|
- require("Editor.CompileFile")
-
-
- local function processAnimation(fileName)
- local Material = cc.MaterialFileCache:getInstance():load(fileName);
- print("载入Material:" , fileName);
- end
-
- -- 生成所有语言
- function generateMaterials(textureFile)
-
- local function saveui(fileName)
- -- 返回pathName , baseName , ext
- local pathName , baseName , ext = string.splitFilename(fileName);
- print(pathName , baseName , ext);
- if string.lower(ext) == "animation" then
- processAnimation(fileName);
- end
- end
- visitPath("res" , saveui);
- cc.MaterialFileCache:getInstance():saveToFile(textureFile);
- end
|