local MJDefine = MJFramework.MJImport("mj.luaScript.MJDefine") local MJ = MJFramework.MJImport("mj.luaScript.Views.Game.MJ") local MJWanFa=MJFramework.ImportWanFa("luaScript.SubGameDefine.MaJiang.MJWanFa") local MJRoomXiaoJuView = MJFramework.MJFrameworkClassImprot("mj.luaScript.Views.Room.MJRoomXiaoJuView") -- 房间设置界面 local zigong7zRoomXiaoJuView = class("zigong7zRoomXiaoJuView", MJRoomXiaoJuView) local MJ_WIDTH=47 --起始位置 local MJ_HAND_CARD_INIT_X=130+180 local MJ_HAND_CARD_INIT_Y=40+15+11 local MJ_GROUP_CARD_INIT_X=100 --麻将组间隔 local MJ_GROUP_PADDING_X=16 --麻将直接间隔 local MJ_PADDING_X=-3 --胡牌麻将间隔 local MJ_HU_X=8 --暗杠上面的牌Y轴偏移量 local GANG_OFFSET_Y=13 -- 最多人数 local MAX_PLAYER_COUNT = 6 function zigong7zRoomXiaoJuView:ctor(...) zigong7zRoomXiaoJuView.super.ctor(self,...) if self.desktopType == MJDefine.DesktopType.ThreeD then self.desktopType = MJDefine.DesktopType.TwoD end end function zigong7zRoomXiaoJuView:loadUI() local ui = loadUI("mj_zigong7z/res/ui_fangjian/mj_zigong_xiaoju_jiesuan.ui") self.ui = ui self:addChild(ui) end function zigong7zRoomXiaoJuView:onEnter() zigong7zRoomXiaoJuView.super.onEnter(self) self:createLuoBo() --local vSize = getVisibleSize() local pos = self.ui.Items.Button_Next:getPosition() self.ui.Items.Text_Tip_1:setPositionX(pos.x + 140) self.ui.Items.Text_Tip_2:setPositionX(pos.x + 140) self:setListViewTip() self.ui.Items.Button_XiPai:setVisible(false); end function zigong7zRoomXiaoJuView:initPlayerView() local roomInfo=app.room.roomInfo -- self.ui.Items.Layout_Player:removeAllChildren() self.ui.Items.ScrollView_Player:removeAllChildren() self.items={} local totalInnerSize = cc.size(0, 0) for k,v in pairs(roomInfo.memberList) do --local i = v.nSeatId+1 local userId = app.room:getViewIdByUserId(v.nUserId) local nSeatId = app.room:getSeatIdByViewId(userId) local i = nSeatId+1 local item=self:createPlayerItem() --self.ui.Items.Layout_Player:addChild(item) self:setPlayerItemInfo(item,v) self.items[i]=item -- table.insert(self.items,) end for i=1,MAX_PLAYER_COUNT do if self.items[i] then self.ui.Items.ScrollView_Player:addChild(self.items[i]) totalInnerSize.width = totalInnerSize.width + self.items[i]:getContentSize().width totalInnerSize.height = totalInnerSize.height + self.items[i]:getContentSize().height end end -- 刷新listview大小 self.ui.Items.ScrollView_Player:setInnerContainerSize(totalInnerSize) end function zigong7zRoomXiaoJuView:createPlayerItem() local ui=loadUI("mj_zigong7z/res/ui_fangjian/mj_zigong_xiaoju_item.ui") autoAdapt(ui) return ui end function zigong7zRoomXiaoJuView:setPlayerItemInfo(ui,player) local roomInfo=app.room.roomInfo local nSeatId = app.room:getSeatIdByUserId(player.nUserId) local resultInfo=roomInfo.memberList local bg = "ImageView_ItemBg"--"ImageView_Win_"..i.."" -- local bg2 = "ImageView_ItemBg_2" -- local lose = "ImageView_Lose_"..i local head = "ImageView_Head" local name = "Text_Name" local benJuScore = "Text_ZongFen"--"TextBMFont_Score" local benJuScore1 = "Text_Score" local hu = "ImageView_Hu" local info = "Button_Info" local result="Text_ResultInfo" local gangfen = "Text_GangFen" local hufen = "Text_HuFen" ui.Items.TextBMFont_Score:setVisible(false) local nodeBg = ui.Items[bg] -- local nodeBg2 = ui.Items[bg2] -- local nodeLose = self.ui.Items[lose] local nodeHead = ui.Items[head] local nodeName = ui.Items[name] local nodeBenJu = ui.Items[benJuScore] local bmFontScore = true if not nodeBenJu then nodeBenJu = ui.Items[benJuScore1] bmFontScore = false end local nodeHu = ui.Items[hu] local nodeBanker= ui.Items.ImageView_Banker local nodeResult= ui.Items[result] local nodeGangfen = ui.Items[gangfen] local nodeHufen = ui.Items[hufen] --[[local huType = { [1] = "自摸(", [2] = "接炮(", [3] = "抢杠胡(", }--]] --[[local infoTab = { ["agang"] = "暗杠(x", ["bgang"] = "补杠(x", ["diangang_cnt"] = "点杠(x", ["mgang"] = "明杠(x", }--]] local infoStr = self:setHuType(player.nUserId) nodeResult:setText(infoStr) local userInfo = app.room:getUserInfo(player.nUserId) --先设置默认头像 local width = nodeHead:getContentSize().width local nickname = "" if userInfo and userInfo.nickname then nickname = getSubStringNickname(userInfo.nickname) self:updateUserHead(nodeHead,player.nUserId, userInfo.sex, userInfo.headimgurl); end nodeName:setText(nickname) nodeHu:setVisible(false) if player.result>0 then nodeHu:setVisible(true) local temp = { [1] = "mj/res/ui/zy_fangjian/operate/mj_effect_num1.png", [2] = "mj/res/ui/zy_fangjian/operate/mj_effect_num2.png", [3] = "mj/res/ui/zy_fangjian/operate/mj_effect_num3.png", [4] = "mj_zigong7z/res/zy_fangjian/zigong_num_4.png", [5] = "mj_zigong7z/res/zy_fangjian/zigong_num_5.png", } local orderNum = cc.Sprite:create(temp[player.huOrder]) if player.result == MJDefine.MJGameHuType.HU_ZIMO then--自摸 huOrder nodeHu:loadTexture("mj/res/ui/zy_fangjian/operate/mj_effect_zimo.png") orderNum:setPosition(cc.p(260,65)) if player.huOrder == 1 then -- 第一个自摸胡的玩家 local posSpr = self:createFromPos(nil,nSeatId+1) local tPos = nodeHu:getPosition() tPos.x = tPos.x - 16 * 3 tPos.y = tPos.y - 51 posSpr:setPosition(tPos) nodeHu:getParent():addChild(posSpr) else local formIdTable = {} for k,v in pairs(roomInfo.memberList) do if v.result <= 0 or player.huOrder < v.huOrder then table.insert(formIdTable, v.nUserId) end end local posSpr = self:createFromPos(formIdTable, nSeatId+1) -- local formUid = v.nUserId local tPos = nodeHu:getPosition() tPos.x = tPos.x - 16 * (#formIdTable - 2) tPos.y = tPos.y - 51 posSpr:setPosition(tPos) nodeHu:getParent():addChild(posSpr) end elseif player.result == MJDefine.MJGameHuType.HU_DIANPAO or player.result == MJDefine.MJGameHuType.HU_QIANGGANG then --点炮胡 nodeHu:loadTexture("mj/res/ui/zy_fangjian/operate/mj_effect_jiepao.png") orderNum:setPosition(cc.p(300,65)) local formUid = app.room:getUserIdBySeatId(player.dpSeatId) local posSpr = self:createFromPos(formUid,nSeatId+1) local tPos = nodeHu:getPosition() tPos.x = tPos.x + 8 tPos.y = tPos.y - 51 posSpr:setPosition(tPos) nodeHu:getParent():addChild(posSpr) end nodeHu:addChild(orderNum) end --黄庄才会查叫和查花猪 if roomInfo.stopFlag==MJDefine.StopFlag.STOP_FLAG_HUANG_ZHUANG or roomInfo.stopFlag==MJDefine.StopFlag.STOP_FLAG_DISBAND_GAME then if player.result <= 0 and player.isDj == 1 then nodeHu:loadTexture("mj/res/ui/zy_fangjian/operate/mj_effect_chajiao.png") nodeHu:setVisible(true) nodeHu:setScale(0.3) local noTingNum = 0--没有胡牌和听牌的玩家数 for k,v in pairs(roomInfo.memberList) do if v.result <= 0 and v.isDj ~= 1 then noTingNum = noTingNum + 1 end end local fromTable = {} for k,v in pairs(roomInfo.memberList) do local index = 1 if v.result <= 0 and v.isDj ~= 1 then local formUid = v.nUserId table.insert(fromTable, formUid) end end local posSpr = self:createFromPos(fromTable,nSeatId+1) local tPos = nodeHu:getPosition() tPos.y = tPos.y - 51 -- if noTingNum > 1 then tPos.x = tPos.x - 10 * (#fromTable - 2) -- if #fromTable == 1 then -- tPos.x = tPos.x - 20 -- elseif #fromTable == 2 then -- tPos.x = tPos.x + 20 -- end -- end posSpr:setPosition(tPos) nodeHu:getParent():addChild(posSpr) end if player.result <= 0 and player.isHz == 1 then --花猪 nodeHu:loadTexture("mj/res/ui/zy_fangjian/operate/mj_effect_chahuazhu.png") nodeHu:setScale(0.3) nodeHu:setVisible(true) end end if app.room:getUserIdBySeatId(app.room.roomInfo.nBankSeatId)~=player.nUserId then nodeBanker:setVisible(false) end if app.room:getMyUserId() == player.nUserId then nodeBg:loadTexture("xj_my_bg.png",cc.TextureResType.plistType) --[[else nodeBg:loadTexture("xj_other_bg.png",cc.TextureResType.plistType)--]] end if tonumber(player.nTurnScore) > 0 then nodeBenJu:setText("+"..player.nTurnScore) else nodeBenJu:setText(player.nTurnScore) --if player.nTurnScore<0 and bmFontScore == true then -- nodeBenJu:setFntFile("res/fonts/dt_jian_num.fnt") --end end --番数 ui.Items.Text_FanShu:setText(player.fanshu)--.."番") local ganginfo = json.decode(player.ganginfo) if ganginfo then nodeGangfen:setText(ganginfo.gangScore or 0) nodeHufen:setText(ganginfo.huScore or 0) else nodeGangfen:setText(0) nodeHufen:setText(0) end --[[ local viewId = app.room:getViewIdByUserId(player.nUserId) if viewId and viewId>0 and viewId<=4 then if viewId == 4 then ui.Items.ImageView_Pos:loadTexture("result_pos_0.png",1) else ui.Items.ImageView_Pos:loadTexture(string.format("result_pos_%d.png", viewId), 1) end else ui.Items.ImageView_Pos:setVisible(false) end--]] --现在是飘 ui.Items.ImageView_Piao:setVisible(player.isPiao==1) ui.Items.ImageView_Pos:loadTexture(string.format("zg_xj_Pos_%d.png", nSeatId+1), 1) end function zigong7zRoomXiaoJuView:setHuType(userId) local roomInfo = app.room.roomInfo local strGameInfo = json.decode(roomInfo.strGameInfo) local str = "" local huType1 = { [1] = "自摸(", [2] = "接炮(", [3] = "抢杠胡(", } local huOrder1 = 0 local player = roomInfo.memberList[userId] if player then huOrder1 = player.huOrder --胡牌顺序 if player.result == MJDefine.MJGameHuType.HU_ZIMO then local huNum = 0 --快速成局时,strGameInfo.playnum默认传来的是4人 if strGameInfo.isfaststart == 1 then huNum = roomInfo.nMaxPlayCount - player.huOrder else huNum = strGameInfo.playnum - player.huOrder end --str = str..huType1[player.result]..huNum.."家) " elseif player.result == MJDefine.MJGameHuType.HU_DIANPAO or player.result == MJDefine.MJGameHuType.HU_QIANGGANG then local viewId = app.room:getViewIdBySeatId(player.dpSeatId) local userInfo = app.room:getUserInfoByViewId(viewId) local nickname = getSubStringNickname(userInfo.nickname) --str = str..huType1[player.result]..nickname..") " end --牌型 -- for k,v in pairs(MJDefine.MJGamePaiType) do -- local newType = self:_and(player.huType,v) -- if self:_and(player.huType,v) ~= 0 then -- local newType = self:_and(player.huType,v) -- str = str..MJDefine.MJGameHuStr[newType].." " -- end -- end str = str .. self:getPaiTypeStr(player) if player.result > 0 or player.huType > 0 then if player.isPiao == 1 then str = str.."飘".." " end if player.luoboNum > 0 then str = str.."萝卜x"..player.luoboNum.." " end else if player.isPiao == 1 then str = str.."飘".." " end if player.isBaoPai == 1 then str = str.."报叫".." " elseif player.isBaoPai == 2 then str = str.."博自摸".." " end end local ganginfo = json.decode(player.ganginfo) if ganginfo then --[[if ganginfo.agang then str = str.."暗杠x"..ganginfo.agang.." " end if ganginfo.mgang then str = str.."明杠x"..ganginfo.mgang.." " end if ganginfo.bgang then str = str.."巴杠x"..ganginfo.bgang.." " end if ganginfo.dgang then str = str.."点杠x"..ganginfo.dgang.." " end if ganginfo.guogang then str = str.."过手杠x"..ganginfo.guogang.." " end--]] if ganginfo.gangCnt and ganginfo.gangCnt > 0 then str = str..ganginfo.gangCnt.."杠".." " end end end return str end --合并牌型得到最终的字符串 function zigong7zRoomXiaoJuView:getPaiTypeStr(player) local strTab = {} for k,v in pairs(MJDefine.MJGamePaiType) do local newType = self:_and(player.huType,v) if newType ~= 0 then table.insert(strTab,MJDefine.MJGameHuStr[newType] or "") end end if player.result > 0 or player.huType > 0 then if player.genCount > 0 then table.insert(strTab,player.genCount.."归") end end dump(strTab) --logD(table.toString(strTab)) for _,v in pairs(MJDefine.MJGameHuMargeTab) do local list = v.tab local str = v.name dump(list) local indexs= {} for _,v in pairs(list) do local index = table.indexOf(strTab, v) if index~= -1 then table.insert(indexs,index) end end if #indexs == #list then --如果都找到则合并 for k,v in pairs(list) do table.removeItem(strTab,v) end -- logD(str) table.insert(strTab,str) end end local info = "" for k,v in pairs(strTab) do info = info..v.." " end return info end function zigong7zRoomXiaoJuView:createHandCards(layer,arg,seatId) for k,v in pairs(arg) do local mj=MJ:new(v.card,MJDefine.MJType.Out,MJDefine.MyViewId,self.desktopType) layer:addChild(mj) self:checkIsLuoBo(mj) mj:setPosition(cc.p(self.initX[seatId],MJ_HAND_CARD_INIT_Y)) self.initX[seatId]=self.initX[seatId]+mj:getContentSize().width+MJ_PADDING_X end end function zigong7zRoomXiaoJuView:createHuCard(layer,card,seatId) local mj=MJ:new(card,MJDefine.MJType.Out,MJDefine.MyViewId,self.desktopType) self:checkIsLuoBo(mj) layer:addChild(mj) mj:setPosition(cc.p(self.initX[seatId],MJ_HAND_CARD_INIT_Y)) self.initX[seatId]=self.initX[seatId]+mj:getContentSize().width+MJ_PADDING_X local flag = cc.Sprite:create("mj/res/ui/zy_fangjian/mj_hu_flag.png") mj:addChild(flag) if self.desktopType == MJDefine.DesktopType.TwoDGold then flag:setPosition(cc.p(16,40)) else flag:setPosition(cc.p(16,55)) end end function zigong7zRoomXiaoJuView:createChi(values,redNum) local node=cc.Layer:create()--Color:create(cc.c4b(255,0,0,255)) node:setAnchorPoint(cc.p(0.5,0.5)) node:ignoreAnchorPointForPosition(false) local width=0 local height=0 for i=1,3 do if values[i] then local mj if redNum > 0 and i <= redNum then mj=MJ:new(65,MJDefine.MJType.Out,MJDefine.MyViewId,self.desktopType) else mj=MJ:new(values[i],MJDefine.MJType.Out,MJDefine.MyViewId,self.desktopType) end self:checkIsLuoBo(mj) node:addChild(mj) local mjWidth=mj:getContentSize().width local mjHeight=mj:getContentSize().height local x=mjWidth/2+(i-1)*(mjWidth+MJ_PADDING_X) local y=mjHeight/2 width=width+mjWidth height=mjHeight mj:setPosition(x,y) end end node:setContentSize(cc.size(width,height)) return node end function zigong7zRoomXiaoJuView:createGang(values,redNum,isBaGang) local node=cc.Layer:create()--Color:create(cc.c4b(255,0,0,255)) node:setAnchorPoint(cc.p(0.5,0.5)) node:ignoreAnchorPointForPosition(false) local width=0 local height=0 for i=1,4 do if values[i] then local mj if isBaGang and i == 4 then mj=MJ:new(values[i],MJDefine.MJType.OutBlack,MJDefine.MyViewId,self.desktopType) if self.desktopType == MJDefine.DesktopType.TwoDGold then mj:setAutoSize(false) mj:setSize(cc.size(36,55)) elseif self.desktopType == MJDefine.DesktopType.TwoD then mj:setAutoSize(false) mj:setSize(cc.size(47,67)) end else mj=MJ:new(values[i],MJDefine.MJType.Out,MJDefine.MyViewId,self.desktopType) end self:checkIsLuoBo(mj) node:addChild(mj) local mjWidth=mj:getContentSize().width local mjHeight=mj:getContentSize().height local x=mjWidth/2+(i-1)*(mjWidth+MJ_PADDING_X) local y=mjHeight/2 --width=width+mjWidth if i == 4 then mj:setLocalZOrder(2) y = mjHeight/2 + GANG_OFFSET_Y x = mjWidth/2 + (mjWidth+MJ_PADDING_X) else width = width + mjWidth end height=mjHeight mj:setPosition(x,y) end end node:setContentSize(cc.size(width,height)) return node end function zigong7zRoomXiaoJuView:createAnGang(values,redNum) local node=cc.Layer:create()--Color:create(cc.c4b(255,0,0,255)) node:setAnchorPoint(cc.p(0.5,0.5)) node:ignoreAnchorPointForPosition(false) local width=0 local height=0 for i=1,4 do if values[i] then local mj if i <= 3 then mj=MJ:new(values[i],MJDefine.MJType.OutBlack,MJDefine.MyViewId,self.desktopType) if self.desktopType == MJDefine.DesktopType.TwoDGold then mj:setAutoSize(false) mj:setSize(cc.size(36,55)) elseif self.desktopType == MJDefine.DesktopType.TwoD then mj:setAutoSize(false) mj:setSize(cc.size(47,72)) end else --[[if redNum > 0 then mj=MJ:new(65,MJDefine.MJType.Out,MJDefine.MyViewId) else mj=MJ:new(values[i],MJDefine.MJType.Out,MJDefine.MyViewId) end--]] mj=MJ:new(values[i],MJDefine.MJType.Out,MJDefine.MyViewId,self.desktopType) end self:checkIsLuoBo(mj) node:addChild(mj) local mjWidth=mj:getContentSize().width local mjHeight=mj:getContentSize().height local x=mjWidth/2+(i-1)*(mjWidth+MJ_PADDING_X) local y=mjHeight/2 --width=width+mjWidth if i == 4 then mj:setLocalZOrder(2) y = mjHeight/2 + GANG_OFFSET_Y x = mjWidth/2 + (mjWidth+MJ_PADDING_X) else width = width + mjWidth end height=mjHeight mj:setPosition(x,y) end end node:setContentSize(cc.size(width,height)) return node end function zigong7zRoomXiaoJuView:createGroupCards(layer,arg,seatId) local handlers={ [MJDefine.MJGroupType.Chi]=handler(self,self.createChi), [MJDefine.MJGroupType.Peng]=handler(self,self.createChi), [MJDefine.MJGroupType.Gang]=handler(self,self.createGang), [MJDefine.MJGroupType.AnGang]=handler(self,self.createAnGang), } for k,v in pairs(arg) do if handlers[v.opType] then local group if v.orgType == MJDefine.MJOperateType.OPREATE_BAGANG then group=handlers[v.opType](v.values,v.redNum,true) else group=handlers[v.opType](v.values,v.redNum) end local posSpr if v.opType == MJDefine.MJGroupType.Gang then if v.fromUserId > 10000 then posSpr = self:createFromPos(v.fromUserId,seatId) posSpr:setPosition(cc.p(group:getContentSize().width/2-3,-5-8)) else posSpr = self:createFromPos(nil,seatId) posSpr:setPosition(cc.p(group:getContentSize().width/2-20 * 3,-5-8)) end elseif v.opType == MJDefine.MJGroupType.AnGang then posSpr = self:createFromPos(nil,seatId) posSpr:setPosition(cc.p(group:getContentSize().width/2-20 * 3,-5-8)) end if posSpr then group:addChild(posSpr) end local w=(group:getContentSize().width-MJ_WIDTH)/2 group:setPosition(cc.p(self.initX[seatId]+w,MJ_HAND_CARD_INIT_Y)) if k<#arg then self.initX[seatId]=self.initX[seatId]+group:getContentSize().width+MJ_GROUP_PADDING_X else self.initX[seatId]=self.initX[seatId]+group:getContentSize().width+MJ_GROUP_PADDING_X end layer:addChild(group) end end end function zigong7zRoomXiaoJuView:createFromPos(formUid,seatId,posY)-- 来源uid 自己的seatId local mLayout = cc.Layout:createNode() if formUid and type(formUid) == 'number' then local nSeatId = app.room:getSeatIdByUserId(formUid)--app.room:getSeatIdByViewId(formUid) local spr = cc.ImageView:createNode() local posName = string.format("zg_xj_Pos_%d.png", nSeatId+1) spr:loadTextureFromPlist(posName) local tSize = spr:getContentSize() mLayout:setSize(tSize) mLayout:addChild(spr) elseif formUid and type(formUid) == 'table' then local index = 1 -- 先排序 table.sort(formUid, function(a, b) return app.room:getSeatIdByUserId(a) < app.room:getSeatIdByUserId(b) end) for k, v in pairs(formUid) do local nSeatId = app.room:getSeatIdByUserId(v) local spr = cc.ImageView:createNode() local posName = string.format("zg_xj_Pos_%d.png", nSeatId+1) spr:loadTextureFromPlist(posName) local tSize = spr:getContentSize() mLayout:setSize(tSize) mLayout:addChild(spr) local tPos = cc.p(0 + (index-1)*30,0) spr:setPosition(tPos) index = index + 1 end else local index = 1 local maxNum = app.room.roomInfo.nMaxPlayCount or 3 for i=1,maxNum do if i~=seatId then local spr = cc.ImageView:createNode() local posName = string.format("zg_xj_Pos_%d.png", i) spr:loadTextureFromPlist(posName) local contenSize = spr:getContentSize() local offsetX = index == 1 and -20 or 20 local tPos = cc.p(0 + (index-1)*30,0) if maxNum == 2 then--2人玩事,数字标识居中 tPos = cc.p(20,0) end spr:setPosition(tPos) mLayout:addChild(spr) index = index + 1 end end end return mLayout end -- 获取组合牌组 function zigong7zRoomXiaoJuView:getChangeGruopDatas(g,redNum) -- dump(g, "getChangeGruopDatas") local opType=MJDefine.MJOperateToGroupType[g.opType] local showType=MJDefine.MJOperateToGroupType[g.opType] local opCard=g.opCard local redNum = g.redNum local fromViewId = nil local targetSeatId = g.targetSeatId--操作位置座位号 local fromUserId = g.opUserId or g.fromUserId --触发操作玩家 if fromUserId<=0 or targetSeatId==nil then else fromViewId = app.room:transPos( targetSeatId, app.room:getSeatIdByUserId(fromUserId)) --判断是否是对面玩家,对面玩家的话要做一次翻转 local opViewId = app.room:getViewIdBySeatId(targetSeatId) if opViewId == 2 then --对面 if fromViewId==1 then fromViewId = 3 elseif fromViewId==3 then fromViewId = 1 end end --三人玩只有上下家 if app.room:getMaxPlayerCount()==3 and fromViewId==2 then fromViewId = 3 end if app.room:getMaxPlayerCount()==2 and fromViewId~=0 then if showType == MJDefine.MJGroupType.Peng then fromViewId = 2 else fromViewId = 4 end end end --组合一下牌 local group={ opType=opType, showType=showType, values={}, opCard = opCard, redNum = redNum, orgType = g.opType,--原始的类型,如巴杠会归结为杠 但是他原始操作是巴杠 fromViewId = fromViewId, fromUserId = fromUserId, } if MJDefine.MJGroupType.Chi==showType then elseif MJDefine.MJGroupType.Peng==showType then group.values={opCard,opCard,opCard} else group.values={opCard,opCard,opCard,opCard} end return group end function zigong7zRoomXiaoJuView:initWeaveCard() local roomInfo=app.room.roomInfo self.initX={} for k,v in pairs(roomInfo.memberList) do local userId = app.room:getViewIdByUserId(v.nUserId) local nSeatId = app.room:getSeatIdByViewId(userId) local i = nSeatId+1 local groups={} for _,group in pairs(v.gruoupCards) do table.insert(groups,self:getChangeGruopDatas(group)) end self.initX[i]=MJ_HAND_CARD_INIT_X self:createGroupCards(self.items[i].Items.Layout_Player,groups,i) self.initX[i] = self.initX[i] + 10 self:createHandCards(self.items[i].Items.Layout_Player,v.handCards,i) --创建胡的牌 if v.huCard and v.huCard ~= 0 then self.initX[i]=self.initX[i]+MJ_HU_X self:createHuCard(self.items[i].Items.Layout_Player,v.huCard,i) -- self:createHandCards(self.items[i].Items.Layout_Player,{{card=v.huCard}},i) end end end function zigong7zRoomXiaoJuView:initOther() local roomInfo = app.room.roomInfo -- local winUserId = app.room.roomInfo.winUserId self.ui.Items.Text_Round:setText("局数:"..roomInfo.nGameStartCount..'/'..roomInfo.nTotalGameNum) --规则 local ruleAll = MJWanFa.getWanFaInfo(roomInfo.strGameInfo) -- self.ui.Items.Text_Rule:setText(ruleAll) local item = self.ui.Items.Text_Rule:getCopied() item:setVisible(true) item:setText(ruleAll) self.ui.Items.ListView:addChild(item) self.ui.Items.ListView:hideAllBar() self.ui.Items.ListView:getInnerContainer():setAutoSize(true) self.ui.Items.ListView:requestDoLayout(); self.ui.Items.ListView:doLayout(); --时间 self.ui.Items.Text_Time:setText(os.date("%m-%d %X"))--(getTimeString()) --房号 self.ui.Items.Text_RoomNum:setText("房号:"..roomInfo.nShowTableId) if roomInfo.stopFlag==MJDefine.StopFlag.STOP_FLAG_HUANG_ZHUANG then self.ui.Items.ImageView_Title:loadTexture("xj_liuju.png",cc.TextureResType.plistType) end end function zigong7zRoomXiaoJuView:d2b(arg) self.data32={} for i=1,32 do self.data32[i]=2^(32-i) end local tr={} for i=1,32 do if arg >= self.data32[i] then tr[i]=1 arg=arg-self.data32[i] else tr[i]=0 end end return tr end function zigong7zRoomXiaoJuView:b2d(arg) local nr=0 for i=1,32 do if arg[i] ==1 then nr=nr+2^(32-i) end end return nr end function zigong7zRoomXiaoJuView:_and(a,b) local op1=self:d2b(a) local op2=self:d2b(b) local r={} for i=1,32 do if op1[i]==1 and op2[i]==1 then r[i]=1 else r[i]=0 end end local c = self:b2d(r) return c end function zigong7zRoomXiaoJuView:createLuoBo() local roomInfo=app.room.roomInfo local luoboCards = roomInfo.luoboCards if luoboCards and #luoboCards>0 then local luoboPos = { [1] = {[1] = cc.p(72,46)}, [2] = {[1] = cc.p(42,46),[2] = cc.p(102,46)}, } local ui=loadUI("mj_zigong7z/res/ui_fangjian/mj_zigong_xiaoju_piao.ui") ui:setPosition(cc.p(145,65)) self.ui.Items.Layout_Content:addChild(ui) local luoNum = #luoboCards for i,v in pairs(luoboCards) do local mj=MJ:new(v,MJDefine.MJType.Out,MJDefine.MyViewId,self.desktopType) if luoboPos[luoNum] and luoboPos[luoNum][i] then mj:setPosition(luoboPos[luoNum][i]) ui.Items.Layout_luobo:addChild(mj) mj:setScale(1.1) end end end end function zigong7zRoomXiaoJuView:checkIsLuoBo(mj) if not mj then return end local roomInfo=app.room.roomInfo local luoboCards = roomInfo.luoboCards if luoboCards and #luoboCards>0 then for i,v in pairs(luoboCards) do if mj.value == v then--是萝卜 mj:setColor(cc.c4b(250,250,0,255)) break end end end end --黄色麻将小局改成跟绿色麻将一样大 function zigong7zRoomXiaoJuView:changeMjSize(mj) if not mj then return end mj:setAutoSize(false) mj:setSize(cc.size(47,72)) end -- 下拉列表提示 function zigong7zRoomXiaoJuView:setListViewTip() local playerCount = table.nums(self.items) if playerCount < 4 then self.ui.Items.ScrollView_Player:setTouchEnabled(false) self.ui.Items.ImageView_Arrow:setVisible(false) return end local moveDown = cc.MoveBy:create(0.5, cc.p(0, -50)) local moveUp = cc.MoveBy:create(0.5, cc.p(0, 50)) local seq = cc.Sequence:create(moveDown, moveUp) local rep = cc.RepeatForever:create(seq) self.ui.Items.ImageView_Arrow:runAction(rep) -- 添加滚动检测事件 local lv = self.ui.Items.ScrollView_Player local function onScrooll(sender, eventType) if eventType == cc.ScrollviewEventType.scrolling then self:refreshArrowImage() end end lv:addEventListener(onScrooll) end -- 刷新下拉图 function zigong7zRoomXiaoJuView:refreshArrowImage() local inner = self.ui.Items.ScrollView_Player:getInnerContainer() local pos = inner:getPosition() if pos.y >= -30 then self.ui.Items.ImageView_Arrow:setVisible(false) else self.ui.Items.ImageView_Arrow:setVisible(true) end end return zigong7zRoomXiaoJuView