local MJ=MJFramework.MJFrameworkClassImprot("mj.luaScript.Views.Game.MJ") local MJDefine=MJFramework.MJImport("mj.luaScript.MJDefine") local xcmaj=class("xcmaj",MJ) function xcmaj:ctor(...) xcmaj.super.ctor(self,...) end function xcmaj:initSortValue(value) if value==0x41 then --红中的排序值修改 self.sortValue=0x00 else self.sortValue=value end end function xcmaj:getValue() return self.value end return xcmaj