local MJDefine = MJFramework.MJImport("mj.luaScript.MJDefine") local MJFunction = MJFramework.MJImport("mj.luaScript.MJFunction") local CommonGroupBaGang = require("mj.luaScript.Common.2d.CommonGroupBaGang") local GroupBaGang2D = class("GroupBaGang2D", CommonGroupBaGang) function GroupBaGang2D:ctor(values, viewId, groupIndex, cardNum) self._mjNum = cardNum or 0 GroupBaGang2D.super.ctor(self, values, viewId, groupIndex, cardNum) end function GroupBaGang2D:customRefresh(...) GroupBaGang2D.super.customRefresh(...) local mjCards = self:getCards() if mjCards[4] and self._mjNum > 4 then mjCards[4]:refreshCardNum(self._mjNum, self:getGroupIndex()) end if mjCards[4] then mjCards[4]:setOperateBackImage() end end function GroupBaGang2D:setCardNum(mjNum) self._mjNum = mjNum self:customRefresh() end function GroupBaGang2D:getCardNum() return self._mjNum or 0 end return GroupBaGang2D