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- require("luaScript.Tools.Nodes.CCNode")
- cc.Node3D.ClassName = "Node3D";
-
- function cc.Node3D:extend(node)
- end
-
- function cc.Node3D:cloneLua(node)
- end
-
-
- function cc.Node3D:saveToXmlNode(xmlNode)
- cc.Node.saveToXmlNode(self , xmlNode);
- end
-
- function cc.Node3D:loadFromXmlNode(xmlNode)
- cc.Node.loadFromXmlNode(self , xmlNode);
- end
-
- function cc.Node3D:createNode()
- local node = cc.Node3D:create();
- self:extend(node);
- return node;
- end
- -- 获得选择框,用来编辑器框选的,其中xy是盒子左下角坐标,width/height是盒子宽高
- function cc.Node3D:getSelectRect()
- local anchor = self:getAnchorPointInPoints();
- return cc.rect(-anchor.x , -anchor.y , self:getContentSize().width , self:getContentSize().height);
- end
-
- -- 计算矩形rect是否跟节点相交,用来给编辑器框选的
- function cc.Node3D:selectTest(rect)
- local selectRect = self:getSelectRect();
- -- 计算左下角的世界坐标
- local pos = self:getParent():convertToWorldSpace(cc.p(self:getPositionX() + selectRect.x , self:getPositionY() + selectRect.y));
- -- 计算包围盒
- local box = cc.Rectangle:new(pos.x , pos.y , selectRect.width , selectRect.height);
- -- 看是否相交
- return cc.rectIntersectsRect(rect , box)
- end
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