require("luaScript.Views.Room.RoomFunctions") local MJRoomToolView=MJFramework.MJImport("mj.luaScript.Views.Room.MJRoomToolView") local MJRoomMessageView=MJFramework.MJImport("mj.luaScript.Views.Room.MJRoomMessageView") local MJRoomPlayerView=MJFramework.MJImport("mj.luaScript.Views.Room.MJRoomPlayerView") local MJDefine=MJFramework.MJImport("mj.luaScript.MJDefine") local MJHandCardView=MJFramework.MJImport("mj.luaScript.Views.Game.MJHandCardView") local MJRoomXiaoJuView=MJFramework.MJImport("mj.luaScript.Views.Room.MJRoomXiaoJuView") local MJRoomDaJuView=MJFramework.MJImport("mj.luaScript.Views.Room.MJRoomDaJuView") local MJRoomDismissView=MJFramework.MJImport("mj.luaScript.Views.Room.MJRoomDismissView") local MJRoomDirection=MJFramework.MJImport("mj.luaScript.Views.Room.MJRoomDirection") local MJMessage=MJFramework.MJImport("mj.luaScript.Protocol.MJMessage") local MJ=MJFramework.MJImport("mj.luaScript.Views.Game.MJ") local MJWanFa=MJFramework.ImportWanFa("luaScript.SubGameDefine.MaJiang.MJWanFa") local MJAnimationCompnent=MJFramework.MJImport("mj.luaScript.Views.Compnent.MJAnimationCompnent") local MJFunction=MJFramework.MJImport("mj.luaScript.MJFunction") local MJSound = MJFramework.MJImport("mj.luaScript.MJSound") local MJRoomView = MJFramework.MJFrameworkClassImprot("mj.luaScript.Views.Room.MJRoomView") local zigongRoomView = class("zigongRoomView", MJRoomView) local zhongNiaoTime=1.33 local HU_EFFECT_TAG = 100 function zigongRoomView:ctor() zigongRoomView.super.ctor(self) self.operates = {} if app.systemSetting.info.viewType == MJDefine.DesktopType.TwoD then -- viewType只保存2d 3d类型 mj_desktop_2d_mjType保存2d麻将类型 local value = loadUserInfo("mj_zg_desktop_2d_mjType") if value=="" or not value then value = MJDefine.DesktopType.TwoD saveUserInfo("mj_zg_desktop_2d_mjType", value) end self.desktopType = value else self.desktopType = app.systemSetting.info.viewType end MJDefine.MJConfig = MJDefine.loadMJConfig(self.desktopType) end function zigongRoomView:loadUi() local ui = loadUI("mj_zigong/res/ui_fangjian/mj_zigong_roomView.ui") self.ui = ui self:addChild(ui) end function zigongRoomView:onEnter() zigongRoomView.super.onEnter(self) --获取是否贴鬼杠和是否自动对齐 self:setCheckDefault() self:doSound() end function zigongRoomView:initView () zigongRoomView.super.initView(self); self:initRuleView(); end --- -- 初始化规则弹框 -- @return -- function zigongRoomView:initRuleView () if self._ruleView then -- 已经创建过了 return ; end local RuleViewClass = require("mj.luaScript.Views.Room.MJRuleViewVertical"); local ruleView = RuleViewClass:new(); self:addChild(ruleView); local roomInfo = app.room.roomInfo or {}; local ruleList = MJWanFa.getWanFaInfoTab(roomInfo.strGameInfo, roomInfo.nTotalGameNum) ruleView:setRuleList(ruleList or {}); ruleView:setBtnRuleOffset(60, nil); self._ruleView = ruleView; end function zigongRoomView:onExit() zigongRoomView.super.onExit(self) self:cleanCache() end function zigongRoomView:cleanCache() local preload = package.loaded for k, v in pairs(package.loaded or {}) do local res1 = string.find( k, "mj.luaScript") or 0 local res2 = string.find( k, "mj_zigong.luaScript") or 0 if res1 > 0 or res2 > 0 then package.loaded[k] = nil end end end function zigongRoomView:doSound()--1 普通话 2 方言 local cacheLan = "mj_language"..(MJDefine.GameID or app.gameId) local defaultValue = tonumber(loadUserInfo(cacheLan)) or 2 saveUserInfo(cacheLan,defaultValue) MJSound.setSoundType(defaultValue) end function zigongRoomView:setCheckDefault() MJDefine.isAutomatic = true end -- 一键截屏 function zigongRoomView:onClickButtonShot( sender ) playBtnEffect() showScreenShot() end --隐藏俱乐部 function zigongRoomView:hideClub() -- self.ui.Items.Button_Club:setVisible(false) if self.clubView and not tolua.isnull(self.clubView) then self.clubView:removeFromParent() self.clubView=nil end end --更换桌布(同维度) function zigongRoomView:changeGameBg(isUpdateViewType) if isUpdateViewType then if app.systemSetting.info.viewType == MJDefine.DesktopType.TwoD then --更新2D麻将类型 金色还是绿色 local value = loadUserInfo("mj_zg_desktop_2d_mjType") --or MJDefine.DesktopType.TwoD if value=="" or not value then value = MJDefine.DesktopType.TwoD saveUserInfo("mj_zg_desktop_2d_mjType", value) end logD("changeGameBg value:"..value) self.desktopType = value else self.desktopType = app.systemSetting.info.viewType end self:loadTextureCache() logD("changeGameBg"..self.desktopType) end local defaultValue = tonumber(loadUserInfo("zigong_mj_desktop_group")) or 2 local bgData = MJDefine.CHANGE_GAME_BG[defaultValue] if self.desktopType==MJDefine.DesktopType.TwoD or self.desktopType==MJDefine.DesktopType.TwoDGold then self.ui.Items.ImageView_bg:loadTexture(bgData['2d']) else self.ui.Items.ImageView_bg:loadTexture(bgData['3d']) end end function zigongRoomView:defaultState() --队列初始化 self.callbackQueue = {} self.callbackRunning = false self.playerView:setOffLineVisible(false) self.playerView:setPlayerVisible(false) if self.waitOperates and #self.waitOperates>0 then for k,v in pairs(self.waitOperates) do v:removeFromParent() end end self.waitOperates = {} self:resetGame() end function zigongRoomView:loadTextureCache() zigongRoomView.super.loadTextureCache(self) -- local defaultValue = tonumber(loadUserInfo("luzhou_mj_majhong")) or 1 loadSpriteFrameFile("mj_zigong/res/zy_fangjian/zigong_operateEffect.plist") loadSpriteFrameFile("mj_zigong/res/zy_fangjian/effect_guangxiao.plist") loadSpriteFrameFile("mj_zigong/res/zy_fangjian/effect_guafeng.plist") loadSpriteFrameFile("mj_zigong/res/zy_fangjian/effect_xiayu.plist") end function zigongRoomView:initGameButton() --点击空白 self.ui.Items.Layout_Touch:registerClick(nil,function() -- 隐藏个人信息 self.playerView:removePlayerInfoView() self.toolView:setMenuVisible(false) if self.playerHandCards[MJDefine.MyViewId] then self.playerHandCards[MJDefine.MyViewId]:hideOperateItem() end self.toolView:hideRule() self:setTingCardViewVisible(false); end) --隐藏听牌模板 self.ui.Items.Item_Ting:setVisible(false) self.ui.Items.Button_Ting_Info:setVisible(false); self.ui.Items.Button_Ting_Info:registerClick(handler(self, self.onBtnTingInfoClicked)) self.toolView.ui.Items.Button_Face:setPosition(cc.p(1208*g_radio_x,(322+25)*g_radio_y)) self.toolView.ui.Items.Button_Voice:setPosition(cc.p(1208*g_radio_x,(237+30)*g_radio_y)) end --通知庄家可以爆牌 function zigongRoomView:onBankerBaoPai(data) local function runBankerBaoPai(onEnd) local myUserId = app.room:getMyUserId() local viewId = app.room:getViewIdByUserId(myUserId) if data.response.nUserId == myUserId then self:showBaoJiao() self.playerHandCards[viewId]:setOutCardEnable(false) end if onEnd then onEnd() end end self:addCallBack(runBankerBaoPai) end --广播玩家爆牌 function zigongRoomView:onBaoPai(data) if data.response.isBaoPai == 1 then local effect=MJAnimationCompnent.CreateBaoEffect() local viewId = app.room:getViewIdByUserId(data.response.nUserId) local myUserId = app.room:getMyUserId() local userInfo=app.room:getUserInfoByViewId(viewId) --爆牌音效 MJSound.PlayBaoSound(userInfo.sex) if effect then self.ui.Items.Layout_Player:addChild(effect) effect:setLocalZOrder(1000) effect:setPosition(self.playerHandCards[viewId]:getAnimationPostion()) end if myUserId == data.response.nUserId then self.playerHandCards[viewId]:lockHandCard(true) -- self.playerHandCards[viewId]:setOutCardEnable(false) else --self.playerHandCards[viewId]:setOutCardEnable(true) end self.playerView:playBaoAnim(viewId) elseif data.response.isBaoPai == 2 then--博自摸 local effect=MJAnimationCompnent.CreateBoZiMoEffect() local viewId = app.room:getViewIdByUserId(data.response.nUserId) local myUserId = app.room:getMyUserId() local userInfo=app.room:getUserInfoByViewId(viewId) --爆牌音效 MJSound.PlayBaoSound(userInfo.sex) if effect then self.ui.Items.Layout_Player:addChild(effect) effect:setLocalZOrder(1000) effect:setPosition(self.playerHandCards[viewId]:getAnimationPostion()) end if myUserId == data.response.nUserId then self.playerHandCards[viewId]:lockHandCard(true) else end self.playerView:showBoZiMo(viewId,true) end if app.room:getMyUserId() == data.response.nUserId then self:hideBaoJiao() if (data.response.isBaoPai == 1 or data.response.isBaoPai == 2) then local gameInfo =json.decode(app.room.roomInfo.strGameInfo); if gameInfo.tingpai > 0 then self.ui.Items.Button_Ting_Info:setVisible(true); app.room.roomInfo.memberList[data.response.nUserId].nTingStatus = MJDefine.MJTingStatus.Ting; end end end end function zigongRoomView:onGameSendCardResponse() --发牌的时候清除桌面上的飘 self.ui.Items.Layout_Effect_luobo:removeAllChildren() local function runGameSendCardResponse(onEnd) log("2000000000-zigongRoomView - runGameSendCardResponse()" ) --走过重连标志值为false self.isRunGameReconnection = false self:hidePiao() local myUserId = app.room:getMyUserId() for k,v in pairs(app.room.roomInfo.memberList) do local viewId = app.room:getViewIdByUserId(v.nUserId) if self.playerHandCards[viewId] then self.playerHandCards[viewId]:createHandCards(v.handCards) self.playerHandCards[viewId]:resetHandCards() end if v.isBaoPai == 1 and myUserId == v.nUserId then --self.playerHandCards[viewId]:showBaoPai() self:showBaoJiao() end end -- local effect=MJAnimationCompnent.CreateGameStart() -- self.ui.Items.Layout_Player:addChild(effect,5) -- MJSound.PlayStartGame() MJAnimationCompnent.CreateStartSendCards(self.playerHandCards,onEnd) -- if onEnd then -- onEnd() -- end self.toolView:showTuoGuan(app.room.roomInfo.hosting==1) end log("2000000000-zigongRoomView - addCallBack(runGameSendCardResponse)" ) self:addCallBack(runGameSendCardResponse); end function zigongRoomView:onUserReadyResponse(response) zigongRoomView.super.onUserReadyResponse(self,response) local myUserId = app.room:getMyUserId() if response and response.nUserId==myUserId then self.playerView:clearBao() self.playerView:clearAllPiao() self.playerView:clearAllBoZiMo() app.room.roomInfo.luoboCards = nil -- local roomInfo = app.room.roomInfo -- for k,v in pairs(roomInfo.memberList) do -- self.ui.Items.Layout_Player:removeChildByTag(HU_EFFECT_TAG) -- end end self.ui.Items.Button_Ting_Info:setVisible(false); end -- 广播桌子上所有玩家庄家起手操作 这里其实是发牌 function zigongRoomView:onBankerOutCard(data) --[[ -- 庄家uid , defVar("nUserId", VT_Int, 0) -- 庄家操作类型 , defVar("mainOpCode", VT_Short, 0) --庄家是否需要出牌0不需要 1:需要 , defVar("IsShouldOutCard", VT_UChar, 0)--]] local function runOnBankerOutCard(onEnd) logE("zigongRoomView onBankerOutCard :"..table.tostring(data.response)) -- if not data.response.nUserId then -- showTooltip("庄家起手操作nUserId is not exist") -- end local viewId = app.room:getViewIdByUserId(data.response.nUserId) local card= data.response.card local operates=data.response.operates local nSeatId=data.response.nSeatId -- app.room.roomInfo.outCardUserId = data.response.nUserId if self.playerHandCards[viewId] then self.playerHandCards[viewId]:onGetCard(operates,card) end --先清除所有操作按钮 --self.playerHandCards[MJDefine.MyViewId]:hideOperate() self.playerHandCards[MJDefine.MyViewId]:hideOperateItem() self.playerHandCards[MJDefine.MyViewId]:showOperate(operates,card,true) if viewId == MJDefine.MyViewId then self.ui.Items.Button_Ting_Info:setVisible(false) if operates and table.nums(operates)>0 then self.operates = operates else self.operates = {} end if self.playerHandCards[MJDefine.MyViewId] then self.playerHandCards[MJDefine.MyViewId]:setTing(false) local player = app.room.roomInfo.memberList[data.response.nUserId] if player and player.isBaoPai==1 then self.playerHandCards[MJDefine.MyViewId]:lockHandCard(true) end end app.room:dispatchEvent({name = MJDefine.MJEvent.SelectCard}) app.room:dispatchEvent({name = MJDefine.MJEvent.PushTing}) -- app.room:dispatchEvent({name = MJDefine.MJEvent.ShowTing}) local curHandCards = self.playerHandCards[viewId]:getHandCardsNum() if curHandCards%3 ~= 2 then--抓了牌之后,手牌不正确,主动重连一下 app.room.roomInfo.requestGetTableInfo = true self.ui:sendMsg(app.room, MJDefine.MJEvent.GetTableInfo); end end -- local myUserId = app.room:getMyUserId() -- if data.response.nUserId == myUserId then -- if self.playerHandCards[MJDefine.MyViewId] then -- self.playerHandCards[MJDefine.MyViewId]:pushTing() -- end -- end self:updateGameNums() self.direcionView:updateDirection(nSeatId) if onEnd then onEnd() end end log("2000000000-zigongRoomView - addCallBack(runOnBankerOutCard)") self:addCallBack(runOnBankerOutCard); end function zigongRoomView:onTurnOutCard(data) local function runOnTurnOutCard(onEnd) logE("MJRoomView:runOnOutCard(), response = ", table.tostring(data.response)) log("2000000000-MJRoomView - runOnOutCard") if app.room.roomInfo.lastOutViewId~=MJDefine.MyViewId then self.playerHandCards[MJDefine.MyViewId]:setOutCardEnable(true) end -- local viewId = app.room:getViewIdByUserId(data.response.nUserId) -- local card= data.response.card -- if self.playerHandCards[viewId] then -- self.playerHandCards[viewId]:createOutCards(card) -- end if onEnd then onEnd() end end log("2000000000-MJRoomView - addCallBack(runOnTurnOutCard)") self:addCallBack(runOnTurnOutCard) end --出牌成功 function zigongRoomView:onOutCardSuccess(data) logE("zigongRoomView:onOutCardSuccess(), response = ", table.tostring(data.response)) local function runOnOutCardSuccess(onEnd) log("2000000000-zigongRoomView - runOnOutCardSuccess---------") -- app.room.roomInfo.outCardUserId = data.response.nUserId local viewId = app.room:getViewIdByUserId(data.response.nUserId) local card= data.response.card local operates=data.response.operates local typr = operates.opType if operates and table.nums(operates)>0 then self.operates = operates else self.operates = {} end local function callback() -- app.room.roomInfo.lastOutViewId = nil self.playerHandCards[MJDefine.MyViewId]:showOperate(operates,card) if onEnd then onEnd() end end -- self.lastOutCard = card if self.playerHandCards[viewId] then --(viewId~=MJDefine.MyViewId or player.isBaoPai == 1) and app.room.roomInfo.lastOutViewId~=MJDefine.MyViewId if viewId==MJDefine.MyViewId then local player = app.room.roomInfo.memberList[data.response.nUserId] self.playerHandCards[viewId]:setTing(false) local curHandCards = self.playerHandCards[viewId]:getHandCardsNum() or 0 if ((player.isBaoPai==1 or player.isBaoPai==2) and app.room.roomInfo.lastOutViewId~=MJDefine.MyViewId) or app.room.roomInfo.hosting == 1 then --点击爆牌的时候 前端已经打出牌 要判断上次出牌的人是不是自己 避免重复出牌 self.playerHandCards[viewId]:onOutCard(card,callback) --音效 local userInfo=app.room:getUserInfoByViewId(viewId) if userInfo then MJSound.PlayMJSound(userInfo.sex,card) end elseif self.needDeleteOutCard and true == self.needDeleteOutCard then self.needDeleteOutCard = nil uploadLogs("mjduopai") self.playerHandCards[viewId]:onOutCard(card,callback) elseif self.isRunGameReconnection and true ==self.isRunGameReconnection and curHandCards%3 == 2 then--重连后,手牌是可以出牌的,则删除一张牌 self.playerHandCards[viewId]:onOutCard(card,callback) else callback() end self.isRunGameReconnection = false local gameInfo = json.decode(app.room.roomInfo.strGameInfo); if gameInfo.tingpai > 0 then self._isOutCardTingCheck = true; self.ui:sendMsg(app.room,MJDefine.MJEvent.Ting) end else self.playerHandCards[viewId]:onOutCard(card,callback) end app.room:dispatchEvent({name = MJDefine.MJEvent.OutCardFalg, value=card ,viewId=viewId}) else callback() end app.room.roomInfo.lastOutViewId = viewId end log("2000000000-zigongRoomView - addCallBack(runOnOutCardSuccess)") self:addCallBack(runOnOutCardSuccess) end --已经发送了过操作,此时就算再勾选贴鬼碰,也不会显示操作 function zigongRoomView:onSendGuo() --发牌重置,主要用于贴鬼碰/杠 MJDefine.isSendGuo = false self.operates = {} end -- 操作成功 function zigongRoomView:onOperationCodeSuccess(data) local function runOnOperationSuccess(onEnd) local response = data.response local nUserId = response.nUserId local opType = response.opType local opCard = response.opCard local bIsOutCard = response.isNeedOutCard > 0 local fromSeatId = response.fromSeatId local redNum = response.redNum local viewId = app.room:getViewIdByUserId(nUserId) local fromViewId = app.room:getViewIdBySeatId(fromSeatId) local opSeatId = app.room:getSeatIdByViewId(viewId) local fromUserId = app.room:getUserIdBySeatId(fromSeatId) if self.playerHandCards[viewId] then --组合一下牌 local groups={ self:getChangeGruopDatas({opType=opType, opCard=opCard, redNum = redNum, targetSeatId=opSeatId, opUserId=fromUserId}) } --删除手中对应的牌 local deleteCards for k,v in pairs(groups) do if v.showType==MJDefine.MJGroupType.Peng then self.playerHandCards[viewId]:removeHandCardByNum(opCard,2,v.redNum) elseif v.showType==MJDefine.MJGroupType.Chi then --TODO:吃的牌删除两张 elseif v.showType==MJDefine.MJGroupType.AnGang or v.showType==MJDefine.MJGroupType.MAnGang then self.playerHandCards[viewId]:removeHandCardByNum(opCard,4,v.redNum) else if opType==MJDefine.MJOperateType.OPREATE_BAGANG then self.playerHandCards[viewId]:removeHandCardByNum(opCard,1,v.redNum) else self.playerHandCards[viewId]:removeHandCardByNum(opCard,3,v.redNum) end end end --删除出去的牌 遍历哪些操作需要删除牌 for k,v in pairs(MJDefine.MJOperateNeedRemoveCard) do if v==opType then self.playerHandCards[fromViewId]:removeOutCard(opCard) break end end if opType==MJDefine.MJOperateType.OPREATE_BAGANG then self.playerHandCards[viewId]:buGang(opCard,redNum) else self.playerHandCards[viewId]:createGroupCards(groups)--创建显示的牌 end self.playerHandCards[viewId]:resetHandCards() self.playerHandCards[viewId]:hideOperate() self.playerHandCards[viewId]:setOutCardEnable(bIsOutCard) self.direcionView:updateDirection(app.room:getSeatIdByViewId(viewId)) end local function guafengxiayuEffect() local effect if (opType==MJDefine.MJOperateType.OPREATE_ZHIGANG) or (opType==MJDefine.MJOperateType.OPREATE_BAGANG) or (opType==MJDefine.MJOperateType.OPREATE_MINGGANG) then effect=MJAnimationCompnent.createGuaFengEffect() MJSound.PlayWindSound() elseif (opType==MJDefine.MJOperateType.OPREATE_ANGANG) then effect=MJAnimationCompnent.createXiaYuEffect() MJSound.PlayRainSound() end if effect then self.ui.Items.Layout_Player:addChild(effect) effect:setLocalZOrder(1000) effect:setPosition(self.playerHandCards[viewId]:getAnimationPostion()) end end if (opType==MJDefine.MJOperateType.OPREATE_ZHIGANG) or (opType==MJDefine.MJOperateType.OPREATE_BAGANG) or (opType==MJDefine.MJOperateType.OPREATE_MINGGANG) or (opType==MJDefine.MJOperateType.OPREATE_ANGANG) then guafengxiayuEffect() else --播放动画 local effect=MJAnimationCompnent.CreateOperareEffect(opType)--,onEnd) if effect then self.ui.Items.Layout_Player:addChild(effect) effect:setLocalZOrder(1000) effect:setPosition(self.playerHandCards[viewId]:getAnimationPostion()) -- else -- if onEnd then -- onEnd() -- end end end --音效 local userInfo=app.room:getUserInfo(nUserId) if userInfo then MJSound.PlayOperateSound(userInfo.sex,opType) end if viewId == MJDefine.MyViewId then self.playerHandCards[MJDefine.MyViewId]:setTing(false) self:setTingCardViewVisible(false) self.ui.Items.Button_Ting_Info:setVisible(false) self.operates={} end --删除等待操作的显示 if self.waitOperates and #self.waitOperates>0 then for k,v in pairs(self.waitOperates) do v:removeFromParent() end self.waitOperates={} end --[[if viewId == MJDefine.MyViewId and opType==MJDefine.MJOperateType.OPREATE_PENG then local cards = {opCard} self.playerHandCards[viewId]:cardEnabled(cards, true) end--]] -- 取消操作按钮 self.playerHandCards[MJDefine.MyViewId]:hideOperate() if onEnd then onEnd() end end self:addCallBack(runOnOperationSuccess) end function zigongRoomView:test() self.playerHandCards={} self.playerHandCards[MJDefine.MyViewId] = MJHandCardView:new(MJDefine.MyViewId) self:addChild(self.playerHandCards[MJDefine.MyViewId]) self.playerView = MJRoomPlayerView:new() self:addChild(self.playerView) end --飘状态停止 function zigongRoomView:stopDirection() self.direcionView:stopAllActions() self.direcionView.ui.Items.ImageView_Dir_Down:setVisible(false) self.direcionView.ui.Items.ImageView_Dir_Up:setVisible(false) self.direcionView.ui.Items.ImageView_Dir_Left:setVisible(false) self.direcionView.ui.Items.ImageView_Dir_Right:setVisible(false) self.direcionView.ui.Items.Text_Time:setString(string.format("%02d",0)) self.direcionView.ui.Items.Text_Leave_Card_Num:setText("72") end function zigongRoomView:onGameReconnection() zigongRoomView.super.onGameReconnection(self) self.isRunGameReconnection = true local roomInfo = app.room.roomInfo local gameInfo=json.decode(roomInfo.strGameInfo) local piaoMode = gameInfo.piaomode -- 显示玩家头像上的托管标识 for k,v in pairs(roomInfo.memberList) do local viewId = app.room:getViewIdByUserId(v.nUserId) local extInfo = roomInfo.extJson or "" if extInfo and type(extInfo)=='table' and extInfo[tostring(v.nUserId)] then local info = extInfo[tostring(v.nUserId)] local host = info.hosted or 0--托管状态 local isTuoGuan = host == 1; self.playerView:showTuoGuanByViewId(viewId,isTuoGuan) end end local myUserId = app.room:getMyUserId() local isMyGetCard = false if roomInfo.nStatus and roomInfo.nStatus>=MJDefine.GameStatus.GAME_STATUS_WAIT_BANKER_START and roomInfo.nStatus0 and self.playerHandCards[viewId] then effect = MJAnimationCompnent.CreateHuOrderEffect(player.result,player.huOrder) if myUserId == player.nUserId then self.playerHandCards[viewId]:createHandCards(player.huCard) self.playerHandCards[viewId]:moveLastCard() else self.playerHandCards[viewId]:createOpenHandCards(player.huCard) self.playerHandCards[viewId]:moveLastOpenCard() end end if effect then self.ui.Items.Layout_Effect:addChild(effect) effect:setTag(HU_EFFECT_TAG) effect:setLocalZOrder(1000) local pos = self.playerHandCards[viewId]:getAnimationPostion() if viewId==MJDefine.PlayerViewType.My then effect:setPosition(pos.x,pos.y-60) elseif viewId==MJDefine.PlayerViewType.Left then effect:setPosition(pos.x-20,pos.y) elseif viewId==MJDefine.PlayerViewType.Right then effect:setPosition(pos.x+10,pos.y) elseif viewId==MJDefine.PlayerViewType.Top then effect:setPosition(pos.x,pos.y+10) end end if gameInfo.luobonum and gameInfo.luobonum > 0 then local effect1 = MJAnimationCompnent.CreateLoBoLabel(player.luoboNum or 0) local pos = self.playerHandCards[viewId]:getAnimationPostion() if viewId==MJDefine.PlayerViewType.My then effect1:setPosition(pos.x+130,pos.y-60) elseif viewId==MJDefine.PlayerViewType.Left then effect1:setPosition(pos.x-20-30,pos.y-70) elseif viewId==MJDefine.PlayerViewType.Right then effect1:setPosition(pos.x+10-30,pos.y-70) elseif viewId==MJDefine.PlayerViewType.Top then effect1:setPosition(pos.x+130,pos.y+10-50) end self.ui.Items.Layout_Effect:addChild(effect1) end end --[[local luoboCards = roomInfo.luoboCards if luoboCards and #luoboCards>0 then local luoNum = #luoboCards for i,v in pairs(luoboCards) do local mj=MJ:new(v,MJDefine.MJType.Out,MJDefine.MyViewId,self.desktopType) if MJDefine.LuoBoPos[luoNum] and MJDefine.LuoBoPos[luoNum][i] then mj:setPosition(MJDefine.LuoBoPos[luoNum][i]) mj:setPositionY(mj:getPositionY()+25) self.ui.Items.Layout_Effect:addChild(mj) local mjSize = mj:getContentSize() local sprite = cc.Sprite:createWithSpriteFrameName("zg_room_luoboyezi.png") sprite:setScale(0.6) sprite:setPosition(cc.p(mjSize.width/2,mjSize.height+14)) mj:addChild(sprite,-1) mj:setScale(1.5) end end end--]] elseif roomInfo.nStatus==MJDefine.GameStatus.GAME_STATUS_WAIT_PIAO then self:stopDirection() for i,player in pairs(roomInfo.memberList) do local viewId = app.room:getViewIdByUserId(player.nUserId) if myUserId == player.nUserId then if tonumber(player.canPiao) == 1 then -- 操作过飘了 self.playerView:showPiao(viewId,tonumber(player.isPiao) == 1) else if piaoMode == 1 then--可以飘 还没有飘 显示飘按钮 self:showPiao() end end else self.playerView:showPiao(viewId,tonumber(player.isPiao) == 1) end if tonumber(player.isPiao) == 1 then local effect = MJAnimationCompnent.CreatePiaoEffect() if effect then self.ui.Items.Layout_Effect_luobo:addChild(effect) effect:setLocalZOrder(1000) effect:setPosition(self.playerHandCards[viewId]:getAnimationPostion()) end end end elseif roomInfo.nGameStartCount > 0 and roomInfo.memberList[myUserId].nPlayerFlag ~= 1 then--游戏中 --local outCardUserId = app.room:getUserIdBySeatId(roomInfo.needOutCardId) local bIsOutCard = roomInfo.isNeedOutCard > 0 or false if (not bIsOutCard) and roomInfo.memberList[myUserId].nTingStatus == MJDefine.MJTingStatus.Ting then local gameInfo =json.decode(app.room.roomInfo.strGameInfo); if gameInfo.tingpai > 0 then self.ui.Items.Button_Ting_Info:setVisible(true); end end for k,v in pairs(roomInfo.memberList) do local viewId = app.room:getViewIdByUserId(v.nUserId) --可以爆牌玩家显示爆牌 if v.canBaoPai == 1 and v.nUserId == myUserId then --self.playerHandCards[viewId]:showBaoPai() self:showBaoJiao() end --已爆牌玩家不能出牌 if v.isBaoPai ~= 0 then if v.isBaoPai == 1 then-- 报叫 self.playerView:playBaoAnim(viewId) elseif v.isBaoPai == 2 then-- 博自摸 self.playerView:showBoZiMo(viewId,true) end if v.nUserId == myUserId then --自己爆牌 self.playerHandCards[viewId]:lockHandCard(true) -- self.playerHandCards[viewId]:setOutCardEnable(false) end app.room:dispatchEvent({name = MJDefine.MJEvent.OutCardFalg,value = roomInfo.lastOpCard,viewId = viewId}) else --if roomInfo.outCardUserId == myUserId and table.nums(roomInfo.operates)>0 then -- self.playerHandCards[viewId]:onGetCard(roomInfo.operates) --end end if viewId == MJDefine.MyViewId then if roomInfo.operates and table.nums(roomInfo.operates)>0 then self.operates = roomInfo.operates else self.operates = {} end local handcardNum = #v.handCards if handcardNum%3 == 2 then isMyGetCard = true end if app.room.roomInfo.requestGetTableInfo and app.room.roomInfo.requestGetTableInfo == true then --如果是主动请求的重连,什么都不干 app.room.roomInfo.requestGetTableInfo = nil else if isMyGetCard and isMyGetCard == true then showTooltip("重连成功,现在轮到您出牌了,注意看牌哦!!!") end end end if roomInfo.outCardUserId == v.nUserId then if v.nUserId == myUserId and roomInfo.lastOpCard~=0 and roomInfo.isNeedOutCard > 0 then self.playerHandCards[viewId]:removeHandCard(roomInfo.lastOpCard) self.playerHandCards[viewId]:resetHandCards() self.playerHandCards[viewId]:createHandCards(roomInfo.lastOpCard) end if roomInfo.isNeedOutCard > 0 then self.playerHandCards[viewId]:setOutCardEnable(true) end end --需要出牌且听牌状态为1时,需要请求服务器推送听牌数据 --[[if roomInfo.isNeedOutCard==MJDefine.NeedOutCard.Need and v.nUserId == myUserId then if roomInfo.tingStatus == MJDefine.MJTingStatus.Ting then self.ui:sendMsg(app.room,MJDefine.MJEvent.Ting) end end--]] --显示飘状态 self.playerView:showPiao(viewId,tonumber(v.isPiao) == 1) end --显示哪些玩家胡牌 for i,player in pairs(roomInfo.memberList) do local viewId = app.room:getViewIdByUserId(player.nUserId) local effect if player.result>0 then --胡的类型大于0 if player.result == MJDefine.MJGameHuType.HU_ZIMO then effect=MJAnimationCompnent.CreateHuOrderEffect(player.result,player.huOrder) else effect=MJAnimationCompnent.CreateHuOrderEffect(player.result,player.huOrder) end if viewId == MJDefine.MyViewId then self.playerHandCards[viewId]:createHandCards(player.huCard) self.playerHandCards[viewId]:moveLastCard() else self.playerHandCards[viewId]:removeAllHandCards() self.playerHandCards[viewId]:createOpenHandCards(player.handCards) self.playerHandCards[viewId]:createOpenHandCards(player.huCard) self.playerHandCards[viewId]:moveLastOpenCard() end end if effect then self.ui.Items.Layout_Effect:addChild(effect) effect:setTag(HU_EFFECT_TAG) effect:setLocalZOrder(1000) local pos = self.playerHandCards[viewId]:getAnimationPostion() if viewId==MJDefine.PlayerViewType.My then effect:setPosition(pos.x,pos.y-60) elseif viewId==MJDefine.PlayerViewType.Left then effect:setPosition(pos.x-20,pos.y) elseif viewId==MJDefine.PlayerViewType.Right then effect:setPosition(pos.x+10,pos.y) elseif viewId==MJDefine.PlayerViewType.Top then effect:setPosition(pos.x,pos.y+10) end end end end --显示出牌角标(需要服务器修改outCardUserId为最后一位出牌玩家的id,而不是当前需要出牌玩家的ID) local lastOutCardViewId = app.room:getViewIdByUserId(roomInfo.outCardUserId); app.room:dispatchEvent({name = MJDefine.MJEvent.OutCardFalg, value = roomInfo.lastOpCard, viewId = lastOutCardViewId}); --显示听标示 app.room:dispatchEvent({name = MJDefine.MJEvent.PushTing}); --如果有操作显示操作按钮 if self.playerHandCards[MJDefine.MyViewId] then self.playerHandCards[MJDefine.MyViewId]:showOperate(roomInfo.operates,roomInfo.lastOpCard,isMyGetCard); end --如果一局结束,玩家点了准备,不再显示牌信息 if MJDefine.GameStatus.GAME_STATUS_ROUND_OVER == roomInfo.nStatus and roomInfo.memberList[myUserId].nPlayerFlag == 1 or MJDefine.GameStatus.GAME_STATUS_GAME_OVER == roomInfo.nStatus and roomInfo.memberList[myUserId].nPlayerFlag == 1 then --游戏为停止或开始状态 self:onUserReadyResponse({nUserId=myUserId}) end end function zigongRoomView:getChangeGruopDatas(g) local opType=g.opType local showType=MJDefine.MJOperateToGroupType[g.opType] local opCard=g.opCard local redNum = g.redNum local fromViewId = nil local targetSeatId = g.targetSeatId--操作位置座位号 local fromUserId = g.opUserId or g.fromUserId --触发操作玩家 local fromViewId1 = app.room:getViewIdByUserId(fromUserId) if fromUserId<=0 or not targetSeatId then else fromViewId = app.room:transPos( targetSeatId, app.room:getSeatIdByUserId(fromUserId)) --判断是否是对面玩家,对面玩家的话要做一次翻转 local opViewId = app.room:getViewIdBySeatId(targetSeatId) if opViewId == 2 then --对面 if fromViewId==1 then fromViewId = 3 elseif fromViewId==3 then fromViewId = 1 end end --三人玩只有上下家 if app.room:getMaxPlayerCount()==3 and fromViewId==2 then fromViewId = 3 end if app.room:getMaxPlayerCount()==2 and fromViewId~=0 then if showType == MJDefine.MJGroupType.Peng then fromViewId = 2 else fromViewId = 4 end end end --组合一下牌 local group={ opType=opType, showType=showType, values={}, opCard = opCard, redNum = redNum, fromViewId = fromViewId, fromViewId1 = fromViewId1,--真正的来源viewID } if MJDefine.MJGroupType.Chi==showType then elseif MJDefine.MJGroupType.Peng==showType then group.values={opCard,opCard,opCard} else group.values={opCard,opCard,opCard,opCard} end return group end -- 小局结算 function zigongRoomView:onGameXiaoJuResponse(data) local function runGameXiaoJuResponse(onEnd) if not tolua.isnull(self.firstTingTipsView) then self.firstTingTipsView:killSelf() self.firstTingTipsView = nil end -- 取消操作按钮 if self.playerHandCards and self.playerHandCards[MJDefine.MyViewId] then self.playerHandCards[MJDefine.MyViewId]:hideOperate() end local roomInfo = app.room.roomInfo self.direcionView:stopAllActions() self.operates = {} self:setTingCardViewVisible(false) app.room:resetTings() app.room:cleanTingStatus() --如果是解散直接return --[[if roomInfo.stopFlag==MJDefine.StopFlag.STOP_FLAG_LONG_NOT_END or roomInfo.stopFlag==MJDefine.StopFlag.STOP_FLAG_DISBAND_GAME then if onEnd then onEnd() end return end --]] --所有胡牌的人 考虑抢杠胡的问题 local viewIds={} local failViewId=0 for k,v in pairs(roomInfo.memberList) do local viewId = app.room:getViewIdByUserId(v.nUserId) if v.result>0 then table.insert(viewIds,viewId) --处理掉huCard, 不加入手牌 --播放音效 if viewId==MJDefine.MyViewId then --MJSound.PlayWinGame() end if v.result==MJDefine.MJGameHuType.HU_DIANPAO then failViewId = app.room:getViewIdBySeatId(v.dpSeatId) end end end self:showOpenCard() for k,v in pairs(roomInfo.memberList) do local viewId = app.room:getViewIdByUserId(v.nUserId) if viewId and self.playerHandCards[viewId] then if viewId==MJDefine.MyViewId then else --倒牌 if v.huCard and v.huCard ~= 0 then self.playerHandCards[viewId]:createOpenHandCards(v.huCard) self.playerHandCards[viewId]:moveLastOpenCard() end end end end --被抢杠的人回退补杠 -- if resultInfo.hutype==MJDefine.MJHuType.QiangGangHu and roomInfo.stopFlag==MJDefine.StopFlag.STOP_FLAG_NORMAL then -- self.playerHandCards[failViewId]:retoreBuGang(resultInfo.hucard) -- end local function callback() self:showXiaoJuView() if onEnd then onEnd() end self.ui.Items.Layout_Effect_luobo:removeAllChildren() end local function luoboNumCallBack() local strGameInfo = json.decode(app.room.roomInfo.strGameInfo) if strGameInfo.luobonum and strGameInfo.luobonum > 0 then local index = 1 for k,v in pairs(roomInfo.memberList) do local viewId = app.room:getViewIdByUserId(v.nUserId) local effect if index == app.room.roomInfo.nMaxPlayCount then effect = MJAnimationCompnent.CreateLoBoLabel(v.luoboNum,callback) else effect = MJAnimationCompnent.CreateLoBoLabel(v.luoboNum) end local pos = self.playerHandCards[viewId]:getAnimationPostion() if viewId==MJDefine.PlayerViewType.My then effect:setPosition(pos.x+130,pos.y-60) elseif viewId==MJDefine.PlayerViewType.Left then effect:setPosition(pos.x-20-30,pos.y-70) elseif viewId==MJDefine.PlayerViewType.Right then effect:setPosition(pos.x+10-30,pos.y-70) elseif viewId==MJDefine.PlayerViewType.Top then effect:setPosition(pos.x+130,pos.y+10-50) end self.ui.Items.Layout_Effect_luobo_Lable:addChild(effect) index = index + 1 end else callback() end end local luoboCards = roomInfo.luoboCards local function luoboCallBack() if luoboCards and #luoboCards>0 then local luoNum = #luoboCards --加一个黑底 local layer = cc.LayerColor:create(cc.c4b(0,0,0,120)) layer:setAnchorPoint(cc.p(0.5,0.5)) layer:ignoreAnchorPointForPosition(false) local tPos = self.ui.Items.ImageView_Logo:getPosition() local tLuoBoPos = { [1] = {[1] = cc.p(tPos.x,360-40)}, [2] = {[1] = cc.p(tPos.x-50,360),[2] = cc.p(tPos.x+50,360)}, } layer:setPosition(cc.p(getWinSize().width/2,getWinSize().height/2)) self.ui.Items.Layout_Effect_luobo:addChild(layer) for i,v in pairs(luoboCards) do local effect if i == #luoboCards then effect = MJAnimationCompnent.CreateLoBoEffect(v,self.desktopType,luoboNumCallBack) else effect = MJAnimationCompnent.CreateLoBoEffect(v,self.desktopType) end if MJDefine.LuoBoPos[luoNum] and MJDefine.LuoBoPos[luoNum][i] then effect:setPosition(tLuoBoPos[luoNum][i]) self.ui.Items.Layout_Effect_luobo:addChild(effect) end end else self:runDelay(1.0,function() callback() end) end end if #viewIds>0 then if roomInfo.stopFlag==MJDefine.StopFlag.STOP_FLAG_LONG_NOT_END or roomInfo.stopFlag==MJDefine.StopFlag.STOP_FLAG_DISBAND_GAME then self:runDelay(1.0,function() callback() end) else luoboCallBack() end local userInfo=app.room:getUserInfo(app.room:getMyUserId()) if userInfo then --拔萝卜音效 end else if roomInfo.stopFlag==MJDefine.StopFlag.STOP_FLAG_HUANG_ZHUANG then local effect=MJAnimationCompnent.CreateLiuJuEffect(callback) self.ui.Items.Layout_Player:addChild(effect) effect:setLocalZOrder(1000) MJSound.PlayHuangZhuang() else callback() end end end self:addCallBack(runGameXiaoJuResponse); end -- 显示小局结算 function zigongRoomView:showXiaoJuView() self.direcionView:stopAllActions() self:setTingCardViewVisible(false) if self.xiaojuView then self.xiaojuView:removeFromParent() end local roomInfo = app.room.roomInfo self.xiaojuView = MJRoomXiaoJuView:new(self.desktopType) self:addChild(self.xiaojuView) end function zigongRoomView:setTingCardViewVisible(bVisible,tingCards) log("setTingCardViewVisible :"..table.tostring(tingCards)) self.ui.Items.Layout_Ting_Tip_Card_Panel:setVisible(bVisible) -- self.ui.Items.ListView_Ting:removeAllItems() -- self.ui.Items.ListView_Ting:getHBar():setVisible(false) self.ui.Items.ListView_Ting:removeAllChildren() -- self.ui.Items.Item_Ting:setVisible(false) -- self.toolView:setVisible(false) if not tingCards then return end local count = #tingCards local row = math.ceil(count/5) --几行 self.ui.Items.ListView_Ting:setSize(cc.size(670,80*row)) self.ui.Items.Layout_Ting_Tip_Card_Panel:setSize(cc.size(row>1 and 786 or count*134+116,80*row+40)) self.ui.Items.ImageView_Ting:setPositionY(self.ui.Items.Layout_Ting_Tip_Card_Panel:getContentSize().height-60) for k,v in pairs(tingCards) do local item = self.ui.Items.Item_Ting:getCopied() item:setVisible(true) local items = getUIItems(item) items.Text_Num:setString(v.count.."张") items.Text_Fan:setString(v.fanshu.."番") local mj=MJ:new(v.card,MJDefine.MJType.Stand,MJDefine.MyViewId,self.desktopType) mj:setPosition(cc.p(20,30)) mj:setScale(0.5) items.Node:addChild(mj) self.ui.Items.ListView_Ting:addChild(item) end self.ui.Items.ListView_Ting:requestDoLayout() self.ui.Items.ListView_Ting:doLayout() end --显示查听的牌 function zigongRoomView:setChaTingCardViewVisible(bVisible,tingCards) end function zigongRoomView:onTingCardStatus() local myUserId=app.user.loginInfo.uid local memberList=app.room.roomInfo.memberList if memberList[myUserId] then local nTingStatus=memberList[myUserId].nTingStatus if nTingStatus == MJDefine.MJTingStatus.Ting then print("---------onTingCardStatus-----------1 "..myUserId) -- self:setChaTingCardViewVisible(true) -- self:setTingCardViewVisible(true, ) --self._isTingStateChanged = true--防止出现听牌提示闪一下的bug --self.ui:sendMsg(app.room,MJDefine.MJEvent.Ting) self.ui.Items.Button_Ting_Info:setVisible(true); else print("---------onTingCardStatus-----------0 "..myUserId) -- self:setChaTingCardViewVisible(false) self:setTingCardViewVisible(false) self.ui.Items.Button_Ting_Info:setVisible(false); end end end function zigongRoomView:onTingCardResult(data) print("---------听牌结果-------------") if data.response.tingType==MJDefine.MJTingType.QuanTing then -- self:setChaTingCardViewVisible(true,{}) else if self._isOutCardTingCheck then self._isOutCardTingCheck = false local count = table.nums(data.response.tingCards); local isTing = count > 0; self.ui.Items.Button_Ting_Info:setVisible(isTing); self:setTingCardViewVisible(false, data.response.tingCards) else self:setTingCardViewVisible(true, data.response.tingCards) end end end function zigongRoomView:showTing(evet) local roomInfo=app.room.roomInfo -- if evet.card and roomInfo.tings and roomInfo.tings[evet.card] then -- self:setTingCardViewVisible(true,roomInfo.tings[evet.card]) -- else -- self:setTingCardViewVisible(false) -- end if evet.card and roomInfo.tings and #roomInfo.tings>0 then local isTing = false for k,v in pairs(roomInfo.tings) do if evet.card==v.outCard then self:setTingCardViewVisible(true,v.tingCards) isTing = true end end if not isTing then self:setTingCardViewVisible(false) end else self:setTingCardViewVisible(false) end end function zigongRoomView:pushTing() local function runPushTing(onEnd) if self.playerHandCards[MJDefine.MyViewId] then self.playerHandCards[MJDefine.MyViewId]:pushTing() end if onEnd then onEnd() end end self:addCallBack(runPushTing); end function zigongRoomView:onHuResponse(data) local function runHuResponse(onEnd) local response = data.response local function callback() self:playHuAni(response) if onEnd then onEnd() end end local viewId = app.room:getViewIdByUserId(response.nUserId) local userInfo=app.room:getUserInfoByViewId(viewId) --先播放胡牌动画和音效,再显示胡牌顺序 local effect = MJAnimationCompnent.CreateHuEffect(response.huType,callback) if response.huType == MJDefine.MJGameHuType.HU_ZIMO then MJSound.PlayOperateSound(userInfo.sex,MJDefine.MJOperateType.OPREATE_ZIMOHU) -- effect=MJAnimationCompnent.CreateHuEffect("zimo",callback) -- elseif response.huType == MJDefine.MJGameHuType.HU_QIANGGANG then else MJSound.PlayOperateSound(userInfo.sex,MJDefine.MJOperateType.OPREATE_DIANPAOHU) -- effect=MJAnimationCompnent.CreateHuEffect("hu",callback) -- --点炮显示 end if effect then self.ui.Items.Layout_Effect:addChild(effect) effect:setTag(HU_EFFECT_TAG) effect:setLocalZOrder(1000) effect:setPosition(self.playerHandCards[viewId]:getAnimationPostion()) end --删除等待操作的显示 if self.waitOperates and #self.waitOperates>0 then for k,v in pairs(self.waitOperates) do v:removeFromParent() end self.waitOperates={} end if response.huType==MJDefine.MJGameHuType.HU_DIANPAO and response.curOpType ~= 1 then local failViewId = app.room:getViewIdByUserId(response.dpId) --点炮胡或抢杠胡,胡牌类型都是发 点炮胡 if response.isQiangGng > 0 then local huCard = response.huCard == 65 and response.redRealCard or response.huCard --如果胡的牌是红中 用真实的牌 否则用胡的牌 -- logD("isQiangGng huCard:"..huCard) --抢杠胡 self.playerHandCards[viewId]:onGetCard(nil,huCard) --被抢杠的人回退补杠 self.playerHandCards[failViewId]:retoreBuGang(huCard,1) --[[elseif response.isGspHu and response.isGspHu > 0 then local gameInfo =json.decode(app.room.roomInfo.strGameInfo); if gameInfo.dianganghua == 1 then dghDianPao = true --点杠炮(选择的点杠花)时手上已经有杠的牌 不需要再加一张胡的牌 else self.playerHandCards[viewId]:onGetCard(nil,response.huCard) --将胡的牌收走 self.playerHandCards[failViewId]:removeOutCard(response.huCard) end--]] else self.playerHandCards[viewId]:onGetCard(nil,response.huCard) --将胡的牌收走 self.playerHandCards[failViewId]:removeOutCard(response.huCard) end --放炮动画 effect=MJAnimationCompnent.CreateDianPaoEffect() self.ui.Items.Layout_Effect:addChild(effect) effect:setLocalZOrder(1000) effect:setPosition(self.playerHandCards[failViewId]:getAnimationPostion()) if failViewId==MJDefine.MyViewId and app.room.roomInfo.lastOutViewId==MJDefine.MyViewId then --修改点炮的人连续二次出牌 不删除牌 app.room.roomInfo.lastOutViewId = nil end --此处仅做保留,没有实际意义 elseif response.huType==MJDefine.MJGameHuType.HU_QIANGGANG then local failViewId = app.room:getViewIdByUserId(response.dpId) if response.redRealCard > 0 then --抢杠胡时,胡牌的人将胡的牌加入手中 self.playerHandCards[viewId]:onGetCard(nil,response.redRealCard) --被抢杠的人回退补杠 self.playerHandCards[failViewId]:retoreBuGang(response.redRealCard,1) end end if response.nUserId == app.room:getMyUserId() then self.playerHandCards[viewId]:setOutCardEnable(false) self:setTingCardViewVisible(false) self.playerHandCards[viewId]:setTing(false) else -- 其他人胡了倒牌 local handCards = {} for k,v in pairs(self.playerHandCards[viewId]:getHandCardNodes() or {}) do table.insert(handCards,{card = v.value or v:getValue()}) end if response.huType==MJDefine.MJGameHuType.HU_ZIMO or response.curOpType == 1 then --如果是自摸胡 把最后一张替换为胡的牌或点杠花点炮 handCards[#handCards] = {card = response.huCard} end self.playerHandCards[viewId]:removeAllHandCards() self.playerHandCards[viewId]:createOpenHandCards(handCards) self.playerHandCards[viewId]:moveLastOpenCard() end self.playerHandCards[MJDefine.MyViewId]:hideOperate() end self:addCallBack(runHuResponse); end function zigongRoomView:playHuAni(response) local strGameInfo = json.decode(app.room.roomInfo.strGameInfo) local effect = MJAnimationCompnent.CreateHuOrderEffect(response.huType,response.huOrder) -- if response.huType == 1 then -- effect=MJAnimationCompnent.CreateHuOrderEffect("zimo",response.huOrder) -- else -- effect=MJAnimationCompnent.CreateHuOrderEffect("hu",response.huOrder) -- end local viewId = app.room:getViewIdByUserId(response.nUserId) if effect then self.ui.Items.Layout_Effect:addChild(effect) effect:setTag(HU_EFFECT_TAG) effect:setLocalZOrder(1000) local pos = self.playerHandCards[viewId]:getAnimationPostion() if viewId==MJDefine.PlayerViewType.My then effect:setPosition(pos.x,pos.y-60) elseif viewId==MJDefine.PlayerViewType.Left then effect:setPosition(pos.x-20,pos.y) elseif viewId==MJDefine.PlayerViewType.Right then effect:setPosition(pos.x+10,pos.y) elseif viewId==MJDefine.PlayerViewType.Top then effect:setPosition(pos.x,pos.y+10) end end end function zigongRoomView:onQiangDuanOperates(data) local function runOnQiangDuanOperates(onEnd) logD("zigongRoomView:runOnQiangDuanOperates") local response = data.response if response.operates and self.playerHandCards[MJDefine.MyViewId] then self.playerHandCards[MJDefine.MyViewId]:showOperate(response.operates) end if onEnd then onEnd() end end logD("zigongRoomView:onQiangDuanOperates") self:addCallBack(runOnQiangDuanOperates) end --游戏消息 function zigongRoomView:bindExtendMessage() self:bindEvent(app.room , MJDefine.MJEvent.OutCardTings, handler(self , self.pushTing)); self:bindEvent(app.room , MJDefine.MJEvent.HuResponse, handler(self , self.onHuResponse)) self:bindEvent(app.room , MJDefine.MJEvent.BaoPaiResponse, handler(self , self.onBaoPai)) self:bindEvent(app.room , MJDefine.MJEvent.BankerBaoPai, handler(self , self.onBankerBaoPai)) self:bindEvent(app.room , MJDefine.MJEvent.SendGuo, handler(self , self.onSendGuo)) self:bindEvent(app.room , MJDefine.MJEvent.QiangDuanOperates, handler(self , self.onQiangDuanOperates)) self:bindEvent(app , MJDefine.MJEvent.ChangeLanguage , handler(self , self.doSound)) self:bindEvent(app.room , MJDefine.MJEvent.StartPiao, handler(self , self.onStartPiao)) self:bindEvent(app.room , MJDefine.MJEvent.PiaoResponse, handler(self , self.onPiaoResponse)) self:bindEvent(app, MJDefine.MJEvent.ChangeViewType, handler(self, self.onEventChangeViewType )) -- 托管 self:bindEvent(app.room , MJDefine.MJEvent.HostingRequest, handler(self, self.onHostingRequest)) end function zigongRoomView:clean() self.playerView:init() -- --默认状态 self:defaultState() app.room:resetRoomInfo() self:setBtnSitDownVisible(false) self.ui:sendMsg(app.room, MJDefine.MJEvent.CallReadyRequest) -- self._gameoverview = nil end function zigongRoomView:updateReady() local nUserId = app.room:getMyUserId()--app.user.loginInfo.uid if app.room.roomInfo.nGameStartCount > 0 then self.toolView.ui.Items.Button_Leave:setEnabled(false) self:setBtnSitDownVisible(false) else self.toolView.ui.Items.Button_Leave:setEnabled(true) end if app.room.roomInfo.nGameStartCount == 0 and app.room.roomInfo.nRoomOwnedUid ~= nUserId then self.toolView.ui.Items.Button_Dismiss:setEnabled(false) else self.toolView.ui.Items.Button_Dismiss:setEnabled(true) end self:checkCanDismiss() end -- 游戏开始 function zigongRoomView:onGameStartResponse() zigongRoomView.super.onGameStartResponse(self) self._gameoverview = nil end -- 大局结算 function zigongRoomView:onGameDaJuResponse(data) app.club_php:dispatchEvent({name = GAME_EVENT.CLUB_BACK_ROOM}) if self._gameoverview then return end if app.room.roomInfo.needJieSuanInfo == 1 then--显示总结算 self:showGameOverResult(data.response) else --[[local roomInfo=app.room.roomInfo --如果是解散直接跳转总结算 if roomInfo.stopFlag==MJDefine.StopFlag.STOP_FLAG_LONG_NOT_END or roomInfo.stopFlag==MJDefine.StopFlag.STOP_FLAG_DISBAND_GAME then self:showGameOverResult(data.response) end --]] local roomInfo=app.room.roomInfo local isNoCard = false--没有手牌 for i,player in pairs(roomInfo.memberList) do if type(player.handCards) == 'table' and #player.handCards <= 0 then local a = #player.handCards isNoCard = true break end end if isNoCard then self:showGameOverResult(data.response) end app.room:dispatchEvent({name = GAME_EVENT.DISSMISS_CLOSE}) end end -- 大局结算 function zigongRoomView:showGameOverResult(data) if self._gameoverview ~= nil then return end self.direcionView:stopAllActions() self:resetGame() local view=MJRoomDaJuView:new(data) view:setAnchorPoint(cc.p(0.5, 0.5)) app:showWaitDialog(view) self._gameoverview = view self:showGameOverAward() end function zigongRoomView:onOtherLogoutResponse(data) -- local jushu = app.room.roomInfo.nGameStartCount or 0 if (not data or not data.nUserId or not data.nSeatShowId) then return end local function test(onEnd) self.playerView:updatePlayerInfo(data.nSeatShowId) self:onUserReadyResponse() --更新GPS --self:updateAllGpsInfo() --self:checkGpsDistance() -- 是否显示邀请好友 self.toolView:updateButton() if self._fastRequestView then self._fastRequestView:removeSelf() self._fastRequestView = nil end logE("88888-onOtherLogoutResponse onEnd") if onEnd then onEnd() end end self:addCallBack(test) end function zigongRoomView:resetGame() zigongRoomView.super.resetGame(self) self.ui.Items.Layout_Effect:removeAllChildren() self.ui.Items.Layout_Effect_luobo_Lable:removeAllChildren() self.ui.Items.Layout_Effect_luobo:removeAllChildren() self.playerView:clearBao() self.playerView:clearAllPiao() self.playerView:clearAllBoZiMo() end function zigongRoomView:showPiao() self:stopDirection() local roomInfo=app.room.roomInfo local gameInfo=json.decode(roomInfo.strGameInfo) if not gameInfo.piaomode or tonumber(gameInfo.piaomode)==0 then return end self:hidePiao() local ui=loadUI("mj_zigong/res/ui_fangjian/mj_zigong_piao.ui") self.ui.Items.Layout_Player:addChild(ui) self.piao=ui ui.Items.Button_BuPiao:registerClick(function() playBtnEffect() self:hidePiao() local request = MJMessage.PiaoRequest:new() request.isPiao = 0 self.ui:sendMsg(app.room,MJDefine.MJEvent.PiaoRequest,request) end) ui.Items.Button_Piao:registerClick(function() playBtnEffect() self:hidePiao() local request = MJMessage.PiaoRequest:new() request.isPiao = 1 self.ui:sendMsg(app.room,MJDefine.MJEvent.PiaoRequest,request) end) end function zigongRoomView:hidePiao() if self.piao then self.piao:removeFromParent() self.piao=nil end end --显示飘操作按钮 function zigongRoomView:onStartPiao(response) local function runPiao(onEnd) logD("zigongRoomView:onStartPiao") self:showPiao() if onEnd then onEnd() end end logD("zigongRoomView:runPiao") self:addCallBack(runPiao) end --飘结果 function zigongRoomView:onPiaoResponse(response) local function runonPiaoResponse(onEnd) logD("zigongRoomView:runonPiaoResponse") local data = response.response local userId = data.nUserId--操作的玩家 local playersPiaostate = data.playerPiaoState--所有玩家的飘状态 if playersPiaostate then for i,v in pairs(playersPiaostate) do local viewId = app.room:getViewIdByUserId(v.nUserId) local myUserId = app.room:getMyUserId() local userInfo=app.room:getUserInfoByViewId(viewId) if myUserId == data.nUserId then else end self.playerView:showPiao(viewId,v.piaostate==1) if v.piaostate==1 and userId == v.nUserId then --飘音效 MJSound.PlayPiaoSound(userInfo.sex) local effect = MJAnimationCompnent.CreatePiaoEffect() if effect then self.ui.Items.Layout_Effect_luobo:addChild(effect) effect:setLocalZOrder(1000) effect:setPosition(self.playerHandCards[viewId]:getAnimationPostion()) end end end else local viewId = app.room:getViewIdByUserId(userId) self.playerView:showPiao(viewId,data.piaostate==1) if data.piaostate and data.piaostate == 1 then --飘音效 local userInfo=app.room:getUserInfoByViewId(viewId) MJSound.PlayPiaoSound(userInfo.sex) local effect = MJAnimationCompnent.CreatePiaoEffect() if effect then self.ui.Items.Layout_Effect_luobo:addChild(effect) effect:setLocalZOrder(1000) effect:setPosition(self.playerHandCards[viewId]:getAnimationPostion()) end end end if onEnd then onEnd() end end logD("zigongRoomView:runonPiaoResponse--------") self:addCallBack(runonPiaoResponse) end function zigongRoomView:showBaoJiao() self:hideBaoJiao() local ui=loadUI("mj_zigong/res/ui_fangjian/mj_zigong_baojiao.ui") self:addChild(ui) self.baojiao=ui ui.Items.Button_bozimo:registerClick(function() playBtnEffect() self:hideBaoJiao() local request = MJMessage.BaoPaiRequest:new() request.isBaoPai = 2 logD(request.isBaoPai,"发送爆:2") self.ui:sendMsg(app.room, MJDefine.MJEvent.BaoPaiRequest, request) end) ui.Items.Button_Bao:registerClick(function() playBtnEffect() self:hideBaoJiao() local request = MJMessage.BaoPaiRequest:new() request.isBaoPai = 1 logD(request.isBaoPai,"发送爆:1") self.ui:sendMsg(app.room, MJDefine.MJEvent.BaoPaiRequest, request) end) ui.Items.Button_guo:registerClick(function() playBtnEffect() self:hideBaoJiao() local request = MJMessage.BaoPaiRequest:new() request.isBaoPai = 0 logD(request.isBaoPai,"发送爆:0") self.ui:sendMsg(app.room, MJDefine.MJEvent.BaoPaiRequest, request) end) local gameInfo =json.decode(app.room.roomInfo.strGameInfo); if gameInfo.baojiao then ui.Items.Button_Bao:setVisible(gameInfo.baojiao == 1); end if gameInfo.specrule then local bozimo = getNumBand(gameInfo.specrule, 0x0002) > 0 ui.Items.Button_bozimo:setVisible(bozimo); end ui.Items.Layout_baojiao:requestDoLayout() ui.Items.Layout_baojiao:doLayout(); end function zigongRoomView:hideBaoJiao() if self.baojiao then self.baojiao:removeFromParent() self.baojiao=nil end end function zigongRoomView:onBtnTingInfoClicked( ) playBtnEffect() if self.ui.Items.Layout_Ting_Tip_Card_Panel:isVisible() then self.ui.Items.Layout_Ting_Tip_Card_Panel:setVisible(false) else self.ui:sendMsg(app.room,MJDefine.MJEvent.Ting) end end function zigongRoomView:onChangeChatEnable() if not self.messageView or tolua.isnull(self.messageView) then return end local voiceEnable = tonumber(loadUserInfo("zigongPingBiYuYinKG")) or 1 local propEnable = tonumber(loadUserInfo("zigongHuDongBiaoQingKG")) or 1 self.messageView:setVoiceEnabled(voiceEnable==1) self.messageView:setPropEnabled(propEnable==1) end function zigongRoomView:onEventChangeViewType(data) MJDefine.MJConfig = MJDefine.loadMJConfig() self:changeGameBg(true) app.room.roomInfo.requestGetTableInfo = true self.ui:sendMsg(app.room, MJDefine.MJEvent.GetTableInfo); end function zigongRoomView:onHostingRequest( data ) local response = data.response if response.nUserId == app.user.loginInfo.uid then if response.status == 1 then --托管状态 self.toolView:showTuoGuan(true) elseif response.status == 0 then--取消托管状态 self.toolView:showTuoGuan(false) end end local isTuoGuan = response.status == 1; local viewId = app.room:getViewIdByUserId(response.nUserId) self.playerView:showTuoGuanByViewId(viewId,isTuoGuan) if isTuoGuan then self:hidePiao() self:hideBaoJiao() end end return zigongRoomView