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- local MJ = MJFramework.MJImport("mj.luaScript.Views.Game.MJ")
- local MJDefine = MJFramework.MJImport("mj.luaScript.MJDefine")
- local MJGroupFactory = MJFramework.MJImport("mj.luaScript.Views.Game.MJGroupFactory")
- local MJPositionCompnent = MJFramework.MJImport("mj.luaScript.Views.Compnent.MJPositionCompnent")
- local MJMessage = MJFramework.MJImport("mj.luaScript.Protocol.MJMessage")
- local MJHandCardView = MJFramework.MJFrameworkClassImprot("mj_xzdd.luaScript.Views.Game.xzddHandCardView")
- local MJSound = MJFramework.MJImport("mj.luaScript.MJSound")
-
- local xzddHandCardView = class("xzdd4r2fHandCardView", MJHandCardView)
-
- function xzddHandCardView:ctor(viewId, desktopType)
- xzddHandCardView.super.ctor(self, viewId, desktopType)
- end
-
- --4人两房没有万,没有定缺,不用设置缺
- function xzddHandCardView:setQueType(que)
- que = -1
- if self:isUseNew3D() then
- self._handcard:setQueType(que)
- else
- self.queType = que
- end
- end
-
- return xzddHandCardView
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