|
- require("luaScript.test")
- -- 主界面
- local MainReview = class("MainReview", cc.UIView)
-
- local targetPlatform = cc.Application:getInstance():getTargetPlatform()
-
- local IS_FIRST_LOGIN = true
-
- -- subGameId : 要打开的子游戏的界面
- function MainReview:ctor(subGameId, club_room_id)
- MainReview.super.ctor(self)
-
- self.subGameId = subGameId
- self.club_room_id = club_room_id
- --是否正在显示通知界面标志
- self.isShowTongZHiView = false
-
- self:loadUI()
- end
-
- function MainReview:loadUI()
- local ui = loadUI("res/ui/ui_dating/ui_dating_review.ui")
- self.ui = ui
- self:addChild(ui)
- end
-
- function MainReview:onEnter()
- MainReview.super.onEnter(self)
-
- self:initButton()
-
- -- 版本信息
- self:initVersion()
-
- -- 玩家信息
- self:initPlayerInfo()
-
- -- 滚动公告
- startScrollTips(self.ui.Items.Text, 80, app.user.scroll, self.ui.Items.Layout_Text)
-
- -- 子游戏列表获取成功后更新列表
- self:initSubGameList()
-
- self:initOpenClub()
-
- self:initReviewAndRuanZhu()
-
- self:initBindEvent()
- end
-
- --初始化是否打开俱乐部界面
- function MainReview:initOpenClub()
- if self.subGameId then
- -- 是否打开茶馆大厅
- if app.club_php.clubID and app.club_php.clubID > 0 then
- local view = import("luaScript.Views.Club.ClubMain"):new();
- view:setAnchorPoint(cc.p(0.5, 0.5))
- app:showWaitDialog(view)
- end
- cc.UserDefault:getInstance():setBoolForKey("firstLogin",false)
- end
- end
-
- --初始化审核 软著相关
- function MainReview:initReviewAndRuanZhu()
- -- 活动信息
- -- 苹果审核模式
- if not isIOSReviewVersion() then
- self:initActivity()
- end
-
- -- 软著模式
- if isRuanZhu() then
- self:initWithRuanZhuVersion()
- end
-
- -- 苹果审核模式
- if isIOSReviewVersion() then
- self:initWithIosReviewVersion()
- end
- end
-
- --初始化事件绑定
- function MainReview:initBindEvent()
- --self:bindEvent(app.user, "onPhoneBindResponse", handler(self, self.onPhoneBindResponse))
- -- 监听APP从后台回来的消息
- logD("MainReview add onMainViewLoginSuccessed")
- self:bindEvent(app.user, "onMainViewLoginSuccessed" , handler(self, self.onLoginSuccessed))
- self:bindEvent(app, "applicationWillEnterForeground" , handler(self, self.onLoginSuccessed))
-
- --收到禁止同桌结果事件
- self:bindEvent(app.club , "onClubNotSameDeskResponse" , handler(self , self.onClubNotSameDeskResponse))
-
- --绑定消息通知回调
- self:bindEvent(app.club_php , GAME_EVENT.CLUB_INVITE , handler(self , self.onClubIniteEvent))
- end
-
- --初始按钮事件
- function MainReview:initButton()
- -- 点击玩家头像
- self.ui.Items.ImageView_Head:registerClick(handler(self, self.onClickPlayerHead))
-
- -- 按钮 - 兑换金币
- self.ui.Items.Button_AddGold:registerClick(handler(self, self.OnClickButtonAddGold))
-
- -- 暂不提供兑换金币服务
- self.ui.Items.Button_AddGold:setVisible(false)
-
- -- 按钮 - 充值房卡
- self.ui.Items.Button_AddDiamand:registerClick(handler(self, self.OnClickButtonAddDiamand))
- self.ui.Items.ImageView_Diamand:registerClick(handler(self, self.OnClickButtonAddDiamand))
-
- -- 按钮 - 商城
- self.ui.Items.Button_ShangCheng:registerClick(handler(self , self.onClickButtonShop))
- local effect = createAnimationByPlist("res/ui/zy_dating/dating/shop_animation.plist","dt_shangcheng-animation3_%d.png",0,40,0.5)
- self.ui.Items.Button_ShangCheng:addChild(effect)
- local size = self.ui.Items.Button_ShangCheng:getContentSize()
- effect:setPosition(cc.p(size.width/2+20,size.height/2+10))
-
- -- 按钮 - 活动
- --self.ui.Items.Button_HuoDong:registerClick(handler(self , self.onClickButtonActive))
-
- -- 按钮 - 战绩
- self.ui.Items.Button_zhanji:registerClick(handler(self , self.onClickZhanji))
-
- -- 按钮 - 玩法
- self.ui.Items.Button_wanfa:registerClick(handler(self , self.onClickWanfa))
-
- -- 按钮 - 邮箱
- --self.ui.Items.Button_email:registerClick(handler(self , self.onClickButtonEmail))
-
- -- 按钮 - 实名认证
- self.ui.Items.Button_ShiMing:registerClick(handler(self , self.onClickButtonShiMing))
-
- -- 按钮 - 快速开始
- self.ui.Items.Button_Start:registerClick(handler(self , self.onClickButtonStart))
-
- -- 按钮 - 向右滑动
- self.ui.Items.Button_Right:registerClick(handler(self , self.onClickButtonRight))
- self.ui.Items.Button_Right:setVisible(false)
-
- -- 按钮 - 邀请码
- --self.ui.Items.Button_Yaoqing:registerClick(handler(self , self.onClickButtonInviteCode))
- --self.ui.Items.Button_Yaoqing:setVisible(false)
-
- -- 按钮 - 绑定手机号码
- --self.ui.Items.Button_PhoneNum:registerClick(handler(self , self.onClickButtonBindPhone))
- --self:onPhoneBindResponse()
-
- -- 按钮 - 茶馆
- self.ui.Items.Button_Club:registerClick(handler(self , self.onClickButtonClub))
-
- -- 按钮 - 金币场
- --self.ui.Items.Button_Gold:registerClick(handler(self , self.onClickButtonGold))
-
- -- 按钮 - 招代理
- --self.ui.Items.Button_daili:registerClick(handler(self , self.onClickButtonKeFu))
-
- -- 按钮 - 测试
- --self.ui.Items.Button_test:registerClick(handler(self , self.onClickTest))
- --self.ui.Items.Button_test:setVisible(targetPlatform == 0)
-
- --更多
- --self.ui.Items.Button_More:registerClick(handler(self , self.onClickMore))
- --self.ui.Items.Layout_More:setVisible(false)
-
- --举报
- self.ui.Items.Button_JuBao:registerClick(handler(self , self.onClickJuBao))
-
- --领取现金
- --self.ui.Items.Button_PrizeCash:registerClick(handler(self , self.onClickPrizeCash))
-
- --创建房间
- self.ui.Items.Button_Create:registerClick(handler(self , self.onClickMoreGame))
-
- --分享
- --self.ui.Items.Button_fenxiang:registerClick(handler(self , self.onClickShare))
-
-
- -- 兑换金币
- self.ui.Items.ImageView_Gold:setVisible(false)
-
- --隐藏专用房卡
- self.ui.Items.Layout_Diamond:setVisible(false)
- self.ui.Items.Button_Diamond_Arrow:setVisible(false)
-
-
- local seq = cc.Sequence:create(
- cc.ScaleTo:create(0.16,0.95),
- cc.ScaleTo:create(0.16,1),
- cc.ScaleTo:create(0.16,0.95),
- cc.ScaleTo:create(0.16,1),
- cc.ScaleTo:create(0.16,0.95),
- cc.ScaleTo:create(0.16,1),
- cc.DelayTime:create(3.0)
- )
- self.ui.Items.ImageView_More_Tip:runAction(cc.RepeatForever:create(seq))
- end
-
- -- 软著模式
- function MainReview:initWithRuanZhuVersion()
- -- 茶馆按钮
- self.ui.Items.Button_Club:setTouchEnabled(false)
- -- 比赛按钮
- --self.ui.Items.Button_Gold:setTouchEnabled(false)
- --修改图片
- self.ui.Items.Button_Club:loadTextureNormal("dating_btn_club_ruanzhu.png",1)
- --self.ui.Items.Button_Gold:loadTextureNormal("dating_btn_bisai_ruanzhu.png",1)
- end
-
- -- 苹果审核模式
- function MainReview:initWithIosReviewVersion()
- -- 兑换金币
- self.ui.Items.ImageView_Gold:setVisible(false)
- -- 版本号
- self.ui.Items.Layout_Version:setVisible(false)
- -- 比赛按钮
- --self.ui.Items.Button_Gold:setTouchEnabled(false)
- --活动
- --self.ui.Items.Layout_HuoDong:setVisible(false)
- --实名
- --self.ui.Items.Layout_ShiMing:setVisible(false)
- -- 重新布局
- self.ui.Items.Layout_menu:requestDoLayout()
- self.ui.Items.Layout_menu:doLayout()
- end
-
- -- 初始化游戏版本信息
- function MainReview:initVersion()
- if isIOSReviewVersion() then
- self.ui.Items.Layout_Version:setVisible(false)
- return
- end
-
- self.ui.Items.Text_Type:setVisible(isDebug())
-
- local appVersionNum = getAppVersionNum()
-
- local resVersion = loadVersion()
-
- self.ui.Items.Text_Version:setText("文明游戏,拒绝赌博 "..appVersionNum.."."..resVersion)
- end
-
- function MainReview:initPlayerInfo()
-
- -- 初始化头像大小
- local nodeHeadImage = self.ui.Items.ImageView_Head;
- self.head = {}
- self.head.width = nodeHeadImage:getContentSize().width
- self.head.height = nodeHeadImage:getContentSize().height
-
- logD("self.head = ", table.tostring(self.head));
-
- logD("MainReview:initPlayerInfo() userInfo = ", tostring(app.user.userInfo))
-
- local userInfo = json.decode(app.user.userInfo);
-
- -- 昵称
- local nickname = getSubStringNickname(userInfo.nickname)
- self.ui.Items.Text_Name:setText(nickname or tostring("未知昵称"))
-
- -- ID
- local id = tonumber(app.user.loginInfo.uid) or 0
- self.ui.Items.Text_ID:setText(string.format("ID:%07d", id))
-
- -- 房卡数量
- self.ui.Items.Text_Diamand:bind(app.user.loginInfo, "curCardNum", function()
- self.ui.Items.Text_Diamand:setString(tostring(app.user.loginInfo.curCardNum))
- end)
-
- --金币数量
- self.ui.Items.Text_Gold:bind(app.user.loginInfo, "curJingbiNum", function()
- local num = tonumber(app.user.loginInfo.curJingbiNum) or 0
- num = num + 2000
- local str
- if num > 100000 then
- str = tostring(math.floor(num / 1000) / 10).."W"
- else
- str = tostring(num)
- end
- self.ui.Items.Text_Gold:setString(str)
- end)
-
- -- 头像
- local nodeHead = self.ui.Items.ImageView_Head;
-
- setPlayerHeadImage(app.user.loginInfo.uid, userInfo.headimgurl, nodeHead)
- end
-
- -- 初始化活动信息
- function MainReview:initActivity()
- --默认弹出活动界面
- self:bindEvent(app, "onGetActivityInfoResponse", handler(self, self.showActivityOnEnter));
- -- 分享成功后通知此层关闭分享界面
- -- self:bindEvent(app , "shareSuccCallback" , handler(self , self.shareSuccCallback));
- --关闭通知界面后弹出活动界面
- -- self:bindEvent(app, "onCloseTongZhiSucc", handler(self, self.onCloseTongZhiSucc));
-
- --关闭代理招募后弹出活动界面
- -- self:bindEvent(app, "onCloseDaiLiZhaoMu", handler(self, self.onCloseDaiLiZhaoMu));
-
- self:bindEvent(app, GAME_EVENT.ACTIVITY_CLOSE, handler(self, self.onActivityClose));
-
- -- 请求活动数据
- app.serverConfigs:requestMissionList()
- end
-
- -- 初始化游戏列表
- function MainReview:initSubGameList()
- self:bindEvent(app.serverConfigs, "getSubGameListSuccessed", handler(self, self.updateSubGameList))
- self:updateSubGameList()
- end
-
- function MainReview:updateSubGameList()
- local page = self.ui.Items.Layout_Page
- page:removeAllChildren()
-
- local gameList = app.serverConfigs:getGameList()
- -- dump(gameList,"------gameList-------")
- for i = 1, 10 do
- local game = gameList[i]
- if 10 == i then
- game = gameList[#gameList]
- end
- if game then
- if game.gameType=="sub" then
- local uiSubGame = import("luaScript.Views.Main.MainViewGameIcon"):new(game.gameId)
- page:addChild(uiSubGame.ui)
- end
- end
- end
- end
-
- function MainReview:createWebGameItem(webGame)
- local gameLayout = cc.Layout:create()
- gameLayout:setSize(cc.size(152,188))
- local webGameIcon = cc.ImageView:create()
- webGameIcon:setAutoSize(false)
- webGameIcon:setSize(cc.size(134,156))
- setImageFromUrl(webGameIcon,webGame.icon)
- webGameIcon:registerClick(function()
- playBtnEffect()
-
- if not app.serverConfigs:isOpenWebGame(webGame.gameId) then
- showTooltip("敬请期待!")
- return
- end
-
- webGameIcon:setTouchEnabled(false)
- app.serverConfigs:requestWebGameUrl(webGame.gameId,function (url)
- if webGameIcon and not tolua.isnull(webGameIcon) then
- webGameIcon:setTouchEnabled(true)
- if not url or url =="" then
- showTooltip("敬请期待!")
- return
- end
- local view = import("luaScript.Views.Main.WebViews.WebGameView"):new(webGame.gameId,url)
- view:setAnchorPoint(cc.p(0.5, 0.5))
- app:showWaitDialog(view,nil,true)
- end
- end)
- end)
-
- if app.serverConfigs:isNewWebGame(webGame.gameId) then
- local newIcon = cc.ImageView:create()
- newIcon:loadTexture("res/ui/zy_dating/dating/img_newTag.png")
- webGameIcon:addChild(newIcon)
- newIcon:setPosition(cc.p(40,125))
- end
-
- local size = gameLayout:getContentSize()
- webGameIcon:setPosition(cc.p(size.width/2,size.height/2))
- gameLayout:addChild(webGameIcon)
- self.ui.Items.Layout_Page:addChild(gameLayout)
- end
-
- -- 进入子游戏
- function MainReview:onClickSubGame(gameId)
- --[[if gameId == GAME_IDS.More or gameId == GAME_IDS.hejiangDaEr then--暂时屏蔽合江大贰
- showTooltip("开发中...")
- return
- end--]]
- cc.UserDefault:getInstance():setBoolForKey("firstLogin",false)
- -- 打开对应的创建界面
- local gameConfig = getSubGameConfig(gameId)
- if not gameConfig then
- showTooltip("开发中")
- return
- end
- app.gameId = gameId
- -- app.subGameManager:saveToFile(gameId)
-
- local gameData = {}
- gameData.gameId = gameId
- gameData.defaultPlayType = nil
- local createView = import("luaScript.Views.CreateRoom.CreateRoomBase"):new(gameData)
- createView:setAnchorPoint(cc.p(0.5, 0.5))
- app:showWaitDialog(createView)
-
- -- self:updateSubGameList()
- end
-
- -- 兑换金币
- function MainReview:OnClickButtonAddGold()
- playBtnEffect()
- local view = import("luaScript.Views.Main.ExchangeView"):new()
- view:setAnchorPoint(cc.p(0.5, 0.5))
- app:showWaitDialog(view)
- end
-
- -- 充值房卡
- function MainReview:OnClickButtonAddDiamand()
- playBtnEffect()
- local view = import("luaScript.Views.Main.RechargeView"):new()
- view:setAnchorPoint(cc.p(0.5, 0.5))
- app:showWaitDialog(view)
- end
-
- -- 商城
- function MainReview:onClickButtonShop()
- playBtnEffect()
- -- showTooltip("敬请期待!")
- -- do return end
-
- local view = import("luaScript.Views.Main.RechargeView"):new()
- view:setAnchorPoint(cc.p(0.5, 0.5))
- app:showWaitDialog(view)
- end
-
- -- 活动
- function MainReview:onClickButtonActive()
- --showTooltip("暂无活动")
- --do return end
-
- playBtnEffect()
- local missions = app.serverConfigs.missions;
- if #missions<1 then --or table.nums(activityData) < 1
- -- showTooltip("暂无活动")
- return
- end
- self.isShowTongZHiView = true
- local view = import("luaScript.Views.Activity.ActivityMainView"):new()
- view:setAnchorPoint(cc.p(0.5, 0.5))
- app:showWaitDialog(view)
- end
-
- --活动分享成功
- function MainReview:shareSuccCallback()
- if (not tolua.isnull(self.activityshareview)) then
- self.activityshareview:removeFromParent()
- self.activityshareview = nil
- end
- end
-
- -- 设置
- function MainReview:onClickButtonEmail()
- playBtnEffect()
- showTooltip("开发中...")
- end
-
- -- 客服
- function MainReview:onClickButtonKeFu()
- playBtnEffect()
- local view = import("luaScript.Views.Main.DaiLiView"):new()
- view:setAnchorPoint(cc.p(0.5, 0.5))
- app:showWaitDialog(view)
- end
-
- -- 快速开始
- function MainReview:onClickButtonStart()
- playBtnEffect()
- local view = import("luaScript.Views.Main.JoinRoomView"):new()
- view:setAnchorPoint(cc.p(0.5, 0.5))
- app:showWaitDialog(view)
-
- --从大厅进入游戏时清空保存的茶馆id及桌子下标
- app.club_php.clubID = 0;
- app.club_php.tableIdx = 0
- end
-
- -- 向右滑动
- function MainReview:onClickButtonRight()
- self.ui.Items.ScrollView:scrollBy(cc.p(-480,0),0.5,true)
- end
-
- -- 实名认证
- function MainReview:onClickButtonShiMing()
- playBtnEffect()
- local view = import("luaScript.Views.Main.ShiMingView"):new(self.ShiMingRenZhengData,self)
- view:setAnchorPoint(cc.p(0.5, 0.5))
- app:showWaitDialog(view)
- end
-
- -- 邀请码
- function MainReview:onClickButtonInviteCode()
- playBtnEffect()
- local view = import("luaScript.Views.Main.InviteCodeView"):new()
- view:setAnchorPoint(cc.p(0.5, 0.5))
- app:showWaitDialog(view)
- end
-
- -- 绑定手机号
- function MainReview:onClickButtonBindPhone()
- playBtnEffect()
- local view = import("luaScript.Views.Main.PhoneBindView"):new()
- view:setAnchorPoint(cc.p(0.5, 0.5))
- app:showWaitDialog(view)
- end
-
- -- 显示玩家信息的界面
- function MainReview:onClickPlayerHead()
- playBtnEffect()
-
- local view = import("luaScript.Views.Main.MainSettingView"):new()
- view:setAnchorPoint(cc.p(0.5, 0.5))
- app:showWaitDialog(view)
- end
-
- -- 茶馆
- function MainReview:onClickButtonClub()
- playBtnEffect()
-
- local view = import("luaScript.Views.Club.ClubMain"):new();
- view:setAnchorPoint(cc.p(0.5, 0.5))
- app:showWaitDialog(view)
-
-
- --重新进入茶馆大厅时清空保存的茶馆id及桌子下标
- app.club_php.clubID = 0;
- app.club_php.tableIdx = 0
- cc.UserDefault:getInstance():setBoolForKey("firstLogin",false)
- end
-
- -- 金币场
- function MainReview:onClickButtonGold()
- playBtnEffect()
- showTooltip("开发中...")
- end
-
- -- 战绩
- function MainReview:onClickZhanji()
- playBtnEffect()
- local view = import("luaScript.Views.ZhanJi.ZhanJiViewBase"):new(-1);
- view:setAnchorPoint(cc.p(0.5, 0.5))
- app:showWaitDialog(view)
- end
-
- --玩法
- function MainReview:onClickWanfa()
- playBtnEffect()
- local view = import("luaScript.Views.Main.HelpView"):new(-1)
- view:setAnchorPoint(cc.p(0.5, 0.5))
- app:showWaitDialog(view)
- end
-
- -- 启动游戏时弹出活动界面
- function MainReview:showActivityOnEnter()
- --每次登陆弹出通知弹窗
- -- local firstLogin = cc.UserDefault:getInstance():getBoolForKey("firstLogin")
- if IS_FIRST_LOGIN then
- -- if cc.Application:getInstance():getTargetPlatform() ~= 0 then
- local viewName = app.serverConfigs:popConfig()
- local viewName = app.serverConfigs:popConfig()
- if viewName then
- local view = import(viewName):new()
- view:setAnchorPoint(cc.p(0.5, 0.5))
- app:showWaitDialog(view)
- end
- IS_FIRST_LOGIN = false
- -- end
- end
- end
-
- function MainReview:onActivityClose()
- local viewName = app.serverConfigs:popConfig()
- if viewName then
- local view = import(viewName):new()
- view:setAnchorPoint(cc.p(0.5, 0.5))
- app:showWaitDialog(view)
- end
- end
- --[[
- function MainReview:onCloseDaiLiZhaoMu()
- local firstLogin = cc.UserDefault:getInstance():getBoolForKey("firstLogin")
- if firstLogin then
- local activityData = app.php.activityData;
- if not activityData or table.nums(activityData) < 1 then
- return
- end
- local view = import("luaScript.Views.Activity.ActivityMainView"):new()
- view:setAnchorPoint(cc.p(0.5, 0.5))
- app:showWaitDialog(view)
- end
- cc.UserDefault:getInstance():setBoolForKey("firstLogin",false)
- end
-
- function MainReview:onCloseLaXin()
- local firstLogin = cc.UserDefault:getInstance():getBoolForKey("firstLogin")
- if firstLogin then
- local view = import("luaScript.Views.Activity.ActivityMainView"):new()
- view:setAnchorPoint(cc.p(0.5, 0.5))
- app:showWaitDialog(view)
- end
- cc.UserDefault:getInstance():setBoolForKey("firstLogin",false)
- end
-
- function MainReview:onCloseTongZhiSucc()
- local activityData = app.php.activityData;
- if not activityData then
- return
- end
- self.attyData = app.php.activityData["7"]--type7分享活动
- if not self.attyData then
- return
- end
- local isShared = (self.attyData.active == 3)--进度,1进行中,2等待领取 3已完成并领取奖励
- local firstLogin = cc.UserDefault:getInstance():getBoolForKey("firstLogin")
- if firstLogin and (not isShared) then--每次登陆且没有领取过分享奖励就弹出分享奖励
- --self:onClickButtonActive()
- self.activityshareview = import("luaScript.Views.Main.Activity.ActivityShareView"):new(7,true)
- self.activityshareview.ui.Items.Layout:setAnchorPoint(cc.p(0.5, 0.5))
- local winSize = getWinSize()
- self.activityshareview.ui.Items.Layout:setContentSize(winSize)
- self.activityshareview.ui.Items.Layout_share:setPositionY(-30)
-
- app:showWaitDialog(self.activityshareview, 200, false)
- end
- cc.UserDefault:getInstance():setBoolForKey("firstLogin",false)
- end
- ]]--
- function MainReview:onLoginSuccessed()
- logD("MainReview:onMainViewLoginSuccessed()")
-
-
- local roomId = nil
- local code = nil --"9024926188961793" --回放码
- local str = copyStringFromClipboard()
- logD("MainReview:onMainViewLoginSuccessed() str = ", str)
- -- showTooltip(str)
- --如果第一个是~!开头则代表是浏览器传的参数
- if string.find(str,"~!")==1 then
- local baseStr=string.sub(str,3,string.len(str))
- baseStr=base64.decode(baseStr)
- local params=json.decode(decodeURI(baseStr))
- dump(params,"MainReview:onMainViewLoginSuccessed params")
- if params then
- logD("do somthing!")
- if params.roomid then
- roomId = params.roomid
- end
-
- if params.code then
- code = params.code
- end
- end
- -- return
- else
- -- 检测玩家剪贴板里面是否有房间号,
- --如果有,查询这个房间号对应的游戏ID
- --如果没查到则不处理
- --如果查到了,则判断游戏是否已安装
- --未安装则提示安装,已安装则直接进入
- roomId = getRoomIdFromCopyString(str)
- end
-
- -- local roomId = getRoomIdFromCopyString(str)
- logD("MainReview:onMainViewLoginSuccessed() roomId = ", roomId)
-
- if roomId then
- local function onQueryRoomResponse(gameId, roomId)
- logD("MainReview:onQueryRoomResponse() gameId = ", gameId)
- logD("MainReview:onQueryRoomResponse() roomId = ", roomId)
- if not gameId or tonumber(gameId) <= 0 then
- return
- end
- copyStringToClipboard("")
- -- 检查这个子游戏是否已安装
- if app.subGameManager then
- local function requestJoinRoom()
- app.hall:requestJoinRoom(gameId, roomId)
- end
- if not app.subGameManager:isInstaller(gameId) then
- requestDownloadSubGame(gameId, requestJoinRoom, true)
- else
- requestJoinRoom();
- end
- end
- end
- app.hall:queryRoomId(tonumber(roomId), onQueryRoomResponse);
- end
-
- if code then
- copyStringToClipboard("")
- local view = import("luaScript.Views.ZhanJi.ZhanJiViewBase"):new(-1,nil,code)
- view:setAnchorPoint(cc.p(0.5, 0.5))
- app:showWaitDialog(view)
- end
- end
-
- --[[
- function MainReview:onPhoneBindResponse(event)
- local phonenum = app.user.phonenum
- if phonenum and phonenum ~= "" then
- self.ui.Items.Button_PhoneNum:setVisible(false)
- end
- end
- ]]
-
- function MainReview:onClickTest()
- -- onTest();
- local view = import("luaScript.Views.Main.GameManagerView"):new()
- view:setAnchorPoint(cc.p(0.5, 0.5))
- app:showWaitDialog(view)
- end
-
- function MainReview:onClubNotSameDeskResponse(event)
- local playerInfo = json.decode(event.userInfo)
- setIsRoomGamedata(nil)
- local str = string.format("管理员已设置该牌桌 %s 玩家与您禁止同桌!",playerInfo.nickname)
- showConfirmDialog(str)
- end
-
- function MainReview:onClubIniteEvent(event)
-
- --房间邀请通知
- local content = event.content
- local clubId = event.clubId
- local viewType = type(self.inviteView)
- if self.inviteView and viewType == "userdata" then
- --提示框已存在
- return
- end
-
- local function closeCallback()
- --关闭提示框时清空数据,用于下次弹出
- self.inviteView = nil
- end
- self.inviteView = import("luaScript.Views.Club.ClubInviteRoomNew"):new(clubId, content, closeCallback)
- self.inviteView:setAnchorPoint(cc.p(0.5, 0.5))
- app:showWaitDialog(self.inviteView)
- end
-
- function MainReview:onClickMoreGame()
- playBtnEffect()
- --showTooltip("开发中...")
- local createView = import("luaScript.Views.CreateRoom.CreateRoomBase"):new()
- createView:setAnchorPoint(cc.p(0.5, 0.5))
- app:showWaitDialog(createView)
- end
-
- --增加地区按钮
- function MainReview:onClickDiqu()
- showTooltip("开发中...")
- end
-
- --更多
- function MainReview:onClickMore()
- playBtnEffect()
- self.ui.Items.Layout_More:setVisible(not self.ui.Items.Layout_More:isVisible())
- end
-
- --举报
- function MainReview:onClickJuBao()
- playBtnEffect()
- -- showTooltip("开发中...")
- local url = string.format("http://cnapi.dingdingqipai.com/index-cn.php?action=report.show&uid=%s&app=%s",app.user.loginInfo.uid,getAppId())
- logD(url)
- app.plugin:callUrl(url)
- end
-
- function MainReview:onClickPrizeCash()
- playBtnEffect()
- local view = import("luaScript.Views.Main.MainInviteNewFriend"):new();
- view:setAnchorPoint(cc.p(0.5, 0.5))
- app:showWaitDialog(view)
- end
-
- return MainReview
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