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- local ZPDef = ZPFramework.ZPImport("zp_base.luaScript.ZPDef")
- local ZPFuc = ZPFramework.ZPImport("zp_base.luaScript.ZPFunctions")
- local ZPSound = ZPFramework.ZPImport("zp_base.luaScript.ZPSound")
- local ZPWanFa=ZPFramework.ImportWanFa("luaScript.SubGameDefine.ZiPai.ZPWanFa")
- local PokerUtil = require("zp_doushisi.luaScript.Views.Room.doushisiPokerUtil")
-
-
- local douishisiRoomXiaoJuView = class("douishisiRoomXiaoJuView", cc.UIView)
-
- function douishisiRoomXiaoJuView:ctor(nextCallBackFun,isRecontect)
- douishisiRoomXiaoJuView.super.ctor(self);
- self.isRecontect = isRecontect
- self.nextCallBack = nextCallBackFun
- self.xiaojuData = app.room.roomInfo.playList
- self.isShow = false
- if self.isRecontect then
- self.xiaojuData = app.room.roomInfo.arrayTableInfo
- end
- self.allNode = {}
- self.showHu = {}
- end
-
- function douishisiRoomXiaoJuView:loadUI()
- local ui = loadUI("zp_doushisi/res/ui/ui_fangjian/doushisi_ui_xiaoju.ui");
- self.ui = ui;
- self:addChild(ui);
- end
-
- function douishisiRoomXiaoJuView:onEnter()
- douishisiRoomXiaoJuView.super.onEnter(self)
-
- self:loadUI()
-
- -- 下一局
- self.ui.Items.Button_Next:registerClick(handler(self , self.onClickNext))
-
- --显示总结算
- self.ui.Items.Button_All:registerClick(handler(self , self.onClickZongJieSuan))
-
- --self.ui.Items.Button_ChaPai:setVisible(false)
- --查牌
- self.ui.Items.Button_ChaPai:registerClick(handler(self , self.onClickChaPai))
- --胡牌类型item,复制用
-
- --显示结束
- if app.room.roomInfo.isGameOver == 1 then
- self.ui.Items.Button_Next:setVisible(false)
- self.ui.Items.Button_All:setVisible(true)
- else
- self.ui.Items.Button_All:setVisible(false)
- end
-
- --组合牌第一个点的坐标
- self.huweaveCardPos = cc.p(100,85)
-
- self.handcardPos = cc.p(100,85)
-
- self.weaveCardPos = cc.p(100,30)
-
- if app.room.roomInfo.playerNum == 2 or app.room:getActualPlayerNum() == 2 then
- self.ui.Items.Layout_Player_4:setVisible(false)
- self.ui.Items.Layout_Player_3:setVisible(false)
- self.ui.Items.Layout_Player:doLayout()
- self.ui.Items.Layout_Player:requestDoLayout()
- elseif app.room.roomInfo.playerNum == 3 or app.room:getActualPlayerNum() == 3 then
- self.ui.Items.Layout_Player_4:setVisible(false)
- self.ui.Items.Layout_Player:doLayout()
- self.ui.Items.Layout_Player:requestDoLayout()
- end
- --初始化人物信息
- self:initPlayerView()
- self:initOtherData()
- self:updatePlayerInfo()
- end
-
- function douishisiRoomXiaoJuView:initPlayerView()
- for i=1,4 do
- local head = "ImageView_head_"..i
- local name = "Text_Name_"..i
- local id = "Text_ID_"..i
- local winScore = "TextBMFont_WinScore_"..i
- local loseScore = "TextBMFont_LoseScore_"..i
- local layout = "Layout_Hand_"..i
- --local loseBg = "ImageView_pt_bg_"..i
- local layoutHuinfo = "Layout_HuInfo_"..i
- local fangPao = "ImageView_FangPao_"..i
- local layoutHuTypes = "Layout_huTypes_"..i
- local textFanshu = "Text_fanshu_"..i
- local toujia = "ImageView_toujia_"..i
- local xiaojia = "ImageView_xiaojia_"..i
- local piao = "ImageView_piao_"..i
- local textLeixing = "Text_leixing_"..i
- local fengding = "ImageView_fengding_"..i
-
- self.allNode[i] = {}
- self.allNode[i].nodeHead = self.ui.Items[head]
- self.allNode[i].nodeName = self.ui.Items[name]
- self.allNode[i].nodeID = self.ui.Items[id]
- self.allNode[i].nodewinScore = self.ui.Items[winScore]
- self.allNode[i].nodeloseScore = self.ui.Items[loseScore]
- self.allNode[i].nodeLayout = self.ui.Items[layout]
- --self.allNode[i].nodeloseBg = self.ui.Items[loseBg]
- self.allNode[i].nodelayoutHuinfo = self.ui.Items[layoutHuinfo]
- self.allNode[i].nodefangPao = self.ui.Items[fangPao]
- self.allNode[i].nodelayoutHuTypes = self.ui.Items[layoutHuTypes]
- self.allNode[i].nodefanshu = self.ui.Items[textFanshu]
-
- self.allNode[i].nodetoujia = self.ui.Items[toujia]
- self.allNode[i].nodexiaojia = self.ui.Items[xiaojia]
- self.allNode[i].nodepiao = self.ui.Items[piao]
- self.allNode[i].nodeleixing = self.ui.Items[textLeixing]
- self.allNode[i].nodefengding = self.ui.Items[fengding]
- end
- end
-
- --是否是小家uid
- function douishisiRoomXiaoJuView:isLittleUid(uid)
- --[[ if not uid then return false end
- local viewId = app.room:getViewIdByUserId(uid)
- if not viewId then return false end
- local seatId = app.room:getSeatIdByViewId(viewId)
- if not seatId then return false end
- if app.room.roomInfo.xiaoSeatId and app.room.roomInfo.xiaoSeatId == seatId then
- return true
- else
- return false
- end--]]
-
- return false
- end
-
- --获取最大得分
- function douishisiRoomXiaoJuView:getMaxTurnScore(t)
- local score = 0
- for i,j in pairs(t) do
- j.nTurnScore = tonumber(j.nTurnScore)
- if j.nTurnScore > score then
- score = j.nTurnScore
- end
- end
- return score
- end
-
- function douishisiRoomXiaoJuView:updatePlayerInfo()
- self.isHaveUse = {}
- local indexPlayer = 2
- local maxTurnScore = self:getMaxTurnScore(self.xiaojuData)
- --按要求赢家要摆在第一个位置
- for k,v in pairsByKeys(self.xiaojuData) do
- if app.room:checkUserIDIsInTable(v.nUserId) then
- v.nTurnScore = tonumber(v.nTurnScore)
- local i = indexPlayer
- local myuid = app.room:getMyUserId()
-
- if app.room.roomInfo.stopFlag ~= ZPDef.XiaoJuEndType.STOP_FLAG_NORMAL and table.nums(app.room.roomInfo.hupaiInfo) == 0 then --如果不是正常结算并且没有胡牌信息第一排显示自己
- if v.nUserId == myuid then
- i = 1
- else
- indexPlayer = indexPlayer + 1
- end
- else
- if (v.nTurnScore == maxTurnScore and not self.isHaveUse[1] and (not self:isLittleUid(v.nUserId))) then
- i = 1
- elseif self:isLittleUid(v.nUserId) then
- i = 4
- else
- indexPlayer = indexPlayer + 1
- end
- end
-
- if i== 4 and (not self:isLittleUid(v.nUserId)) then
- for tt=1,4 do
- if not self.isHaveUse[tt] then
- i = tt
- end
- end
- self.isHaveUse[i] = true
- elseif not self.isHaveUse[i] then
- self.isHaveUse[i] = true
- else
- for tt=1,4 do
- if not self.isHaveUse[tt] then
- i = tt
- end
- end
- self.isHaveUse[i] = true
- end
-
-
- local roomInfo = app.room.roomInfo
-
- local userInfo = app.room:getUserInfo(v.nUserId)
- local viewId = app.room:getViewIdByUserId(v.nUserId)
-
- local nWinerId = app.room.roomInfo.winUserId
- local dianPaoUserId = app.room.roomInfo.dianPaoUserId
- local bankerId = app.room:getUserIdBySeatId(app.room.roomInfo.nBankSeatId)
- local stopFlag = app.room.roomInfo.stopFlag
- local baoPeiUserId = app.room.roomInfo.baopeiUserid
- local xiaojiaid = self:getXiaojiaUid()
-
- if stopFlag ~= 0 then
- self.allNode[i].nodefanshu:setVisible(false)
- self.allNode[i].nodelayoutHuTypes:setVisible(false)
- end
-
- self.allNode[i].nodefengding:setVisible(false)
-
- if i == 1 then
- self.ui.Items.Text_mingTang:setVisible(false)
- end
-
- if v.nTurnScore > 0 then
- self.allNode[i].nodewinScore:setText(tostring("+"..v.nTurnScore))
- self.allNode[i].nodeloseScore:setVisible(false)
- else
- self.allNode[i].nodeloseScore:setText(v.nTurnScore)
- self.allNode[i].nodewinScore:setVisible(false)
- end
- self.allNode[i].nodelayoutHuinfo:setVisible(false)
-
- --先设置默认头像
- local width = self.allNode[i].nodeHead:getContentSize().width
-
- local nickname = ""
- if userInfo and userInfo.nickname then
- nickname = getSubStringNickname(userInfo.nickname)
- self:updateUserHead(self.allNode[i].nodeHead,v.nUserId, userInfo.sex, userInfo.headimgurl);
- end
- --名称
- self.allNode[i].nodeName:setText(nickname)
- --ID
- self.allNode[i].nodeID:setText(tostring("ID:"..v.nUserId))
- --庄家
- if bankerId == v.nUserId then
- self.allNode[i].nodetoujia:setVisible(true)
- else
- self.allNode[i].nodetoujia:setVisible(false)
- end
-
- self.allNode[i].nodeID:setVisible(false)
-
- self.allNode[i].nodeleixing:setVisible(false)
-
-
- --小家
- if xiaojiaid == v.nUserId then
- self.allNode[i].nodexiaojia:setVisible(true)
- else
- self.allNode[i].nodexiaojia:setVisible(false)
- end
-
- --报叫
- if v.nBaoPaiStatus == 2 then
- self.allNode[i].nodepiao:setVisible(true)
- else
- self.allNode[i].nodepiao:setVisible(false)
- end
-
- self.allNode[i].nodefangPao:setVisible(false)
-
- --组合牌展示
- local data = self.xiaojuData[v.nUserId]
- if not data then
- return
- end
-
- local isHuUid = false--是否是赢牌者uid
-
- for huk,huv in pairs(roomInfo.hupaiInfo) do
- if huv.huPaiUid == v.nUserId then
- isHuUid = true
- app.room.roomInfo.huCard = huv.huCard
- self.allNode[i].nodefangPao:setVisible(true)
- self.allNode[i].nodelayoutHuinfo:setVisible(false)
- if getNumBand(huv.huTypes,ZPDef.HuType.TIAN_HU) > 0 then
- self.allNode[i].nodefangPao:loadTexture("zp_doushisi/res/ui/zy_fangjian/jiesuan/tianhu.png")
- elseif getNumBand(huv.huTypes,ZPDef.HuType.DI_HU) > 0 then
- self.allNode[i].nodefangPao:loadTexture("zp_doushisi/res/ui/zy_fangjian/jiesuan/dihu.png")
- else
- self.allNode[i].nodefangPao:loadTexture("zp_doushisi/res/ui/zy_fangjian/jiesuan/hu.png")
- end
-
- if getNumBand(huv.huTypes,ZPDef.HuType.FENGDING) > 0 then
- self.allNode[i].nodefengding:setVisible(true)
- end
-
- end
-
- if huv.huPaiUid == v.nUserId then
- self.allNode[i].nodefanshu:setVisible(true)
- self.allNode[i].nodefanshu:setText(huv.huPaiHuShu.."番")
- --local hustr = self:getHuTypesStr(huv.huPaiUid,huv.huTypes)
- --self.allNode[i].nodelayoutHuTypes:setVisible(true)
- else
- self.allNode[i].nodefanshu:setVisible(false)
- --self.allNode[i].nodelayoutHuTypes:setVisible(false)
- end
-
- end
-
-
-
- local tempTxt = ""
-
- if v.nBaoPaiStatus == 2 and not isHuUid and app.room.roomInfo.stopFlag == ZPDef.XiaoJuEndType.STOP_FLAG_NORMAL then
- tempTxt = tempTxt.."被杀报".." "
- self.allNode[i].nodeleixing:setText(tempTxt)
- self.allNode[i].nodeleixing:setVisible(true)
- end
- --点炮 包赔玩家
- if dianPaoUserId == v.nUserId then
- tempTxt = tempTxt.."点炮".." "
- self.allNode[i].nodeleixing:setText(tempTxt)
- self.allNode[i].nodeleixing:setVisible(true)
- end
-
- if baoPeiUserId == v.nUserId then
- tempTxt = tempTxt.."包赔".." "
- self.allNode[i].nodeleixing:setText(tempTxt)
- self.allNode[i].nodeleixing:setVisible(true)
- end
-
-
- if isHuUid then
- local mingTangTxt = ""
- if v.nBaoPaiStatus == 2 then
- mingTangTxt = mingTangTxt.."报叫".." "
- end
-
- if app.room.roomInfo.threeNormolNum and app.room.roomInfo.threeNormolNum > 0 then
- local num = app.room.roomInfo.threeNormolNum
- mingTangTxt = mingTangTxt.."三张x"..num.." "
- end
-
- if app.room.roomInfo.fourNormolNum and app.room.roomInfo.fourNormolNum > 0 then
- local num = app.room.roomInfo.fourNormolNum
- mingTangTxt = mingTangTxt.."巴牌x"..num.." "
- end
-
- if xiaojiaid == v.nUserId then
- mingTangTxt = mingTangTxt.."小家"
- end
-
- self.ui.Items.Text_mingTang:setVisible(true)
- self.ui.Items.Text_mingTang:setText(mingTangTxt)
- end
-
-
- if i == 1 then
- isHuUid = true
- end
-
- local index = 0
-
- self.allNode[i].nodeLayout:setVisible(true)
-
- --只显示一次胡变为opCard
-
- local findHuCard = false
- local showOneTime = true
-
- for key,value in pairs(data.tableWeaveCard) do
- local list = {}
- list = value.card
- local optype = value.type
- if list then
- local lens = table.nums(list)
- for j = 1,lens do
- self:createWeaveCard(list[j],index,self.allNode[i].nodeLayout,isHuUid)
- index = index + 1
- end
- end
- index = index + 1
- end
-
-
-
- local temphandcardList = {}
- for k,value in pairs(data.handCard) do
- local card = value.opcard
- local list = value.card
- for _,v in pairs(list or {}) do
- table.insert(temphandcardList,v)
- end
- end
-
-
- local handcardList = {}
-
- handcardList = app.room:rankHandCard(temphandcardList)
-
- local handlens = table.nums(handcardList)
-
- local hulieshu = 0
- for k,v in pairs(handcardList) do
- if v == app.room.roomInfo.huCard and not findHuCard and isHuUid then
- findHuCard = true
- hulieshu = k
- end
- if findHuCard then
- break
- end
- end
-
- if hulieshu > 0 then
- local list = table.remove(handcardList,hulieshu)
- end
-
-
- self.handcardPos.x = self.huweaveCardPos.x + index * 30
-
- local isHuCard = false
- local huindex = 0
-
-
- local resultHandcardlist = app.room:rankHandCard(handcardList)
-
- for k,v in pairs(resultHandcardlist) do
- if isHuUid then
- self:createHandCard(v,huindex,self.allNode[i].nodeLayout,isHuUid)
- huindex = huindex + 1
- else
- self:createWeaveCard(v,index,self.allNode[i].nodeLayout,isHuUid)
- end
- index = index + 1
- end
-
- --本局结束
- if app.room.roomInfo.stopFlag == ZPDef.XiaoJuEndType.STOP_FLAG_NORMAL then
- if #roomInfo.hupaiInfo > 0 then
- if v.nTurnScore > 0 then
- if v.nUserId == app.user.loginInfo.uid then
- ZPSound.PlayWinGame()
- end
- else
- if v.nUserId == app.user.loginInfo.uid then
- ZPSound.PlayLoseGame()
- end
- end
- end
- end
-
- if isHuUid and true == isHuUid and app.room.roomInfo.huCard and app.room.roomInfo.huCard > 0 then
- self:createHandCard(app.room.roomInfo.huCard,huindex,self.allNode[i].nodeLayout,isHuUid,true)
- end
- end
- end
- end
-
-
- function douishisiRoomXiaoJuView:getHuTypeAndBeiShuStr(huType,beishu)
- local strRul = ""
-
- return strRul
- end
-
- --判断是否是赢家uid
- function douishisiRoomXiaoJuView:getIsWinUid(uid)
- for huk,huv in pairs(app.room.roomInfo.hupaiInfo) do
- if huv.huPaiUid == uid then
- return true
- end
- end
- return false
- end
-
- function douishisiRoomXiaoJuView:createWeaveCard(value,index,node,isHuUid,isHuCard)
- local ui = self.ui.Items.Layout_HuCard:getCopied()
- ui.Items = getUIItems(ui);
- ui:setVisible(true)
-
- local fileName = PokerUtil.pokerPng(value,ZPDef.CardType.CARD_TYPE_HU)
-
- ui.Items.ImageView_HuCard:loadTextureFromPlist(fileName)
-
- if isHuUid then
- ui:setPosition(cc.p(self.huweaveCardPos.x + index * 30,self.huweaveCardPos.y))
- else
- ui:setPosition(cc.p(self.weaveCardPos.x + index * 30,self.weaveCardPos.y))
- end
-
- node:addChild(ui)
- end
-
-
- function douishisiRoomXiaoJuView:createHandCard(value,index,node,isHuUid,isHuCard)
- local ui = self.ui.Items.Layout_HandCard:getCopied()
- ui.Items = getUIItems(ui);
- ui:setVisible(true)
-
- local fileName = PokerUtil.pokerPng(value,ZPDef.CardType.CARD_TYPE_HAND)
-
- ui.Items.ImageView_HandCard:loadTextureFromPlist(fileName)
-
- ui.Items.ImageView_Hu_Icon:setVisible(false)
-
- local tempX = 0
-
- if isHuCard then --只有一列的情况
- tempX = 20
- ui.Items.ImageView_Hu_Icon:setVisible(true)
- end
-
- if isHuUid then
- ui:setPosition(cc.p(self.handcardPos.x + index * 66 + tempX,self.huweaveCardPos.y))
- else
- ui:setPosition(cc.p(self.weaveCardPos.x + index * 66 + tempX,self.weaveCardPos.y))
- end
-
- node:addChild(ui)
- end
-
- --在胡牌的那张牌上面显示胡字
- --[[function xichongRoomXiaoJuView:showHuCardBox(node,hucard)
- if not node then return end
- local cardUI = node:getChildren()
- if cardUI and type(cardUI) == 'table' then
- local endPos = cardUI[#cardUI]:getPosition()
- for i = #cardUI ,1,-1 do
- local tui = cardUI[i]
- for k = 1,4 do
- local name = "ImageView_Card_"..k
- local hu = "ImageView_card_hu_"..k
- if tui.Items[name] and tui.Items[name]:isVisible() and tui.Items[name].cardValue == hucard then
- --把带胡字的那一列放到最后去
- tui.Items[hu]:setVisible(true)
- local pos1 = tui:getPosition()
- tui:setPosition(endPos)
- cardUI[#cardUI]:setPosition(pos1)
- return
- end
- end
- end
- end
- end--]]
-
- --[[
- 获取组合类型文件
- ]]
- function douishisiRoomXiaoJuView:getWeaveTypeFile(sendCardType)
- if sendCardType == ZPDef.SendCardType.TWO_SEVEN_TEN
- or sendCardType == ZPDef.SendCardType.ONE_FIVE_TEN
- or sendCardType == ZPDef.SendCardType.ONE_TWO_THREE
- or sendCardType == ZPDef.SendCardType.DA_ZI_TWO_AND_ONE
- or sendCardType == ZPDef.SendCardType.SHUN_ZI then
- return ZPDef.XiaoJuWeaveCardType.CHI
- elseif sendCardType == ZPDef.SendCardType.DUI_THREE_SAME then
- return ZPDef.XiaoJuWeaveCardType.PENG
- elseif sendCardType == ZPDef.SendCardType.KAN_THREE_SAME or sendCardType == ZPDef.SendCardType.DIRTY_THREE_SAME then
- return ZPDef.XiaoJuWeaveCardType.WEI
- elseif sendCardType == ZPDef.SendCardType.KUAI_SHUI_FOUR_SAME or sendCardType == ZPDef.SendCardType.CHI_PAI_PENG_PAO or sendCardType == ZPDef.SendCardType.CHI_PAI_SHAO_PAO then
- return ZPDef.XiaoJuWeaveCardType.ZHAO
- elseif sendCardType == ZPDef.SendCardType.GUN_ZI_FOUR_SAME or sendCardType == ZPDef.SendCardType.CHI_PAI_TI then
- return ZPDef.XiaoJuWeaveCardType.LONG
- elseif sendCardType == ZPDef.SendCardType.ZHUANG_ZI then
- return ZPDef.XiaoJuWeaveCardType.JIANG
- elseif sendCardType == ZPDef.SendCardType.KANPAI_LOCAL then
- return ZPDef.XiaoJuWeaveCardType.KAN
- else
- local txt = string.format("发牌类型为:"..sendCardType)
- --showTooltip(txt)
- return ""
- end
- end
-
-
- function douishisiRoomXiaoJuView:initOtherData()
- local roomInfo = app.room.roomInfo
- local winUserId = app.room.roomInfo.winUserId
-
- --规则
- self.ui.Items.Text_Rule:setText(ZPWanFa.getRuleInfo(roomInfo.strGameInfo))
- --时间
- self.ui.Items.Text_Time:setText(getTimeString())
- --房号
- self.ui.Items.Text_RoomNum:setText("房号:"..tostring(app.room.roomInfo.nShowTableId))
- end
-
-
- function douishisiRoomXiaoJuView:updateUserHead(nodeHead,nUserId, sex, headimgurl)
- setPlayerHeadImage(nUserId, headimgurl, nodeHead);
- end
-
- -- 查牌
- function douishisiRoomXiaoJuView:onClickChaPai()
- playBtnEffect()
- self:setVisible(false)
- end
-
-
- -- 下一局
- function douishisiRoomXiaoJuView:onClickNext()
- playBtnEffect()
-
- self.ui:sendMsg(app.room, "callReadyRequest");
-
- if self.nextCallBack then
- self.nextCallBack()
- end
- end
-
-
- function douishisiRoomXiaoJuView:onClickZongJieSuan()
- playBtnEffect()
-
- if self.nextCallBack then
- self.nextCallBack()
- end
-
- end
-
- function douishisiRoomXiaoJuView:getAHutypeTextUi(text)
- local hutext = cc.Text:createNode()
- hutext:setDefaults()
- local config = hutext:getFontConfig()
- config.fontSize = 22
- config.texColor = cc.c3b(255,240,179)--cc.c4b(251,213,130,255)
- hutext:setFontConfig(config)
- hutext:setText(tostring(text))
- return hutext
- end
-
-
- function douishisiRoomXiaoJuView:getXiaojiaUid()
- return app.room:getUserIdBySeatId(app.room.roomInfo.xiaoSeatId)
- end
-
-
-
- --显示胡牌类型
-
- --[[function xichongRoomXiaoJuView:getHuTypesStr(huUid,huType)
- local strSpec = ""
- if huType > 0 then
- local ret = getNumBand(huType,ZPDef.HuType.TIAN_HU)
- if ret > 0 then
- strSpec = strSpec.."天胡x2 "
- end
- local ret = getNumBand(huType,ZPDef.HuType.LONG_HU)
- if ret > 0 then
- strSpec = strSpec.."龙胡x1 "
- end
- local ret = getNumBand(huType,ZPDef.HuType.TUO_HONG_HU)
- if ret > 0 then
- if huUid == self:getXiaojiaUid() then
- strSpec = strSpec.."坨坨红x1 "
- else
- strSpec = strSpec.."坨坨红x3 "
- end
- end
- local ret = getNumBand(huType,ZPDef.HuType.HEI_LONG_HU)
- if ret > 0 then
- strSpec = strSpec.."黑龙x1 "
- end
-
- local ret = getNumBand(huType,ZPDef.HuType.CHI_PIAO)
- if ret > 0 then
- strSpec = strSpec.."吃飘x1 "
- end
-
- local ret = getNumBand(huType,ZPDef.HuType.XIAO_HU)
- if ret > 0 then
- strSpec = strSpec.."小胡 "
- end
-
- local ret = getNumBand(huType,ZPDef.HuType.TUO_HEI_HU)
- if ret > 0 then
- if huUid == self:getXiaojiaUid() then
- strSpec = strSpec.."坨坨黑x1 "
- else
- strSpec = strSpec.."坨坨黑x3 "
- end
- end
- local ret = getNumBand(huType,ZPDef.HuType.BAO_HU)
- if ret > 0 then
- strSpec = strSpec.."报叫x1 "
- end
- end
-
-
-
- --另加番
- if app.room.roomInfo.fourHongNum > 0 or app.room.roomInfo.fourNormolNum > 0 then
- local num = app.room.roomInfo.fourHongNum + app.room.roomInfo.fourNormolNum
- strSpec = strSpec.."四张x"..num.." "
- end
- if app.room.roomInfo.threeHongNum > 0 or app.room.roomInfo.fourHongNum > 0 then
- local num = app.room.roomInfo.fourHongNum + app.room.roomInfo.threeHongNum
- strSpec = strSpec.."冲番牌x"..num.." "
- end
-
- return strSpec
- end--]]
-
-
- return douishisiRoomXiaoJuView
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