local MJ = MJFramework.MJImport("mj.luaScript.Views.Game.MJ") local MJDefine = MJFramework.MJImport("mj.luaScript.MJDefine") local MJGroupFactory = MJFramework.MJImport("mj.luaScript.Views.Game.MJGroupFactory") local MJPositionCompnent = MJFramework.MJImport("mj.luaScript.Views.Compnent.MJPositionCompnent") local MJMessage = MJFramework.MJImport("mj.luaScript.Protocol.MJMessage") local MJHandCardView = MJFramework.MJFrameworkClassImprot("mj_xzdd.luaScript.Views.Game.xzddHandCardView") local MJSound = MJFramework.MJImport("mj.luaScript.MJSound") local xzddHandCardView = class("xzdd4r2fHandCardView", MJHandCardView) function xzddHandCardView:ctor(viewId, desktopType) xzddHandCardView.super.ctor(self, viewId, desktopType) end return xzddHandCardView