local ZPDef = ZPFramework.ZPImport("zp_base.luaScript.ZPDef") local ZPFuc = ZPFramework.ZPImport("zp_base.luaScript.ZPFunctions") local xichongCard = class("xichongCard",function() local node=cc.ImageView:create() return node end) function xichongCard:ctor(value,viewId) self.value=value self.viewId=viewId --self.mType = mType --self.colorType = colorType or ZPDef.ColorType.White --self.desktopType = desktopType or ZPDef.DesktopType.ThreeD local fileName = ZPFuc.getZPCardImgByValue(value,ZPDef.CardType.CARD_TYPE_GROUPCARD,ZPDef.GameStyleType.JINGDIAN) self:setVisible(true) self:loadTextureFromPlist(fileName) self:setCardRoataition(viewId) end function xichongCard:setCardRoataition(viewId) if viewId == 1 then self:setEulerRotation(cc.vec3(0, 0, 180)) elseif viewId == 2 then self:setEulerRotation(cc.vec3(0, 0, -90)) elseif viewId == 3 then self:setEulerRotation(cc.vec3(0, 0, 0)) elseif viewId == 4 then self:setEulerRotation(cc.vec3(0, 0, 90)) end end return xichongCard