local MJDefine = MJFramework.MJImport("mj.luaScript.MJDefine") local MJ = MJFramework.MJImport("mj.luaScript.Views.Game.MJ") local MJWanFa=MJFramework.ImportWanFa("luaScript.SubGameDefine.MaJiang.MJWanFa") local MJRoomXiaoJuView = MJFramework.MJFrameworkClassImprot("mj.luaScript.Views.Room.MJRoomXiaoJuView") -- 房间设置界面 local luzhouguiRoomXiaoJuView = class("luzhouguiRoomXiaoJuView", MJRoomXiaoJuView) local MJ_WIDTH=47 --起始位置 local MJ_HAND_CARD_INIT_X=130+35 local MJ_HAND_CARD_INIT_Y=50 * g_radio_y local MJ_GROUP_CARD_INIT_X=100 --麻将组间隔 local MJ_GROUP_PADDING_X=0 --麻将直接间隔 local MJ_PADDING_X=-3 --胡牌麻将间隔 local MJ_HU_X=8 --暗杠上面的牌Y轴偏移量 local GANG_OFFSET_Y=16 function luzhouguiRoomXiaoJuView:ctor(...) luzhouguiRoomXiaoJuView.super.ctor(self,...) if self.desktopType == MJDefine.DesktopType.ThreeD then self.desktopType = MJDefine.DesktopType.TwoD end end function luzhouguiRoomXiaoJuView:loadUI() local ui = loadUI("mj_luzhougui/res/ui_fangjian/mj_luzhou_xiaoju_jiesuan.ui") self.ui = ui self:addChild(ui) end function luzhouguiRoomXiaoJuView:onEnter() luzhouguiRoomXiaoJuView.super.onEnter(self) self.ui.Items.Button_XiPai:setVisible(false) if G_LayerMain then -- G_LayerMain:showBoard(true) G_LayerMain:showFloat(true) end if app.room.roomInfo.isEapCreate == 1 then self.ui.Items.Button_Next:setVisible(false) self.ui.Items.Button_Cha:setVisible(false) self.ui.Items.Button_All:setVisible(false) if app.room.roomInfo.nGameStartCount ~= app.room.roomInfo.nTotalGameNum then local t = app.room.roomInfo.EapTime self.ui.Items.Text_EapTime:setText("倒计时"..t.."秒后自动开始") self.ui.Items.Text_EapTime:runAction(cc.RepeatForever:create(cc.Sequence:create(cc.DelayTime:create(1),cc.CallFunc:create(function() t=t-1 if t<0 then t = 0 self.ui.Items.Text_EapTime:stopAllActions() end self.ui.Items.Text_EapTime:setText("倒计时"..t.."秒后自动开始") end)))) elseif app.room.roomInfo.nGameStartCount == app.room.roomInfo.nTotalGameNum then local t = app.room.roomInfo.EapTime self.ui.Items.Text_EapTime:setText("倒计时"..t.."秒后结束游戏") self.ui.Items.Text_EapTime:runAction(cc.RepeatForever:create(cc.Sequence:create(cc.DelayTime:create(1),cc.CallFunc:create(function() t=t-1 if t<0 then t = 0 self.ui.Items.Text_EapTime:stopAllActions() --清除 sdk 界面 G_LayerMain:resetLayers(); --回到大厅 不打开总结算界面 app.room:dispatchEvent({name =MJDefine.MJEvent.DismissClose}) self:removeFromParent() runInNextFrame(function() local roomInfo = app.room.roomInfo -- 房间号 local roomId = roomInfo.nShowTableId gotoMainView(roomInfo.gameId,roomId) end) end self.ui.Items.Text_EapTime:setText("倒计时"..t.."秒后结束游戏") end)))) end end -- cc.SpriteFrameCache:getInstance():addSpriteFramesWithFile("mj_luzhougui/res/zy_fangjian/luzhou_operateEffect.plist") --cc.SpriteFrameCache:getInstance():addSpriteFramesWithFile("mj_luzhougui/res/zy_fangjian/luzhou_xiaoju_jiesuan.plist") end function luzhouguiRoomXiaoJuView:initPlayerView() local roomInfo=app.room.roomInfo self.ui.Items.Layout_Player:removeAllChildren() self.items={} for k,v in pairs(roomInfo.memberList) do --local i = v.nSeatId+1 local userId = app.room:getViewIdByUserId(v.nUserId) local nSeatId = app.room:getSeatIdByViewId(userId) local i = nSeatId+1 local item=self:createPlayerItem() self.ui.Items.Layout_Player:addChild(item) self:setPlayerItemInfo(item,v) self.items[i]=item -- table.insert(self.items,) end end function luzhouguiRoomXiaoJuView:createPlayerItem() local ui=loadUI("mj_luzhougui/res/ui_fangjian/mj_luzhou_xiaoju_item.ui") autoAdapt(ui) return ui end function luzhouguiRoomXiaoJuView:setPlayerItemInfo(ui,player) local roomInfo=app.room.roomInfo local resultInfo=roomInfo.memberList local bg = "ImageView_ItemBg"--"ImageView_Win_"..i.."" -- local bg2 = "ImageView_ItemBg_2" -- local lose = "ImageView_Lose_"..i local head = "ImageView_Head" local name = "Text_Name" local benJuScore = "TextBMFont_Score" local benJuScore1 = "Text_Score" local hu = "ImageView_Hu" local info = "Button_Info" local result="Text_ResultInfo" local nodeBg = ui.Items[bg] -- local nodeBg2 = ui.Items[bg2] -- local nodeLose = self.ui.Items[lose] local nodeHead = ui.Items[head] local nodeName = ui.Items[name] local nodeBenJu = ui.Items[benJuScore] local bmFontScore = true if not nodeBenJu then nodeBenJu = ui.Items[benJuScore1] bmFontScore = false end local nodeHu = ui.Items[hu] local nodeBanker= ui.Items.ImageView_Banker local nodeResult= ui.Items[result] --[[local huType = { [1] = "自摸(", [2] = "接炮(", [3] = "抢杠胡(", }--]] --[[local infoTab = { ["agang"] = "暗杠(x", ["bgang"] = "补杠(x", ["diangang_cnt"] = "点杠(x", ["mgang"] = "明杠(x", }--]] local infoStr = self:setHuType(player.nUserId) nodeResult:setText(infoStr) --[[local detailInfo = json.decode(app.room.roomInfo.opsCntMapString) if detailInfo then for k,v in pairs(detailInfo[tostring(player.nUserId)]) do if v > 0 then infoStr = infoStr..infoTab[k]..v..") " end end nodeResult:setText(infoStr) else nodeResult:setVisible(false) end--]] local userInfo = app.room:getUserInfo(player.nUserId) --先设置默认头像 local width = nodeHead:getContentSize().width local nickname = "" if userInfo and userInfo.nickname then nickname = getSubStringNickname(userInfo.nickname) self:updateUserHead(nodeHead,player.nUserId, userInfo.sex, userInfo.headimgurl); end nodeName:setText(nickname) nodeHu:setVisible(false) if player.result>0 then nodeHu:setVisible(true) local orderNum = cc.Sprite:create("mj/res/ui/zy_fangjian/operate/mj_effect_num"..player.huOrder..".png") if player.result == MJDefine.MJGameHuType.HU_ZIMO then--自摸 huOrder nodeHu:loadTexture("mj/res/ui/zy_fangjian/operate/mj_effect_zimo.png") orderNum:setPosition(cc.p(260,65)) elseif player.result == MJDefine.MJGameHuType.HU_DIANPAO or player.result == MJDefine.MJGameHuType.HU_QIANGGANG then --点炮胡 nodeHu:loadTexture("mj/res/ui/zy_fangjian/operate/mj_effect_jiepao.png") orderNum:setPosition(cc.p(300,65)) --nodeHu:setScale(1) end nodeHu:addChild(orderNum) end --[[if player.dpCount > 0 then --点炮 nodeHu:setVisible(true) nodeHu:loadTexture("luzhou_room_img_dianpao.png",cc.TextureResType.plistType) end--]] --黄庄才会查叫和查花猪 if roomInfo.stopFlag==MJDefine.StopFlag.STOP_FLAG_HUANG_ZHUANG then if player.result <= 0 and player.isDj == 1 then nodeHu:loadTexture("mj/res/ui/zy_fangjian/operate/mj_effect_chajiao.png") nodeHu:setVisible(true) nodeHu:setScale(0.4) end if player.result <= 0 and player.isHz == 1 then --花猪 nodeHu:loadTexture("mj/res/ui/zy_fangjian/operate/mj_effect_chahuazhu.png") nodeHu:setScale(0.4) nodeHu:setVisible(true) end end if app.room:getUserIdBySeatId(app.room.roomInfo.nBankSeatId)~=player.nUserId then nodeBanker:setVisible(false) end if app.room:getMyUserId() == player.nUserId then nodeBg:loadTexture("xj_my_bg.png",cc.TextureResType.plistType) --[[else nodeBg:loadTexture("xj_other_bg.png",cc.TextureResType.plistType)--]] end if tonumber(player.nTurnScore) > 0 then nodeBenJu:setText("+"..player.nTurnScore) else nodeBenJu:setText(player.nTurnScore) if tonumber(player.nTurnScore) < 0 and bmFontScore == true then nodeBenJu:setFntFile("res/fonts/dt_jian_num.fnt") end end --番数 ui.Items.Text_FanShu:setText(player.fanshu.."番") local viewId = app.room:getViewIdByUserId(player.nUserId) --local seatId = app.room:getSeatIdByViewId(viewId) if viewId and viewId>0 and viewId<=4 then if viewId == 4 then ui.Items.ImageView_Pos:loadTexture("result_pos_0.png",1) else ui.Items.ImageView_Pos:loadTexture(string.format("result_pos_%d.png", viewId), 1) end else ui.Items.ImageView_Pos:setVisible(false) end end function luzhouguiRoomXiaoJuView:setHuType(userId) local roomInfo = app.room.roomInfo local strGameInfo = json.decode(roomInfo.strGameInfo) local str = "" local huType1 = { [1] = "自摸(", [2] = "接炮(", [3] = "抢杠胡(", } local huOrder1 = 0 local player = roomInfo.memberList[userId] if player then huOrder1 = player.huOrder --胡牌顺序 if player.result == MJDefine.MJGameHuType.HU_ZIMO then local huNum = 0 --快速成局时,strGameInfo.playnum默认传来的是4人 if strGameInfo.isfaststart == 1 then huNum = roomInfo.nMaxPlayCount - player.huOrder else huNum = strGameInfo.playnum - player.huOrder end str = str..huType1[player.result]..huNum.."家) " elseif player.result == MJDefine.MJGameHuType.HU_DIANPAO or player.result == MJDefine.MJGameHuType.HU_QIANGGANG then local viewId = app.room:getViewIdBySeatId(player.dpSeatId) local userInfo = app.room:getUserInfoByViewId(viewId) local nickname = getSubStringNickname(userInfo.nickname) str = str..huType1[player.result]..nickname..") " end --牌型 -- for k,v in pairs(MJDefine.MJGamePaiType) do -- local newType = self:_and(player.huType,v) -- if self:_and(player.huType,v) ~= 0 then -- local newType = self:_and(player.huType,v) -- str = str..MJDefine.MJGameHuStr[newType].." " -- end -- end str = str .. self:getPaiTypeStr(player) if player.result > 0 then -- if player.genCount > 0 then -- str = str..player.genCount.."归 " -- end if player.isXiQian > 0 then str = str.."喜钱 " end end end return str end --合并牌型得到最终的字符串 function luzhouguiRoomXiaoJuView:getPaiTypeStr(player) local strTab = {} for k,v in pairs(MJDefine.MJGamePaiType) do local newType = self:_and(player.huType,v) if newType ~= 0 then table.insert(strTab,MJDefine.MJGameHuStr[newType] or "") end end if player.result > 0 then if player.genCount > 0 then table.insert(strTab,player.genCount.."归") end end dump(strTab) --logD(table.toString(strTab)) for _,v in pairs(MJDefine.MJGameHuMargeTab) do local list = v.tab local str = v.name dump(list) local indexs= {} for _,v in pairs(list) do local index = table.indexOf(strTab, v) if index~= -1 then table.insert(indexs,index) end end if #indexs == #list then --如果都找到则合并 for k,v in pairs(list) do table.removeItem(strTab,v) end -- logD(str) table.insert(strTab,str) end end local info = "" for k,v in pairs(strTab) do info = info..v.." " end return info end function luzhouguiRoomXiaoJuView:createHandCards(layer,arg,seatId) for k,v in pairs(arg) do local mj=MJ:new(v.card,MJDefine.MJType.Out,MJDefine.MyViewId,self.desktopType) layer:addChild(mj) mj:setPosition(cc.p(self.initX[seatId],MJ_HAND_CARD_INIT_Y)) self.initX[seatId]=self.initX[seatId]+mj:getContentSize().width+MJ_PADDING_X end end function luzhouguiRoomXiaoJuView:createHuCard(layer,card,seatId) local mj=MJ:new(card,MJDefine.MJType.Out,MJDefine.MyViewId,self.desktopType) layer:addChild(mj) mj:setPosition(cc.p(self.initX[seatId],MJ_HAND_CARD_INIT_Y)) self.initX[seatId]=self.initX[seatId]+mj:getContentSize().width+MJ_PADDING_X local flag = cc.Sprite:create("mj/res/ui/zy_fangjian/mj_hu_flag.png") mj:addChild(flag) if self.desktopType == MJDefine.DesktopType.TwoDGold then flag:setPosition(cc.p(16,40)) else flag:setPosition(cc.p(16,55)) end end function luzhouguiRoomXiaoJuView:createChi(values,redNum) local node=cc.Layer:create()--Color:create(cc.c4b(255,0,0,255)) node:setAnchorPoint(cc.p(0.5,0.5)) node:ignoreAnchorPointForPosition(false) local width=0 local height=0 for i=1,3 do if values[i] then local mj if redNum > 0 and i <= redNum then mj=MJ:new(65,MJDefine.MJType.Out,MJDefine.MyViewId,self.desktopType) else mj=MJ:new(values[i],MJDefine.MJType.Out,MJDefine.MyViewId,self.desktopType) end node:addChild(mj) local mjWidth=mj:getContentSize().width local mjHeight=mj:getContentSize().height local x=mjWidth/2+(i-1)*(mjWidth+MJ_PADDING_X) local y=mjHeight/2 width=width+mjWidth height=mjHeight mj:setPosition(x,y) end end node:setContentSize(cc.size(width,height)) return node end function luzhouguiRoomXiaoJuView:createGang(values,redNum) local node=cc.Layer:create()--Color:create(cc.c4b(255,0,0,255)) node:setAnchorPoint(cc.p(0.5,0.5)) node:ignoreAnchorPointForPosition(false) local width=0 local height=0 for i=1,4 do if values[i] then local mj if redNum > 0 and i <= redNum then mj=MJ:new(65,MJDefine.MJType.Out,MJDefine.MyViewId,self.desktopType) else mj=MJ:new(values[i],MJDefine.MJType.Out,MJDefine.MyViewId,self.desktopType) end node:addChild(mj) local mjWidth=mj:getContentSize().width local mjHeight=mj:getContentSize().height local x=mjWidth/2+(i-1)*(mjWidth+MJ_PADDING_X) local y=mjHeight/2 width=width+mjWidth height=mjHeight mj:setPosition(x,y) end end node:setContentSize(cc.size(width,height)) return node end function luzhouguiRoomXiaoJuView:createAnGang(values,redNum) local node=cc.Layer:create()--Color:create(cc.c4b(255,0,0,255)) node:setAnchorPoint(cc.p(0.5,0.5)) node:ignoreAnchorPointForPosition(false) local width=0 local height=0 for i=1,4 do if values[i] then local mj if i <= 3 then mj=MJ:new(values[i],MJDefine.MJType.OutBlack,MJDefine.MyViewId,self.desktopType) else --[[if redNum > 0 then mj=MJ:new(65,MJDefine.MJType.Out,MJDefine.MyViewId) else mj=MJ:new(values[i],MJDefine.MJType.Out,MJDefine.MyViewId) end--]] mj=MJ:new(values[i],MJDefine.MJType.Out,MJDefine.MyViewId) end node:addChild(mj) local mjWidth=mj:getContentSize().width local mjHeight=mj:getContentSize().height local x=mjWidth/2+(i-1)*(mjWidth+MJ_PADDING_X) local y=mjHeight/2 width=width+mjWidth height=mjHeight mj:setPosition(x,y) end end node:setContentSize(cc.size(width,height)) return node end function luzhouguiRoomXiaoJuView:createGroupCards(layer,arg,seatId) local handlers={ [MJDefine.MJGroupType.Chi]=handler(self,self.createChi), [MJDefine.MJGroupType.Peng]=handler(self,self.createChi), [MJDefine.MJGroupType.Gang]=handler(self,self.createGang), [MJDefine.MJGroupType.AnGang]=handler(self,self.createGang), } for k,v in pairs(arg) do if handlers[v.opType] then local group=handlers[v.opType](v.values,v.redNum) local w=(group:getContentSize().width-MJ_WIDTH)/2 group:setPosition(cc.p(self.initX[seatId]+w,MJ_HAND_CARD_INIT_Y)) if k<#arg then self.initX[seatId]=self.initX[seatId]+group:getContentSize().width+MJ_GROUP_PADDING_X else self.initX[seatId]=self.initX[seatId]+group:getContentSize().width+MJ_GROUP_PADDING_X end layer:addChild(group) end end end -- 获取组合牌组 function luzhouguiRoomXiaoJuView:getChangeGruopDatas(g,redNum) -- dump(g, "getChangeGruopDatas") local opType=MJDefine.MJOperateToGroupType[g.opType] local showType=MJDefine.MJOperateToGroupType[g.opType] local opCard=g.opCard local redNum = g.redNum local fromViewId = nil local targetSeatId = g.targetSeatId--操作位置座位号 local fromUserId = g.opUserId or g.fromUserId --触发操作玩家 if fromUserId<=0 or targetSeatId==nil then else fromViewId = app.room:transPos( targetSeatId, app.room:getSeatIdByUserId(fromUserId)) --判断是否是对面玩家,对面玩家的话要做一次翻转 local opViewId = app.room:getViewIdBySeatId(targetSeatId) if opViewId == 2 then --对面 if fromViewId==1 then fromViewId = 3 elseif fromViewId==3 then fromViewId = 1 end end --三人玩只有上下家 if app.room:getMaxPlayerCount()==3 and fromViewId==2 then fromViewId = 3 end if app.room:getMaxPlayerCount()==2 and fromViewId~=0 then if showType == MJDefine.MJGroupType.Peng then fromViewId = 2 else fromViewId = 4 end end end --组合一下牌 local group={ opType=opType, showType=showType, values={}, opCard = opCard, redNum = redNum, fromViewId = fromViewId } if MJDefine.MJGroupType.Chi==showType then elseif MJDefine.MJGroupType.Peng==showType then group.values={opCard,opCard,opCard} else group.values={opCard,opCard,opCard,opCard} end return group end function luzhouguiRoomXiaoJuView:initWeaveCard() local roomInfo=app.room.roomInfo self.initX={} for k,v in pairs(roomInfo.memberList) do local userId = app.room:getViewIdByUserId(v.nUserId) local nSeatId = app.room:getSeatIdByViewId(userId) local i = nSeatId+1 local groups={} for _,group in pairs(v.gruoupCards) do table.insert(groups,self:getChangeGruopDatas(group)) end self.initX[i]=MJ_HAND_CARD_INIT_X self:createGroupCards(self.items[i].Items.Layout_Player,groups,i) self.initX[i] = self.initX[i] + 10 self:createHandCards(self.items[i].Items.Layout_Player,v.handCards,i) --创建胡的牌 if v.huCard and v.huCard ~= 0 then self.initX[i]=self.initX[i]+MJ_HU_X self:createHuCard(self.items[i].Items.Layout_Player,v.huCard,i) -- self:createHandCards(self.items[i].Items.Layout_Player,{{card=v.huCard}},i) end end end function luzhouguiRoomXiaoJuView:initOther() local roomInfo = app.room.roomInfo -- local winUserId = app.room.roomInfo.winUserId self.ui.Items.Text_Round:setText("局数:"..roomInfo.nGameStartCount..'/'..roomInfo.nTotalGameNum) --规则 local ruleAll = MJWanFa.getWanFaInfo(roomInfo.strGameInfo) -- self.ui.Items.Text_Rule:setText(ruleAll) local item = self.ui.Items.Text_Rule:getCopied() item:setVisible(true) item:setText(ruleAll) self.ui.Items.ListView:addChild(item) self.ui.Items.ListView:hideAllBar() self.ui.Items.ListView:getInnerContainer():setAutoSize(true) self.ui.Items.ListView:requestDoLayout(); self.ui.Items.ListView:doLayout(); --时间 self.ui.Items.Text_Time:setText(os.date("%m-%d %X"))--(getTimeString()) --房号 self.ui.Items.Text_RoomNum:setText("房号:"..roomInfo.nShowTableId) if roomInfo.stopFlag==MJDefine.StopFlag.STOP_FLAG_HUANG_ZHUANG then self.ui.Items.ImageView_Title:loadTexture("xj_liuju.png",cc.TextureResType.plistType) end end function luzhouguiRoomXiaoJuView:d2b(arg) self.data32={} for i=1,32 do self.data32[i]=2^(32-i) end local tr={} for i=1,32 do if arg >= self.data32[i] then tr[i]=1 arg=arg-self.data32[i] else tr[i]=0 end end return tr end function luzhouguiRoomXiaoJuView:b2d(arg) local nr=0 for i=1,32 do if arg[i] ==1 then nr=nr+2^(32-i) end end return nr end function luzhouguiRoomXiaoJuView:_and(a,b) local op1=self:d2b(a) local op2=self:d2b(b) local r={} for i=1,32 do if op1[i]==1 and op2[i]==1 then r[i]=1 else r[i]=0 end end local c = self:b2d(r) return c end return luzhouguiRoomXiaoJuView