local MJRoomToolView=MJFramework.MJImport("mj.luaScript.Views.Room.MJRoomToolView") local MJRoomMessageView=MJFramework.MJImport("mj.luaScript.Views.Room.MJRoomMessageView") local MJRoomPlayerView=MJFramework.MJImport("mj.luaScript.Views.Room.MJRoomPlayerView") local MJDefine=MJFramework.MJImport("mj.luaScript.MJDefine") local MJFunction=MJFramework.MJImport("mj.luaScript.MJFunction") local MJHandCardView=MJFramework.MJImport("mj.luaScript.Views.Game.MJHandCardView") local MJRoomDirection=MJFramework.MJImport("mj.luaScript.Views.Room.MJRoomDirection") local MJWanFa=MJFramework.MJImport("luaScript.SubGameDefine.MaJiang.MJWanFa") local MJAnimationCompnent=MJFramework.MJImport("mj.luaScript.Views.Compnent.MJAnimationCompnent") local MJSound=MJFramework.MJImport("mj.luaScript.MJSound") local MJRoomReplayView=MJFramework.MJFrameworkClassImprot("mj.luaScript.Views.Room.MJRoomReplayView") local huamajiangRoomReplayView = class("huamajiangRoomReplayView", MJRoomReplayView) function huamajiangRoomReplayView:ctor(data) huamajiangRoomReplayView.super.ctor(self,data) -- --玩家牌局面板 -- self.playerHandCards={} -- self.data=data -- app:changeGameProtocol(app.gameId,1) end function huamajiangRoomReplayView:loadUI() local ui = loadUI("mj_huamajiang/res/ui_fangjian/mj_huamajiang_roomView.ui") self.ui = ui; self:addChild(ui); end function huamajiangRoomReplayView:onEnter() huamajiangRoomReplayView.super.onEnter(self) self:loadTextureCache(); self:setCheckDefault() self.huOrder = 0 --初始化胡牌顺序 self.huIndex = 1 -- self.ui.Items.Button_Ting_Info:setVisible(false) self.direcionView:removeFromParent(); self.direcionView:retain(); self:addToLayer("background", self.direcionView); self:bindEvent(app.room, MJDefine.MJEvent.EVENT_BTN_SHOW_FLOW_VIEW_CLICKED, handler(self, self.onEventBtnShowFlowViewClicked)); self:doSound(); self:initLogo() end function huamajiangRoomReplayView:loadTextureCache() huamajiangRoomReplayView.super.loadTextureCache(self) loadSpriteFrameFile("mj_huamajiang/res/zy_fangjian/anim/huamajiang_effect_guangxiao.plist") loadSpriteFrameFile("mj_huamajiang/res/zy_fangjian/anim/huamajiang_effect_guafeng.plist") loadSpriteFrameFile("mj_huamajiang/res/zy_fangjian/anim/huamajiang_effect_xiayu.plist") end function huamajiangRoomReplayView:initGameButton () huamajiangRoomReplayView.super.initGameButton(self); self.toolView:setFlowVisible(false); self.ui.Items.Layout_Ting_Tip_Card_Panel:setVisible(false); end function huamajiangRoomReplayView:updateRoomData( ... ) huamajiangRoomReplayView.super.updateRoomData(self, ...); end function huamajiangRoomReplayView:parseData() self.piaotimes = 0--记录有几次飘操作,为了飘完后删除飘字 local data = self.data --战报解析 app.room.roomInfo:setLuoBoCards({}); -- 先清空一下萝卜数据 self.reports={} local ops=string.split(data.ops,"|") for k,v in pairs(ops) do local op=string.split(v,",") local nUserId=tonumber(op[1]) local opType=op[2] local opStr = op[3] if opType == "PreOpt" then local opList = {} if nUserId==0 then local temp = string.split(opStr, ";") for k,v in pairs(temp) do local temp2 = string.split(v, " ") local userId = tonumber(temp2[1]) table.remove(temp2,1) local operates = temp2 table.insert(opList,{nUserId = userId,operates = self:margeOperates(operates) }) end else local operates = string.split(opStr, " ") table.insert(opList,{nUserId = nUserId,operates = self:margeOperates(operates) }) end table.insert(self.reports,{opType=opType,opList=opList}) elseif opType == "HuanPai" then self.huanPai = self.huanPai or {} local huanCards = {} local tCards = string.split(opStr, "_") for i,v in pairs(tCards) do if v and tonumber(v) then table.insert(huanCards,tonumber(v)) end end table.insert(self.huanPai,{nUserId=nUserId,opType="HuanPai",cards = huanCards }) local op=string.split(ops[k+1],",") local opType=op[2] if opType ~= "HuanPai" then table.insert(self.reports,{huanPaiInfo=self.huanPai,opType="HuanPai" }) end elseif opType == "HuanPaiType" then local temp = string.split(opStr, "_") local huanPaiType = tonumber(temp[1]) table.insert(self.reports,{nUserId=nUserId,opType=opType,huanPaiType = huanPaiType }) elseif opType == "HuanPaiDone" then self.huanPaiDone = self.huanPaiDone or {} local huanCards = {} local tCards = string.split(opStr, "_") for i,v in pairs(tCards) do if v and tonumber(v) then table.insert(huanCards,tonumber(v)) end end table.insert(self.huanPaiDone,{nUserId=nUserId,opType="HuanPaiDone",cards = huanCards }) local op=string.split(ops[k+1],",") local opType=op[2] if opType ~= "HuanPaiDone" then table.insert(self.reports,{huanPaiInfo=self.huanPaiDone,opType="HuanPaiDone" }) end elseif opType == "SubOp" then --提交的操作 local temp = string.split(opStr, "_") local submitOp = tonumber(temp[1]) table.insert(self.reports,{nUserId=nUserId,opType=opType,submitOp = submitOp }) elseif opType == "Piao" then self.piaotimes = self.piaotimes + 1 local ops = string.split(opStr, "_") local piaostate = tonumber(ops[1]) table.insert(self.reports,{nUserId=nUserId,opType=opType,piaostate = piaostate }) elseif opType == "Luob" then local cards = string.split(opStr, "_"); table.insert(self.reports, {nUserId = nUserId, opType = opType, cards = cards}); elseif "Dis"~=opType then -- 弃牌 local tCards = string.split(opStr, "_") local card,cardNum = nil,0 if tCards[1] then card = tonumber(tCards[1]) end if tCards[2] then cardNum = tonumber(tCards[2]) end table.insert(self.reports,{nUserId=nUserId,opType=opType,card=card,cardNum=cardNum}) end end if self.data.ext.liushui then local userId = app.room:getMyUserId(); local tmpScoreInfo = {}; for k, v in pairs(self.data.ext.liushui) do if tonumber(k) == userId then tmpScoreInfo = v; break; end end local scoreInfo = {}; for k, v in pairs(tmpScoreInfo) do local arr = string.split(v, ";"); -- gs;hs;ht;ls;ot;oc:gf;seat1_seat2_ local obj = { gs = tonumber(arr[1]), hs = tonumber(arr[2]), ht = tonumber(arr[3]), ls = tonumber(arr[4]), ot = tonumber(arr[5]), oc = tonumber(arr[6]), gf = tonumber(arr[7]), seat = string.gsub(arr[8], "_", ";"), ss = tonumber(arr[9]), sl = tonumber(arr[10]), }; table.insert(scoreInfo, obj); end self.scoreInfo = scoreInfo; self.scoreIndex = 1; -- app.room.roomInfo:setScoreInfo(scoreInfo); else self.scoreIndex = 1; self.scoreInfo = {} end end --合并操作 只显示一个杠 function huamajiangRoomReplayView:margeOperates(operates) local ops = {} local isGang = false for k,v in pairs(operates) do local op = tonumber(v) if (op==MJDefine.MJOperateType.OPREATE_ZHIGANG) or (op==MJDefine.MJOperateType.OPREATE_BAGANG) or (op==MJDefine.MJOperateType.OPREATE_ANGANG) then if not isGang then table.insert(ops,op) isGang = true end else table.insert(ops,op) end end return ops end function huamajiangRoomReplayView:startGame() self:onGameStartResponse() --设置为回放模式 for k,v in pairs(self.playerHandCards) do v:setReplay(true) end self:onGameSendCardResponse() self.playerHandCards[MJDefine.MyViewId]:removeTouchEvent() end function huamajiangRoomReplayView:initHanders() huamajiangRoomReplayView.super.initHanders(self) self.handers["In"]=handler(self,self.onGetCard) -- 发牌 self.handers["Out"]=handler(self,self.onOutCard) -- 出牌 self.handers["Piao"] = handler(self,self.onPiaoRes) -- 飘 self.handers["Bao"] = handler(self,self.onBaoPaiRes) -- 报 self.handers["DianPao"] = handler(self,self.onDianPao) self.handers["PaoHu"] = handler(self,self.onPlayerHu) -- 点炮胡 self.handers["QiangGHu"] = handler(self,self.onPlayerHu) -- 抢杠胡 self.handers["GangSH"] = handler(self, self.onPlayerHu) self.handers["ZiMo"] = handler(self,self.onPlayerHu) -- 自摸胡 self.handers["PreOpt"] = handler(self,self.onShowOperates) -- 显示操作 self.handers["SubOp"] = handler(self,self.onSubmitOperate) -- 提交操作 self.handers["OpWait"] = handler(self,self.onActionWait) -- 等待操作 self.handers["Luob"] = handler(self,self.onActionLuoBo) -- 翻萝卜 self.handers["HuanPaiType"]=handler(self,self.onHuanPaiType) self.handers["HuanPaiDone"]=handler(self,self.onHuanPaiDone) self.handers["HuanPai"]=handler(self,self.onHuanPai) end function huamajiangRoomReplayView:onGetCard(data) local roomInfo=app.room.roomInfo roomInfo.nLeaveCardNum=roomInfo.nLeaveCardNum-1 local response={ nUserId=data.nUserId, card=data.card, -- operates={}, nSeatId=roomInfo.memberList[data.nUserId].nSeatId, nLeaveCardNum = roomInfo.nLeaveCardNum, } self:onBankerOutCard({response=response}) end function huamajiangRoomReplayView:onActionLuoBo( data ) local luoboCards = app.room.roomInfo:getLuoBoCards(); for _, v in ipairs(data.cards) do table.insert(luoboCards, tonumber(v)) end app.room.roomInfo:setLuoBoCards(luoboCards); if not self.isFirstFanLuoBo then self.isFirstFanLuoBo = true; app.room.roomInfo.nLeaveCardNum = app.room.roomInfo.nLeaveCardNum - #luoboCards; else app.room.roomInfo.nLeaveCardNum = app.room.roomInfo.nLeaveCardNum - 1; end self:onFanLuoBoResponse(); for _, v in pairs(self.playerHandCards) do v:refreshLuoBoCards(); end end function huamajiangRoomReplayView:onActionWait(data) local response = { nUserId = data.nUserId, opType = data.card, } self:onWaitOperate({response = response}) end function huamajiangRoomReplayView:onSubmitOperate(data) local viewId = app.room:getViewIdByUserId(data.nUserId) local Layout_Operate = self.playerHandCards[viewId].ui.Items.Layout_Operate local btn = Layout_Operate:getChildByTag(data.submitOp) if btn then local hand = cc.Sprite:create("mj/res/ui/zy_fangjian/mj_room_hand.png") btn:addChild(hand) local size = btn:getContentSize() hand:setPosition(cc.p(size.width/2+20,size.height/2-20)) local action = cc.Sequence:create(cc.MoveBy:create(0.5,cc.p(-10,10)),cc.MoveBy:create(0.5,cc.p(10,-10))) hand:runAction(cc.RepeatForever:create(action)) -- if data.submitOp == MJDefine.MJOperateType.OPREATE_CANCEL then btn:runAction(cc.Sequence:create(cc.DelayTime:create(1),cc.CallFunc:create(function() self.playerHandCards[viewId]:hideOperate() end))) -- end end end function huamajiangRoomReplayView:onShowOperates(data) local opList = data.opList for k,v in pairs(opList) do local nUserId = v.nUserId local operates = v.operates local viewId=app.room:getViewIdByUserId(nUserId) local Layout_Operate = self.playerHandCards[viewId].ui.Items.Layout_Operate Layout_Operate:removeAllChildren() Layout_Operate:setVisible(true) local x=Layout_Operate:getContentSize().width if viewId==MJDefine.PlayerViewType.Left then x = 0 end table.insert(operates,1,MJDefine.MJOperateType.OPREATE_CANCEL) local y=Layout_Operate:getContentSize().height/2 local function createOperate(op,isLeft) local btnOperate=cc.Button:createNode() btnOperate:setDefaults() btnOperate:setText("") btnOperate:loadTextureNormal(MJDefine.MJOperateImage[op]) if isLeft then x = x + MJDefine.MJ_OPERATE_PADDING else x = x -MJDefine.MJ_OPERATE_PADDING end btnOperate:setPosition(cc.p(x,y)) btnOperate:setTag(op) Layout_Operate:addChild(btnOperate) end if viewId==MJDefine.PlayerViewType.Left then for i = #operates,1,-1 do local op = tonumber(operates[i]) createOperate(op,true) end else for _,strOp in pairs(operates) do local op = tonumber(strOp) createOperate(op,false) end end -- self.playerHandCards[viewId]: if viewId~=MJDefine.MyViewId then local node = self.playerView.allNodes[viewId] local pos = cc.pAdd(node.player:getPosition(),cc.p(38,66)) if viewId==MJDefine.PlayerViewType.Left then Layout_Operate:setAnchorPoint(cc.p(0,0.5)) elseif viewId==MJDefine.PlayerViewType.Top then pos.y = pos.y-33 end Layout_Operate:setPosition(pos) Layout_Operate:setScale(0.7) end end end function huamajiangRoomReplayView:onOperate(data) local roomInfo=app.room.roomInfo local operates={ ["Peng"]=MJDefine.MJOperateType.OPREATE_PENG, ["BaGang"]=MJDefine.MJOperateType.OPREATE_BAGANG, ["AnGang"]=MJDefine.MJOperateType.OPREATE_ANGANG, ["Gang"]=MJDefine.MJOperateType.OPREATE_ZHIGANG, ["ZhiGang"]=MJDefine.MJOperateType.OPREATE_ZHIGANG, } self.fromSeatId = self.fromSeatId or roomInfo.memberList[data.nUserId].nSeatId local response={ nUserId=data.nUserId, opCard=data.card, cardNum = data.cardNum, opType=operates[data.opType], -- operates={}, nSeatId=roomInfo.memberList[data.nUserId].nSeatId, isNeedOutCard=0, fromSeatId=self.fromSeatId, } --碰了之后需要出牌 if data.opType=="Peng" then response.isNeedOutCard=1 end for _,v in pairs(self.playerHandCards) do v:hideOperate() end self:onOperationCodeSuccess({response=response}) self:updateScoreInfo(response.opType, response.opCard); end function huamajiangRoomReplayView:onOutCard(data) local roomInfo=app.room.roomInfo local response={ nUserId=data.nUserId, card=data.card, operates={}, -- nSeatId=roomInfo.memberList[data.nUserId].nSeatId, } self.fromSeatId=roomInfo.memberList[data.nUserId].nSeatId local viewId=app.room:getViewIdByUserId(data.nUserId) self.playerHandCards[viewId]:hideOperate() if viewId==MJDefine.MyViewId then -- self.playerHandCards[MJDefine.MyViewId].touchMJ=self.playerHandCards[MJDefine.MyViewId]:getMjByValue(data.card) end self:onOutCardSuccess({response=response}) end function huamajiangRoomReplayView:onBaoPaiRes(data) local response={ nUserId=data.nUserId, isBaoPai=data.card, } local viewId=app.room:getViewIdByUserId(data.nUserId) self.playerHandCards[viewId]:hideOperate() self:onBaoPai({response=response}) end function huamajiangRoomReplayView:onPiaoRes(data) local response={ nUserId=data.nUserId, piaostate=data.piaostate, } local viewId=app.room:getViewIdByUserId(data.nUserId) self.playerHandCards[viewId]:hideOperate() self:onPiaoResponse({response=response}) local viewId = app.room:getViewIdByUserId(data.nUserId) local ui=loadUI("mj_huamajiang/res/ui_fangjian/mj_huamajiang_replay_piao.ui") local pos = self.playerHandCards[viewId]:getAnimationPostion() ui:setPosition(pos) self.ui.Items.Layout_Effect_luobo:addChild(ui) local btn if tonumber(data.piaostate) == 1 then btn = ui.Items.Button_Piao elseif tonumber(data.piaostate) == 0 then btn = ui.Items.Button_BuPiao end if btn then local hand = cc.Sprite:create("mj/res/ui/zy_fangjian/mj_room_hand.png") btn:addChild(hand) local size = btn:getContentSize() hand:setPosition(cc.p(size.width/2+20,size.height/2-20)) local action = cc.Sequence:create(cc.MoveBy:create(0.5,cc.p(-10,10)),cc.MoveBy:create(0.5,cc.p(10,-10))) hand:runAction(cc.RepeatForever:create(action)) btn:runAction(cc.Sequence:create(cc.DelayTime:create(1),cc.CallFunc:create(function() ui:removeFromParent() ui = nil self.piaotimes = self.piaotimes - 1 if self.piaotimes == 0 then--所有飘操作已经完成了,删除桌面上的飘字 --清除桌面上的飘 self.ui.Items.Layout_Effect_luobo:removeAllChildren() end end))) end end function huamajiangRoomReplayView:onDianPao(data) self.dpUserId = data.nUserId or 0 --判断是否一炮多响,修复明杰大佬的BUG self.daPaoHaoShuang = false self.huIndex = 1 -- if app.room.roomInfo.nMaxPlayCount == 3 and self.reports[self.reportIndex] -- and self.reports[self.reportIndex + 1].opType == "QiangGHu" and self.reports[self.reportIndex + 2].opType == "QiangGHu" then -- self.daPaoHaoShuang = true -- elseif app.room.roomInfo.nMaxPlayCount == 4 and self.reports[self.reportIndex] -- and self.reports[self.reportIndex + 1].opType == "QiangGHu" and self.reports[self.reportIndex + 2].opType == "QiangGHu" -- and self.reports[self.reportIndex + 3].opType == "QiangGHu" then -- self.daPaoHaoShuang = true -- elseif app.room.roomInfo.nMaxPlayCount == 4 and self.reports[self.reportIndex] -- and self.reports[self.reportIndex + 1].opType == "QiangGHu" and self.reports[self.reportIndex + 2].opType == "QiangGHu" -- then -- self.daPaoHaoShuang = true -- end if self.reports[self.reportIndex] and self.reports[self.reportIndex + 1] then if self.reports[self.reportIndex + 1].opType == "QiangGHu" then self.daPaoHaoShuang = true end end end function huamajiangRoomReplayView:onPlayerHu(data) local player = app.room.roomInfo.memberList[data.nUserId]; local huCards = player.huCards or {}; table.insert(huCards, data.card); local roomInfo=app.room.roomInfo self.huOrder = self.huOrder + 1 local huType = { ["ZiMo"] = MJDefine.MJGameHuType.HU_ZIMO, ["PaoHu"] = MJDefine.MJGameHuType.HU_DIANPAO, ["QiangGHu"] = MJDefine.MJGameHuType.HU_DIANPAO, ["GangSH"] = MJDefine.MJGameHuType.HU_ZIMO, } local opType = { ["ZiMo"] = MJDefine.MJOperateType.OPREATE_ZIMOHU, ["PaoHu"] = MJDefine.MJOperateType.OPREATE_DIANPAOHU, ["QiangGHu"] = MJDefine.MJOperateType.OPREATE_QIANG_GANG_HU, ["GangSH"] = MJDefine.MJOperateType.OPREATE_ZIMOHU, } local redRealCard = 0 local isQiangGng = 0 if data.opType == "QiangGHu" then redRealCard = data.card isQiangGng =1 end local tmp = {}; for k, v in ipairs(huCards) do table.insert(tmp, { huCard = v, huType = huType[data.opType], -- 写死 dpSeatId = app.room:getSeatIdByUserId(self.dpUserId), -- 写死 }); end player.huCards = tmp; local response={ nUserId=data.nUserId, huType = huType[data.opType], huCard = { huCard = data.card, huType = huType, dpSeatId = app.room:getSeatIdByUserId(self.dpUserId), }, opType = opType[data.opType], dpId = self.dpUserId, huOrder = self.huOrder, redRealCard = redRealCard, isQiangGng = isQiangGng, huIndex = self.huIndex, } self.huIndex = self.huIndex + 1 local viewId=app.room:getViewIdByUserId(data.nUserId) for k,v in pairs(self.playerHandCards) do v:hideOperate() end self.playerHandCards[viewId]:hideOperate() response.isReplay = true; response.huRenShu = self.daPaoHaoShuang and 3 or 0; self:onHuResponse({response=response}) self:updateScoreInfo(response.opType, data.card); end --出牌成功 function huamajiangRoomReplayView:onOutCardSuccess(data) logE("huamajiangRoomReplayView:onOutCardSuccess(), response = ", table.tostring(data.response)) --[[ -- 出牌用户id , defVar("nOutCardUserId", VT_Int, -1) -- 出的牌 , defVar("byOutCard", VT_UChar, -1) -- 可以的操作ma , defVar("mainOpCode", VT_Short, -1) -- 玩家操作 , defVar("operations", VT_Vector(ChuPaiPlayerOperation), {})--]] local function runOnOutCardSuccess(onEnd) log("2000000000-huamajiangRoomReplayView - runOnOutCardSuccess---------") local viewId = app.room:getViewIdByUserId(data.response.nUserId) local card= data.response.card local operates=data.response.operates local typr = operates.opType if operates and table.nums(operates)>0 then self.operates = operates else self.operates = {} end local function callback() self.playerHandCards[MJDefine.MyViewId]:showOperate(operates,card) if onEnd then onEnd() end end -- self.lastOutCard = card self.lastOutViewId = viewId local player = app.room.roomInfo.memberList[data.response.nUserId] if self.playerHandCards[viewId] then --and (viewId~=MJDefine.MyViewId or player.isBaoPai == 1) self.playerHandCards[viewId]:onOutCard(card,callback)--onOutCard(data.response,true) app.room:dispatchEvent({name = MJDefine.MJEvent.OutCardFalg, value=card ,viewId=viewId}) if viewId==MJDefine.MyViewId then self.playerHandCards[viewId]:setTing(false) end else callback() end end log("2000000000-huamajiangRoomReplayView - addCallBack(runOnOutCardSuccess)") self:addCallBack(runOnOutCardSuccess) end function huamajiangRoomReplayView:onHuanPaiType(data) self:showSwapDirection(data.huanPaiType) end --换牌完成 function huamajiangRoomReplayView:onHuanPaiDone(data) if not data.huanPaiInfo or type(data.huanPaiInfo) ~= 'table' then return end for i,v in pairs(data.huanPaiInfo) do local viewId=app.room:getViewIdByUserId(v.nUserId) self.playerHandCards[viewId]:createSwapCards(v.cards) for i,v in pairs(v.cards) do self.playerHandCards[viewId]:onGetCard(nil,tonumber(v),true) end local action = cc.Sequence:create(cc.DelayTime:create(1),cc.CallFunc:create(function() self.playerHandCards[viewId]:deleteSwapCards() end)) self.playerHandCards[viewId]:resetHandCards() self:runAction(action) end end --开始换牌 function huamajiangRoomReplayView:onHuanPai(data) if not data.huanPaiInfo or type(data.huanPaiInfo) ~= 'table' then return end for i,v in pairs(data.huanPaiInfo) do local viewId=app.room:getViewIdByUserId(v.nUserId) self.playerHandCards[viewId]:createSwapCards(v.cards) local tselCards = {} for j,k in pairs(v.cards) do table.insert(tselCards,{card = k}) end self.playerHandCards[viewId]:removeHandCard(tselCards) self.playerHandCards[viewId]:resetHandCards() local action = cc.Sequence:create(cc.DelayTime:create(1),cc.CallFunc:create(function() self.playerHandCards[viewId]:deleteSwapCards() end)) self:runAction(action) end end function huamajiangRoomReplayView:onGameEnd(data) local function runGameXiaoJuResponse(onEnd) local function callback() --self:endReplay() --:showXiaoJuView() if onEnd then onEnd() end end local roomInfo = app.room.roomInfo local hutype=self.data.ext.huTypes local hucard=data.card self.direcionView:stopAllActions() -- local resultInfo=json.decode(roomInfo.strResultInfo) --所有胡牌的人 考虑抢杠胡的问题 --所有胡牌的人 考虑抢杠胡的问题 local viewIds={} local failViewId=0 for k,v in pairs(roomInfo.memberList) do local viewId = app.room:getViewIdByUserId(v.nUserId) if v.result==MJDefine.MJGameResultType.Win then table.insert(viewIds,viewId) --处理掉huCard, 不加入手牌 --播放音效 if viewId==MJDefine.MyViewId then MJSound.PlayWinGame() end elseif v.result==MJDefine.MJGameResultType.Fail then failViewId=viewId if viewId==MJDefine.MyViewId then MJSound.PlayLoseGame() end end end self:showOpenCard() local function callback() self:showXiaoJuView() if onEnd then onEnd() end end if #viewIds>0 then for k,viewId in pairs(viewIds) do local effect local resultInfo = roomInfo:getResultInfos(); local userId = app.room:getUserIdByViewId(viewId) if k == #viewIds then --只有最后播放胡牌动画的回调一次就可以了 if resultInfo[userId].result == MJDefine.MJGameHuType.HU_ZIMO then effect = MJAnimationCompnent.CreateHuEffect("zimo",callback) else effect = MJAnimationCompnent.CreateHuEffect("hu",callback) end else end if effect then self:addChild(effect) effect:setPosition(self.playerHandCards[viewId]:getAnimationPostion()) effect:setVisible(false) end end else if roomInfo:getStopFlag() == MJDefine.StopFlag.STOP_FLAG_HUANG_ZHUANG then local effect=MJAnimationCompnent.CreateLiuJuEffect(callback) self:addChild(effect) else callback() end end end log("2000000000-MJRoomView - addCallBack(runGameXiaoJuResponse)" ) self:addCallBack(runGameXiaoJuResponse); end function huamajiangRoomReplayView:onEventBtnShowFlowViewClicked () local ext = self.data.ext or {}; local response = {}; local roomInfo = app.room.roomInfo; local luoboCards = roomInfo:getLuoBoCards(); response.luoboCards = roomInfo:getLuoBoCardsSummary(luoboCards); local scoreInfo = roomInfo:getScoreInfo(); response.detail = scoreInfo; response.isReplay = true; huamajiangRoomReplayView.super.onEventBtnShowFlowViewClicked(self, {response = response}); end function huamajiangRoomReplayView:setButtonTingInfoVisible () huamajiangRoomReplayView.super.setButtonTingInfoVisible(self, false); end function huamajiangRoomReplayView:updateScoreInfo(opType, opCard) logD("huamajiangRoomReplayView:updateScoreInfo", opType, opCard) if not (self.scoreInfo and #self.scoreInfo> 0) then return end for index = self.scoreIndex or 1, #self.scoreInfo do local info = self.scoreInfo[index]; if info.ot == opType and info.oc == opCard then local scoreInfo = app.room.roomInfo:getScoreInfo(); table.insert(scoreInfo, info); app.room.roomInfo:setScoreInfo(scoreInfo); self.scoreIndex = index; break; end end end --播放一条战报 function huamajiangRoomReplayView:playNextReport() huamajiangRoomReplayView.super.playNextReport(self); if self.reportIndex > #self.reports then if self.reportIndex >= #self.reports + 1 then--防止最后一步没有播放 self:stopAllActions() end self.scoreIndex = #self.scoreInfo app.room.roomInfo:setScoreInfo(self.scoreInfo); end end return huamajiangRoomReplayView