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  1. -- 斗地主
  2. local Config =
  3. {
  4. -- 子游戏ID
  5. gameId = 62,
  6. -- 子游戏名称
  7. gameName = "二人斗地主",
  8. -- 是否开放
  9. open = true,
  10. -- 所属类型
  11. belongType = 1,
  12. -- 游戏协议文件
  13. protocolClass = "pk_erdoudizhu.luaScript.Protocol.ProtocolRoom_ERDouDiZhu",
  14. -- 战绩协议文件
  15. protocolZhanJi = "pk_erdoudizhu.luaScript.Protocol.ProtocolZhanJi_ERDouDiZhu",
  16. -- 主界面
  17. mainViewName = "pk_erdoudizhu.luaScript.Views.Main.MainView_ERDouDiZhu",
  18. -- 房间界面
  19. roomViewName = "pk_erdoudizhu.luaScript.Views.Room.RoomView_ERDouDiZhu",
  20. --战绩回放界面
  21. zhanjiRecordView = "pk_erdoudizhu.luaScript.Views.Room.RecordView_ERDouDiZhu",
  22. --俱乐部战绩回放界面
  23. -- zhanjiDanjuView = "pk_erdoudizhu.luaScript.Views.ZhanJi.pkDanJuView",
  24. -- 游戏玩法
  25. GameType =
  26. {
  27. [1] = "二人斗地主",
  28. },
  29. -- 玩家数量
  30. playerNum =
  31. {
  32. [1] = 2,
  33. },
  34. -- 亲友圈显示用的规则名字图片
  35. ruleNameImage =
  36. {
  37. [1] = "club_createRoom_game_6_type_1.png",
  38. },
  39. -- 创建房间界面的规则ui
  40. uiCreateRule =
  41. {
  42. [1] = "luaScript.Views.CreateRoom.CreateRoomItem_PK_ERDouDiZhu",
  43. },
  44. -- 创建房间界面左侧checkBox的plist
  45. plistCreateRule = "mj_liuzhou/res/zy_dating/liuzhou_create_room.plist",
  46. -- 创建房间界面左侧checkBox的图片
  47. imageCreateRule =
  48. {
  49. [1] = {"mj_liuzhou_createRoom_btn1_S.png", "mj_liuzhou_createRoom_btn1_N.png"},
  50. },
  51. --路径名字
  52. rootName="pk_erdoudizhu",
  53. fileName="erdoudizhu",
  54. --依赖的框架ID
  55. -- fremworkId=1003,
  56. -- 游戏局数
  57. gameCount = {
  58. [1] = 4,
  59. [2] = 8,
  60. [3] = 16,
  61. },
  62. room_logos = {
  63. [1] = "res/ui/zy_fangjian/room_logo/room_logo_62_1.png",
  64. },
  65. -- 游戏玩法
  66. wanfaConfig = "luaScript.SubGameDefine.Poker.Define_ERDouDiZhu",
  67. gameDataConfig = {
  68. isClosePlayAgain = false,
  69. },
  70. }
  71. return Config;