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- require("luaScript.Tools.Nodes.CCNode")
- cc.Node2D.ClassName = "Node2D";
-
- function cc.Node2D:extend(node)
- end
-
- function cc.Node2D:cloneLua(node)
- end
-
-
- function cc.Node2D:saveToXmlNode(xmlNode)
- cc.Node.saveToXmlNode(self , xmlNode);
- xmlNode.AnchorPoint = self:getAnchorPoint()
- xmlNode.Color = self:getColor()
- xmlNode.Opacity = self:getOpacity()
- end
-
- function cc.Node2D:loadFromXmlNode(xmlNode)
- cc.Node.loadFromXmlNode(self , xmlNode);
- if xmlNode.AnchorPoint then
- self:setAnchorPoint(xmlNode.AnchorPoint);
- self:setColor(xmlNode.Color)
- if xmlNode.Opacity then
- self:setOpacity(xmlNode.Opacity)
- end
- end
- end
-
- function cc.Node2D:createNode()
- local node = cc.Node2D:create();
- self:extend(node);
- return node;
- end
-
-
- -- 注册点击事件(判断节点大小,全屏的,但是会根据渲染顺序派发)
- function cc.Node2D:registerClick(onClick)
- local function onTouchBegan(touch , event)
- if not self:isVisibleR() then
- return false;
- end
-
- local point = touch:getLocation();
- local nsp = self:convertToNodeSpace2D(point);
- local size = self:getContentSize();
- local bb = cc.rect(0,0 , size.width , size.height);
- if cc.rectContainsPoint(bb , nsp) then
- onClick();
- return true;
- end
- return false;
- end
- self:setTouchEnabled(true)
- self:registerTouch(onTouchBegan);
- end
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