MJLastHandCardOffset={ [bazhongDefine.DesktopType.TwoD]={ [bazhongDefine.PlayerViewType.My]={x=20,y=0}, [bazhongDefine.PlayerViewType.Left]={x=0,y=-20}, [bazhongDefine.PlayerViewType.Right]={x=0,y=20}, [bazhongDefine.PlayerViewType.Top]={x=-20,y=0}, }, [bazhongDefine.DesktopType.ThreeD]={ [bazhongDefine.PlayerViewType.My]={x=20,y=0}, [bazhongDefine.PlayerViewType.Left]={x=-3,y=-20}, [bazhongDefine.PlayerViewType.Right]={x=-2,y=20}, [bazhongDefine.PlayerViewType.Top]={x=-20,y=0}, }, [bazhongDefine.DesktopType.TwoDGold]={ [bazhongDefine.PlayerViewType.My]={x=20,y=0}, [bazhongDefine.PlayerViewType.Left]={x=0,y=-20}, [bazhongDefine.PlayerViewType.Right]={x=0,y=20}, [bazhongDefine.PlayerViewType.Top]={x=-20,y=0}, }, [bazhongDefine.DesktopType.TwoDL]={ [bazhongDefine.PlayerViewType.My]={x=20,y=0}, [bazhongDefine.PlayerViewType.Left]={x=0,y=-20}, [bazhongDefine.PlayerViewType.Right]={x=0,y=20}, [bazhongDefine.PlayerViewType.Top]={x=-20,y=0}, }, } --左边麻将的高度 -- bazhongDefine.MJ_HAND_CARD_LEFT_PADDING_HEIGHT=30 bazhongDefine.MJ_HAND_CARD_LEFT_PADDING_HEIGHT={ [bazhongDefine.DesktopType.TwoD]=30, [bazhongDefine.DesktopType.ThreeD]=30, [bazhongDefine.DesktopType.TwoDGold]=28, [bazhongDefine.DesktopType.TwoDL]=32, } --左边麻将的X轴偏移修正 bazhongDefine.MJ_HAND_CARD_LEFT_OFFSET_X=7 bazhongDefine.MJHandCardLeftOffsetX={ [bazhongDefine.DesktopType.TwoD]=0, [bazhongDefine.DesktopType.ThreeD]=7, [bazhongDefine.DesktopType.TwoDGold]=0, [bazhongDefine.DesktopType.TwoDL]=0, } --右边麻将的X轴偏移修正 bazhongDefine.MJ_HAND_CARD_RIGHT_OFFSET_X=7.5 bazhongDefine.MJHandCardRightOffsetX={ [bazhongDefine.DesktopType.TwoD]=0, [bazhongDefine.DesktopType.ThreeD]=7.5, [bazhongDefine.DesktopType.TwoDGold]=0, [bazhongDefine.DesktopType.TwoDL]=0, } local designSize = cc.size(1280,720) bazhongDefine.HandCardStartPosOfCardNum = { [7] = { [1] = {x = (designSize.width - 160) * g_radio_x, y = 250 * g_radio_y}, [2] = {x = (designSize.width / 2 + 290) * g_radio_x - 150, y = (designSize.height - 45)*g_radio_y}, [3] = {x = 160 * g_radio_x, y = (designSize.height - 150)*g_radio_y}, [4] = {x = 350+(designSize.width*g_radio_x-designSize.width)/2, y = 60}, }, [10] = { [1] = {x = (designSize.width - 160)*g_radio_x, y = (170-10)*g_radio_y}, [2] = {x = (designSize.width / 2 + 290)*g_radio_x - 130, y = (designSize.height - 45)*g_radio_y}, [3] = {x = 160*g_radio_x, y = (designSize.height - 90)*g_radio_y}, [4] = {x = 200+(designSize.width*g_radio_x-designSize.width)/2, y = 60}, }, [13] = { [1] = {x = (designSize.width - 160)*g_radio_x, y = (170-10)*g_radio_y}, [2] = {x = (designSize.width / 2 + 290)*g_radio_x, y = (designSize.height - 45)*g_radio_y}, [3] = {x = 160*g_radio_x, y = (designSize.height - 90)*g_radio_y}, [4] = {x = 70+(designSize.width*g_radio_x-designSize.width)/2, y = 60}, }, } function loadMJConfig(desktopType) local AllMJConfigs = { [bazhongDefine.DesktopType.ThreeD] = "mj_bazhong.luaScript.Views.3d.MJConfig_3d", [bazhongDefine.DesktopType.TwoD] = "mj_bazhong.luaScript.Views.2d.MJConfig_2d", [bazhongDefine.DesktopType.TwoDL] = "mj_bazhong.luaScript.Views.2d.MJConfig_2d", [bazhongDefine.DesktopType.TwoDGold] = "mj_bazhong.luaScript.Views.2d.MJConfig_2d_gold", } -- 修复2d金黄切墨绿时,部分配置没有重写成功的bug package.loaded['mj.luaScript.Common.2d.CommonMahjongConfig'] = nil desktopType = desktopType or app.systemSetting.info.viewType if not desktopType then desktopType = bazhongDefine.DesktopType.TwoD end bazhongDefine.MJConfig_3d = require(AllMJConfigs[bazhongDefine.DesktopType.ThreeD]) if desktopType ~= bazhongDefine.DesktopType.ThreeD then bazhongDefine.MJConfig_2d = require(AllMJConfigs[desktopType]) else bazhongDefine.MJConfig_2d = require(AllMJConfigs[bazhongDefine.DesktopType.TwoD]) end end bazhongDefine.loadMJConfig = loadMJConfig loadMJConfig() return bazhongDefine