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- local BaseLayer = require("luaScript.ModuleEapSdk.BaseLayers.BaseLayer")
- local LayerTeam = class("LayerTeam", BaseLayer)
-
- function LayerTeam.createWithData(__node, __zorder)
- local layer = LayerTeam.new()
- layer.m_parent = __node
- __node:addChild(layer, __zorder)
- return layer
- end
-
- function LayerTeam:myShow()
- -- self:addListener(true)
- self:initData()
- self:initUI()
- end
-
- function LayerTeam:myClose()
-
- end
-
- function LayerTeam:initData()
- self.m_lblCnts = {}
- end
- function LayerTeam:initUI()
- self.imgPath = {
- "res/ModuleEapSdk/eapsdk_public_back_bg1.png",
- "res/ModuleEapSdk/eapsdk_public_back_bg2.png",
- "res/ModuleEapSdk/eapsdk_public_back_bg3.png",
- "res/ModuleEapSdk/eapsdk_bg_bj_sp1.png",
- "res/ModuleEapSdk/eapsdk_wj_icon_question.png",
- "res/ModuleEapSdk/eapsdk_wj_btn_rank.png",
- "res/ModuleEapSdk/eapsdk_btn_teamDetail.png",
- }
-
- local fix_x = display.width
- local fix_y = display.cy
- local imgBack2 = G_EapAbbreviation.createImageView(self.imgPath[2], self, cc.p(fix_x-10, fix_y-106), true, 2, 8101, cc.p(1, 0.5))
- imgBack2:setSize(cc.size(530, 204))
-
- local imgBack3 = G_EapAbbreviation.createImageView(self.imgPath[4], imgBack2, cc.p(265, 140), true, 2, 8102, cc.p(0.5, 1))
- imgBack3:setSize(cc.size(490, 50))
-
- local titles = {"玩法", "战队", "排名", "积分"}
- for i=1, #titles do
- local title = titles[i]
- G_EapAbbreviation.createSystemLabel(imgBack3, cc.p(61.25+(i-1)*122.5, 25), title, 25, nil, true)
-
- local content = "-"
- self.m_lblCnts[i] = G_EapAbbreviation.createSystemLabel(imgBack3, cc.p(61.25+(i-1)*122.5, -25), content, 25, cc.c3b(0x1e, 0x23, 0x36), true)
- end
- for i=1, 3 do
- local imgLine = G_EapAbbreviation.createImageView(self.imgPath[3], imgBack3, cc.p(i*122.5, 25))
- imgLine:setScaleX(0.04)
- end
-
- --赛事规则
- self.btnDes = ccui.Button:create(self.imgPath[5])
- self.btnDes:setPosition(cc.p(475, 185))
- self.btnDes:setScale(0.585)
- imgBack2:addChild(self.btnDes)
- addButtonListener(self.btnDes, function()
- print("LayerTeam btnDes clicked === ")
- local coreId = G_EapSdkMgr.m_matchInfos[1] and G_EapSdkMgr.m_matchInfos[1].coreId
- if not G_EapSdkMgr.m_rulesDes and coreId then
- G_EapSocketLogin.request_core_info(coreId)
- end
- self.m_parent.m_parent:showLayer(LAYER_ENUM.LAYER_TEAM_RULE)
- end)
-
- --排行榜
- self.btnRank = ccui.Button:create(self.imgPath[6])
- self.btnRank:setPosition(cc.p(70, 175))
- self.btnRank:setScale(0.585)
- imgBack2:addChild(self.btnRank)
- addButtonListener(self.btnRank, function()
- print("LayerTeam btnRank clicked === ")
- self.m_parent.m_parent:showLayer(LAYER_ENUM.LAYER_TEAM_RANK)
- end)
-
- --战队详情
- self.btnGo = ccui.Button:create(self.imgPath[7])
- self.btnGo:setPosition(cc.p(455, 20))
- -- self.btnGo:setScale(0.585)
- imgBack2:addChild(self.btnGo)
-
- addButtonListener(self.btnGo, function()
- self.m_parent.m_parent:showLayer(LAYER_ENUM.LAYER_TEAM_DETAIL)
- end)
- end
-
- return LayerTeam
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