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- local DEEP_COL1 = cc.c3b(0x5a, 0x4c, 0x3b)
- local WEAK_COL1 = cc.c3b(0x33, 0x33, 0x33)
- local BG_W = 332
- local BG_H = 600
- local BaseLayer = require("luaScript.ModuleEapSdk.BaseLayers.BaseLayer")
- local LayerRule = EapClass("LayerRule", BaseLayer)
-
- function LayerRule.createWithData(__node, __zorder)
- local layer = LayerRule.new()
- layer.m_parent = __node
- __node:addChild(layer, __zorder)
- return layer
- end
-
- function LayerRule:myShow()
- -- self:addListener(true)
- self:initUI()
- end
-
- function LayerRule:myClose()
-
- end
-
- function LayerRule:initUI()
- self.imgPath = {
- "res/ModuleEapSdk/eapsdk_img_null.png",
- "res/ModuleEapSdk/eapsdk_public_back_bg6.png",
- "res/ModuleEapSdk/eapsdk_public_back_bg4.png",
- "res/ModuleEapSdk/eapsdk_bg_bj_sp1.png",
- "res/ModuleEapSdk/eapsdk_img_matchIcon.png", --5
- "res/ModuleEapSdk/eapsdk_rule_img_title.png",
- "res/ModuleEapSdk/eapsdk_img_leftBG.png",
- "res/ModuleEapSdk/eapsdk_rule_img_title2.png",
- }
-
- local fix_x = display.width
- local fix_y = display.cy
- local imgBack2 = G_EapAbbreviation.createImageView(self.imgPath[1], self, cc.p(fix_x-896, fix_y), true, 0, 4101, cc.p(0, 0.5))
- imgBack2:setSize(cc.size(BG_W, BG_H))
- self.imgBack2 = imgBack2
-
- local imgBack3 = G_EapAbbreviation.createImageView(self.imgPath[7], imgBack2, cc.p(0, 0), false, 0, 4101, cc.p(0, 0))
- imgBack3:setScale(0.6)
- local imgTitle = G_EapAbbreviation.createImageView(self.imgPath[5], imgBack2, cc.p(BG_W/4+10, BG_H-30), false, 3, 4101, cc.p(0.5, 1))
- imgTitle:setScale(0.4)
- self.imgTitleRule = G_EapAbbreviation.createImageView(self.imgPath[8], imgBack2, cc.p(3*BG_W/4-10, BG_H-70), false, 3, 4101, cc.p(0.5, 1))
- self.imgTitleRule:setScale(0.6)
- --赛事规则title
- self.imgTitleRule1 = G_EapAbbreviation.createImageView(self.imgPath[6], imgBack2, cc.p(BG_W/2, BG_H-130), false, 3, 4101, cc.p(0.5, 1))
- self.imgTitleRule1:setScale(0.6)
-
- -- scrollView
- self.scrollView = ccui.ScrollView:create()
- self.inner_h = 300
- self.scrlContent = self.scrollView:getInnerContainer()
- self.scrollView:setTouchEnabled(true)
- self.scrollView:setBounceEnabled(false)
- if self.scrollView.hideAllBar then
- self.scrollView:hideAllBar()
- end
-
- if self.scrollView.setScrollBarEnabled and type(self.scrollView.setScrollBarEnabled) == "function" then
- self.scrollView:setScrollBarEnabled(false)
- end
-
- self.scrollView:setSize(cc.size(300, 300))
- self.scrollView:setPosition(cc.p(20, 75))
-
- self.scrollView:setInnerContainerSize(cc.size(300, self.inner_h))
- imgBack2:addChild(self.scrollView, 4)
-
- self:refreshIcon()
- end
-
- function LayerRule:refreshRuleInfo()
- local __datas = G_EapSdkMgr.m_matchRule
- __datas = __datas or {["StrDes"]='赛事规则'}
-
- local resStr = {}
- local strArr = string.split(__datas.StrDes, "\n")
- local resStr = strArr
- -- local strArr = string.split(__datas.StrDes, "</p>")
- -- for i=1, #strArr-1 do
- -- local tranStr1 = string.match(strArr[i], "<p.*>(.*)")
- -- if tranStr1 then
- -- tranStr1 = string.gsub(tranStr1, "<br/>", "")
- -- resStr[#resStr+1] = tranStr1
- -- end
- -- end
-
- local desLabArr = {}
- local totalDesH = 0
- for i=1, #resStr do
- local des1 = resStr[i]
- local desLabel, desH = self:createCustomLabel(des1)
- desLabArr[#desLabArr+1] = desLabel
- desLabel.realH = desH + 10
- totalDesH = totalDesH + desLabel.realH
- end
-
- --先设置container大小,再添加节点
- self.inner_h = 240 + totalDesH
- if __datas.VecAwards then
- self.inner_h = self.inner_h + #__datas.VecAwards * 50
- end
- if self.inner_h < 445 then
- self.inner_h = 445
- end
- self.scrollView:setInnerContainerSize(cc.size(300, self.inner_h))
-
- -- local title1 = "积分赛规则"
- local title1 = ""
- self.rule_y = self.inner_h-20
- local lblRuleT = G_EapAbbreviation.createSystemLabel(self.scrollView, cc.p(10, self.rule_y), title1, 18, WEAK_COL1, true)
- lblRuleT:setAnchorPoint(cc.p(0, 0.5))
-
- self.ruleCon_y = self.rule_y-30
- for i=1, #desLabArr do
- local tmpLabel = desLabArr[i]
- tmpLabel:setAnchorPoint(cc.p(0.5, 1))
- tmpLabel:setPosition(cc.p(150, self.ruleCon_y))
- self.ruleCon_y = self.ruleCon_y - (tmpLabel.realH)
- self.scrollView:addChild(tmpLabel)
- end
-
- -- local title2 = "积分赛奖励"
- local title2 = ""
- local award_y = self.ruleCon_y - 40
- self.lblAward = G_EapAbbreviation.createSystemLabel(self.scrollView, cc.p(10, award_y), title2, 18, WEAK_COL1, true)
- self.lblAward:setAnchorPoint(cc.p(0, 0.5))
-
- local imgBack_y = award_y - 30
- self.imgBack4 = G_EapAbbreviation.createImageView(self.imgPath[4], self.scrollView, cc.p(150, imgBack_y), true, 2, 2102, cc.p(0.5, 1))
- self.imgBack4:setSize(cc.size(260, 40))
- local imgLine = G_EapAbbreviation.createImageView(self.imgPath[3], self.imgBack4, cc.p(111, 20))
- imgLine:setScale(1, 20)
- local title1 = "名次"
- G_EapAbbreviation.createSystemLabel(self.imgBack4, cc.p(55.5, 20), title1, 16, nil, true)
- local title2 = "奖励"
- G_EapAbbreviation.createSystemLabel(self.imgBack4, cc.p(180, 20), title2, 16, nil, true)
-
- local list_y = imgBack_y - 50
- local awardsDes = __datas.VecAwards
- if awardsDes then
- for i=1, #awardsDes do
- local awardItem = awardsDes[i]
- local itemNode = ccui.Layout:create()
- itemNode:setAnchorPoint(cc.p(0.5, 1))
- itemNode:setSize(cc.size(260, 40))
- itemNode:setPosition(cc.p(150, list_y-(i-1)*40))
- self.scrollView:addChild(itemNode)
-
- local title1 = "第"..awardItem.Begin.."名"
- if awardItem.Begin ~= awardItem.End then
- title1 = "第"..awardItem.Begin.."-"..awardItem.End.."名"
- end
- G_EapAbbreviation.createSystemLabel(itemNode, cc.p(55, 40/2), title1, 16, DEEP_COL1)
- local title2 = ""
- if awardItem.VecAwards then
- EapDump(awardItem.VecAwards, " awardsDes.VecAwards = ")
- for j=1, #awardItem.VecAwards do
- local award1 = awardItem.VecAwards[j]
- local itemName = G_EapSdkMgr:getItemName(award1.ItemID) or ""
- local awardStr = award1.ItemNum..itemName.." "
- title2 = title2..awardStr
- end
- end
- G_EapAbbreviation.createSystemLabel(itemNode, cc.p(180, 40/2), title2, 16, DEEP_COL1)
- end
- end
- end
-
- function LayerRule:refreshIcon()
- local iconInfo1006 = G_EapSdkMgr:getIconInfo(CONFIG_IMG_1006) --赛事规则
- if iconInfo1006 then
- local url = iconInfo1006.paths[1]
- local saveName = iconInfo1006.categoryId..tostring(iconInfo1006.updateTime)
- getUserImage(url, saveName, self.imgTitleRule, cc.size(184, 24))
- end
- end
-
- function LayerRule:createCustomLabel(resStr)
- local tmpLabel = cc.Text:createNode();
-
- tmpLabel:setDefaults();
- local config = tmpLabel:getFontConfig();
- config.fontSize = 15;
- tmpLabel:setFontConfig(config);
- tmpLabel:setColor(DEEP_COL1)
- tmpLabel:setTextAreaSize(cc.size(260, 0))
- tmpLabel:setLinePadding(3)
-
- tmpLabel:setAnchorPoint(cc.p(0,0.5))
- tmpLabel:setText(resStr);
- local tmpRect = tmpLabel:getVirtualRendererSize()
- return tmpLabel, tmpRect.height
- end
-
- return LayerRule
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