local Mahjong3DGroupGang = MJFramework.MJFrameworkClassImprot("mj.luaScript.Common.3d.Mahjong3DGroupGang") local GroupGang3D = class("GroupGang3D", Mahjong3DGroupGang) function GroupGang3D:ctor(values, viewId, groupIndex, cardNum) self._mjNum = cardNum or 0 GroupGang3D.super.ctor(self, values, viewId, groupIndex, cardNum) end function GroupGang3D:customRefresh(...) GroupGang3D.super.customRefresh(...) end function GroupGang3D:setCardNum(mjNum) self._mjNum = mjNum self:customRefresh() end function GroupGang3D:getCardNum() return self._mjNum or 0 end return GroupGang3D