local Mahjong3DGroupPeng = MJFramework.MJFrameworkClassImprot("mj.luaScript.Common.3d.Mahjong3DGroupPeng") local GroupPeng3D = class("GroupPeng3D", Mahjong3DGroupPeng) function GroupPeng3D:ctor(values, viewId, groupIndex, cardNum) self.redNum = cardNum or 0 self.viewId = viewId GroupPeng3D.super.ctor(self, values, viewId, groupIndex, cardNum) end function GroupPeng3D:createCard(value, viewId, index, groupIndex) local card = GroupPeng3D.super.createCard(self, value, viewId, index, groupIndex) if self.redNum > 0 and index <= self.redNum then card = GroupPeng3D.super.createCard(self, 65, viewId, index, groupIndex) else card = GroupPeng3D.super.createCard(self, value, viewId, index, groupIndex) end return card end return GroupPeng3D