local MJ=MJFramework.MJFrameworkClassImprot("mj.luaScript.Views.Game.MJ") local MJDefine=MJFramework.MJImport("mj.luaScript.MJDefine") local luzhougui=class("luzhougui",MJ) function luzhougui:ctor(...) luzhougui.super.ctor(self,...) end function luzhougui:initSortValue(value) if value==0x41 then --红中的排序值修改 self.sortValue=0x00 else self.sortValue=value end end -- function luzhougui:recordPostion(initY) -- luzhougui.super.recordPostion(self, initY) -- end --[[function luzhougui:restorePostion(isAnim) if MJDefine.isAutomatic then self:recordPostion() end if isAnim then self:stopAllActions() self:runAction(cc.MoveTo:create(0.1,self.initPostion)) else self:setPosition(self.initPostion) end end --]] return luzhougui