local MJDefine = MJFramework.MJImport("mj.luaScript.MJDefine") local MJFunction = MJFramework.MJImport("mj.luaScript.MJFunction") local CommonGroupAnGang = require("mj.luaScript.Common.2d.CommonGroupAnGang") local GroupAnGang2D = class("GroupAnGang2D", CommonGroupAnGang) function GroupAnGang2D:ctor(values, viewId, groupIndex, cardNum) self._mjNum = cardNum or 0 GroupAnGang2D.super.ctor(self, values, viewId, groupIndex, cardNum) end function GroupAnGang2D:customRefresh(...) GroupAnGang2D.super.customRefresh(...) local mjCards = self:getCards() if mjCards[4] and self._mjNum > 4 then mjCards[4]:refreshCardNum(self._mjNum, self:getGroupIndex()) end end function GroupAnGang2D:setCardNum(mjNum) self._mjNum = mjNum self:customRefresh() end function GroupAnGang2D:getCardNum() return self._mjNum or 0 end return GroupAnGang2D