local MJDefine = MJFramework.MJImport("mj.luaScript.MJDefine") local MJ = MJFramework.MJImport("mj.luaScript.Views.Game.MJ") local MJRoomDaJuView=MJFramework.MJImport("mj.luaScript.Views.Room.MJRoomDaJuView") local MJWanFa=MJFramework.ImportWanFa("luaScript.SubGameDefine.MaJiang.MJWanFa") local MJRoomXiaoJuView = MJFramework.MJFrameworkClassImprot("mj.luaScript.Views.Room.MJRoomXiaoJuView") local MJMessage=MJFramework.MJImport("mj.luaScript.Protocol.MJMessage") -- 房间设置界面 local huamajiangRoomXiaoJuView = class("huamajiangRoomXiaoJuView", MJRoomXiaoJuView) local MJ_WIDTH=47 --起始位置 local MJ_HAND_CARD_INIT_X=130+50 local MJ_HAND_CARD_INIT_Y=40 local MJ_GROUP_CARD_INIT_X=100 --麻将组间隔 local MJ_GROUP_PADDING_X= 10 --麻将直接间隔 local MJ_PADDING_X=-3 --胡牌麻将间隔 local MJ_HU_X=8 --暗杠上面的牌Y轴偏移量 local GANG_OFFSET_Y=16 function huamajiangRoomXiaoJuView:ctor(...) huamajiangRoomXiaoJuView.super.ctor(self,...) self.desktopType = MJDefine.DesktopType.TwoD end function huamajiangRoomXiaoJuView:loadUI() local ui = loadUI("mj_huamajiang/res/ui_fangjian/mj_huamajiang_xiaoju_jiesuan.ui") self.ui = ui self:addChild(ui) end function huamajiangRoomXiaoJuView:onEnter() huamajiangRoomXiaoJuView.super.onEnter(self) self:createTransparentFlowBtn() end --- -- 创建一个透明的流水按钮,查牌界面需要用到 -- function huamajiangRoomXiaoJuView:createTransparentFlowBtn() if self._btnFlow then return end self._btnFlow = cc.Layout:create() self._btnFlow:setSize(cc.size(77, 77)) self._btnFlow:setAnchorPoint(cc.p(0.5, 0.5)) self._btnFlow:setPosition(cc.p(1234, 354)) self._btnFlow:registerClick(handler(self, self.onButtonFlowClicked)) -- 需要调整位置,可反注释下面这句代码看效果 -- self._btnFlow:setBackGroundColorType(cc.LayoutBackGroundColorType.solid); -- self._btnFlow:setBackGroundColor(cc.c3b(255, 0, 0)) self.ui.Items.Layout_Sure:addChild(self._btnFlow) end --- -- 透明按钮点击事件,打开流水之口 -- function huamajiangRoomXiaoJuView:onButtonFlowClicked() logD("huamajiangRoomXiaoJuView:onButtonFlowClicked") playBtnEffect(); local request = MJMessage.GameFlowReq:new() request.nUserId = app.room:getMyUserId() self.ui:sendMsg(app.room, MJDefine.MJEvent.ReqFlowInfo, request) --app.room:dispatchEvent({name = MJDefine.MJEvent.EVENT_BTN_SHOW_FLOW_VIEW_CLICKED, response = nil}); end function huamajiangRoomXiaoJuView:initPlayerView() local roomInfo=app.room.roomInfo self.ui.Items.Layout_Player:removeAllChildren() self.items={} for k,v in pairs(roomInfo.memberList) do --local i = v.nSeatId+1 local userId = app.room:getViewIdByUserId(v.nUserId) local nSeatId = app.room:getSeatIdByViewId(userId) local i = nSeatId+1 local item=self:createPlayerItem() item.index = i; self:setPlayerItemInfo(item,v) self.items[i]=item -- table.insert(self.items,) end table.sort(self.items, function(a, b) return a.index < b.index; end); for k, v in pairs(self.items or {}) do self.ui.Items.Layout_Player:addChild(self.items[k]) end end function huamajiangRoomXiaoJuView:createPlayerItem() local ui=loadUI("mj_huamajiang/res/ui_fangjian/mj_huamajiang_xiaoju_item.ui") autoAdapt(ui) return ui end function huamajiangRoomXiaoJuView:setPlayerItemInfo(ui,player) local roomInfo=app.room.roomInfo local resultInfo=roomInfo.memberList local nodeBg = ui.Items["ImageView_ItemBg"] -- local nodeBg2 = ui.Items[bg2] -- local nodeLose = self.ui.Items[lose] local nodeHead = ui.Items["ImageView_Head"] local nodeName = ui.Items["Text_Name"] local nodeBenJu = ui.Items["TextBMFont_Score"] local bmFontScore = true if not nodeBenJu then nodeBenJu = ui.Items["Text_Score"] bmFontScore = false end local nodeHu = ui.Items["ImageView_Hu"] local nodeBanker= ui.Items["ImageView_Banker"] local nodeResult= ui.Items["Text_ResultInfo"] local btnDetail = ui.Items["Button_Detail"]; local imgViewId = ui.Items["ImageView_ViewId"]; btnDetail:registerClick(function () local roomInfo = app.room.roomInfo; local data = {}; local allPlayerScoreInfo = roomInfo.allPlayerScoreInfo; local luoboCards = roomInfo:getLuoBoCards(); luoboCards = roomInfo:getLuoBoCardsSummary(luoboCards) data.luoboCards = luoboCards; if allPlayerScoreInfo[player.nUserId] then local scoreData = {}; for k, v in ipairs(allPlayerScoreInfo[player.nUserId]) do table.insert(scoreData, json.decode(v)); end data.detail = scoreData app.room:dispatchEvent({name = MJDefine.MJEvent.EVENT_BTN_SHOW_FLOW_VIEW_CLICKED, response = data}); else local request = MJMessage.GameFlowReq:new() request.nUserId = player.nUserId self.ui:sendMsg(app.room, MJDefine.MJEvent.ReqFlowInfo, request) end -- local roomInfo = app.room.roomInfo; -- local data = {}; -- local scoreInfo = player.scoreInfo; -- local luoboCards = roomInfo:getLuoBoCards(); -- luoboCards = roomInfo:getLuoBoCardsSummary(luoboCards) -- local scoreData = {}; -- for k, v in ipairs(scoreInfo) do -- table.insert(scoreData, json.decode(v)); -- end -- data.detail = scoreData -- data.luoboCards = luoboCards; -- app.room:dispatchEvent({name = MJDefine.MJEvent.EVENT_BTN_SHOW_FLOW_VIEW_CLICKED, response = data}); end); local viewOrder = player.nSeatId + 1; imgViewId:loadTexture(string.format("mj_huamajiang/res/zy_fangjian/player/huamajiang_seat_%s.png", viewOrder)); --[[local huType = { [1] = "自摸(", [2] = "接炮(", [3] = "抢杠胡(", }--]] --[[local infoTab = { ["agang"] = "暗杠(x", ["bgang"] = "补杠(x", ["diangang_cnt"] = "点杠(x", ["mgang"] = "明杠(x", }--]] local color = (app.room:getMyUserId() == player.nUserId) and cc.c3b(255,243,176) or cc.c3b(230,192,117); local infoStr = self:setHuType(player.nUserId) nodeResult:setText(infoStr) nodeResult:setColor(color); local userInfo = app.room:getUserInfo(player.nUserId) --先设置默认头像 local width = nodeHead:getContentSize().width local nickname = "" if userInfo and userInfo.nickname then nickname = getSubStringNickname(userInfo.nickname) self:updateUserHead(nodeHead,player.nUserId, userInfo.sex, userInfo.headimgurl); end nodeName:setText(nickname) nodeHu:setVisible(false) if table.nums(player.huCards) > 0 then nodeHu:setVisible(true) nodeHu:loadTexture("mj_huamajiang/res/zy_fangjian/operate/huamajiang_effect_hu.png") end --黄庄才会查叫和查花猪 if roomInfo:getStopFlag() == MJDefine.StopFlag.STOP_FLAG_HUANG_ZHUANG then if table.nums(player.huCards) <= 0 then if player.isDj == 1 then nodeHu:loadTexture("mj/res/ui/zy_fangjian/operate/mj_effect_chajiao.png") nodeHu:setVisible(true) nodeHu:setScale(0.4) end end end local bankSeatId = roomInfo:getBankSeatId(); if app.room:getUserIdBySeatId(bankSeatId) ~= player.nUserId then nodeBanker:setVisible(false) end if app.room:getMyUserId() == player.nUserId then nodeBg:loadTexture("xj_my_bg.png",cc.TextureResType.plistType) --[[else nodeBg:loadTexture("xj_other_bg.png",cc.TextureResType.plistType)--]] end if tonumber(player.nTurnScore) > 0 then nodeBenJu:setText("+"..player.nTurnScore) else nodeBenJu:setText(player.nTurnScore) if tonumber(player.nTurnScore) < 0 and bmFontScore == true then nodeBenJu:setFntFile("res/fonts/dt_jian_num.fnt") end end -- --番数 ui.Items.Text_FanShu:setVisible(false); -- ui.Items.Text_FanShu:setText(player.fanshu.."番") --[[ local viewId = app.room:getViewIdByUserId(player.nUserId) if viewId and viewId>0 and viewId<=4 then if viewId == 4 then ui.Items.ImageView_Pos:loadTexture("result_pos_0.png",1) else ui.Items.ImageView_Pos:loadTexture(string.format("result_pos_%d.png", viewId), 1) end else ui.Items.ImageView_Pos:setVisible(false) end--]] --现在是飘 ui.Items.ImageView_Pos:setVisible(player.isPiao==1) end function huamajiangRoomXiaoJuView:setHuType(userId) do -- 暂时不走这个方法 return ""; end local roomInfo = app.room.roomInfo local strGameInfo = roomInfo:getGameRule(); local str = "" local huType1 = { [1] = "自摸(", [2] = "接炮(", [3] = "抢杠胡(", } local huOrder1 = 0 local player = roomInfo.memberList[userId] if player then huOrder1 = player.huOrder --胡牌顺序 if player.result == MJDefine.MJGameHuType.HU_ZIMO then local huNum = 0 --快速成局时,strGameInfo.playnum默认传来的是4人 if strGameInfo.isfaststart == 1 then huNum = roomInfo:getMaxPlayerCount() - player.huOrder else huNum = strGameInfo.playnum - player.huOrder end str = str..huType1[player.result]..huNum.."家) " elseif player.result == MJDefine.MJGameHuType.HU_DIANPAO or player.result == MJDefine.MJGameHuType.HU_QIANGGANG then local viewId = app.room:getViewIdBySeatId(player.dpSeatId) local userInfo = app.room:getUserInfoByViewId(viewId) local nickname = getSubStringNickname(userInfo.nickname) str = str..huType1[player.result]..nickname..") " end --牌型 -- for k,v in pairs(MJDefine.MJGamePaiType) do -- local newType = self:_and(player.huType,v) -- if self:_and(player.huType,v) ~= 0 then -- local newType = self:_and(player.huType,v) -- str = str..MJDefine.MJGameHuStr[newType].." " -- end -- end str = str .. self:getPaiTypeStr(player) if player.result > 0 or player.huType > 0 then if player.isPiao == 1 then str = str.."飘".." " end if player.luoboNum > 0 then str = str.."萝卜x"..player.luoboNum.." " end else if player.isPiao == 1 then str = str.."飘".." " end if player.isBaoPai == 1 then str = str.."报叫".." " elseif player.isBaoPai == 2 then str = str.."博自摸".." " end end local ganginfo = json.decode(player.ganginfo) if ganginfo then if ganginfo.agang then str = str.."暗杠x"..ganginfo.agang.." " end if ganginfo.mgang then str = str.."明杠x"..ganginfo.mgang.." " end if ganginfo.bgang then str = str.."巴杠x"..ganginfo.bgang.." " end if ganginfo.dgang then str = str.."点杠x"..ganginfo.dgang.." " end if ganginfo.guogang then str = str.."过手杠x"..ganginfo.guogang.." " end end end return str end --合并牌型得到最终的字符串 function huamajiangRoomXiaoJuView:getPaiTypeStr(player) local strTab = {} -- 花麻将没有huType -- for k,v in pairs(MJDefine.MJGamePaiType) do -- local newType = self:_and(player.huType,v) -- if newType ~= 0 then -- table.insert(strTab,MJDefine.MJGameHuStr[newType] or "") -- end -- end -- if player.result > 0 or player.huType > 0 then -- if player.genCount > 0 then -- table.insert(strTab,player.genCount.."归") -- end -- end dump(strTab) --logD(table.toString(strTab)) for _,v in pairs(MJDefine.MJGameHuMargeTab) do local list = v.tab local str = v.name dump(list) local indexs= {} for _,v in pairs(list) do local index = table.indexOf(strTab, v) if index~= -1 then table.insert(indexs,index) end end if #indexs == #list then --如果都找到则合并 for k,v in pairs(list) do table.removeItem(strTab,v) end -- logD(str) table.insert(strTab,str) end end local info = "" for k,v in pairs(strTab) do info = info..v.." " end return info end function huamajiangRoomXiaoJuView:createHandCards(layer,arg,seatId) for k,v in pairs(arg) do local mj=MJ:new(v.card,MJDefine.MJType.Out,MJDefine.MyViewId,self.desktopType) layer:addChild(mj) self:checkIsLuoBo(mj) mj:setPosition(cc.p(self.initX[seatId],MJ_HAND_CARD_INIT_Y)) self.initX[seatId]=self.initX[seatId]+mj:getContentSize().width+MJ_PADDING_X end end function huamajiangRoomXiaoJuView:createHuCard(layer,card,seatId) local mj=MJ:new(card,MJDefine.MJType.Out,MJDefine.MyViewId,self.desktopType) self:checkIsLuoBo(mj) layer:addChild(mj) mj:setPosition(cc.p(self.initX[seatId],MJ_HAND_CARD_INIT_Y)) self.initX[seatId]=self.initX[seatId]+mj:getContentSize().width+MJ_PADDING_X local flag = cc.Sprite:create("mj/res/ui/zy_fangjian/mj_hu_flag.png") mj:addChild(flag) flag:setPosition(cc.p(16,55)) end function huamajiangRoomXiaoJuView:createChi(values) local node=cc.Layer:create()--Color:create(cc.c4b(255,0,0,255)) node:setAnchorPoint(cc.p(0.5,0.5)) node:ignoreAnchorPointForPosition(false) local width=0 local height=0 for i=1,3 do if values[i] then local mj = MJ:new(values[i],MJDefine.MJType.Out,MJDefine.MyViewId,self.desktopType) if i == 1 then self:checkIsLuoBo(mj) end node:addChild(mj) local mjWidth=mj:getContentSize().width local mjHeight=mj:getContentSize().height local x=mjWidth/2+(i-1)*(mjWidth+MJ_PADDING_X) local y=mjHeight/2 width=width+mjWidth height=mjHeight mj:setPosition(x,y) end end node:setContentSize(cc.size(width,height)) return node end function huamajiangRoomXiaoJuView:createGang(values, cardNum) local node=cc.Layer:create()--Color:create(cc.c4b(255,0,0,255)) node:setAnchorPoint(cc.p(0.5,0.5)) node:ignoreAnchorPointForPosition(false) local width=0 local height=0 for i=1,4 do if values[i] then local mj = MJ:new(values[i],MJDefine.MJType.Out,MJDefine.MyViewId,self.desktopType) if i == 1 then self:checkIsLuoBo(mj) end node:addChild(mj) local mjWidth=mj:getContentSize().width local mjHeight=mj:getContentSize().height if i <= 3 then local x=mjWidth/2+(i-1)*(mjWidth+MJ_PADDING_X) local y=mjHeight/2 width=width+mjWidth height=mjHeight mj:setPosition(x,y) else local x = mjWidth/2+(2-1)*(mjWidth+MJ_PADDING_X) local y=mjHeight/2 + 12 height = mjHeight mj:setPosition(x,y) mj:refreshCardNum(cardNum); end mj:setTag(1000 + i); end end node:setContentSize(cc.size(width,height)) return node end function huamajiangRoomXiaoJuView:createAnGang(values, cardNum) local node=cc.Layer:create()--Color:create(cc.c4b(255,0,0,255)) node:setAnchorPoint(cc.p(0.5,0.5)) node:ignoreAnchorPointForPosition(false) local width=0 local height=0 for i=1,4 do if values[i] then local mj if i <= 3 then mj=MJ:new(0,MJDefine.MJType.OutBlack,MJDefine.MyViewId,self.desktopType) if self.desktopType == MJDefine.DesktopType.TwoD or self.desktopType == MJDefine.DesktopType.TwoDGold then mj:setAutoSize(false) mj:setSize(cc.size(44,68)) end else mj=MJ:new(values[i],MJDefine.MJType.Out,MJDefine.MyViewId,self.desktopType) mj:refreshCardNum(cardNum); end node:addChild(mj) local offsetY = 0; local mjWidth=mj:getContentSize().width local mjHeight=mj:getContentSize().height if i <= 3 then local x=mjWidth/2+(i-1)*(mjWidth+MJ_PADDING_X) + 4 local y=mjHeight/2 + 4 - offsetY width=width+mjWidth height=mjHeight mj:setPosition(x,y) else local x=mjWidth/2+(2-1)*(mjWidth+MJ_PADDING_X) + 2 local y=mjHeight/2 + 10 + 2 - offsetY height=mjHeight mj:setPosition(x, y); end if i == 1 then local luoboCount = app.room.roomInfo:getLuoBoCardCount(values[i]); mj:setLuoBoVisible(luoboCount > 0, luoboCount); end end end node:setContentSize(cc.size(width,height)) return node end function huamajiangRoomXiaoJuView:createBaGang(values, cardNum) local node = self:createGang(values, cardNum); local mj = node:getChildByTag(1000 + 4); if mj then mj:setOutBlackImage(0, MJDefine.MyViewId); end return node; end -- function huamajiangRoomXiaoJuView:createAnGang(values) -- local node=cc.Layer:create()--Color:create(cc.c4b(255,0,0,255)) -- node:setAnchorPoint(cc.p(0.5,0.5)) -- node:ignoreAnchorPointForPosition(false) -- local width=0 -- local height=0 -- for i=1,4 do -- if values[i] then -- local mj -- if i <= 3 then -- mj=MJ:new(values[i],MJDefine.MJType.OutBlack,MJDefine.MyViewId,self.desktopType) -- else -- mj=MJ:new(values[i],MJDefine.MJType.Out,MJDefine.MyViewId) -- end -- self:checkIsLuoBo(mj) -- node:addChild(mj) -- local mjWidth=mj:getContentSize().width -- local mjHeight=mj:getContentSize().height -- local x=mjWidth/2+(i-1)*(mjWidth+MJ_PADDING_X) -- local y=mjHeight/2 -- width=width+mjWidth -- height=mjHeight -- mj:setPosition(x,y) -- end -- end -- node:setContentSize(cc.size(width,height)) -- return node -- end function huamajiangRoomXiaoJuView:createGroupCards(layer,arg,seatId) local handlers={ [MJDefine.MJGroupType.Chi]=handler(self,self.createChi), [MJDefine.MJGroupType.Peng]=handler(self,self.createChi), [MJDefine.MJGroupType.Gang]=handler(self,self.createGang), [MJDefine.MJGroupType.AnGang]=handler(self,self.createAnGang), [MJDefine.MJGroupType.BaGang] = handler(self, self.createBaGang), } for k,v in pairs(arg) do if handlers[v.opType] then local group=handlers[v.opType](v.values, v.cardNum) local w=(group:getContentSize().width-MJ_WIDTH)/2 group:setPosition(cc.p(self.initX[seatId]+w,MJ_HAND_CARD_INIT_Y)) if k<#arg then self.initX[seatId]=self.initX[seatId]+group:getContentSize().width+MJ_GROUP_PADDING_X else self.initX[seatId]=self.initX[seatId]+group:getContentSize().width+MJ_GROUP_PADDING_X end layer:addChild(group) end end end -- 获取组合牌组 function huamajiangRoomXiaoJuView:getChangeGruopDatas(g) -- dump(g, "getChangeGruopDatas") local opType=MJDefine.MJOperateToGroupType[g.opType] local showType=MJDefine.MJOperateToGroupType[g.opType] local opCard=g.opCard local cardNum = g.cardNum local fromViewId = nil local targetSeatId = g.targetSeatId--操作位置座位号 local fromUserId = g.opUserId or g.fromUserId --触发操作玩家 if fromUserId<=0 or targetSeatId==nil then else fromViewId = app.room:transPos( targetSeatId, app.room:getSeatIdByUserId(fromUserId)) --判断是否是对面玩家,对面玩家的话要做一次翻转 local opViewId = app.room:getViewIdBySeatId(targetSeatId) if opViewId == 2 then --对面 if fromViewId==1 then fromViewId = 3 elseif fromViewId==3 then fromViewId = 1 end end --三人玩只有上下家 if app.room:getMaxPlayerCount()==3 and fromViewId==2 then fromViewId = 3 end if app.room:getMaxPlayerCount()==2 and fromViewId~=0 then if showType == MJDefine.MJGroupType.Peng then fromViewId = 2 else fromViewId = 4 end end end --组合一下牌 local group={ opType=opType, showType=showType, values={}, opCard = opCard, cardNum = cardNum, fromViewId = fromViewId } if MJDefine.MJGroupType.Chi==showType then elseif MJDefine.MJGroupType.Peng==showType then group.values={opCard,opCard,opCard} else group.values={opCard,opCard,opCard,opCard} end return group end function huamajiangRoomXiaoJuView:initWeaveCard() local roomInfo=app.room.roomInfo self.initX={} for k,v in pairs(roomInfo.memberList) do local userId = app.room:getViewIdByUserId(v.nUserId) local nSeatId = app.room:getSeatIdByViewId(userId) local i = nSeatId+1 local groups={} for _, group in pairs(v.operates) do table.insert(groups, self:getChangeGruopDatas(group)) end self.initX[i]=MJ_HAND_CARD_INIT_X self:createGroupCards(self.items[i].Items.Layout_Player,groups,i) self.initX[i] = self.initX[i] self:createHandCards(self.items[i].Items.Layout_Player,v.handCards,i) -- 花麻将不需要显示胡的牌 -- --创建胡的牌 -- if v.huCard and v.huCard ~= 0 then -- self.initX[i]=self.initX[i]+MJ_HU_X -- self:createHuCard(self.items[i].Items.Layout_Player,v.huCard,i) -- -- self:createHandCards(self.items[i].Items.Layout_Player,{{card=v.huCard}},i) -- end end end function huamajiangRoomXiaoJuView:initOther() local roomInfo = app.room.roomInfo self.ui.Items.Text_Round:setText("局数:"..roomInfo.nGameStartCount..'/'..roomInfo.nTotalGameNum) --规则 local ruleAll = MJWanFa.getWanFaInfo(roomInfo:getStrGameInfo()) -- self.ui.Items.Text_Rule:setText(ruleAll) local item = self.ui.Items.Text_Rule:getCopied() item:setVisible(true) item:setText(ruleAll) self.ui.Items.ListView:addChild(item) self.ui.Items.ListView:hideAllBar() self.ui.Items.ListView:getInnerContainer():setAutoSize(true) self.ui.Items.ListView:requestDoLayout(); self.ui.Items.ListView:doLayout(); --时间 self.ui.Items.Text_Time:setText(os.date("%m-%d %X"))--(getTimeString()) --房号 self.ui.Items.Text_RoomNum:setText("房号:" .. roomInfo:getShowTableId()); if roomInfo:getStopFlag() == MJDefine.StopFlag.STOP_FLAG_HUANG_ZHUANG then self.ui.Items.ImageView_Title:loadTexture("xj_liuju.png",cc.TextureResType.plistType) end end -- function huamajiangRoomXiaoJuView:d2b(arg) -- self.data32={} -- for i=1,32 do -- self.data32[i]=2^(32-i) -- end -- local tr={} -- for i=1,32 do -- if arg >= self.data32[i] then -- tr[i]=1 -- arg=arg-self.data32[i] -- else -- tr[i]=0 -- end -- end -- return tr -- end -- function huamajiangRoomXiaoJuView:b2d(arg) -- local nr=0 -- for i=1,32 do -- if arg[i] ==1 then -- nr=nr+2^(32-i) -- end -- end -- return nr -- end -- function huamajiangRoomXiaoJuView:_and(a,b) -- local op1=self:d2b(a) -- local op2=self:d2b(b) -- local r={} -- for i=1,32 do -- if op1[i]==1 and op2[i]==1 then -- r[i]=1 -- else -- r[i]=0 -- end -- end -- local c = self:b2d(r) -- return c -- end --[[ 检查是否萝卜牌 ]] function huamajiangRoomXiaoJuView:checkIsLuoBo(mj) if not mj then return end local count = app.room:getLuoBoCardCount(mj.value) or 0; mj:setLuoBoVisible(count > 0, count) end function huamajiangRoomXiaoJuView:onBtnSureClicked() if app.room.roomInfo:getStopFlag() == MJDefine.StopFlag.STOP_FLAG_DISBAND_GAME then huamajiangRoomXiaoJuView.super.onClickZongJieSuan(self) else huamajiangRoomXiaoJuView.super.onBtnSureClicked(self) end end return huamajiangRoomXiaoJuView