local MJ=MJFramework.MJFrameworkClassImprot("mj.luaScript.Views.Game.MJ") local MJDefine=MJFramework.MJImport("mj.luaScript.MJDefine") local NeiJiangMJ=class("NeiJiangMJ",MJ) function NeiJiangMJ:ctor(...) NeiJiangMJ.super.ctor(self,...) end function NeiJiangMJ:initSortValue(value) if value==0x41 then --红中的排序值修改 self.sortValue=0x00 else self.sortValue=value end end -- function NeiJiangMJ:recordPostion(initY) -- NeiJiangMJ.super.recordPostion(self, initY) -- end --[[function NeiJiangMJ:restorePostion(isAnim) if MJDefine.isAutomatic then self:recordPostion() end if isAnim then self:stopAllActions() self:runAction(cc.MoveTo:create(0.1,self.initPostion)) else self:setPosition(self.initPostion) end end --]] return NeiJiangMJ