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  1. local MJGang = MJFramework.MJFrameworkClassImprot("mj_xzdd.luaScript.Views.Game.xzddGang")
  2. local MJChi = MJFramework.MJImport("mj.luaScript.Views.Game.MJChi")
  3. local MJDefine = MJFramework.MJImport("mj.luaScript.MJDefine")
  4. local MJ = MJFramework.MJImport("mj.luaScript.Views.Game.MJ")
  5. local xzddGang = class("xzdd3r3fGang", MJGang)
  6. function xzddGang:ctor(values, viewId, desktopType, redNum)
  7. xzddGang.super.ctor(self, values, viewId, desktopType, redNum)
  8. end
  9. return xzddGang