require("luaScript.Views.Room.RoomFunctions") local MJRoomToolView=MJFramework.MJImport("mj.luaScript.Views.Room.MJRoomToolView") local MJRoomMessageView=MJFramework.MJImport("mj.luaScript.Views.Room.MJRoomMessageView") local MJRoomPlayerView=MJFramework.MJImport("mj.luaScript.Views.Room.MJRoomPlayerView") local MJDefine=MJFramework.MJImport("mj.luaScript.MJDefine") local MJHandCardView=MJFramework.MJImport("mj.luaScript.Views.Game.MJHandCardView") local MJRoomXiaoJuView=MJFramework.MJImport("mj.luaScript.Views.Room.MJRoomXiaoJuView") local MJRoomDaJuView=MJFramework.MJImport("mj.luaScript.Views.Room.MJRoomDaJuView") local MJRoomDismissView=MJFramework.MJImport("mj.luaScript.Views.Room.MJRoomDismissView") local MJRoomDirection=MJFramework.MJImport("mj.luaScript.Views.Room.MJRoomDirection") local MJMessage=MJFramework.MJImport("mj.luaScript.Protocol.MJMessage") local MJ=MJFramework.MJImport("mj.luaScript.Views.Game.MJ") local MJWanFa=MJFramework.ImportWanFa("luaScript.SubGameDefine.MaJiang.MJWanFa") local MJAnimationCompnent=MJFramework.MJImport("mj.luaScript.Views.Compnent.MJAnimationCompnent") local MJFunction=MJFramework.MJImport("mj.luaScript.MJFunction") local MJSound = MJFramework.MJImport("mj.luaScript.MJSound") local MJRoomView = MJFramework.MJFrameworkClassImprot("mj_xzdd.luaScript.Views.Room.xzddRoomView") local xzddRoomView = class("xzdd2r1fRoomView", MJRoomView) function xzddRoomView:ctor() xzddRoomView.super.ctor(self) end function xzddRoomView:onGameSendCardResponse(...) xzddRoomView.super.onGameSendCardResponse(self, ...) local function onGameSendCardResponseCallback(onEnd) for i,v in pairs(self.playerHandCards or {}) do if i == MJDefine.MyViewId then v:initTouchEvent() end end if onEnd then onEnd() end end self:addCallBack(onGameSendCardResponseCallback) end function xzddRoomView:onNoticeDingQueResponse(response) end function xzddRoomView:onDingQueSuccResponse() end function xzddRoomView:onDingQueSuccInfoResponse() end function xzddRoomView:onGameReconnection() xzddRoomView.super.onGameReconnection(self) local callback = function (onEnd) self.playerView:clearAllQue() if onEnd then onEnd() end end self:addCallBack(callback) end return xzddRoomView