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- local Config = {}
-
- --开启测试登入模式
- Config.isDebugLogion = false
-
- --关闭更新设置
- Config.isCloseUpdate = false
-
- -- Rom中固化的设置
- Config.RomSetting = loadRomSettingScript()
-
- -- 其他配置
- Config.Setting = require("luaScript.Config.Setting")
-
- -- 子游戏配置信息
- Config.SubGameConfigs = {}
-
- for _, gameId in pairs(GAME_IDS) do
- local filePath = string.format("luaScript/Config/SubGame/GameConfig_%03d", gameId)
- if isLuaFuleExist(filePath) then
- local strFileName = string.format("luaScript.Config.SubGame.GameConfig_%03d", gameId)
- local config = require(strFileName)
- Config.SubGameConfigs[gameId] = config
- end
- end
-
- local DefaultModuleConfig = require("luaScript.Config.DefaultModuleConfig")
-
- --当前项目的配置(没有写默认用core的)
- local moduleConfig = nil
- if cc.FileUtils:getInstance():isFileExist("luaScript/Config/ModuleConfig.luac") or
- cc.FileUtils:getInstance():isFileExist("luaScript/Config/ModuleConfig.lua") then
- moduleConfig = require("luaScript.Config.ModuleConfig")
- end
-
- for k, v in pairs(moduleConfig or {}) do
- DefaultModuleConfig[k] = v
- end
-
- Config.ModuleConfig = DefaultModuleConfig;
-
- return Config;
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