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-
- local CreateRoom_zgwrddz = class("CreateRoom_zgwrddz", require("luaScript.Views.CreateRoom.CreateRoomItemBase"))
-
- --[[
- isCreateRoom和defaultValus决定了从哪里读取默认值
- isCreateRoom 为true时,从本地文件读取,defaultValus无效.
- 否则使用defaultValus的值
- defaultValus : 跟服务器strGameInfo对应的json对象
- --]]
- function CreateRoom_zgwrddz:ctor(defaultValues)
- CreateRoom_zgwrddz.super.ctor(self, defaultValues, "CreateRoom_zgwrddz.json");
-
- local ui = loadUI("res/ui/ui_chuangjian/pk_chuangjian_zgwrddz.ui");
- self.ui = ui;
- self:addChild(ui);
-
- self.JuShuRadioManager = import("luaScript.Tools.RadioManager"):new();
- self.PayRadioManager = import("luaScript.Tools.RadioManager"):new();
- self.FengDingRadioManager = import("luaScript.Tools.RadioManager"):new();
- self.WanFARadioManager = import("luaScript.Tools.CheckBoxManager"):new();
- self.JieSuanCheckBoxManager = import("luaScript.Tools.CheckBoxManager"):new();
- -- 人数 - 单选
- self.pcountRadioManager = import("luaScript.Tools.RadioManager"):new()
- -- 加底
- self.jiaDiRadioManager = import("luaScript.Tools.RadioManager"):new()
- -- 其他选项
- self.otherCheckBoxManager = import("luaScript.Tools.CheckBoxManager"):new()
-
- self:onHideCestView() -- 隐藏cest的界面
- end
-
-
- function CreateRoom_zgwrddz:onHideCestView()
- if self.ui.Items.Button_pay0_tips then
- self.ui.Items.Button_pay0_tips:setVisible(false)
- end
- if self.ui.Items.Button_pay1_tips then
- self.ui.Items.Button_pay1_tips:setVisible(false)
- end
- if self.ui.Items.ImageView_pay0_tips then
- self.ui.Items.ImageView_pay0_tips:setVisible(false)
- end
- if self.ui.Items.ImageView_pay1_tips then
- self.ui.Items.ImageView_pay1_tips:setVisible(false)
- end
- end
-
-
- function CreateRoom_zgwrddz:onShowCestView()
- if self.ui.Items.Text_pay0 then
- self.ui.Items.Text_pay0:setText("免费")
- end
- if self.ui.Items.Text_pay1 then
- self.ui.Items.Text_pay1:setText("自费")
- end
- if self.ui.Items.Button_pay0_tips then
- self.ui.Items.Button_pay0_tips:setVisible(true)
- end
- if self.ui.Items.Button_pay1_tips then
- self.ui.Items.Button_pay1_tips:setVisible(true)
- end
- if self.ui.Items.ImageView_pay0_tips then
- self.ui.Items.ImageView_pay0_tips:setVisible(false)
- end
- if self.ui.Items.Button_pay0_tips then
- self.ui.Items.Button_pay0_tips:registerClick(function()
- if self.ui.Items.ImageView_pay0_tips then
- local isVisible = not self.ui.Items.ImageView_pay0_tips:isVisible()
- self.ui.Items.ImageView_pay0_tips:setVisible(isVisible)
- end
- end)
- end
- if self.ui.Items.ImageView_pay1_tips then
- self.ui.Items.ImageView_pay1_tips:setVisible(false)
- end
- if self.ui.Items.Button_pay1_tips then
- self.ui.Items.Button_pay1_tips:registerClick(function()
- if self.ui.Items.ImageView_pay1_tips then
- local isVisible = not self.ui.Items.ImageView_pay1_tips:isVisible()
- self.ui.Items.ImageView_pay1_tips:setVisible(isVisible)
- end
- end)
- end
- end
-
-
- --根据局数获取房费
- function CreateRoom_zgwrddz:getCreateRoomCost(jushu)
- if self.cost then
- local costInfo = self.cost[jushu]
- if costInfo then
- local payMode = self.PayRadioManager:getResult()
- if payMode == 0 then
- return costInfo.requireCards or 0
- elseif payMode == 1 then
- return costInfo.requireCardsAA or 0
- end
- end
- end
- return 0
- end
-
- function CreateRoom_zgwrddz:onEnter()
- CreateRoom_zgwrddz.super.onEnter(self)
-
- -- 整理不同局数对应的房卡消耗
- local ttCost = {}
- local gameConfig = app.user:getGameConfig(GAME_IDS.zgWuRenDouDiZhu);
- if gameConfig then
- local arrGameRound = toNumberArray(",")(gameConfig.gameRound)
- local arrRequireCards = toNumberArray(",")(gameConfig.requireCards)
- local arrRequireCardsAA = toNumberArray(",")(gameConfig.AArequireCards)
-
- for idx, gameRound in ipairs(arrGameRound) do
- ttCost[gameRound] =
- {
- requireCards = arrRequireCards[idx],
- requireCardsAA = arrRequireCardsAA[idx],
- }
- end
- end
- self.cost = ttCost
-
- -- 玩家选择局数后,更新房卡消耗
- local function updateCost(gameRound)
- local costInfo = ttCost[gameRound]
- if costInfo then
- self.ui.Items.Text_FangZhu:setText(tostring(costInfo.requireCards or 0))
- self.ui.Items.Text_AAPay:setText(tostring(costInfo.requireCardsAA or 0))
- end
- end
-
- -- 房费 deductRule
- if self.PayRadioManager then
- self.PayRadioManager:addItem(self.ui.Items.CheckBox_AAPay, 1); -- AA支付
- self.PayRadioManager:addItem(self.ui.Items.CheckBox_FangZhu, 0);-- 房主支付
-
- -- 设置默认数据
- local defaultValue = self:getDefaultValue("deductRule") or 0
- self.PayRadioManager:setDefault(tonumber(defaultValue));
- --通知创建界面更新显示
- local function dispatchUpdateCost()
- app:dispatchEvent({name = "onChangePayMode"})
- end
- self.PayRadioManager:setCallback(dispatchUpdateCost);
- end
-
- -- 封顶
- if self.FengDingRadioManager then
- self.FengDingRadioManager:addItem(self.ui.Items.CheckBox_6, 30); -- 30倍封顶
- self.FengDingRadioManager:addItem(self.ui.Items.CheckBox_7, 60); -- 60倍封顶
-
- -- 设置默认数据
- local defaultValue = self:getDefaultValue("multLimit") or 30
- self.FengDingRadioManager:setDefault(tonumber(defaultValue));
- end
-
- --先小后大选牌说明
- self.ui.Items.ImageView_XXHDJP:setVisible(false)
- self.ui.Items.Button_XXHDJP:registerClick(function()
- self.ui.Items.ImageView_XXHDJP:setVisible(not self.ui.Items.ImageView_XXHDJP:isVisible())
- end)
-
- -- 设置默认数据
- local spDFValue = self:getDefaultValue("playRule") or 0x00
- -- 玩法 specialRule
- if self.JieSuanCheckBoxManager then
- local values =
- {
- --[1] = {selectValue = 0x00, unselectValue = 0x00},--加底
- [1] = {selectValue = 0x04, unselectValue = 0x00},--加倍
- [2] = {selectValue = 0x08, unselectValue = 0x00},--先小后大叫牌
- }
- --self.JieSuanCheckBoxManager:addItem(self.ui.Items.CheckBox_wanfa_1, 1, values[1].selectValue, values[1].unselectValue); -- 加底
- self.JieSuanCheckBoxManager:addItem(self.ui.Items.CheckBox_wanfa_1, 1, values[1].selectValue, values[1].unselectValue); -- 加倍
- self.JieSuanCheckBoxManager:addItem(self.ui.Items.CheckBox_wanfa_2, 2, values[2].selectValue, values[2].unselectValue); -- 先小后大叫牌
-
- local ttSelected = {}
- for k,v in pairs(values) do
- if getNumBand(spDFValue, v.selectValue) > 0 then
- table.insert(ttSelected, k)
- end
- end
- self.JieSuanCheckBoxManager:setDefault(ttSelected);
- --[[if spDFValue > 0 and (getNumBand(spDFValue, 0x01) > 0 or getNumBand(spDFValue, 0x02) > 0) then
- self.ui.Items.CheckBox_wanfa_1:setSelectedState(true)
- end
-
- --选择加底显示选项1,2
- local function updateCreateView()
- if self.ui.Items.CheckBox_wanfa_1:getSelectedState() == true then
- self.ui.Items.Layout_jiadi:setVisible(true)
- else
- self.ui.Items.Layout_jiadi:setVisible(false)
- end
- self.ui.Items.Layout_1:requestDoLayout();
- self.ui.Items.Layout_1:doLayout();
- end
- self.JieSuanCheckBoxManager:setCallback(updateCreateView);
- updateCreateView();--]]
- end
-
- local jiadifen = self:getDefaultValue("jiadifen") or 0x01
- -- 加底
- if self.jiaDiRadioManager then
- self.jiaDiRadioManager:addItem(self.ui.Items.CheckBox_jiadi_0, 0x00); -- 加底1
- self.jiaDiRadioManager:addItem(self.ui.Items.CheckBox_jiadi_1, 0x01); -- 加底1
- self.jiaDiRadioManager:addItem(self.ui.Items.CheckBox_jiadi_2, 0x02); -- 加底2
-
-
- self.jiaDiRadioManager:setDefault(jiadifen);
- --self.jiaDiRadioManager:setDefault(tonumber(defaultValue));
- end
-
-
- --[[if self.WanFARadioManager then
- local values =
- {
- [1] = {selectValue = 0x0001, unselectValue = 0x00},--自摸翻倍
- [2] = {selectValue = 0x0002, unselectValue = 0x00},--归翻倍
- [3] = {selectValue = 0x0004, unselectValue = 0x00},--可三招胡
- [4] = {selectValue = 0x0008, unselectValue = 0x00},--放炮全赔
- [5] = {selectValue = 0x0010, unselectValue = 0x00},--过胡升番可胡
- [6] = {selectValue = 0x0020, unselectValue = 0x00},--小家可看牌
- [7] = {selectValue = 0x0040, unselectValue = 0x00},--可吃对家
- }
- self.WanFARadioManager:addItem(self.ui.Items.CheckBox_11, 1, values[1].selectValue, values[1].unselectValue); -- 自摸翻倍
- self.WanFARadioManager:addItem(self.ui.Items.CheckBox_12, 2, values[3].selectValue, values[3].unselectValue); -- 可三招胡
- self.WanFARadioManager:addItem(self.ui.Items.CheckBox_15, 3, values[2].selectValue, values[2].unselectValue); -- 归翻倍
- self.WanFARadioManager:addItem(self.ui.Items.CheckBox_13, 4, values[4].selectValue, values[4].unselectValue); -- 放炮包赔
- self.WanFARadioManager:addItem(self.ui.Items.CheckBox_19, 5, values[5].selectValue, values[5].unselectValue); -- 过张升番胡
- self.WanFARadioManager:addItem(self.ui.Items.CheckBox_20, 6, values[6].selectValue, values[6].unselectValue); -- 小家可看牌
- self.WanFARadioManager:addItem(self.ui.Items.CheckBox_17, 7, values[7].selectValue, values[7].unselectValue); -- 可吃对家
-
- local rule = 0;
- for k,v in ipairs(values) do
- if k ~= 7 then
- if rule == 0 then
- rule = v.selectValue;
- else
- rule = getNumOr(rule, v.selectValue)
- end
- end
- end
- -- 设置默认状态
- local ttSelected = {}
- local defaultValue = self:getDefaultValue("specialRule") or rule
- for k,v in pairs(values) do
- if getNumBand(defaultValue, v.selectValue) > 0 then
- table.insert(ttSelected, k)
- end
- end
- self.WanFARadioManager:setDefault(ttSelected);
- end--]]
- self:initOtherCheckBoxManager()
- self:initJiFenBeiShu()
- self:initLayoutEvent()
-
- end
- -- 面板的点击事件,点击面板后,隐藏所有提示
- function CreateRoom_zgwrddz:initLayoutEvent()
- self.ui.Items.Layout_1:registerClick(function()
- local buttons = {
- {buttonName = "Button_JFBS", tipsName = "ImageView_JFBS"},
- {buttonName = "Button_XXHDJP", tipsName = "ImageView_XXHDJP"},
- };
-
- -- 隐藏其他提示信息
- for k, v in ipairs(buttons) do
- local tipsNode = self.ui.Items[v.tipsName]
- tipsNode:setVisible(false)
- end
- end)
- end
- ---
- -- 初始化其他选项
- -- @return
- --
- function CreateRoom_zgwrddz:initOtherCheckBoxManager ()
- if not self.otherCheckBoxManager then
- return
- end
-
- -- self.otherCheckBoxManager:addItem(self.ui.Items.CheckBox_ForbidProp, "forbidProp", 1, 0)
- -- local forbidProp = self:getDefaultValue("forbidProp") or 0
- -- local defaults = {}
- -- if forbidProp > 0 then
- -- table.insert(defaults, "forbidProp")
- -- end
- -- self.otherCheckBoxManager:setDefault(defaults)
-
- self.otherCheckBoxManager:addItem(self.ui.Items.CheckBox_ForbidProp, "forbidProp", 1, 0)--屏蔽快捷语与道具
- self.otherCheckBoxManager:addItem(self.ui.Items.CheckBox_ForbidVoice, "forbidVoice", 1, 0)--屏蔽语音
- local forbidProp = self:getDefaultValue("forbidProp") or 0
- local forbidVoice = self:getDefaultValue("forbidVoice") or 0
- local defaults = {}
- if forbidProp > 0 then
- table.insert(defaults, "forbidProp")
- end
- if forbidVoice == 1 then
- table.insert(defaults, "forbidVoice")
- end
- self.otherCheckBoxManager:setDefault(defaults)
- end
- -- 初始化积分倍数
- function CreateRoom_zgwrddz:initJiFenBeiShu()
- self.ui.Items.Button_jia:registerClick(handler(self, self.onClickAdd))
- self.ui.Items.Button_jian:registerClick(handler(self, self.onClickJian))
- self.curJFBS = self:getDefaultValue("baseMulti") or 1;
- self:updateJiFenBeiShu()
- --积分倍数说明
- self.ui.Items.ImageView_JFBS:setVisible(false)
- self.ui.Items.Button_JFBS:registerClick(function()
- self.ui.Items.ImageView_JFBS:setVisible(not self.ui.Items.ImageView_JFBS:isVisible())
- end)
-
- -- self.ui.Items.Layout_JiFenBeiShu:setVisible(false)
- end
- --更新积分倍数
- function CreateRoom_zgwrddz:updateJiFenBeiShu()
- self.curJFBS = self.curJFBS >= 1.0 and math.floor(self.curJFBS) or self.curJFBS;
- self.ui.Items.Text_jifen:setText(self.curJFBS)
-
- self.ui.Items.Button_jia:setEnabled(self.curJFBS ~= 100)
- self.ui.Items.Button_jian:setEnabled(self.curJFBS ~= 0.1)
- end
- --按钮加
- function CreateRoom_zgwrddz:onClickAdd()
- playBtnEffect()
- if not self.curJFBS then
- return
- end
- if self.curJFBS >= 1.0 then
- self.curJFBS = self.curJFBS + 1.0
- else
- self.curJFBS = self.curJFBS + 0.1
- end
- if self.curJFBS >= 100 then
- self.curJFBS = 100;
- end
- self:updateJiFenBeiShu()
- end
- --按钮减
- function CreateRoom_zgwrddz:onClickJian()
- playBtnEffect()
- if not self.curJFBS then
- return
- end
- if self.curJFBS <= 1.0 then
- self.curJFBS = self.curJFBS - 0.1
- else
- self.curJFBS = self.curJFBS - 1.0
- end
- if self.curJFBS <= 0.1 then
- self.curJFBS = 0.1
- end
- self:updateJiFenBeiShu()
- end
-
- function CreateRoom_zgwrddz:getRuleResult()
- local game_num = self.JuShuRadioManager:getResult()
- local payMode = self.PayRadioManager:getResult()
- local multLimit = self.FengDingRadioManager:getResult();
- local jiadijiabei = self.JieSuanCheckBoxManager:getResult(); --选择加底 加倍
- local jiadifen = self.jiaDiRadioManager:getResult(); --选择的是加底1 还是 加底2
- local playnum = self.pcountRadioManager:getResult()--玩家人数
- local startMode = 0
- if playnum == -1 then--选择的是快速组局
- --playnum = 4
- startMode = 1
- end
- local playRule = 0
- for _,v in pairs(jiadijiabei) do
- playRule = getNumOr(playRule, v.value)
- end
- --选择了加底
- --if self.ui.Items.CheckBox_wanfa_1:getSelectedState() == true then
- playRule = getNumOr(playRule, jiadifen)
- --end
-
- local other = self.otherCheckBoxManager:getResult2()
- local forbidProp = other["forbidProp"]
- local forbidVoice = other["forbidVoice"]
-
- self.defaultValus =
- {
- gamerule = 1;
- game_num = game_num;
- --scoreRule = scoreRule,
- multLimit = multLimit;
- --specialRule = specialRule;
- deductRule = payMode;
- areaNo = app.user.areano;
- playRule = playRule;
- jiadifen = jiadifen;
- --startMode = startMode;
- --playnum = playnum;
- baseMulti = self.curJFBS,
- forbidProp = forbidProp,
- forbidVoice = forbidVoice,
- }
-
- -- 保存玩家的选择
- self:saveDefaultValues()
-
- local strGameInfo = json.encode(self.defaultValus)
- return game_num, strGameInfo
- end
-
- return CreateRoom_zgwrddz
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