local MJ=MJFramework.MJFrameworkClassImprot("mj.luaScript.Views.Game.MJ") local MJDefine=MJFramework.MJImport("mj.luaScript.MJDefine") local ncmaj=class("ncmaj",MJ) --local DEF_PAO_FLAG = 9000 function ncmaj:ctor(...) ncmaj.super.ctor(self,...) end function ncmaj:initSortValue(value) if value==0x41 then --红中的排序值修改 self.sortValue=0x00 else self.sortValue=value end end function ncmaj:getValue() return self.value end --[[function ncmaj:setPaoFlag(isPaoCard) if isPaoCard and true == isPaoCard then if self:getIsPaoPai() then return end--本来就是炮牌,直接return local flag = cc.Sprite:create("mj_ncmaj/res/zy_fangjian/ncmajadd/mj_flag_pao.png") flag:setTag(DEF_PAO_FLAG) self:addChild(flag) if self.desktopType == MJDefine.DesktopType.TwoDGold then flag:setPosition(cc.p(16,40)) else flag:setPosition(cc.p(16,55)) end else local flag = self:getChildByTag(DEF_PAO_FLAG) if flag and (not tolua.isnull(flag)) then flag:removeFromParent() flag = nil end end end function ncmaj:getIsPaoPai() local flag = self:getChildByTag(DEF_PAO_FLAG) if flag and (not tolua.isnull(flag)) and flag:isVisible() then return true end return false end--]] return ncmaj