local luzhouguiDefine=MJFramework.MJFrameworkClassImprot("mj.luaScript.MJDefine") luzhouguiDefine.GameID = 33 luzhouguiDefine.IS_NEW_3D = true --碰牌后推送的听牌提示 luzhouguiDefine.MJEvent.OutCardTings="MJEvent_OutCardTings" luzhouguiDefine.MJEvent.HuResponse = "MJEvent_HuResponse" --通知庄家爆牌 luzhouguiDefine.MJEvent.BankerBaoPai= "MJEvent_BankerBaoPai" --请求爆牌 luzhouguiDefine.MJEvent.BaoPaiRequest= "MJEvent_BaoPaiRequest" --广播爆牌 luzhouguiDefine.MJEvent.BaoPaiResponse = "MJEvent_BaoPaiResponse" --发送过操作 luzhouguiDefine.MJEvent.SendGuo = "MJEvent_SendGuo" --抢断操作操作 luzhouguiDefine.MJEvent.QiangDuanOperates = "MJEvent_QiangDuanOperates" --是否可以打红中 luzhouguiDefine.MJEvent.OutRedCardInfo = "MJEvent_OutRedCardInfo" --设置贴鬼和自动对齐按钮事件 luzhouguiDefine.MJEvent.TieGuiAndAutomatic = "MJEvent_TieGuiAndAutomatic" --红中是否参与碰杠 luzhouguiDefine.isTieGui = true --发牌是否自动对齐 luzhouguiDefine.isAutomatic = true --发牌时有操作可以出牌,并发送过操作 luzhouguiDefine.outCardSendGuo = false luzhouguiDefine.isReady = false luzhouguiDefine.isSendGuo = false luzhouguiDefine.isLanguage = true luzhouguiDefine.MJRes = { [luzhouguiDefine.DesktopType.TwoD] = {"mj/res/ui/zy_fangjian/mj.plist", "mj/res/ui/zy_fangjian/mj_2d.plist", "mj/res/ui/zy_fangjian/mahjong/mj_2d_cards.plist",}, [luzhouguiDefine.DesktopType.ThreeD] = {"mj/res/ui/zy_fangjian/mj.plist", "mj/res/ui/zy_fangjian/mahjong/mj_3d_cards_1.plist", "mj/res/ui/zy_fangjian/mahjong/mj_3d_cards_2.plist", "mj/res/ui/zy_fangjian/mahjong/mj_2d_cards.plist", "mj/res/ui/zy_fangjian/mj_2d.plist",}, [luzhouguiDefine.DesktopType.TwoDGold] = {"mj/res/ui/zy_fangjian/mj.plist","mj/res/ui/zy_fangjian/mj_2d_gold.plist", "mj/res/ui/zy_fangjian/mahjong/mj_2d_cards.plist"}, } -- luzhouguiDefine.CHANGE_GAME_BG = -- { -- [1] = { -- ['2d'] = "mj/res/ui/zy_fangjian/mj_2d_bg.jpg", -- ['3d'] = "mj/res/ui/zy_fangjian/mj_3d_bg.jpg", -- }, -- [2] = { -- ['2d'] = "mj/res/ui/zy_fangjian/mj_2d_bg_lan.jpg", -- ['3d'] = "mj/res/ui/zy_fangjian/mj_3d_bg_lan.jpg", -- }, -- [3] = { -- ['2d'] = "mj/res/ui/zy_fangjian/mj_2d_bg_zong.jpg", -- ['3d'] = "mj/res/ui/zy_fangjian/mj_3d_bg_zong.jpg", -- }, -- } luzhouguiDefine.MJOperateType={ OPREATE_CANCEL = 0x0000, --没有任何操作 OPREATE_CHUPAI = 0x0001, --出牌 OPREATE_CHI = 0x0002, --吃操作 OPREATE_PENG = 0x0004, --碰操作 OPREATE_ZHIGANG = 0x0008, --直杠操作 OPREATE_BAGANG = 0x0010, --巴杠 OPREATE_ANGANG = 0x0020, --暗杠 OPREATE_DIANPAOHU = 0x0040, --点炮胡牌 OPREATE_ZIMOHU = 0x0080, --自胡牌 OPREATE_GUOSHOUGANG = 0x0100, --过手杠 只做标识,操作值不会有 OPREATE_MINGGANG = 0x0200, --明杠 OPREATE_QIANG_GANG_HU = 0x0400, --抢杠胡 } luzhouguiDefine.MJOperateImage={ [luzhouguiDefine.MJOperateType.OPREATE_CANCEL]="mj/res/ui/zy_fangjian/operate/mj_btn_guo.png", [luzhouguiDefine.MJOperateType.OPREATE_CHI]="mj/res/ui/zy_fangjian/operate/mj_btn_chi.png", [luzhouguiDefine.MJOperateType.OPREATE_PENG]="mj/res/ui/zy_fangjian/operate/mj_btn_peng.png", [luzhouguiDefine.MJOperateType.OPREATE_ZHIGANG]="mj/res/ui/zy_fangjian/operate/mj_btn_gang.png", [luzhouguiDefine.MJOperateType.OPREATE_BAGANG]="mj/res/ui/zy_fangjian/operate/mj_btn_gang.png", [luzhouguiDefine.MJOperateType.OPREATE_ANGANG]="mj/res/ui/zy_fangjian/operate/mj_btn_gang.png", [luzhouguiDefine.MJOperateType.OPREATE_DIANPAOHU]="mj/res/ui/zy_fangjian/operate/mj_btn_hu.png", [luzhouguiDefine.MJOperateType.OPREATE_ZIMOHU]="mj/res/ui/zy_fangjian/operate/mj_btn_hu.png", [luzhouguiDefine.MJOperateType.OPREATE_QIANG_GANG_HU]="mj/res/ui/zy_fangjian/operate/mj_btn_qiang_gang_hu.png", } luzhouguiDefine.MJGameHuType={ HU_ZIMO = 1, --自摸 HU_DIANPAO = 2, --点炮胡 HU_QIANGGANG = 3, --抢杠胡 } luzhouguiDefine.MJGamePaiType = { PING_HU = 0x0001, --平胡 QING_YI_SE = 0x0002, --清一色 DUI_DUI_HU = 0x0004, --大对子 QI_DUI = 0x0008, --七对胡 DI_HU = 0x0010, --地胡 TIAN_HU = 0x0020, --天胡 GANG_SHANG_HUA = 0x0040, --杠上花 GANG_SHANG_PAO = 0x0080, --杠上炮 QIANG_GANG_HU = 0x0100, --抢杠胡 NO_RED_MAHJONG = 0x0200, --无鬼 BAO_PAI = 0x0400, --爆牌 SHA_BAO = 0x0800, --杀爆 -- QING_DUI = 0x1000, --清大对 -- QING_QI_DUI = 0x2000, --清七对 -- LONG_QI_DUI = 0x4000, --龙七对 -- QING_LONG_QI_DUI = 0x8000, --清龙七对 } luzhouguiDefine.MJGameHuStr = { [luzhouguiDefine.MJGamePaiType.PING_HU] = "平胡", [luzhouguiDefine.MJGamePaiType.QING_YI_SE] = "清一色", [luzhouguiDefine.MJGamePaiType.DUI_DUI_HU] = "大对子", [luzhouguiDefine.MJGamePaiType.QI_DUI] = "七对胡", [luzhouguiDefine.MJGamePaiType.DI_HU] = "地胡", [luzhouguiDefine.MJGamePaiType.TIAN_HU] = "天胡", [luzhouguiDefine.MJGamePaiType.GANG_SHANG_HUA] = "杠上花", [luzhouguiDefine.MJGamePaiType.GANG_SHANG_PAO] = "杠上炮", [luzhouguiDefine.MJGamePaiType.QIANG_GANG_HU] = "抢杠胡", [luzhouguiDefine.MJGamePaiType.NO_RED_MAHJONG] = "无鬼", [luzhouguiDefine.MJGamePaiType.BAO_PAI] = "爆牌", [luzhouguiDefine.MJGamePaiType.SHA_BAO] = "杀爆", -- [luzhouguiDefine.MJGamePaiType.QING_DUI] = "清大对", -- [luzhouguiDefine.MJGamePaiType.QING_QI_DUI] = "清七对", -- [luzhouguiDefine.MJGamePaiType.LONG_QI_DUI] = "龙七对", -- [luzhouguiDefine.MJGamePaiType.QING_LONG_QI_DUI] = "清龙七对", } --合并字符 luzhouguiDefine.MJGameHuMargeTab = { {tab={"清一色","七对胡","1归"},name="清龙七对"}, {tab={"清一色","七对胡","2归"},name="清双龙七对"}, {tab={"清一色","七对胡","3归"},name="清三龙七对"}, {tab={"清一色","大对子"},name="清大对"}, {tab={"清一色","七对胡"},name="清七对"}, {tab={"1归","七对胡"},name="龙七对"}, {tab={"2归","七对胡"},name="双龙七对"}, {tab={"3归","七对胡"},name="三龙七对"}, } luzhouguiDefine.MJGameChatTxt = { [1] = "快点快点!多整两盘哦!", [2] = "催啥子催,我看叫哪张!", [3] = "你们太要不得了哦,只晓得按到我胡安", [4] = "你们整得好哦!我要来我要来!", [5] = "输家不开口,赢家不准走!", [6] = "我有事,先整一盘就走了,你们整开心哈", [7] = "美女,你胡撒子,我打给你哇", [8] = "帅哥,你胡撒子,我打给你哇", } luzhouguiDefine.MJChatTxt = { [1] = {txt="快点快点!多整两盘哦!",oggStandard="mj_luzhougui/res/sound/%s/luzhou_mj_%s_text_1.ogg"}, [2] = {txt="催啥子催,我看叫哪张!",oggStandard="mj_luzhougui/res/sound/%s/luzhou_mj_%s_text_2.ogg"}, [3] = {txt="你们太要不得了哦,只晓得按到我胡安!",oggStandard="mj_luzhougui/res/sound/%s/luzhou_mj_%s_text_3.ogg"}, [4] = {txt="你们整得好哦!我要来我要来!",oggStandard="mj_luzhougui/res/sound/%s/luzhou_mj_%s_text_4.ogg"}, [5] = {txt="输家不开口,赢家不准走!",oggStandard="mj_luzhougui/res/sound/%s/luzhou_mj_%s_text_5.ogg"}, [6] = {txt="我有事,先整一盘就走了,你们整开心哈",oggStandard="mj_luzhougui/res/sound/%s/luzhou_mj_%s_text_6.ogg"}, [7] = {txt="美女,你胡撒子,我打给你哇",oggStandard="mj_luzhougui/res/sound/%s/luzhou_mj_%s_text_7.ogg"}, [8] = {txt="帅哥,你胡撒子,我打给你哇",oggStandard="mj_luzhougui/res/sound/%s/luzhou_mj_%s_text_8.ogg"}, } function loadMJConfig(desktopType) local AllMJConfigs = { [luzhouguiDefine.DesktopType.ThreeD] = "mj_luzhougui.luaScript.Views.3d.MJConfig_3d", [luzhouguiDefine.DesktopType.TwoD] = "mj_luzhougui.luaScript.Views.2d.MJConfig_2d", [luzhouguiDefine.DesktopType.TwoDGold] = "mj_luzhougui.luaScript.Views.2d.MJConfig_2d_gold", } desktopType = desktopType or app.systemSetting.info.viewType if not desktopType then desktopType = luzhouguiDefine.DesktopType.TwoD end -- 修复2d金黄切墨绿时,部分配置没有重写成功的bug package.loaded['mj.luaScript.Common.2d.CommonMahjongConfig'] = nil luzhouguiDefine.MJConfig_3d = require(AllMJConfigs[luzhouguiDefine.DesktopType.ThreeD]) if desktopType ~= luzhouguiDefine.DesktopType.ThreeD then luzhouguiDefine.MJConfig_2d = require(AllMJConfigs[desktopType]) else luzhouguiDefine.MJConfig_2d = require(AllMJConfigs[luzhouguiDefine.DesktopType.TwoD]) end end luzhouguiDefine.loadMJConfig = loadMJConfig loadMJConfig() return luzhouguiDefine