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- cc.Scene.ClassName = "Scene";
-
- function cc.Scene:setHeightMap(fileName)
- if self:getHeightField() then
- self:removeComponent(self:getHeightField());
- end
-
- if self:getCollisionObject() then
- self:removeComponent(self:getCollisionObject());
- end
-
- local heightField = cc.HeightFieldComponent:load(fileName);
- self:addComponent(heightField);
- end
-
- function cc.Scene:getHeightMap()
- local heightField = self:getHeightField();
- if not heightField then
- return nil;
- else
- return heightField:getFileName();
- end
- end
-
- -- 获取一个点的高度信息
- -- worldPos为二位坐标点
- function cc.Scene:getHeight(x, z)
- local heightField = self:getHeightField();
- if not heightField then
- return 0
- end
-
- return heightField:getHeight(x, z)
- end
-
- function cc.Scene:loadFromXmlNode(xmlNode)
- cc.Node2D.loadFromXmlNode(self , xmlNode);
- local fog = xmlNode.Fog;
- if fog then
- self:setFog(fog);
- end
- local heightMapFile = xmlNode.HeightMapFile;
- if heightMapFile and heightMapFile ~= "" then
- self:setHeightMap(heightMapFile);
- end
-
- end
-
- function cc.Scene:createNode()
- local node = cc.Scene:create();
- return node;
- end
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