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- local MJDefine=MJFramework.MJImport("mj.luaScript.MJDefine")
- local MJSound=MJFramework.MJImport("mj.luaScript.MJSound")
- local MJRoomDirection = class("MJRoomDirection", cc.UIView)
-
- function MJRoomDirection:ctor(desktopType)
- MJRoomDirection.super.ctor(self);
- -- self:updateView(desktopType)
- -- self.desktopType=desktopType
- -- local ui
- -- if self.desktopType==MJDefine.DesktopType.ThreeD then
- -- ui = loadUI("mj/res/ui/ui_fangjian/mj_ui_room_direction.ui")
- -- else
- -- ui = loadUI("mj/res/ui/ui_fangjian/mj_ui_room_direction_2d.ui")
- -- end
- -- self.ui = ui
- -- self:addChild(ui)
- end
-
- function MJRoomDirection:onEnter()
- MJRoomDirection.super.onEnter(self)
-
- -- self:initDirection()
- -- mj_direction.plist
-
- --加载表情图片
- -- cc.SpriteFrameCache:getInstance():addSpriteFramesWithFile("mj/res/ui/zy_fangjian/mj_direction.plist")
- end
-
- function MJRoomDirection:initDirection(desktopType)
-
- -- local nSeatId=roomInfo.nSeatId
-
- -- if self.desktopType==MJDefine.DesktopType.ThreeD then
- -- self:init3DDirection()
- -- else
- -- self:init2DDirection()
- -- end
- self:updateView(desktopType)
- self:updateGameNums()
- self:setVisible(true)
- end
-
- function MJRoomDirection:updateView(desktopType)
- if self.ui then
- self.ui:removeFromParent()
- end
- self.desktopType=desktopType
-
- if self.desktopType==MJDefine.DesktopType.ThreeD then
- if MJDefine.IS_NEW_3D then
- local path = "mj/res/ui/ui_fangjian/mj_ui_room_direction_3d.ui"
- self.ui = loadUI(path)
- -- self:init3DDirectionNew()
- else
- local path = "mj/res/ui/ui_fangjian/mj_ui_room_direction.ui"
- self.ui = loadUI(path)
- self:init3DDirection()
- end
- else
- self.ui = loadUI("mj/res/ui/ui_fangjian/mj_ui_room_direction_2d.ui")
- self:init2DDirection()
- end
- self:addChild(self.ui)
-
- if self.seatId then
- self.currentDir=nil
- self:updateDirection(self.seatId)
- end
- end
-
- function MJRoomDirection:init3DDirection()
-
- if self.desktopType==MJDefine.DesktopType.ThreeD and MJDefine.IS_NEW_3D then
- -- self:init3DDirection()
- return
- end
-
- local roomInfo=app.room.roomInfo
- local nBankSeatId=roomInfo.nBankSeatId
- local bankViewId=app.room:getViewIdBySeatId(nBankSeatId)
-
- if bankViewId==MJDefine.PlayerViewType.My then
- self.ui.Items.ImageView_Dir:loadTexture("3d/mj_dir_3d_bg_1.png",cc.TextureResType.plistType)
-
- self.ui.Items.ImageView_Dir_Down:loadTexture("3d/mj_dir_3d_1_down.png",cc.TextureResType.plistType)
- self.ui.Items.ImageView_Dir_Up:loadTexture("3d/mj_dir_3d_3_up.png",cc.TextureResType.plistType)
- self.ui.Items.ImageView_Dir_Left:loadTexture("3d/mj_dir_3d_2_left.png",cc.TextureResType.plistType)
- self.ui.Items.ImageView_Dir_Right:loadTexture("3d/mj_dir_3d_4_right.png",cc.TextureResType.plistType)
-
- self.direction=MJDefine.MJDirection.East
-
- elseif bankViewId==MJDefine.PlayerViewType.Left then
- self.ui.Items.ImageView_Dir:loadTexture("3d/mj_dir_3d_bg_4.png",cc.TextureResType.plistType)
-
- self.ui.Items.ImageView_Dir_Down:loadTexture("3d/mj_dir_3d_4_down.png",cc.TextureResType.plistType)
- self.ui.Items.ImageView_Dir_Up:loadTexture("3d/mj_dir_3d_2_up.png",cc.TextureResType.plistType)
- self.ui.Items.ImageView_Dir_Left:loadTexture("3d/mj_dir_3d_1_left.png",cc.TextureResType.plistType)
- self.ui.Items.ImageView_Dir_Right:loadTexture("3d/mj_dir_3d_3_right.png",cc.TextureResType.plistType)
-
- self.direction=MJDefine.MJDirection.South
-
- elseif bankViewId==MJDefine.PlayerViewType.Right then
- self.ui.Items.ImageView_Dir:loadTexture("3d/mj_dir_3d_bg_2.png",cc.TextureResType.plistType)
-
- self.ui.Items.ImageView_Dir_Down:loadTexture("3d/mj_dir_3d_2_down.png",cc.TextureResType.plistType)
- self.ui.Items.ImageView_Dir_Up:loadTexture("3d/mj_dir_3d_4_up.png",cc.TextureResType.plistType)
- self.ui.Items.ImageView_Dir_Left:loadTexture("3d/mj_dir_3d_3_left.png",cc.TextureResType.plistType)
- self.ui.Items.ImageView_Dir_Right:loadTexture("3d/mj_dir_3d_1_right.png",cc.TextureResType.plistType)
-
- self.direction=MJDefine.MJDirection.North
-
- elseif bankViewId==MJDefine.PlayerViewType.Top then
- self.ui.Items.ImageView_Dir:loadTexture("3d/mj_dir_3d_bg_3.png",cc.TextureResType.plistType)
-
- self.ui.Items.ImageView_Dir_Down:loadTexture("3d/mj_dir_3d_3_down.png",cc.TextureResType.plistType)
- self.ui.Items.ImageView_Dir_Up:loadTexture("3d/mj_dir_3d_1_up.png",cc.TextureResType.plistType)
- self.ui.Items.ImageView_Dir_Left:loadTexture("3d/mj_dir_3d_4_left.png",cc.TextureResType.plistType)
- self.ui.Items.ImageView_Dir_Right:loadTexture("3d/mj_dir_3d_2_right.png",cc.TextureResType.plistType)
-
- self.direction=MJDefine.MJDirection.West
-
- end
- end
-
- function MJRoomDirection:init2DDirection()
- local roomInfo=app.room.roomInfo
- local nBankSeatId=roomInfo.nBankSeatId
- local bankViewId=app.room:getViewIdBySeatId(nBankSeatId)
-
- if bankViewId==MJDefine.PlayerViewType.My then
- self.ui.Items.ImageView_Dir:setEulerRotation(cc.vec3(0,0,0))--("3d/mj_dir_3d_bg_1.png",cc.TextureResType.plistType)
-
- self.ui.Items.ImageView_Dir_Down:loadTexture("mj_dir_2d_down.png",cc.TextureResType.plistType)
- self.ui.Items.ImageView_Dir_Up:loadTexture("mj_dir_2d_up.png",cc.TextureResType.plistType)
- self.ui.Items.ImageView_Dir_Left:loadTexture("mj_dir_2d_left.png",cc.TextureResType.plistType)
- self.ui.Items.ImageView_Dir_Right:loadTexture("mj_dir_2d_right.png",cc.TextureResType.plistType)
-
- -- self.ui.Items.ImageView_Dir_Down:setEulerRotation(cc.vec3(0,0,0))
- -- self.ui.Items.ImageView_Dir_Up:setEulerRotation(cc.vec3(0,0,180))
- -- self.ui.Items.ImageView_Dir_Left:setEulerRotation(cc.vec3(0,0,-90))
- -- self.ui.Items.ImageView_Dir_Right:setEulerRotation(cc.vec3(0,0,90))
-
- self.direction=MJDefine.MJDirection.East
-
- elseif bankViewId==MJDefine.PlayerViewType.Left then
- -- self.ui.Items.ImageView_Dir:loadTexture("3d/mj_dir_3d_bg_4.png",cc.TextureResType.plistType)
- self.ui.Items.ImageView_Dir:setEulerRotation(cc.vec3(0,0,-90))
-
- self.ui.Items.ImageView_Dir_Down:loadTexture("mj_dir_2d_right.png",cc.TextureResType.plistType)
- self.ui.Items.ImageView_Dir_Up:loadTexture("mj_dir_2d_left.png",cc.TextureResType.plistType)
- self.ui.Items.ImageView_Dir_Left:loadTexture("mj_dir_2d_down.png",cc.TextureResType.plistType)
- self.ui.Items.ImageView_Dir_Right:loadTexture("mj_dir_2d_up.png",cc.TextureResType.plistType)
-
- -- self.ui.Items.ImageView_Dir_Down:setEulerRotation(cc.vec3(0,0,0))
- -- self.ui.Items.ImageView_Dir_Up:setEulerRotation(cc.vec3(0,0,180))
- -- self.ui.Items.ImageView_Dir_Left:setEulerRotation(cc.vec3(0,0,-90))
- -- self.ui.Items.ImageView_Dir_Right:setEulerRotation(cc.vec3(0,0,90))
-
- self.direction=MJDefine.MJDirection.South
-
- elseif bankViewId==MJDefine.PlayerViewType.Right then
- self.ui.Items.ImageView_Dir:setEulerRotation(cc.vec3(0,0,90))
- -- self.ui.Items.ImageView_Dir:loadTexture("3d/mj_dir_3d_bg_2.png",cc.TextureResType.plistType)
-
- self.ui.Items.ImageView_Dir_Down:loadTexture("mj_dir_2d_left.png",cc.TextureResType.plistType)
- self.ui.Items.ImageView_Dir_Up:loadTexture("mj_dir_2d_right.png",cc.TextureResType.plistType)
- self.ui.Items.ImageView_Dir_Left:loadTexture("mj_dir_2d_up.png",cc.TextureResType.plistType)
- self.ui.Items.ImageView_Dir_Right:loadTexture("mj_dir_2d_down.png",cc.TextureResType.plistType)
-
- -- self.ui.Items.ImageView_Dir_Down:setEulerRotation(cc.vec3(0,0,0))
- -- self.ui.Items.ImageView_Dir_Up:setEulerRotation(cc.vec3(0,0,180))
- -- self.ui.Items.ImageView_Dir_Left:setEulerRotation(cc.vec3(0,0,-90))
- -- self.ui.Items.ImageView_Dir_Right:setEulerRotation(cc.vec3(0,0,90))
-
- self.direction=MJDefine.MJDirection.North
-
- elseif bankViewId==MJDefine.PlayerViewType.Top then
- self.ui.Items.ImageView_Dir:setEulerRotation(cc.vec3(0,0,180))
- -- self.ui.Items.ImageView_Dir:loadTexture("3d/mj_dir_3d_bg_3.png",cc.TextureResType.plistType)
-
- self.ui.Items.ImageView_Dir_Down:loadTexture("mj_dir_2d_up.png",cc.TextureResType.plistType)
- self.ui.Items.ImageView_Dir_Up:loadTexture("mj_dir_2d_down.png",cc.TextureResType.plistType)
- self.ui.Items.ImageView_Dir_Left:loadTexture("mj_dir_2d_right.png",cc.TextureResType.plistType)
- self.ui.Items.ImageView_Dir_Right:loadTexture("mj_dir_2d_left.png",cc.TextureResType.plistType)
-
- -- self.ui.Items.ImageView_Dir_Down:setEulerRotation(cc.vec3(0,0,0))
- -- self.ui.Items.ImageView_Dir_Up:setEulerRotation(cc.vec3(0,0,180))
- -- self.ui.Items.ImageView_Dir_Left:setEulerRotation(cc.vec3(0,0,-90))
- -- self.ui.Items.ImageView_Dir_Right:setEulerRotation(cc.vec3(0,0,90))
-
- self.direction=MJDefine.MJDirection.West
-
- end
- end
-
-
- function MJRoomDirection:updateDirection(seatId)
- if not self.ui then return end
- self.seatId=seatId
- self.ui.Items.ImageView_Dir_Down:setVisible(false)
- self.ui.Items.ImageView_Dir_Up:setVisible(false)
- self.ui.Items.ImageView_Dir_Left:setVisible(false)
- self.ui.Items.ImageView_Dir_Right:setVisible(false)
-
- local viewId=app.room:getViewIdBySeatId(seatId)
-
- -- if self.currentDir then
- -- self.currentDir:setOpacity(255)
- -- self.currentDir:stopAllActions()
- -- end
-
- if viewId==MJDefine.PlayerViewType.My then
- self.ui.Items.ImageView_Dir_Down:setVisible(true)
- self.currentDir=self.ui.Items.ImageView_Dir_Down
-
- elseif viewId==MJDefine.PlayerViewType.Left then
- self.ui.Items.ImageView_Dir_Left:setVisible(true)
- self.currentDir=self.ui.Items.ImageView_Dir_Left
- elseif viewId==MJDefine.PlayerViewType.Right then
- self.ui.Items.ImageView_Dir_Right:setVisible(true)
- self.currentDir=self.ui.Items.ImageView_Dir_Right
- elseif viewId==MJDefine.PlayerViewType.Top then
- self.ui.Items.ImageView_Dir_Up:setVisible(true)
- self.currentDir=self.ui.Items.ImageView_Dir_Up
- end
-
- -- if self.currentDir then
- -- self.currentDir:runAction(cc.RepeatForever:create(cc.Sequence:create(cc.FadeTo:create(1,0),cc.FadeTo:create(1,255))))
- -- end
-
- local gameInfo = app.room.roomInfo.strGameInfo
- local ttGameInfo = json.decode(gameInfo)
- -- 牌桌倒计时
- if ttGameInfo.hosting == 1 then
- self:runShotTime(viewId, tonumber(ttGameInfo.hostingtime) or 10)
- else
- self:runShotTime(viewId, 10)
- end
- end
-
-
- --倒计时
- function MJRoomDirection:runShotTime(viewId,time)
- local t=time or MJDefine.MJOutTime
- self.ui.Items.Text_Time:setString(string.format("%02d",t))
- self:stopAllActions()
- self:runAction(cc.RepeatForever:create(
- cc.Sequence:create(
- cc.DelayTime:create(1),
- cc.CallFunc:create(function()
- t=t-1
- if t<0 then
- t=0
- self:stopAllActions()
- elseif t>0 and t<=3 then
- if viewId==MJDefine.PlayerViewType.My then
- MJSound.PlayOutCardTip()
- end
- end
- self.ui.Items.Text_Time:setString(string.format("%02d",t))
- end)
- )
- ))
- end
-
-
- function MJRoomDirection:updateGameNums()
- if not self.ui or tolua.isnull(self.ui) then
- return
- end
- local roomInfo = app.room.roomInfo
- local leaveCount = roomInfo.nGameStartCount.."/"..roomInfo.nTotalGameNum--roomInfo.nTotalGameNum - (roomInfo.nGameStartCount or 0)
- -- local str = string.format("局数%d/%d", curCount, roomInfo.nTotalGameNum)
- if self.ui.Items.Text_Leave_Game_Num then
- self.ui.Items.Text_Leave_Game_Num:setText(leaveCount)
- end
-
- --更新牌数
- if self.ui.Items.Text_Leave_Card_Num then
- self.ui.Items.Text_Leave_Card_Num:setText(roomInfo.nLeaveCardNum or 0)
- end
- end
-
- --隐藏剩余牌
- function MJRoomDirection:hideLeftCardNums(isVisble)
- if MJDefine.IS_NEW_3D and self.desktopType == MJDefine.DesktopType.ThreeD then
- self.ui.Items.ImageView_4:setVisible(isVisble)
- end
- end
-
- --隐藏局数
- function MJRoomDirection:hideJuShuNum(isVisble)
- if MJDefine.IS_NEW_3D and self.desktopType == MJDefine.DesktopType.ThreeD then
- self.ui.Items.ImageView_3:setVisible(isVisble)
- end
- end
-
-
- return MJRoomDirection;
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