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  1. local MJDefine=MJFramework.MJImport("mj.luaScript.MJDefine")
  2. local MJSound = MJFramework.MJImport("mj.luaScript.MJSound")
  3. local MJFunction = MJFramework.MJImport("mj.luaScript.MJFunction")
  4. local MJRoomSettingView = MJFramework.MJFrameworkClassImprot("mj.luaScript.Views.Room.MJRoomSettingView")
  5. local linshuiRoomSettingView = class("linshuiRoomSettingView", MJRoomSettingView)
  6. local CheckBox_Nor_Color = cc.c4b(21,99,97,255)
  7. local CheckBox_Sel_Color = cc.c4b(213,46,11,255)
  8. function linshuiRoomSettingView:ctor()
  9. linshuiRoomSettingView.super.ctor(self);
  10. self:loadUi()
  11. self.languageRadioManager = import("luaScript.Tools.RadioManager"):new()
  12. self.majhongRadioManager = import("luaScript.Tools.RadioManager"):new()
  13. self.desktopRadioManager = import("luaScript.Tools.RadioManager"):new()
  14. self.colorRadioManager = import("luaScript.Tools.RadioManager"):new()
  15. end
  16. function linshuiRoomSettingView:loadUi()
  17. local ui = loadUI("mj_linshui/res/ui_fangjian/mj_linshui_setting.ui")
  18. self.ui = ui
  19. self:addChild(ui)
  20. ui.Items.ImageView_BG:setTouchEnabled(true)
  21. end
  22. function linshuiRoomSettingView:onEnter()
  23. if self.languageRadioManager then
  24. self.languageRadioManager:addItem(self.ui.Items.CheckBox_PuTongHua, 1)
  25. self.languageRadioManager:addItem(self.ui.Items.CheckBox_Fangyan, 2)
  26. local cacheLan = "mj_language"..(GAME_IDS.linshuiMJ or MJDefine.GameID)
  27. --saveUserInfo(cacheLan,1)--恒定为普通话
  28. local defaultValue = tonumber(loadUserInfo(cacheLan)) or 2
  29. self:setYuColor(defaultValue)
  30. self.languageRadioManager:setDefault(defaultValue)
  31. self.languageRadioManager:setCallback(function ( value )
  32. self:setYuColor(value)
  33. saveUserInfo(cacheLan,value)
  34. logD("linshuiRoomSettingView changeSound:"..value.." "..cacheLan)
  35. app:dispatchEvent({name = MJDefine.MJEvent.ChangeLanguage})
  36. end)
  37. end
  38. --self.ui.Items.CheckBox_Fangyan:setVisible(false)
  39. local linshui_mj_color = loadUserInfo("mj_linshui_desktop_2d_mjType") or MJDefine.DesktopType.TwoDL
  40. if linshui_mj_color == "" then
  41. linshui_mj_color = MJDefine.DesktopType.TwoDGold
  42. end
  43. if self.colorRadioManager then
  44. self.colorRadioManager:addItem(self.ui.Items.CheckBox_molv_3d, MJDefine.DesktopType.ThreeD)
  45. self.colorRadioManager:addItem(self.ui.Items.CheckBox_molv_2d, MJDefine.DesktopType.TwoD)
  46. self.colorRadioManager:addItem(self.ui.Items.CheckBox_molvL_2d, MJDefine.DesktopType.TwoDL)
  47. self.colorRadioManager:addItem(self.ui.Items.CheckBox_jinhuang_2d, MJDefine.DesktopType.TwoDGold)
  48. self.colorRadioManager:setDefault(linshui_mj_color)
  49. self.colorRadioManager:setCallback(function ( value )
  50. saveUserInfo("mj_linshui_desktop_2d_mjType", value)
  51. app:dispatchEvent({name = MJDefine.MJEvent.ChangeViewType,desktopType = value})
  52. --saveUserInfo("linshui_mj_color", value)
  53. --showTooltip("设置将在下一局生效!")
  54. end)
  55. end
  56. if self.desktopRadioManager then
  57. self.desktopRadioManager:addItem(self.ui.Items.CheckBox_desktop_1, 1)
  58. self.desktopRadioManager:addItem(self.ui.Items.CheckBox_desktop_2, 2)
  59. self.desktopRadioManager:addItem(self.ui.Items.CheckBox_desktop_3, 3)
  60. local defaultValue = tonumber(loadUserInfo("linshui_mj_desktop_group")) or 3
  61. self:setZhuoColor(defaultValue)
  62. self.desktopRadioManager:setDefault(defaultValue)
  63. self.desktopRadioManager:setCallback(function ( value )
  64. saveUserInfo("linshui_mj_desktop_group", value)
  65. self:setZhuoColor(value)
  66. app:dispatchEvent({name = MJDefine.MJEvent.ChangeViewBG})
  67. --showTooltip("设置将在下一局生效!")
  68. end)
  69. end
  70. -- 关闭
  71. self.ui.Items.Button_guanbi:registerClick(handler(self , self.onClickClose))
  72. -- 音乐
  73. self.ui.Items.CheckBox_Music:addEventListener(handler(self , self.onClickMusic))
  74. self.ui.Items.CheckBox_Music:setSelectedState(app.systemSetting.info.music);
  75. --音乐音量
  76. self.ui.Items.Slider_Music:setPercent(app.systemSetting.info.musicVolume * 100 or 100)
  77. self.ui.Items.Slider_Music:addEventListener(handler(self, self.onMusicVolumeClickSlider))
  78. -- 音效
  79. self.ui.Items.CheckBox_Effect:addEventListener(handler(self , self.onClickEffect))
  80. self.ui.Items.CheckBox_Effect:setSelectedState(app.systemSetting.info.sound);
  81. --音效音量
  82. self.ui.Items.Slider_Effect:setPercent(app.systemSetting.info.soundVolume * 100 or 100)
  83. self.ui.Items.Slider_Effect:addEventListener(handler(self, self.onSoundVolumeClickSlider))
  84. --2D
  85. local function listener2D()
  86. if self.isFobidChangeDesktop then
  87. showTooltip("操作太频繁,请稍候再试!")
  88. self.ui.Items.CheckBox_2D:setSelectedState(false)
  89. return
  90. end
  91. self.ui.Items.CheckBox_3D:setSelectedState(false)
  92. self.ui.Items.CheckBox_3D:setTouchEnabled(true)
  93. self.ui.Items.CheckBox_2D:setTouchEnabled(false)
  94. self.ui.Items.CheckBox_2D:setSelectedState(true)
  95. --app.systemSetting.info.viewType=MJDefine.DesktopType.TwoD
  96. app.systemSetting:save()
  97. self:setZhuoBuText(2)
  98. self:setLanColor(2)
  99. app.systemSetting.info.viewType = MJDefine.DesktopType.TwoD
  100. app.systemSetting:save()
  101. --app:dispatchEvent({name = MJDefine.MJEvent.ChangeViewType,desktopType = MJDefine.DesktopType.TwoD})
  102. --showTooltip("设置将在下一局生效!")
  103. saveUserInfo("linshui_mj_color", MJDefine.DesktopType.TwoD)
  104. --2d可以选择麻将颜色
  105. self.ui.Items.Layout_color_2d:setVisible(true)
  106. self.ui.Items.Layout_color_3d:setVisible(false)
  107. self.isFobidChangeDesktop = true
  108. self.colorRadioManager:setDefault(MJDefine.DesktopType.TwoD)
  109. self:runDelay(2.0, function ()
  110. self.isFobidChangeDesktop = false
  111. end)
  112. end
  113. self.ui.Items.CheckBox_2D:addEventListener(listener2D)
  114. --3D
  115. local function listener3D()
  116. if self.isFobidChangeDesktop then
  117. showTooltip("操作太频繁,请稍候再试!")
  118. self.ui.Items.CheckBox_3D:setSelectedState(false)
  119. return
  120. end
  121. self.ui.Items.CheckBox_3D:setSelectedState(true)
  122. self.ui.Items.CheckBox_3D:setTouchEnabled(false)
  123. self.ui.Items.CheckBox_2D:setTouchEnabled(true)
  124. self.ui.Items.CheckBox_2D:setSelectedState(false)
  125. --app.systemSetting.info.viewType=MJDefine.DesktopType.ThreeD
  126. app.systemSetting:save()
  127. self:setZhuoBuText(3)
  128. self:setLanColor(3)
  129. --app:dispatchEvent({name = MJDefine.MJEvent.ChangeViewType,desktopType = MJDefine.DesktopType.ThreeD})
  130. app.systemSetting.info.viewType = MJDefine.DesktopType.ThreeD
  131. app.systemSetting:save()
  132. --showTooltip("设置将在下一局生效!")
  133. --3d麻将颜色只能为墨绿
  134. self.ui.Items.Layout_color_2d:setVisible(false)
  135. self.ui.Items.Layout_color_3d:setVisible(true)
  136. saveUserInfo("linshui_mj_color", MJDefine.DesktopType.ThreeD)
  137. self.colorRadioManager:setDefault(MJDefine.DesktopType.ThreeD)
  138. self.isFobidChangeDesktop = true
  139. self:runDelay(2.0, function ()
  140. self.isFobidChangeDesktop = false
  141. end)
  142. end
  143. self.ui.Items.CheckBox_3D:addEventListener(listener3D)
  144. if linshui_mj_color==MJDefine.DesktopType.ThreeD or app.systemSetting.info.viewType == "3d" then
  145. self.ui.Items.CheckBox_3D:setSelectedState(true)
  146. self.ui.Items.CheckBox_3D:setTouchEnabled(false)
  147. self.ui.Items.CheckBox_2D:setTouchEnabled(true)
  148. self.ui.Items.CheckBox_2D:setSelectedState(false)
  149. self:setZhuoBuText(3)
  150. self:setLanColor(3)
  151. self.ui.Items.Layout_color_2d:setVisible(false)
  152. self.ui.Items.Layout_color_3d:setVisible(true)
  153. self.ui.Items.CheckBox_molv_3d:setSelectedState(true)
  154. else
  155. self.ui.Items.CheckBox_3D:setSelectedState(false)
  156. self.ui.Items.CheckBox_3D:setTouchEnabled(true)
  157. self.ui.Items.CheckBox_2D:setTouchEnabled(false)
  158. self.ui.Items.CheckBox_2D:setSelectedState(true)
  159. self:setZhuoBuText(2)
  160. self:setLanColor(2)
  161. self.ui.Items.Layout_color_2d:setVisible(true)
  162. self.ui.Items.Layout_color_3d:setVisible(false)
  163. end
  164. --互动表情
  165. local faceKG = tonumber(loadUserInfo("linshuiHuDongBiaoQingKG")) or 1--0关 1开
  166. self.ui.Items.Button_face_guan:setVisible(faceKG==0)
  167. self.ui.Items.Button_face_kai:setVisible(faceKG==1)
  168. self.ui.Items.Button_face_guan:registerClick(handler(self , self.setHuDongBiaoQingClose))
  169. self.ui.Items.Button_face_kai:registerClick(handler(self , self.setHuDongBiaoQingOpen))
  170. --屏蔽语音
  171. local voiceKG = tonumber(loadUserInfo("linshuiPingBiYuYinKG")) or 1--0关 1开
  172. self.ui.Items.Button_voice_guan:setVisible(voiceKG==0)
  173. self.ui.Items.Button_voice_kai:setVisible(voiceKG==1)
  174. self.ui.Items.Button_voice_guan:registerClick(handler(self , self.setPingBiYuYinClose))
  175. self.ui.Items.Button_voice_kai:registerClick(handler(self , self.setPingBiYuYinOpen))
  176. self.ui.Items.Layout_Prop:setVisible(not MJFunction.isPropFobided())
  177. self.ui.Items.Layout_Voice:setVisible(not MJFunction.isVoiceFobided())
  178. end
  179. function linshuiRoomSettingView:setZhuoBuText(zbType)--根据2d 3d设置桌布text 默认用红色2D 音效默认普通话
  180. if zbType == 2 then
  181. self.ui.Items.Text_16:setText("绿色")
  182. self.ui.Items.Text_17:setText("棕色")
  183. self.ui.Items.Text_18:setText("蓝色")
  184. self.ui.Items.CheckBox_desktop_1:setPosition(cc.p(127, 23))
  185. self.ui.Items.CheckBox_desktop_2:setPosition(cc.p(256, 23))
  186. self.ui.Items.CheckBox_desktop_3:setPosition(cc.p(385, 23))
  187. self.ui.Items.CheckBox_desktop_2:setVisible(true)
  188. saveUserInfo("linshui_ZhuoMian_BG_Type", MJDefine.DesktopType.TwoD)
  189. else
  190. self.ui.Items.Text_16:setText("墨绿")
  191. self.ui.Items.Text_17:setText("绿色")
  192. self.ui.Items.Text_18:setText("经典")
  193. self.ui.Items.CheckBox_desktop_1:setPosition(cc.p(127, 23))
  194. self.ui.Items.CheckBox_desktop_2:setPosition(cc.p(256, 23))
  195. self.ui.Items.CheckBox_desktop_3:setPosition(cc.p(350, 23))
  196. self.ui.Items.CheckBox_desktop_2:setVisible(false)
  197. saveUserInfo("linshui_ZhuoMian_BG_Type", MJDefine.DesktopType.ThreeD)
  198. end
  199. end
  200. --选择23D时,字体变颜色
  201. function linshuiRoomSettingView:setLanColor(ttype)
  202. end
  203. --选择语言时,字体变颜色
  204. function linshuiRoomSettingView:setYuColor(ttype)
  205. end
  206. --选择桌布时,字体变颜色
  207. function linshuiRoomSettingView:setZhuoColor(ttype)
  208. end
  209. --互动表情开
  210. function linshuiRoomSettingView:setHuDongBiaoQingOpen()
  211. self.ui.Items.Button_face_guan:setVisible(true)
  212. self.ui.Items.Button_face_kai:setVisible(false)
  213. saveUserInfo("linshuiHuDongBiaoQingKG",0)
  214. --app.room:dispatchEvent({name = "ontSetPropEnabled", value = 0});
  215. --saveUserInfo("propEnable",0)
  216. app:dispatchEvent({name = MJDefine.MJEvent.ChangeChatEnable})
  217. end
  218. --互动表情关
  219. function linshuiRoomSettingView:setHuDongBiaoQingClose()
  220. self.ui.Items.Button_face_guan:setVisible(false)
  221. self.ui.Items.Button_face_kai:setVisible(true)
  222. saveUserInfo("linshuiHuDongBiaoQingKG",1)
  223. --app.room:dispatchEvent({name = "ontSetPropEnabled", value = 1});
  224. --saveUserInfo("propEnable",1)
  225. app:dispatchEvent({name = MJDefine.MJEvent.ChangeChatEnable})
  226. end
  227. --屏蔽语音开
  228. function linshuiRoomSettingView:setPingBiYuYinOpen()
  229. self.ui.Items.Button_voice_guan:setVisible(true)
  230. self.ui.Items.Button_voice_kai:setVisible(false)
  231. saveUserInfo("linshuiPingBiYuYinKG",0)
  232. --app.room:dispatchEvent({name = "onSetVoiceEnabled", value = 0});
  233. --saveUserInfo("voiceEnable",0)
  234. app:dispatchEvent({name = MJDefine.MJEvent.ChangeChatEnable})
  235. end
  236. --屏蔽语音关
  237. function linshuiRoomSettingView:setPingBiYuYinClose()
  238. self.ui.Items.Button_voice_guan:setVisible(false)
  239. self.ui.Items.Button_voice_kai:setVisible(true)
  240. saveUserInfo("linshuiPingBiYuYinKG",1)
  241. --app.room:dispatchEvent({name = "onSetVoiceEnabled", value = 1});
  242. --saveUserInfo("voiceEnable",1)
  243. app:dispatchEvent({name = MJDefine.MJEvent.ChangeChatEnable})
  244. end
  245. -- 音乐
  246. function linshuiRoomSettingView:onClickMusic()
  247. app.systemSetting.info.music = not app.systemSetting.info.music
  248. app.systemSetting:save()
  249. end
  250. -- 音效
  251. function linshuiRoomSettingView:onClickEffect()
  252. app.systemSetting.info.sound = not app.systemSetting.info.sound
  253. if app.systemSetting.info.sound == false then
  254. app.systemSetting.info.soundVolume = 0
  255. self.ui.Items.Slider_Effect:setPercent(0)
  256. else
  257. self.ui.Items.Slider_Effect:setPercent(100)
  258. app.systemSetting.info.soundVolume = 1
  259. end
  260. app.systemSetting:save()
  261. app:dispatchEvent({name = "onChangeYinXiao"});
  262. end
  263. -- 音乐音量设置回调
  264. function linshuiRoomSettingView:onMusicVolumeClickSlider()
  265. local percent = self.ui.Items.Slider_Music:getPercent();
  266. local curValue = percent / 100;
  267. app.systemSetting.info.musicVolume = curValue;
  268. app.systemSetting:save()
  269. end
  270. -- 音效音量设置回调
  271. function linshuiRoomSettingView:onSoundVolumeClickSlider()
  272. local percent = self.ui.Items.Slider_Effect:getPercent();
  273. local curValue = percent / 100;
  274. app.systemSetting.info.soundVolume = curValue;
  275. app.systemSetting:save()
  276. end
  277. return linshuiRoomSettingView